Designing Computer Mediated Communications - PowerPoint PPT Presentation

1 / 50
About This Presentation
Title:

Designing Computer Mediated Communications

Description:

Title: Social-Dynamics of Early Stage Co-Design in Developing Regions Author: lora Last modified by: IBM_USER Created Date: 4/18/2007 12:41:20 AM Document ... – PowerPoint PPT presentation

Number of Views:336
Avg rating:3.0/5.0
Slides: 51
Provided by: lora1
Category:

less

Transcript and Presenter's Notes

Title: Designing Computer Mediated Communications


1
Designing Computer Mediated Communications
  • David Nguyen
  • UC Berkeley

CS160 Berkeley, CA October 29th, 2007
2
My Lab
3
My Lab Mates
4
My Research
5
My Teachings
6
My Extra Time
7
My University
8
My Expectations
  • Everyone will
  • focus on the presentation
  • want to answer questions
  • have questions to ask
  • want to participate in the exercises I have
    planned.
  • laugh at my jokes

9
  • Introduction
  • CMC and Trust
  • User Generated Content and the Tragedy of the
    Commons
  • Social Networking and Presentation of Self
  • Where do we go from here?

10
CMC Systems
11
Computer Mediated Communications
Psychology Social cognition, interpersonal perception, attraction
Sociology Group dynamics, social structure, reputation, trust
Communication Mediation, signaling, media richness
HCI Interfaces for social interaction
12
Social Theory vs. User-Centered Design
13
  • Introduction
  • CMC and Trust
  • User Generated Content and Collective Action
  • Social Networking and Presentation of Self
  • Where do we go from here?

14
Common CMC Systems
If you had to negotiate a 1 million deal, how
would you do it?
15
Trust
  • Trust reduces the need for costly control
    structures, thus enabling exchanges that could
    otherwise not take place, and makes social
    systems more adaptable.
  • (Uslaner 2002, quoted in Riegelsberger et al.
    2007)

16
What is Trust?
http//plato.stanford.edu/entries/trust/
17
How do you measure trust?Prisoners Dilemma
  • You and your partner each have a chocolate.
  • Both you and your partner must independently
    decide whether or not you want to keep your
    chocolate or share your chocolate.

2 No Trust 3 Half Trust 4 Full Trust
18
Prisoners Dilemma and Conditions of Trust
  • Risk by sharing my candy, I risk losing it all
  • Optimism I am not sure my partner will share
    with me.

Potential for Betrayal by betraying me, my
partner stands to gain by getting a lot of candy
19
Trust Formation(Bos et al., 2002)
  • Trust development was delayed in audio/video
  • Defections were more likely with video/audio than
    FTF communication.
  • Little difference between video and audio

20
Common CMC Systems
If face-to-face is so good, why even have the
others?
21
Trust Measurement vs. User-Centered Design
22
  • Introduction
  • CMC and Trust
  • User Generated Content and Collective Action
  • Social Networking and Presentation of Self
  • Where do we go from here?

23
WikiPedia
24
YouTube
25
BitTorrent
26
Where does all that stuff come from?
27
(No Transcript)
28
Public Good
29
Tragedy of the Commons
If all individuals do A, every individual as a
member of the community would derive a certain
advantage. But now if all individuals less one
continue to do A, the community loss is very
slight, whereas the one individual refraining
makes a personal gain far greater than the loss
that he incurs as a member of the community.
--Pareto 1935, vol. 3, sect. 1496, pp. 946-7
What happens if EVERYONE thinks this way?
30
User Generated Content
In most online communities, 90 of the users are
lurkers who never contribute, 9 of the users
contribute a little, and 1 of users account for
almost all the action. Jacob Nielsen, 2006
31
Designing User Generated Content Systems
  • As is, expect about 1 of users to contribute
    most of your content. Dont count on more!
  • Though its only 1 of your users who are
    contributing content, youd better make sure that
    the contribution system is damn good!
  • If that wont work for you, you need to build in
    incentive systems (payment, recognition,
    entertainment)

32
Amazon.com
33
Entertainment Peekaboom
34
Peekaboom
In the FIRST 30 days, 14,153 people played this
game These people generated 1,122,998 pieces of
data. Each person tagged an average of 160
images. Top 10 scorers averaged 53 hours of game
play for one month.
35
Collective Action vs. User-Centered Design
36
  • Introduction
  • CMC and Trust
  • User Generated Content and Collective Action
  • Social Networking and Presentation of Self
  • Where do we go from here?

37
  • All the worlds a stage, and all the men and
    women merely players.

38
Erving Goffman
39
Presentation of Self
I am hip
Hes so lame
Hes so hip
Im wearing jeans
40
Facebook
  • Sept 5, 2006 Facebook introduces a new feature
    called News Feeds
  • Sept 5, 2006 Students Against Facebook News
    Feeds forms with over 700,000 members (the
    largest at the time).
  • Sept 5, 2006 Mark Zuckerberg told everyone to
    calm down.

41
This is information people used to dig for on a
daily basis, nicely reorganized and summarized so
people can learn about the people they care
about.
Your friends can still see your activity it
hasn't changed.
42
Facebook
  • Sept 5, 2006 Facebook introduces a new feature
    called News Feeds
  • Sept 5, 2006 Students Against Facebook News
    Feeds forms with over 700,000 members (the
    largest at the time).
  • Sept 5, 2006 Mark Zuckerberg told everyone to
    calm down.
  • Sept 8, 2006 Mark Zuckerberg sends out message
    apologizing and introduces privacy control
  • Present Everyone seems pretty happy

43
Facebook
44
Facebook
45
Presentation of Self vs.User Centered-Design
How could Mark Zuckerberg have avoided all of
this?
46
  • Introduction
  • CMC and Trust
  • User Generated Content and Collective Action
  • Social Networking and Presentation of Self
  • Where do we go from here?

47
Augmented Reality
48
Virtual Worlds
49
  • Theres still a lot of technology out there. How
    are they going to affect the way we communicate?
  • Theres a lot of ways people communicate out
    there. How can we design technology to support
    that?

50
Questions?
David Nguyen nguyendt_at_eecs.berkeley.edu
Write a Comment
User Comments (0)
About PowerShow.com