Title: RealTime Communication on the Internet
1Real-Time Communication onthe Internet
Tutorial 8
- Using Chat, Instant Messaging, and Wireless
Technologies
2Objectives
- Learn different ways to chat on the Internet.
- Learn about virtual worlds that offer
entertainment opportunities - Learn about different wireless networks.
- http//www.course.com/downloads/newperspectives/In
ternet5/T08.cfm
3What Is Chat?
- Chat is a general term for real-time
communication that occurs over the Internet. - Originally, the term chat described the act of
users exchanging typed messages, or a text chat. - Voice Chat where participants speak to each
other in real time, much like they would be using
a telephone. - Video Chat where participants can see and speak
to each other.
4What Is Chat?
- Private Chat occurs between individuals who
know each other and are invited to participate in
the chat. - Public Chat occurs in a public area, sometimes
called a chat room, in which people come and go. - Chats can be continuous, with participants
entering and leaving ongoing discussions or they
can be planned for a specific time and to last
for a specific duration.
5What Is Chat?
- Most chat tools allow users to save a transcript
of the chat session for future reference. - The practice of reading messages and not
contributing to the discussion is called lurking. - Text chatting requires participants to type
quickly, therefore, chat participants often omit
capitalization and do not worry about proper
spelling and grammar.
6Commonly Used Chat Acronyms
7What Is Chat?
- Shouting typing in all capitals letters.
- Flaming when a participant insults or ridicules
another participant. - Spamming when someone or an organization sends
unsolicited and irrelevant messages to a chat
room. - Netiquette rules of the Internet.
8Internet Relay Chat
- You must have special chat client software and
connect to an IRC server to use Internet Relay
Chat. - Early UNIX computers included a program called
Talk that allowed users to exchange short text
messages. - In 1988, Jarkko Oikarinen wrote Internet Relay
Chat (IRC). - that extended the capabilities of the Talk
program to multi-user. - IRC uses a client-server network model IRC
servers are connected through the internet to
form an IRC network. - Individual chat participants use IRC clients that
connect to the servers in the network.
9Internet Relay Chat
- IRC networks organize their chats by topic.
- Each topic area is called a channel, and
participants who connect to an IRC network join
specific channels in which they conduct their
chats. - Each channel has a name, or a channel heading,
that uses the pound sign () to indicate the
chats topic. - When a participant creates a new channel, he
becomes responsible for managing the channel and
is called the channel operator, channel op, or
IRCop.
10Internet Relay Chat
- The channel operator can change the channels
topic and heading at any time, determines which
users may participate in the channel, and can
change whether the channel is public or private. - Participants select nicknames when they log on to
an IRC server. Nicknames must be unique. - A channel operators nickname is preceded by _at_.
- IRC servers run automated programs, called IRC
robots or bots, which perform routine services on
the IRC network.
11Commonly Used IRC Commands
12Instant Messaging Software
- Instant messaging software lets two users chat in
real time over the Internet. - Instant messages usually occur between people who
know each other, and are especially popular with
friends and families separated by geographic
distances. - The software has built-in tools that let you
identify your friends and alert you when your
friends are online.
13Instant Messaging Software
- Instant messaging is different from e-mail in two
important ways - When you send an e-mail message to a user, you do
not have a way to determine if that user is
online at the time you send your message. - An instant message occurs faster because you do
not have to wait for your e-mail program to send
and download messages.
14Instant Messaging Software
- To use instant messaging to talk to other
Internet users, you must download an instant
messaging software program. - ICQ
- AOL Instant Messenger
- Windows Messenger
- Yahoo! Messenger
15Instant Messaging Software
- You must use the same instant messaging software
to chat with other users. - Some instant messaging software programs have
options for logging on to your chat account using
a Web page so you can use the software when you
are away from your primary computer. - All instant messaging software programs have some
features that work on wireless devices, such as
cell phones. - All instant messaging software is free and
requires an Internet connection, preferably a
broadband connection.
16Chat in Progress Using ICQ
17Windows Messenger
18Web-Based Chat Sites
- Web-based chat sites offer the same features as
text-based IRC chat networks and instant
messaging but are often easier to use and do not
require users to download and install any
software. - In Web-based chat, some users lurk and others
have multiple conversations going at the same
time. - The chat room identifies users as they speak with
their user names. - Conversations are often open-ended and rarely
follow the prescribed topic.
19Web-Based Chat Sites
- Most Web-based chat sites prohibit spam messages,
the use of automated programs, profane and vulgar
language, and threats to individuals. - Most sites require you to register before using
their chat rooms. - Although Web sites that provide chat rooms have
rules of appropriate conduct, you might encounter
conversations taking place that are offensive to
you.
20Web-Based Chat Sites
21Virtual Worlds
- Computer games date back to the early days of
computing research. - An early multi-user adventure game program was
multiuser dungeon (MUD). - New forms of the program were created that
allowed participants to modify the games
structure as they played it. These programs were
called MUD, object oriented, or MOOs.
22Virtual Worlds
- MOOs that were highly oriented toward creative
tasks and programming objectives were called
multiuser shared hallucinations, or MUSHs. - Some virtual worlds let participants interact
with each other almost as they would in real
life. - In a GUI virtual world, each participant assumes
a virtual physical existence and appearance.
Such an artificial person is called an avatar. - Some firms will create an avatar based on a photo.
23Evolution of Wireless Networks
- When you connect to your Internet service
provider, youre creating a wired connection. - A wireless connection occurs when data, such as a
persons voice, is transferred to another
location without the use of any wires. - Cell phones were one of the first wireless
connections to transfer a persons voice.
24Evolution of Wireless Networks
- The year 1999 saw the introduction of the first
wireless connections to the Internet. - Personal digital assistant (PDA) a handheld
computer that can send and receive wireless
telephone and fax calls, act as a personal
organizer, perform calculations, store notes, and
download Web pages formatted for handheld
devices. - The wireless Internet has expanded to include
different hardware devices, networks, and other
options.
25Evolution of Wireless Networks
- Some handheld computers use Infrared technology
to beam information from one source to another
without the use of wired connections. - Japan and South Korea have new 3G wireless
systems (third-generation wireless) in place.
Some European countries are building and
licensing 3G wireless systems. - 3G wireless systems offer data transfer rates of
up to 2 Mbps and constant connections.
26Evolution of Wireless Networks
- The conversion from 2G to 3G wireless requires
the carriers to invest in technology to make the
change. - The technology is only as good as the network and
its coverage area. - Many carriers have transformed and upgraded their
existing networks by creating 2.5G wireless
systems.
27Evolution of Wireless Networks
- With the number of wireless Internet users
expected to increase in the next several years,
more devices are being manufactured to support
wireless technology. - There is not a network standard on which to
transmit information. - Three network standards, EDGE, cdma2000 and
W-CDMA, are expected to be the competing
standards. - A wireless device is manufactured to work only on
a single type of network, just like a cell-phone.
28Wireless Local Area Networking
- Wireless fidelity (Wi-Fi) a trademarked name of
the Wireless Ethernet Compatibility Alliance
(WECA) that specifies the interface between a
wireless client and a base station or between two
wireless clients. - A wireless local area network (WLAN) is a network
in which devices use high frequency radio waves
instead of wires to communicate. - Wi-Fi operates in the 2.4 GHz radio spectrum,
which is the same spectrum used by cordless
phones, garage door openers, microwave ovens, and
other devices.
29Wireless Local Area Networking
- Because Wi-Fi is unlicensed, it is free. The 3G
wireless spectrum needs to be licensed for huge
fees. - Four of the most widely used standards for WLANs
are 802.11, 802.11a, 802.11b, and 802.11g. - Transfer rate the speed at which data is
transmitted from an access point (or base
station) to the wireless device. - Access point a hardware device with one or more
antennae that permits communication between wired
and wireless networks so wireless clients can
send and receive data.
30Wireless Local Area Networking
- Range physical distance between the access
point and the wireless device. - Wi-Fi usually refers to the 802.11b specification
which is the specification on which most Wi-Fi
devices operate. - Dual access point a new device that makes the
802.11a and 802.11b wireless standards and the
802.11b and 802.11 g wireless standards
interoperable. - Wi-Fi is often used as an alternative in an
office building or other area in which you might
find a traditional wired local area network. It
may be used where wiring cannot be installed.
31Wireless Local Area Networking
- Laptop computers and other devices must have
Wi-Fi compatible hardware installed in them to
send and receive data with the network. - If you position enough access points within the
appropriate range of each other, the WLAN can
grow to cover an entire office complex or
geographic area.
32Personal Area Networking
- Personal area networking refers to the wireless
network that you use to connect personal devices
to each other. - There are two major types of personal area
networks Infrared and Bluetooth.
33Infrared Technology
- The Infrared Data Association (IrDA) is a group
dedicated to developing low-cost, high-speed
wireless connectivity solutions. - Using Infrared technology, you can wirelessly
beam information from one device to another
compatible device using Infrared light waves. - This technology is used with PDAs, notebook
computers, printers, phones, and other peripheral
devices. - A disadvantage is the lack of software products
that can handle the transfer. The devices and the
software that runs them must be compatible with
each other.
34Bluetooth
- Bluetooth is a technology that provides
short-range radio links between personal
computers, handheld devices, wireless phones,
headsets, printers, and other electronic devices. - For devices without chipsets that enable them to
receive Bluetooth radio waves you can purchase an
adapter to enable use with other Bluetooth
devices. - Bluetooth doesnt need an access point for
communication devices communicate with each
other automatically. - Bluetooth isnt really owned by any specific
manufacturer or group.
35Bluetooth
36Bluetooth
- Using Bluetooth technology, you can synchronize
and share data between as many as eight Bluetooth
compatible devices within the specified range at
a rate of up to 1 Mbps. - A collection of devices connected via Bluetooth
technology is called a piconet. A piconet can
connect to eight devices at a time. - You can use Bluetooth-enabled devices to transfer
files, listen to music playing on a computer
through a headset, print documents, or connect
your notebook computer to the Internet using a
wireless phone that is in your desk drawer or
briefcase.
37Wireless Wide Area Networking
- The next horizon for wireless connections is
being able to access the Internet on a PDA,
wireless phone, or notebook computer from
anywhere in the world without a wired connection. - A WLAN provides a wireless connection to a
network, but devices must be within the stated
boundary of the WLAN. - In 2.5G and 3G wireless systems, wireless wide
area networking (WWAN) makes it possible to
access the Internet from anywhere within the
boundaries of the wireless network to which you
are connected.
38Using Wireless Devicesto Access the Internet
- The technology and standards that dictate what
you can accomplish with a wireless device change
on a daily basis. - New standards emerge, new hardware is created,
and new ways of connectivity arrive. - Some networks, such as those found in airports
and hotels, let you pay a daily fee to use the
networks. Others require a monthly fee.
39Summary
- There are different Internet resources to chat in
real time with friends and business associates. - There are different types of wireless networks,
wireless network standards, and wireless devices. - When selecting a wireless device, make sure that
you understand the features of the network on
which that wireless device operates.
40Summary
- You should carefully examine the networks
geographic coverage area, pricing options, and
the providers future expansion plans before
selecting the device that most closely matches
the functions that you need it to perform.
41Assignment
- Case Problem 2 of this chapter. Submit as usual,
not to instructor personally, as stated in text.
Go to online companion for the link.
42Lab
- http//www.course.com/downloads/newperspectives/In
ternet5/T08.cfmlabs