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Place Metaphors in Educational Collaborative Virtual Environments

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Title: Place Metaphors in Educational Collaborative Virtual Environments


1
Place Metaphors in Educational Collaborative
Virtual Environments
  • Ekaterina Prasolova-Førland
  • Department of Computer and Information Science
  • Norwegian University of Science and Technology
  • ekaterip_at_idi.ntnu.no

2
Motivation
  • A wide range of 3D educational environments
  • Great diversity in place metaphors used from
    replicas of real universities to other planets or
    abstract constructions

3
Research questions
  • What are the connections between place metaphors
    and underlying learning goals?
  • What metaphors are most popular and why?
  • How suitable are various metaphors for different
    educational purposes?

4
Research method
  • Extending characterization framework for place
    metaphors in educational CVEs
  • Examination of a range of educational CVEs
    according to the framework
  • place metaphors used vs underlying goals
  • In-depth studies of selected environments/
    metaphors
  • Refinement of the characterization framework

5
Refining of existing characterization of
educational CVEs
  • Learner, place, artifact
  • Motivation for revision
  • Dimensions are interconnected
  • Both places and user representations can be
    considered as artifacts
  • Need for a more uniform characterization
  • Learner, place and artifact are characterized in
    terms of outlook, structure and role

6
Existing classification of place metaphors in
educational CVEs
  • Resemblance of physical place
  • Buildings and campuses
  • Frontiers
  • Virtual places for specific purposes
  • Meeting places
  • Information spaces
  • Virtual stages
  • Demonstrations and exhibitions
  • Workplaces

7
Extended characterization
  • Resemblance of physical place, outlook
  • Resembling concrete, real places (e.g.
    university)
  • Only looking real (e.g. virtual houses without
    direct counterpart in real world)
  • Abstract (abstract constructions, defying
    physical laws etc)
  • Frontiers (extending virtual land)

8
Extended characterization (2)
  • Resemblance of physical place, structure
  • Rigid/free
  • Structure generation method (e.g. automatic, by
    agents, manually by users etc)
  • Defining factors (e.g. social structure,
    structure of the course)
  • Structure components (e.g. visible walls,
    bridges and roads, unvisible links etc)

9
Extended characterization (3)
  • Role
  • Creator/originator of the place
  • Purpose/goal of the place
  • Design elements/facilities to meet the goal

10
Ongoing and future work
  • Creating a catalogue of a range 3D educational
    CVEs using the proposed framework
  • In-depth studies
  • Fall 2004, with IDI students exploration of
    potentialities and limitations of information
    space metaphor in 3D worlds as opposed to 2D
  • Spring 2005 possibly cooperation with NTU,
    Singapore (virtual campus project)
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