Chapter 6.9 Audio Design and Production - PowerPoint PPT Presentation

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Chapter 6.9 Audio Design and Production

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Chapter 6.9 Audio Design and Production Overview Game audio has evolved Started out as simple bleeps & bloops Improvements in technology have placed game audio on par ... – PowerPoint PPT presentation

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Title: Chapter 6.9 Audio Design and Production


1
Chapter 6.9Audio Design and Production
2
Overview
  • Game audio has evolved
  • Started out as simple bleeps bloops
  • Improvements in technology have placed game audio
    on par with film soundtracks

3
Audio Team
  • In the old days, all audio was done by one person
  • Todays teams consist of dedicated Professionals
    for sound design, music dialog elements

4
Audio Design Fundamentals
  • Audio makes 1/3rd of the entire game experience
  • Two key points
  • Creativity
  • Integration

5
Audio Implementation
  • Creating great sound music is only half of the
    work
  • Current generation of audio Design tools puts the
    power of implementation into the hands of the
    audio designer (where it belongs!)

6
Sound Design
  • Sound design
  • Most interactive element of the audio design
  • Sound libraries
  • Essential tools for building soundscapes

7
Music
  • Music provides emotional context for the game
    experience
  • Music can be linear or non-linear (i.e.
    interactive)
  • Both styles have advantages disadvantages

8
Voice Over Production
  • Becoming more common in game production
  • Budget for professional talent or the finished
    product may suffer

9
Spatialized Audio
  • Includes 3D audio surround sound technologies
  • Adds a sense of space realism to the soundscape

10
Studio Savvy
  • An understanding of audio theory recording
    techniques is necessary to create great game
    audio
  • Having the best gear available allows for the
    best output

11
The Business
  • Creating audio for games is a business
  • Networking location are keys to success
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