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RealTime Communication on the Internet

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Title: RealTime Communication on the Internet


1
Real-Time Communication onthe Internet
Tutorial 8
  • Using Chat, Instant Messaging, and Wireless
    Technologies

2
Objectives
  • Learn different ways to chat on the Internet.
  • Learn about virtual worlds that offer
    entertainment opportunities
  • Learn about different wireless networks.
  • http//www.course.com/downloads/newperspectives/In
    ternet5/T08.cfm

3
What Is Chat?
  • Chat is a general term for real-time
    communication that occurs over the Internet.
  • Originally, the term chat described the act of
    users exchanging typed messages, or a text chat.
  • Voice Chat where participants speak to each
    other in real time, much like they would be using
    a telephone.
  • Video Chat where participants can see and speak
    to each other.

4
What Is Chat?
  • Private Chat occurs between individuals who
    know each other and are invited to participate in
    the chat.
  • Public Chat occurs in a public area, sometimes
    called a chat room, in which people come and go.
  • Chats can be continuous, with participants
    entering and leaving ongoing discussions or they
    can be planned for a specific time and to last
    for a specific duration.

5
What Is Chat?
  • Most chat tools allow users to save a transcript
    of the chat session for future reference.
  • The practice of reading messages and not
    contributing to the discussion is called lurking.
  • Text chatting requires participants to type
    quickly, therefore, chat participants often omit
    capitalization and do not worry about proper
    spelling and grammar.

6
Commonly Used Chat Acronyms
7
What Is Chat?
  • Shouting typing in all capitals letters.
  • Flaming when a participant insults or ridicules
    another participant.
  • Spamming when someone or an organization sends
    unsolicited and irrelevant messages to a chat
    room.
  • Netiquette rules of the Internet.

8
Internet Relay Chat
  • You must have special chat client software and
    connect to an IRC server to use Internet Relay
    Chat.
  • Early UNIX computers included a program called
    Talk that allowed users to exchange short text
    messages.
  • In 1988, Jarkko Oikarinen wrote Internet Relay
    Chat (IRC).
  • that extended the capabilities of the Talk
    program to multi-user.
  • IRC uses a client-server network model IRC
    servers are connected through the internet to
    form an IRC network.
  • Individual chat participants use IRC clients that
    connect to the servers in the network.

9
Internet Relay Chat
  • IRC networks organize their chats by topic.
  • Each topic area is called a channel, and
    participants who connect to an IRC network join
    specific channels in which they conduct their
    chats.
  • Each channel has a name, or a channel heading,
    that uses the pound sign () to indicate the
    chats topic.
  • When a participant creates a new channel, he
    becomes responsible for managing the channel and
    is called the channel operator, channel op, or
    IRCop.

10
Internet Relay Chat
  • The channel operator can change the channels
    topic and heading at any time, determines which
    users may participate in the channel, and can
    change whether the channel is public or private.
  • Participants select nicknames when they log on to
    an IRC server. Nicknames must be unique.
  • A channel operators nickname is preceded by _at_.
  • IRC servers run automated programs, called IRC
    robots or bots, which perform routine services on
    the IRC network.

11
Commonly Used IRC Commands
12
Instant Messaging Software
  • Instant messaging software lets two users chat in
    real time over the Internet.
  • Instant messages usually occur between people who
    know each other, and are especially popular with
    friends and families separated by geographic
    distances.
  • The software has built-in tools that let you
    identify your friends and alert you when your
    friends are online.

13
Instant Messaging Software
  • Instant messaging is different from e-mail in two
    important ways
  • When you send an e-mail message to a user, you do
    not have a way to determine if that user is
    online at the time you send your message.
  • An instant message occurs faster because you do
    not have to wait for your e-mail program to send
    and download messages.

14
Instant Messaging Software
  • To use instant messaging to talk to other
    Internet users, you must download an instant
    messaging software program.
  • ICQ
  • AOL Instant Messenger
  • Windows Messenger
  • Yahoo! Messenger

15
Instant Messaging Software
  • You must use the same instant messaging software
    to chat with other users.
  • Some instant messaging software programs have
    options for logging on to your chat account using
    a Web page so you can use the software when you
    are away from your primary computer.
  • All instant messaging software programs have some
    features that work on wireless devices, such as
    cell phones.
  • All instant messaging software is free and
    requires an Internet connection, preferably a
    broadband connection.

16
Chat in Progress Using ICQ
17
Windows Messenger
18
Web-Based Chat Sites
  • Web-based chat sites offer the same features as
    text-based IRC chat networks and instant
    messaging but are often easier to use and do not
    require users to download and install any
    software.
  • In Web-based chat, some users lurk and others
    have multiple conversations going at the same
    time.
  • The chat room identifies users as they speak with
    their user names.
  • Conversations are often open-ended and rarely
    follow the prescribed topic.

19
Web-Based Chat Sites
  • Most Web-based chat sites prohibit spam messages,
    the use of automated programs, profane and vulgar
    language, and threats to individuals.
  • Most sites require you to register before using
    their chat rooms.
  • Although Web sites that provide chat rooms have
    rules of appropriate conduct, you might encounter
    conversations taking place that are offensive to
    you.

20
Web-Based Chat Sites
21
Virtual Worlds
  • Computer games date back to the early days of
    computing research.
  • An early multi-user adventure game program was
    multiuser dungeon (MUD).
  • New forms of the program were created that
    allowed participants to modify the games
    structure as they played it. These programs were
    called MUD, object oriented, or MOOs.

22
Virtual Worlds
  • MOOs that were highly oriented toward creative
    tasks and programming objectives were called
    multiuser shared hallucinations, or MUSHs.
  • Some virtual worlds let participants interact
    with each other almost as they would in real
    life.
  • In a GUI virtual world, each participant assumes
    a virtual physical existence and appearance.
    Such an artificial person is called an avatar.
  • Some firms will create an avatar based on a photo.

23
Evolution of Wireless Networks
  • When you connect to your Internet service
    provider, youre creating a wired connection.
  • A wireless connection occurs when data, such as a
    persons voice, is transferred to another
    location without the use of any wires.
  • Cell phones were one of the first wireless
    connections to transfer a persons voice.

24
Evolution of Wireless Networks
  • The year 1999 saw the introduction of the first
    wireless connections to the Internet.
  • Personal digital assistant (PDA) a handheld
    computer that can send and receive wireless
    telephone and fax calls, act as a personal
    organizer, perform calculations, store notes, and
    download Web pages formatted for handheld
    devices.
  • The wireless Internet has expanded to include
    different hardware devices, networks, and other
    options.

25
Evolution of Wireless Networks
  • Some handheld computers use Infrared technology
    to beam information from one source to another
    without the use of wired connections.
  • Japan and South Korea have new 3G wireless
    systems (third-generation wireless) in place.
    Some European countries are building and
    licensing 3G wireless systems.
  • 3G wireless systems offer data transfer rates of
    up to 2 Mbps and constant connections.

26
Evolution of Wireless Networks
  • The conversion from 2G to 3G wireless requires
    the carriers to invest in technology to make the
    change.
  • The technology is only as good as the network and
    its coverage area.
  • Many carriers have transformed and upgraded their
    existing networks by creating 2.5G wireless
    systems.

27
Evolution of Wireless Networks
  • With the number of wireless Internet users
    expected to increase in the next several years,
    more devices are being manufactured to support
    wireless technology.
  • There is not a network standard on which to
    transmit information.
  • Three network standards, EDGE, cdma2000 and
    W-CDMA, are expected to be the competing
    standards.
  • A wireless device is manufactured to work only on
    a single type of network, just like a cell-phone.

28
Wireless Local Area Networking
  • Wireless fidelity (Wi-Fi) a trademarked name of
    the Wireless Ethernet Compatibility Alliance
    (WECA) that specifies the interface between a
    wireless client and a base station or between two
    wireless clients.
  • A wireless local area network (WLAN) is a network
    in which devices use high frequency radio waves
    instead of wires to communicate.
  • Wi-Fi operates in the 2.4 GHz radio spectrum,
    which is the same spectrum used by cordless
    phones, garage door openers, microwave ovens, and
    other devices.

29
Wireless Local Area Networking
  • Because Wi-Fi is unlicensed, it is free. The 3G
    wireless spectrum needs to be licensed for huge
    fees.
  • Four of the most widely used standards for WLANs
    are 802.11, 802.11a, 802.11b, and 802.11g.
  • Transfer rate the speed at which data is
    transmitted from an access point (or base
    station) to the wireless device.
  • Access point a hardware device with one or more
    antennae that permits communication between wired
    and wireless networks so wireless clients can
    send and receive data.

30
Wireless Local Area Networking
  • Range physical distance between the access
    point and the wireless device.
  • Wi-Fi usually refers to the 802.11b specification
    which is the specification on which most Wi-Fi
    devices operate.
  • Dual access point a new device that makes the
    802.11a and 802.11b wireless standards and the
    802.11b and 802.11 g wireless standards
    interoperable.
  • Wi-Fi is often used as an alternative in an
    office building or other area in which you might
    find a traditional wired local area network. It
    may be used where wiring cannot be installed.

31
Wireless Local Area Networking
  • Laptop computers and other devices must have
    Wi-Fi compatible hardware installed in them to
    send and receive data with the network.
  • If you position enough access points within the
    appropriate range of each other, the WLAN can
    grow to cover an entire office complex or
    geographic area.

32
Personal Area Networking
  • Personal area networking refers to the wireless
    network that you use to connect personal devices
    to each other.
  • There are two major types of personal area
    networks Infrared and Bluetooth.

33
Infrared Technology
  • The Infrared Data Association (IrDA) is a group
    dedicated to developing low-cost, high-speed
    wireless connectivity solutions.
  • Using Infrared technology, you can wirelessly
    beam information from one device to another
    compatible device using Infrared light waves.
  • This technology is used with PDAs, notebook
    computers, printers, phones, and other peripheral
    devices.
  • A disadvantage is the lack of software products
    that can handle the transfer. The devices and the
    software that runs them must be compatible with
    each other.

34
Bluetooth
  • Bluetooth is a technology that provides
    short-range radio links between personal
    computers, handheld devices, wireless phones,
    headsets, printers, and other electronic devices.
  • For devices without chipsets that enable them to
    receive Bluetooth radio waves you can purchase an
    adapter to enable use with other Bluetooth
    devices.
  • Bluetooth doesnt need an access point for
    communication devices communicate with each
    other automatically.
  • Bluetooth isnt really owned by any specific
    manufacturer or group.

35
Bluetooth
36
Bluetooth
  • Using Bluetooth technology, you can synchronize
    and share data between as many as eight Bluetooth
    compatible devices within the specified range at
    a rate of up to 1 Mbps.
  • A collection of devices connected via Bluetooth
    technology is called a piconet. A piconet can
    connect to eight devices at a time.
  • You can use Bluetooth-enabled devices to transfer
    files, listen to music playing on a computer
    through a headset, print documents, or connect
    your notebook computer to the Internet using a
    wireless phone that is in your desk drawer or
    briefcase.

37
Wireless Wide Area Networking
  • The next horizon for wireless connections is
    being able to access the Internet on a PDA,
    wireless phone, or notebook computer from
    anywhere in the world without a wired connection.
  • A WLAN provides a wireless connection to a
    network, but devices must be within the stated
    boundary of the WLAN.
  • In 2.5G and 3G wireless systems, wireless wide
    area networking (WWAN) makes it possible to
    access the Internet from anywhere within the
    boundaries of the wireless network to which you
    are connected.

38
Using Wireless Devicesto Access the Internet
  • The technology and standards that dictate what
    you can accomplish with a wireless device change
    on a daily basis.
  • New standards emerge, new hardware is created,
    and new ways of connectivity arrive.
  • Some networks, such as those found in airports
    and hotels, let you pay a daily fee to use the
    networks. Others require a monthly fee.

39
Summary
  • There are different Internet resources to chat in
    real time with friends and business associates.
  • There are different types of wireless networks,
    wireless network standards, and wireless devices.
  • When selecting a wireless device, make sure that
    you understand the features of the network on
    which that wireless device operates.

40
Summary
  • You should carefully examine the networks
    geographic coverage area, pricing options, and
    the providers future expansion plans before
    selecting the device that most closely matches
    the functions that you need it to perform.

41
Assignment
  • Case Problem 2 of this chapter. Submit as usual,
    not to instructor personally, as stated in text.
    Go to online companion for the link.

42
Lab
  • http//www.course.com/downloads/newperspectives/In
    ternet5/T08.cfmlabs
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