Title: From the Poesy of Programming to Research as Art Form
1From the Poesy of Programming to Research as Art
Form
Adaptive Interactive Computer Systems
- Ricardo Campos
- William Kasper
- Adam Kell
- Camilo Wartenberg
2Overview
- Research Environment Design
- The Nature of Complex Systems
- Example Works
- Transcending the Code
- Critique
- Additional Resources
3Research Environment Design
- Artist/Researcher
- Beyond end-user art
- New artistic concepts, new technology
- Available products lag behind
- Invention/discovery à new questions
4Research Environment Design
- Custom technology two metaphors
- Painters self-mixed colors
- Novelists personal style, full control over
language
5Complex / Natural Systems
- Definition of Complex Systems
- Eight Requirements
- Complex System Examples
- Emergence
- Interactivity
- Aesthetic Value
- Aesthetic Examples
6Complex Systems Defined
- Composed of a large number of simpler,
interacting components or elements - The activity of the system cannot be derived by
the activity of the individual components - Components typically exhibit self-organization
7The 8 Necessary Behaviors
- Couple to each other
- Learn, adapt, and organize
- Mutate and evolve
- Expand their diversity
- React to their neighbors and to external control
- Explore their options
- Replicate
- Organize a hierarchy of higher-order structures
8Complex System Examples
- Weather
- Ecosystem
- The Brain
- Insect Colonies
9Emergence
- For a system to truly be complex it must exhibit
emergence - Emergence is one of the reasons complex systems
are studied - Non-linear behavior makes predicting emergence
impossible
10Interactivity
- Individual elements must interact for the system
to be complex - It is the interactivity that causes emergence to
occur - Like emergence, interactivity cannot be
predicted, it must be calculated
11Aesthetic Value
- Complex systems are not just for scientific
research - People study complex systems solely for their
aesthetic value - Their dynamic nature makes them perfect for
generating art
12Aesthetic Example 1
- The Game of Life -- John Horton Conway
13Aesthetic Example 2
- The Senster -- Edward Ihnatowicz
14The Senster (continued)
15Aesthetic Example 3
- The work of John F. Simon Jr.
Thick and Thin
16Grass And Water
Fabric
17Swarms The software shows the formation and
dissolution of symmetric patterns The process of
gathering and dispersing patterns is continually
reenacted by up to nine swarms forming a
mesmerizing variety of compositions and color
combinations that will never repeat.
18Transcending the Code
- Knowledge is the Key
- Flexibility
- Evaluate/Estimate Technical Abilities
- Challenging Ideas
19Examples
- Interactive Plant Growing
- Life Spacies II
- Pico Scan
- The Living Room
- The Living Web
20Interactive Plant Growing (1992)
21Interactive Plant Growing (Setup)
22Life Spacies II (1999)
23Life Spacies II (Setup)
24Riding The Net (2000)
25Pico Scan (2000)
26Pico Scan
27The Living Room (2001)
28The Living Web (2002)
29The Living Web
30Summary
- Mastery of material
- Quality
- Transcend time
- Explore New Ideas
- Fusion of Code Design
31Critique
- Some works do not hold up well to the passage of
time. What may have seemed a novel use of new
Internet technology in 2000, is today, much less
impressive. - The writing can be overly academic and seems
self-important. - General agreement on the big ideas of
transcendence and importance of custom system
development
32Additional Resources
- Laurent Mignonneau Christa Somerer
- http//www.interface.ufg.ac.at/christa-laurent/in
dex.html - Emergent Aesthetics
- http//www.paul-brown.com/WORDS/EMERGENT.HTM
- Senster
- http//www.senster.com/ihnatowicz/index.htm
- Complex Systems
- http//informatics.indiana.edu/rocha/complex/csm.h
tml - John Simon Jr.
- http//www.numeral.com/