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The Cosmos in a Computer

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shock-heated baryons. Cold Dark Matter, baryons. Primordial fluctuations. Gravity. Hubble Expansion ... Simulation videos. Simulation of growth of structure ... – PowerPoint PPT presentation

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Title: The Cosmos in a Computer


1
The Cosmos in a Computer
  • Joop Schaye

2
History of the Universe
3
The Composition of the Universe
4
The Composition of the Universe
5
Length Scales (cm)
6
Galaxy Formation
Cold Dark Matter, baryons Primordial fluctuations
Hubble Expansion Pressure
Gravity
Dark matter halos shock-heated baryons
7
Galaxy Formation
Dark matter halos, shock-heated gas
8
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9
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10
z14 t0.3
z5 t1.2
z1.4 t4.7
z0 t13.8
11
Density evolution
12
Why do we need simulations?
  • Astrophysical phenomena are generally
  • too complex solve analytically
  • too extreme to replicate in the lab
  • Simulations allow one to
  • Gain physical insight through controlled
    experiments
  • Test theories
  • Measure model parameters
  • Create virtual observations, used to
  • Test data analysis methods
  • Reveal selection biases
  • Design instruments/telescopes

13
Ingredients
  • Coordinates comoving
  • Hubble expansion solved analytically and scaled
    out
  • Cubic, cartesian for cosmological simulations
  • Only place where General Relativity plays a role
  • Boundary conditions
  • Periodic for cosmological simulations

14
Ingredients
  • Initial conditions
  • Seed fluctuations from inflation
  • Gaussian distribution
  • Scale-dependent
  • Linear evolution solved analytically, start at
    redshift z50-1000
  • Components
  • Cold dark matter gravity
  • Gas gravity hydrodynamics, source/sink of
    radiation
  • Stars (form during simulation) gravity, source
    of radiation, chemical elements
  • Radiation radiative transfer

15
Ingredients
  • Minimum and maximum length scales
  • Much greater than scale of interest
  • Resolution set by computational limitations
  • (Semi-)analytic models of unresolved, (subgrid)
    physics
  • Emission/absorption of radiation (cooling)
  • Star formation
  • Stellar mass loss (winds/supernovae)
  • Black holes

16
Ingredients
  • Discretization
  • Mass (Lagrangian) particles or
  • Length (Eulerian) cells
  • Time step such that changes are small (time step
    ltlt spatial resolution / velocity)
  • Adaptivity
  • Spatial
  • Built-in for particles (N-body, SPH)
  • Grids within grids (AMR)
  • Mass Varying particle masses
  • Time Individual time steps

17
Computational demands
  • Memory scales with number of resolution elements
  • 10243 floats 4 GBytes
  • 3 positions, 3 velocities, mass, density,
    temperature, chemical composition,
  • CPU time scales with number of time steps, which
    scales with spatial resolution
  • Parellelization
  • Multiple CPUs compute simultaneously
  • Distributed memory CPUs only fast access to
    local memory only

18
A slice of the z0 universe
19
Simulation videos
  • Simulation of growth of structure
  • Evolution of a cluster of galaxies
  • Formation of an elliptical galaxy
  • Formation of a spiral galaxy
  • Dwarf galaxy with feedback

20
Simulation videos
  • Simulation of growth of structure
  • Evolution of a cluster of galaxies
  • Formation of an elliptical galaxy
  • Formation of a spiral galaxy
  • Dwarf galaxy with feedback

21
OWLSOverWhelmingly Large Simulations
30 M CPU hours awarded
22
Main Questions
  • Where is the ordinary matter and how can it be
    detected?
  • What role does environment play in the formation
    and evolution of galaxies?
  • Where are the heavy elements and how were they
    dispersed from the stars in which they were
    created?

23
Help
  • Claudio Dalla Vecchia Oort 434
  • Marcel Haas Oort 436
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