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Title: Second Life: Pick-up Team or Major League?


1
Second Life Pick-up Team or Major League?
  • Donna Bourne-Tyson
  • Krista Godfrey

2
Overview
  • Intro to Second Life
  • What do administrators think?
  • Whats Info Island all about?
  • What are academic libraries doing?
  • What about government libraries?
  • General considerations

3
About us
  • Krista Godfrey Danu Dahlstrom
  • Born July 31, 2006
  • Donna Bourne-Tyson Laken Burns

4
Second Life Pick-up Team or Major League?
  • Donna Bourne-Tyson
  • University LibrarianMount Saint Vincent
    University
  • OLA Super Conference 2008

5
Overview
  • Basics. . . What is Second Life?
  • How does one join?
  • Why would a librarian want to join?
  • An administrators perspective

6
What is Second Life?
7
What is Second Life?
  • A 3-D online meeting place for people
    world-wide a complete community with society,
    culture, economy, buildings, goods, services
  • Created by San Franciscos Linden Lab in 2003
  • Open source in early 2007 added VOIP capability
    summer 2007
  • Over 7 million users registered daily financial
    transactions total between 1.5 and 2 million US
  • Lori Bell, presentation October 23, 2006,
    Monterey, California

8
Not about gaming
  • It does include gaming and gambling cultures, but
    many SL residents are not game players
  • It is a low-cost (but not free) environment for
    developing new products, prototyping, test
    marketing, learning, experimenting
  • It is unstable, proprietary and lawless

9
Alternatives to SL In-World
  • Croquet (open source) www.opencroque.org
  • Hipihi (Chinese only) http//www.hipihi.com/
  • Entropia Universe (mostly a MMORPG)
    http//www.entropiauniverse.com/en/rich/5000.html
  • The SIMS Online http//www.ea.com/official/thesims
    /thesimsonline/us/nai/index.jsp

10
http//www.opencroquet.org/index.php/ImageMachupi
cchu.jpg
11
Dryad Stanford Virtual Worlds Group
http//dryad.stanford.edu/gallery.php
12
Metaverse One of Many
  • 3-D environments just another medium, like music
    or videos
  • Metaverse provides tools to build worlds
    usingFlash and basic skills
  • Users should be able to stage up a basic world
    with chat functionality and a map within about
    five minutes. Raph Koster, President, Metaplace
    http//www.metaplace.com/
  • Multiverse and Forterra similar sites
    http//www.multiverse.net/ and
    http//www.forterrainc.com/MIT Technology
    Review Friday, January 11, 2008 Creating a Web
    of Worlds Metaplace builds a different
    architecture for virtual worlds. Erica Naone,
    accessed January 13, 2008 http//www.technologyrev
    iew.com/Infotech/20048/?nlid800

13
(No Transcript)
14
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pecial/12show.html?ex1207022400enbb463f3ea289e6
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15
The Immersive Web
  • Virtual worlds today are walled gardens.
  • "Human cognition was designed to function in 3-D,
    and our computation eventually has to have a 3-D
    interface to maximize the match up with the human
    brain as it evolved.
  • People will need to find a way to combine a
    concrete, 3-D spatial understanding with the
    connective power of the 2-D Internet, says Jaron
    Lanier, Center for Entrepreneurship and
    Technology at the University of California,
    Berkeley . MIT Technology Review, Monday,
    October 29, 2007 Moving Freely between Virtual
    Worlds Players hope to connect their separate
    domains to form a 3-D Internet. By Erica Naone
    Accessed January 13, 2008 at http//www.technology
    review.com/Infotech/19629/

16
Alternatives This World
  • Instead of becoming immersed in an online world,
    or in addition, the online world is reaching out
    to have a physical impact
  • With a new vest, players can feel the impact of
    video games.
  • Nintendos Wii incorporates the
  • RL movements of the players
  • Gaming chairs provide surround sound and
    vibrations
  • By Erica Naone, Technology Today, October 30th,
    2007

17
(No Transcript)
18
Companies in SL
  • IBM owns 32 islands, dedicated to in-house
    training and communications
  • Companies in SL include Adidas, BBC, Dell,
    Reuters, SirsiDynix, Talis, Toyota, American
    Apparel
  • Swedish Embassy has a branch

19
Recruitment Training
  • State of Missouri CIO has set up SL space to
    recruit IT professionals
  • IBM conducts corporate retreats up to five days
    in length, staff from five countries participating

20
How does one join?
21
How does one join?
  • No charge for a basic account, 20 minutes to
    create an avatar then customize your avatar as
    time and funds allow www.secondlife.com
  • While a basic account is free, it is possible to
    spend a lot of money in world
  • Second Life currency is called Linden dollars
    one US dollar is equivalent to 250 Linden
    dollars
  • There are recommended minimum system requirements
    for a good reason

22
Exceeding predictions
Posted by Pixeleen Mistral on April 26, 2007 at
0830 AM in News from Second Life, Stats, Virtual
Business, Finance and Economics
23
Exceeding Predictions
  • In 2004 the CEO of Linden Labs predicted that
    there would be 2 million residents by 2007 there
    are now over 7 million
  • By the end of 2011, 80 percent of active Internet
    users (and Fortune 500 enterprises) will have a
    "second life," but not necessarily in Second
    Life, according to Gartner, Inc.
    http//www.forbes.com/businesswire/feeds/busines
    swire/2007/04/24/businesswire20070424006287r1.html

24
GMI SL survey findings
  • 65 have a college degree or higher nearly 40
    earn 90,000 or more in annual household income
  • 70 are married or co-habitating nearly 60 have
    one child or more
  • Most respondents are relatively casual users,
    with 68 in-world 10 hours or less per week
  • Almost exactly half say their moral behavior
    in-world is slightly different than it is in real
    life.
  • Nearly a quarter play as another gender, and as
    another race or nationality only 11 have an
    avatar of a different political
    orientation.Posted by Wagner James Au, Second
    Life Reports, Monday, April 30, 2007,
    http//nwn.blogs.com/

25
Why would a librarian join?
26
Why would a librarian join?
  • There are more than 200 educational institutes
    using Second Life including Harvard, Yale,
    Berkley, SUNY Empire State College, McMaster,
    Mohawk, UBC and MSVU
  • Any librarian interested in optimal service
    delivery, specifically for millennials and
    distance students, may want to investigate SL it
    is a platform for service delivery -- one of
    several tools at our disposal

27
Learning Faster. . .
  • What if the online environment offered you MORE
    freedoms than the real world, in just about every
    way. . . . . .we might therefore actually
    behave better in such a place. We might learn
    faster, interact more deeply, and therefore
    become better people, at least on some levels.
  • Philip Linden aka Philip Rosedale, CEO of Linden
    Labs, interview
  • June 21, 2004, The Second Life Herald
  • http//www.secondlifeherald.com/slh/2004/06/interv
    iew_with_.html

28
Constructivist Learning
  • Virtually all college students have had
    experience with games. Games represent active,
    immersive learning environments where users
    integrate information to solve a problem.
  • Learning in this manner incorporates discovery,
    analysis, interpretation, and performance as well
    as physical and mental activity. (Antonacci
    Modaress 2005)
  • http//www.educause.edu/Games/1008

29
Best Practices
  • Georgia State University setting up SL island to
    provide tutorials and best practice case studies
  • Focus on architecture, fashion design, business,
    climate modeling
  • Students gain real world experience without the
    danger or the costSecond Life to Offer
    Tutorials. London Free Press, Monday December
    10, 2007 http//lfpress.ca/newsstand/Business/Busi
    nessMonday/2007/12/10/4716448-sun.html

30
Scenes from Second Life
Photo by Jillianna Suisei
31
Libraries and SL
  • We have seen a frustration with the low
    resolution graphics, and SL is not as popular
    with millennials as it is with older adults
  • Social networking sites such as MySpace and
    Facebook are vastly more popular with younger
    students however they do not offer the
    possibilities as a learning space which are
    available in SL

32
MSVU Library Storefront at http//slurl.com/secon
dlife/Cybrary20City/29/10/24
33
MSVU Library in SL
  • Since March 2007 Mount Saint Vincent University
    Library has had a storefront space in
    CybraryCity
  • This space costs the Library 100 US a year at
    first it was free in exchange for two hours of
    volunteer service by a librarian at the reference
    desk at the Second Life Library on InfoIsland,
    and it is thanks to Denyse Rodrigues that we have
    this space.
  • We are still intrigued by the possibilities but
    under whelmed by the take-up rate

34
An administrators perspective
  • Supporting library colleagues as they identify
    new environments or projects
  • Providing the time and the freedom to play
    creating an atmosphere that encourages risk
    taking
  • Communicating with senior administration
  • Talking up trends, opportunities for the
    institution, pilot projects

35
Whats Info Island All About?
  • Alliance Library System - April 2006
  • Info Island donated in May 2006
  • Info Island archipelago
  • (over 14 library islands, nearly 40 total)
  • Over 500 librarians volunteering
  • and exploring
  • 3000-4000 visitors/day

36
Libraries in Second Life
  • Main Library
  • Mystery Manor
  • Sci-Fi Library
  • Bell Library Tower
  • (academic/subject based)
  • Health Library
  • Science Library
  • Genealogy building
  • Peace Park
  • (religious resources)
  • Caledon Library

37
Whats being done?
Virtual Reference
Guest Speakers/Lectures
Book Talks/Discussions
Exhibits
38
What are Academic Libraries doing?
  • Nearly 30 academic libraries in Info Island
    Archipelago
  • Exploring potential services
  • Access to Resources
  • Reference Service
  • Information Literacy

39
Accessing Resources
  • - Link to existing digital resources
  • Online catalogues
  • Databases
  • Digital Collections
  • - Create 3D exhibits for digital collections
  • Create 3D simulations

40
Reference Services
  • Info Island International has main reference
    service
  • over 6500 questions (over 186 rl questions. 2292
    sl ref)
  • over 80 hours of service
  • McMaster pilot
  • Started May 2007 (6 hours of staffed service per
    week)
  • Over 90 questions in person
  • Reference buzzer for off hours
  • Continuing project with increased hours (8
    staffed hours)

41
Information Literacy
  • Mount Saint Vincent University
  • Traditional (ppt) and immersive

42
Why are Academic Libraries Here?
  • Estimated over 150 educational institutions in
    Second Life
  • Meets learning needs of students
  • immersive learning and simulations
  • multiple learning styles (constructivist,
    kinesthetic, visual learning)
  • collaborative
  • creative
  • New powerful platform for distance education

43
Education in SL
  • Do and create what can not be done in real life
  • Virtual Hallucinations (schizophrenia)
  • NOAA Island (tsunami, global warming)
  • Renaissance Island (Globe Theatre)
  • ROMA (ancient Rome)

44
Considerations
  • Need
  • Classes?
  • Students?
  • Distance education?
  • Cost
  • staff
  • monetary
  • Whos leading - institution or library?

45
Government Libraries
  • Still not many government libraries
  • Canada
  • Embassies
  • NOAA
  • Lots of issues
  • U.S. servers
  • Privacy
  • Language
  • What services can and should be offered
  • Liability

46
Should Libraries be in SL?General Considerations
  • Is it for your library?
  • What are the needs of your patrons?
  • Is it for you as a librarian?
  • great networking opportunities
  • easy collaboration
  • lots of volunteer opportunities

47
Advantages
- reach a new user group - point of need
assistance - meet the learning needs of some
user groups - great place to think outside the
box - give back to the community - great
international collaboration - things
accomplished faster (not as much administrative
tape) - direct the future of library services
in virtual worlds - be proactive!
48
Caveats
  • high technical requirements
  • lag issues
  • high learning curve
  • not for everyone
  • multitasking
  • no end goal
  • griefers
  • implications of voice
  • poor resources
  • No in-world browser
  • only free online resources

49
Despite Some Issues
  • - stats show there does seem to be a need for
    libraries
  • in this virtual world
  • it is important to be proactive
  • Garner Group says that 80 of internet users will
  • have an avatar by 2011.
  • something will replace SL
  • important to be prepared for what is coming
  • exploring now, we can help direct the future

50
Government Libraries
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