Title: Designing Computer Mediated Communications
1Designing Computer Mediated Communications
CS160 Berkeley, CA October 29th, 2007
2My Lab
3My Lab Mates
4My Research
5My Teachings
6My Extra Time
7My University
8My Expectations
- Everyone will
- focus on the presentation
- want to answer questions
- have questions to ask
- want to participate in the exercises I have
planned. - laugh at my jokes
9- Introduction
- CMC and Trust
- User Generated Content and the Tragedy of the
Commons - Social Networking and Presentation of Self
- Where do we go from here?
10CMC Systems
11Computer Mediated Communications
Psychology Social cognition, interpersonal perception, attraction
Sociology Group dynamics, social structure, reputation, trust
Communication Mediation, signaling, media richness
HCI Interfaces for social interaction
12Social Theory vs. User-Centered Design
13- Introduction
- CMC and Trust
- User Generated Content and Collective Action
- Social Networking and Presentation of Self
- Where do we go from here?
14Common CMC Systems
If you had to negotiate a 1 million deal, how
would you do it?
15Trust
- Trust reduces the need for costly control
structures, thus enabling exchanges that could
otherwise not take place, and makes social
systems more adaptable. - (Uslaner 2002, quoted in Riegelsberger et al.
2007)
16What is Trust?
http//plato.stanford.edu/entries/trust/
17How do you measure trust?Prisoners Dilemma
- You and your partner each have a chocolate.
- Both you and your partner must independently
decide whether or not you want to keep your
chocolate or share your chocolate.
2 No Trust 3 Half Trust 4 Full Trust
18Prisoners Dilemma and Conditions of Trust
- Risk by sharing my candy, I risk losing it all
- Optimism I am not sure my partner will share
with me.
Potential for Betrayal by betraying me, my
partner stands to gain by getting a lot of candy
19Trust Formation(Bos et al., 2002)
- Trust development was delayed in audio/video
- Defections were more likely with video/audio than
FTF communication. - Little difference between video and audio
20Common CMC Systems
If face-to-face is so good, why even have the
others?
21Trust Measurement vs. User-Centered Design
22- Introduction
- CMC and Trust
- User Generated Content and Collective Action
- Social Networking and Presentation of Self
- Where do we go from here?
23WikiPedia
24YouTube
25BitTorrent
26Where does all that stuff come from?
27(No Transcript)
28Public Good
29Tragedy of the Commons
If all individuals do A, every individual as a
member of the community would derive a certain
advantage. But now if all individuals less one
continue to do A, the community loss is very
slight, whereas the one individual refraining
makes a personal gain far greater than the loss
that he incurs as a member of the community.
--Pareto 1935, vol. 3, sect. 1496, pp. 946-7
What happens if EVERYONE thinks this way?
30User Generated Content
In most online communities, 90 of the users are
lurkers who never contribute, 9 of the users
contribute a little, and 1 of users account for
almost all the action. Jacob Nielsen, 2006
31Designing User Generated Content Systems
- As is, expect about 1 of users to contribute
most of your content. Dont count on more! - Though its only 1 of your users who are
contributing content, youd better make sure that
the contribution system is damn good! - If that wont work for you, you need to build in
incentive systems (payment, recognition,
entertainment)
32Amazon.com
33Entertainment Peekaboom
34Peekaboom
In the FIRST 30 days, 14,153 people played this
game These people generated 1,122,998 pieces of
data. Each person tagged an average of 160
images. Top 10 scorers averaged 53 hours of game
play for one month.
35Collective Action vs. User-Centered Design
36- Introduction
- CMC and Trust
- User Generated Content and Collective Action
- Social Networking and Presentation of Self
- Where do we go from here?
37- All the worlds a stage, and all the men and
women merely players.
38Erving Goffman
39Presentation of Self
I am hip
Hes so lame
Hes so hip
Im wearing jeans
40Facebook
- Sept 5, 2006 Facebook introduces a new feature
called News Feeds - Sept 5, 2006 Students Against Facebook News
Feeds forms with over 700,000 members (the
largest at the time). - Sept 5, 2006 Mark Zuckerberg told everyone to
calm down.
41This is information people used to dig for on a
daily basis, nicely reorganized and summarized so
people can learn about the people they care
about.
Your friends can still see your activity it
hasn't changed.
42Facebook
- Sept 5, 2006 Facebook introduces a new feature
called News Feeds - Sept 5, 2006 Students Against Facebook News
Feeds forms with over 700,000 members (the
largest at the time). - Sept 5, 2006 Mark Zuckerberg told everyone to
calm down. - Sept 8, 2006 Mark Zuckerberg sends out message
apologizing and introduces privacy control - Present Everyone seems pretty happy
43Facebook
44Facebook
45Presentation of Self vs.User Centered-Design
How could Mark Zuckerberg have avoided all of
this?
46- Introduction
- CMC and Trust
- User Generated Content and Collective Action
- Social Networking and Presentation of Self
- Where do we go from here?
47Augmented Reality
48Virtual Worlds
49- Theres still a lot of technology out there. How
are they going to affect the way we communicate? - Theres a lot of ways people communicate out
there. How can we design technology to support
that?
50Questions?
David Nguyen nguyendt_at_eecs.berkeley.edu