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GEOGRAPHY

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MATHS Number and place value Read and write numbers to at least 100 in numerals and in words. Identify, represent and estimate numbers using different representations ... – PowerPoint PPT presentation

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Title: GEOGRAPHY


1
  • MATHS
  • Number and place value
  • Read and write numbers to at least 100 in
    numerals and in words.
  • Identify, represent and estimate numbers using
    different representations, including the number
    line,
  • Compare and order numbers from 0 up to 100, use
    lt, gt and signs.
  • Recognise the place value of each digit in a
    two-digit number (tens, ones)
  • Use place value and number facts to solve
    problems.
  • Addition and Subtraction.
  • Recall and use addition and subtraction facts to
    20 fluently.
  • Show that addition of two numbers can be done in
    any order (commutative) and subtraction of one
    number from another cannot.
  • Add and subtract numbers using concrete objects,
    pictorial representations and mentally including
    a 2-digit number and ones, adding three one-digit
    numbers.
  • Recognise and use the inverse relationship
    between and and use this to check
    calculations and solve missing number problems.
  • Solve problems with and -, applying their
    knowledge of mental and written methods.
  • Measures.
  • Recognise and use symbols for pounds () and
    pence (p), combine amounts to make a particular
    value.
  • Find different combinations of coins that equal
    the same amount of money.
  • Solve simple problems in a practical context
    involving and of money of the same unit,
    including giving change,.
  • Solve problems with and -, in the context of
    length, weight and capacity.
  • Shape

ENGLISH Speaking Listening To listen and
respond appropriately to adults and their
peers. To ask relevant questions to extend their
understanding and knowledge. To use relevant
strategies to build their vocabulary Reading To
apply phonic knowledge and skills as the route to
decode words until automatic decoding has become
embedded and reading is fluent . To read
accurately by blending the sounds in words that
contain the graphemes taught so far, especially
recognising alternative sounds for graphemes. To
read further common exception words,. To re-read
these books to build up their fluency and
confidence in word reading To be introduced to
non-fiction books that are structured in
different ways. To discuss and clarify the
meanings of words, linking new meanings to
known vocabulary. To check that the text makes
sense to them as they read and correct
inaccurate reading. To make inferences on the
basis of what is being said and done , to answer
and ask questions about what they have read,
predicting what might happen on the basis of what
has been read so far Writing. To apply the
spelling rules for adding suffixes (Phase 6
phonics) To spell by segmenting spoken words
into phonemes and representing these
by graphemes, spelling many correctly. To write
using the features of specific genres (lists,
story, instructions) To consider what they are
going to write before beginning. To make simple
additions, revisions and corrections to their
writing. To read aloud what they have written
with intonation to make the meaning
clear. Handwriting. To form lower-case letters
of the correct size relative to one another. To
start using some of the diagonal and horizontal
strokes needed to join letters To write capital
letters and digits of the correct size,
orientation and relationship to one another and
to lower case letters . To use spacing between
words that reflects the size of the letters.

SCIENCE Living things and their habitats. To
explore and compare the differences between
things that are living, dead, and things that
have never been alive. To identify that most
living things live in habitats to which they
are suited and describe how different habitats
provide for the basic needs of different kinds of
animals and plants, and how they depend on each
other. To identify and name a variety of plants
and animals in their habitats, including
microhabitats. To describe how animals obtain
their food from plants and other animals, using
the idea of a simple food chain, and identify
and name different sources of food. Working
Scientifically. To ask simple questions and
recognise that they can be answered in
different ways . To observe closely, using
simple equipment. To perform simple tests. To
identify and classify. To use their observations
and ideas to suggest answers to questions. To
gather and record data to help answer questions.
PE To master basic movements
including running, jumping, throwing and
catching, as well as developing balance, agility
and co-ordination, and begin to apply these in a
range of activities. To participate in team
games, developing simple tactics for attacking
and defending. To perform dances using simple
movement patterns.
Objectives for Year 2 Autumn 1 Monster
Madness!
  • RE and PSHE
  • Discovery RE Enquiry - Is it possible to be kind
    to everyone all of the time?
  • To re-tell Bible stories that show kindness
  • To explore how this makes Christians behave
    towards other people.
  • To remember something Jesus said or did to be
    kind.
  • To suggest ways Christians try to follow Jesus
    example of being kind.
  • To say why I think Christians should be kind and
    understand why this might sometimes be difficult.
  • GEOGRAPHY
  • To use simple compass directions (North, South,
    East and West) and locational and directional
    language for example, near and far left and
    right, to describe the location of features and
    routes on a map.
  • To use aerial photographs and plan perspectives
    to recognise landmarks and basic human and
    physical features devise a simple map and use
    and construct basic symbols in a key.
  • To use simple fieldwork and observational skills
    to study the geography of their school and its
    grounds and the key human and physical features
    of its surrounding environment.


ART/DT DT Design. To design purposeful,
functional, appealing products for themselves and
other users based on design criteria. Make To
select from and use a range of tools and
equipment to perform practical tasks for
example, cutting, shaping, joining and
finishing. To select from and use a wide range
of materials and components, including
construction materials, textiles and ingredients,
according to their characteristics. Evaluate
To explore and evaluate a range of existing
products. To evaluate their ideas and products
against design criteria
MUSIC To use their voices expressively and
creatively by singing songs and speaking chants
and rhymes. To play tuned and untuned
instruments musically. To listen with
concentration and understanding to a range of
high-quality live and recorded music. To
experiment with, create, select and combine
sounds using the inter-related dimensions of
music.
FRENCH To use and respond to the spoken
language. To count to 10 in French. To use and
learn French greetings.
COMPUTING To understand what algorithms are how
they are implemented as programs on digital
devices and that programs execute by following
precise and unambiguous instructions. To create
and debug simple programs. To use logical
reasoning to predict the behaviour of simple
programs. To use technology purposefully to
create, organise, store, manipulate and retrieve
digital content. To recognise common uses of
information technology beyond school. To use
technology safely and respectfully, keeping
personal information private identify where to
go for help and support when they have concerns
about content or contact on the internet or other
online technologies.
2
ENGLISH Reading and Writing Stories with
familiar settings. Morris the mankiest monster,
Monstersaurus, Monster shopping trip, monster at
school, Instructions to catch a monster. )
Using Adjectives to make our writing more
interesting. Create setting and character
descriptions. Poetry looking at rhyming
patterns. Finding rhyming words and extending
rhyming patterns. Instructions using an
imperative verb at the beginning of each
instruction. Using Conjunctions to extend or
explain our Instructions and shorter sentences.
Reading and listening to stories for pleasure,
answering questions about what I have read,
predicting what might happen next. Trace,
follow and copy handwriting letters and patterns,
trying hard to keep the size consistent. ICT
Creating our own story settings,
adding characters and scenery. Using word
processor to create descriptive sentences. To
save, retrieve and edit their own work.
  • MATHS
  • Greater familiarity with the 100 square layout,
    rows, columns, patterns, missing numbers.
  • Place value understanding what each digit in a
    number is worth (tens and ones). Arrow cards,
    number participation.
  • Counting in patterns of 2s, 5s and 10s.
  • Strategies to help with addition problems
    counting on, number line, 100 square.
  • Addition and subtractions facts to 20, use of
    ten frames to help visual additions.
  • 2D and 3D shape awareness names and properties
  • Measures money learn different ways to make
    the same amounts, converting p amounts into .
    Solve problems using and of money.
  • ICT creating 2D shape monster pictures.
    Education city.

SCIENCE Living things and their Habitats.
Sorting objects that are alive, not alive or
were once alive. What are the characteristics
of living things - MRS NERG - movement,
reproduction, sensitivity, nutrition, excretion,
respiration growth. Matching plants and
animals to their habitat, name features of
habitats. Create a habitat for their monster.
Animal care how to care for pets compared to
wild animals. Explore how animal and plants
depend on each other. Study micro-habitats for
mini-beasts around our school. Complete a
mini-beast hunt. Learn about simple food
chains. IPAD - monster food, habitat clips,
food chains.
PE Gymnastics Apparatus and
Sequence work. Performing repeating skills at
different speeds, levels and directions. Linking
actions to create their own sequences. Evaluate
their work and make positive comments about
others work. Dance Monster moves. Create a
class dance with their own monster Movements and
actions. ICT record, play back and evaluate
dance.
Activities for Year 2 Autumn 1 Monster
Madness!
  • RE and PSHE
  • What does it mean to be kind?
  • Study the stories of the Good Samaritan and Jesus
    heals the paralyzed man and link to how they show
    kindness.
  • Create their own kindness stories.
  • What makes a good friend?
  • Create a WANTED poster for a new friend.
  • How can you be a better friend?

  • ART/DT
  • Colour mixing to create their own monster.
  • Use paint to create a blob monster, link to
    writing a description using adjectives.
  • Design and make their own junk monster. Try to
    include moving parts.
  • ICT - Using the computer to create art work.
  • Create your own monster, listening to and
    following the instructions.
  • .
  • GEOGRAPHY
  • Use and follow maps. Using compass points and
    directional language. Direct the monster around
    the map.
  • Using co-ordinates to move across a map.
  • Studying aerial photographs, maps and plans from
    a birds eye view.
  • To create a classroom map and complete an aerial
    school map.
  • ICT Programming the BeeBots across a maze,
    Move the Remote car around the maze.

MUSIC Using and naming instruments. Exploring
beat and rhythm. Devising our own notations for
our own compositions ICT Listening to and
Recording our music
FRENCH Colours Greetings Numbers to 10
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