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Chapter 11: Situational Influences

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Title: Chapter 11: Situational Influences


1
Chapter 11 Situational Influences

Consumer Behavior - A Framework John C.
Mowen Michael S. Minor
2
Key Concepts
  • Consumer Situations
  • Types of situational influences
  • Influence of physical surroundings
  • Store location effects
  • Store atmosphere
  • Task definition
  • Categories of gift-giving situations
  • Influence of time
  • Time differences across cultures
  • Types of antecedent states

3
The Environment and the Exchange Process
Cultural Environment
Economic Environment
Subcultural Environment
Regulatory Environment
Group/ family Processes
Situational Influencers
Individual Processes
Buying Unit
Exchange Process
Marketer
4
Consumer Situations . . .
  • consist of temporary environmental factors that
    form the context within which a consumer activity
    occurs at a particular place and time.
  • include factors that
  • Involve the time and place in which a consumer
    activity takes place
  • Explain why the action takes place
  • Influence consumer behavior

5
Table 11-1 Belks Situational Elements
  • Physical surroundings
  • Social surroundings
  • Time
  • Task definition
  • Antecedent states

6
Physical Surroundings . . .
  • . . .are the concrete physical and spatial
    aspects of the environment that encompass a
    consumer activity.

7
Effects of Music on Shoppers
  • In a supermarket store study sales increased
    daily by 38 when slower music was played.
  • A restaurant study found when slow music was
    played, liquor sales increased.

8
Effects of Music continued
  • Playing peppy music while on hold or waiting in
    line doesnt make time pass more quickly.
  • Louder music increases pace of events
    perception but raises estimates of time durations.

9
The Effects of Crowding on Consumers
  • Density - how closely packed people are (i.e.,
    the physical arrangements of people in a space).
  • Crowding - the unpleasant feelings that people
    experience when they perceive that densities are
    too high and that their control of the situation
    has been reduced to unacceptable levels.

10
High - and Low-density...
  • High-density situations may be beneficial -
  • More perceived control in bar study, less in bank
    study.
  • In fun situations, density enhances pleasure.
  • There is usually an optimal level of density.
  • Other elements (time, convenience) as important
    for shopping behavior.

11
Consumer Crowd Behavior
  • In some circumstances consumers behave like
    hysterical crowds
  • Large groups may cause high physiological arousal
    among each of the members
  • The high arousal results in the tendency of each
    member of the crowd to act on a dominant idea or
    tendency
  • Each person in a crowd becomes inconspicuous and
    individual responsibility is lost.

12
Store Location . . .
  • . . . influences consumers from several
    perspectives.
  • Consumers have cognitive maps of a citys
    geography that may not match the actual locations
    of retail stores.
  • Image transference exists The image of anchor
    stores affects that of smaller stores in the same
    shopping center.

13
Store Layout . . .
  • . . . is the physical organization of a store
    that creates specific traffic patterns, assists
    retailers in the presentation of merchandise, and
    helps create a particular atmosphere.

14
Atmospherics . . .
  • . . . refers to how managers manipulate the
    design of the building, interior space, layout of
    aisles, texture of carpets and walls, scents,
    colors, shapes, and sounds experienced by
    customers to achieve a certain effect.

15
Atmospherics and Shopping Behavior
Emotional Response
Behavior
Atmosphere
Influences
Influences
Time in Store Affiliation Buying
Layout Sounds Smells Texture...
Pleasure/ displeasure Arousal/ Boredom
16
Olfactory Cues...
  • Shoppers perceive higher quality goods in scented
    stores.
  • Odors should be consistent with store offerings.
  • These cues are expensive to maintain.

17
Effects of Spatial Arrangements
  • Space modifies/shapes behavior
  • Retail store space affects consumers
  • Retail stores affect attitudes, images
  • Stores can create desired consumer reactions

18
Social Surroundings . . .
  • . . . deals with the effects of other people on
    a consumer in a consumption situation.

19
The Task Definition . . .
  • . . . the situational reasons for buying or
    consuming a product or service at a particular
    time and place.
  • Usage situations form the context in which a
    product is used and influence the product
    characteristics sought by a consumer.

20
Occasion-Based Marketing Opportunities
  • Sometimes a product is locked into one usage
    situation, limiting market potential.
  • Consumers may come to consider the product
    inappropriate for all other situations.

21
Gift-Giving Motivations
Low
High
Reciprocity creation
Voluntary Obligatory
Altruism
Gift Type
Ritual obligation
Love, friendship
Degree of Self-Interest
22
Gift Behavior and Gender...
  • Women start shopping earlier for Christmas
    (October vs. November)
  • Spend more time shopping/gift (2.4 vs. 2.1 hours)
  • Are more successful (fewer of their gifts are
    exchanged)
  • But men spend 50 more/gift.

23
Self-Gifts...
  • Premeditated, indulgent
  • Rewarding an accomplishment, therapy for
    disappointment
  • Baseball glove/Front-end loader

24
Time...
  • Individual differences in conception
  • Time as a product
  • Time as a situational variable

25
Time Individual Differences...
  • People Can Use Time in Four Different Ways
  • Work
  • Necessities
  • Housework
  • Leisure

Obligatory
Discretionary
26
Individual Time Differences Are Influenced by
Culture...
  • Linear Separable. There is a past, present,
    future. The future is expected to be better the
    idea of progress. Activities are a means to an
    end.
  • Circular Traditional. The future is like the
    present. Do today only what has to be done
    today. Time and money arent related.
  • Procedural Traditional. Task Orientation.
    Meetings take as long as necessary.

27
Time as a Product
  • Many Purchases Are Made to Buy Time
  • The time-buying consumer is a consumer who
    engages in buying time through these products
  • Time-saving qualities are a key promotional idea
  • Time can act as a product attribute

28
Perception Management, Time, and Lines
  • In 1998, 70 Northern California MacDonalds
    restaurants tried multiple lines vs. one line.
  • The single, serpentine line is most popular -
  • Multiple lines actually move people faster
  • But jumping from line to line creates stress.

29
Time as a Situational Variable
  • How much time a consumer has available to do a
    task influences the buying strategy used to
    select and purchase the product.
  • With limited time, there is less information
    search.

30
Antecedent States . . .
  • . . . are the temporary physiological and mood
    states that a consumer brings to a consumption
    situation.
  • Physiological State Hunger.
  • Mood State Happy feelings.

31
Antecedent States . . .
. . . Can lead to problem recognition. . . .
Can change the feeling component of
hierarchy of effects (Ch. 8) . . . Mood states
influence behavior, e.g. shopping to alleviate
loneliness.
32
Usage Situation, Person, and Product Interactions
  • The Buying Act Results From Interactions That
    Occur Among
  • Consumption situations
  • Characteristics of the buying unit/person
  • The product or service being offered

33
Managerial Implications
  • Positioning. Situational variables offer
    multiple opportunities for positioning.
  • Research. May indicate which situations present
    opportunities for new products.
  • Marketing Mix. Firms may be able to present
    time-saving attributes as a tradeoff for a higher
    price.
  • Segmentation. An increase in the female work
    force presents opportunities to market to the
    segment of males doing more of their own shopping.

34
Situation-by-Product Interaction
High Low
Ginger Ale
Gatorade
Tennis Match
Party Mixer
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