Jur van den Berg, Stephen J. Guy, Ming Lin, Dinesh Manocha - PowerPoint PPT Presentation

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Jur van den Berg, Stephen J. Guy, Ming Lin, Dinesh Manocha

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Optimal Reciprocal Collision Avoidance (ORCA) Jur van den Berg, Stephen J. Guy, Ming Lin, Dinesh Manocha University of North Carolina at Chapel Hill – PowerPoint PPT presentation

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Title: Jur van den Berg, Stephen J. Guy, Ming Lin, Dinesh Manocha


1
Optimal Reciprocal Collision Avoidance (ORCA)
  • Jur van den Berg, Stephen J. Guy, Ming Lin,
    Dinesh Manocha
  • University of North Carolina at Chapel Hill

2
Motivation
  • Robots are becoming cheaper, more mobile, and
    better sensing
  • Several mobile robots sharing space is becoming
    increasingly practical
  • Our Goal
  • Allow robots to share physical space
  • Encourage smooth, goal directed navigation
  • Guaranteed collision avoidance

3
Overview
  • Our Goals
  • Background Previous Work
  • Algorithm Overview
  • Implementation Details
  • Performance Results
  • Conclusions Future Work

4
Background Previous Work
5
Collision Avoidance Static Dynamic Obstacles
  • Collision Avoidance is a well studied problem
  • Velocity Obstacles Fiorini Shillier, 98
  • Inevitable Collision StatesFraichard Asama,
    98
  • Dynamic Window Fox, Burgard, Thrun, 97
  • Focused on one robot avoiding static and moving
    obstacles
  • Inappropriate for responsive obstacles

6
Collision Avoidance Responsive Obstacles
  • Reciprocal Velocity Obstacles(RVO) Berg et al,
    08
  • Extends Velocity Obstacle concept
  • Oscillation free, guaranteed avoidance (2 agents)
  • Limitations
  • Guarantees limited to 2 agents

7
ORCA
  • A new algorithm for collision avoidance
  • A linear programming based formulation
  • Extends Velocity Obstacle concepts
  • Velocity Based
  • Provides sufficient conditions for avoiding
    collisions
  • Decisions are made independently, w/o
    communication
  • Guaranteed avoidance

8
ORCA Algorithmic Details
9
Problem overview
  • Inputs
  • Independent Robots
  • Current Velocity of all
  • Own Desired Velocity (Vpref)
  • Outputs
  • New collision-free velocity (Vout)
  • Description Each Robot
  • Determines permitted (collision free) velocities
  • Chooses velocity closest to Vpref which is
    permitted

10
Velocity Space Forbidden Regions
  • Forbidden Regions
  • Potentially colliding velocities
  • An obstacle in velocity space
  • VO Velocity Obstacle Fiorini Shiller 98
  • Assumes other agent is unresponsive
  • Appropriate for static unresponsive obstacles
  • RVO Reciprocal VO van den Berg et al., 08
  • Assumes other agent is mutually cooperating

11
Velocity Obstacle
  • Time horizon t
  • Relative velocities AB
  • Relative velocities BA symmetric in O

12
Permitted Velocities
  • If velocity of B is vB
  • A should choose velocity outside VOAB ? vB.
  • If velocity of B is in set VB
  • permitted velocities PVAB(VB) for A are
    outside VOAB ? VB

13
Reciprocally Permitted Velocities
  • Set VA of velocities for A and set VB of
    velocities for B are reciprocally permitted if
  • VA ? PVAB(VB) and VB ? PVBA(VA)
  • Set VA of velocities for A and set VB of
    velocities for B are reciprocally maximal if
  • VA PVAB(VB) and VB PVBA(VA)

14
ORCA
  • u Vector which escapes VOtAB
  • Each robot is responsible for ½u
  • ORCAtAB
  • The set of velocities allowed to A
  • Sufficient condition for collision avoidance if B
    chooses from ORCAtAB

15
Optimality
  • Infinitely many half plane pairs reciprocally
    permitted
  • ORCA chooses plans to
  • Maximize velocities near current velocities
  • Fairly distribute permitted velocities between A
    and B
  • For any radius r

16
Multi-Robot Navigation
  • Choose a velocity inside ALL pair-wise ORCAs
  • Efficient O(n) implementation w/ Linear
    Programming

17
Performance Results
18
Small Scale Simulation (1)
  • Two robots are asked to swap positions
  • Generated Path is
  • Smooth
  • Collision free

19
Small Scale Simulation (2)
  • 5 Robots moving to antipodal points
  • Smooth, Collision paths result

20
Performance - Scaling
  • Our performance sales nearly linearly w.r.t.
  • Number of Cores
  • Number of Agents

21
Large Scale Simulations
  • 1,000 Virtual robots move across a circle
  • Collision Avoidance is a major component of Crowd
    Sims.
  • ORCA can be applied to virtual agents to produce
    believable motion

22
Conclusion Future Work
  • ORCA
  • Efficient, decentralized, guaranteed collision
    avoidance
  • 3-5µs per robot
  • No explicit communication required
  • Fast running time smooth, convincing behavior
  • Future Work
  • Incorporating kinematic dynamic constraints
  • Implement in 3D environments

23
Acknowledgments
  • Funding Support
  • ARO (Contract W911NF-04-1-0088)
  • DARPA/RDECOM (Contracts N61339-04-C-0043
    WR91CRB-08-C-0137)
  • Intel
  • Intel fellowship
  • Microsoft
  • National Science Foundation (Award 0636208)

24
Questions?
  • ?

25
Backup Slides
26
Choosing Vopt
  • Vopt impacts the robot behavior
  • Vopt Vpref
  • Vpref may not be know
  • No solution guaranteed to exist
  • Vopt 0
  • Deadlock likely in dense scenarios
  • Vopt Vcur
  • Nice balance
  • Vcur Vperf in low density
  • Vcur 0 in high density

27
Densely Packed Conditions
  • If Vopt ! 0, solution may not exist
  • Find the least bad velocity
  • Efficient implementation possible with 3D linear
    programming

28
Static Obstacles
  • ORCAs can also be created for obstacles in the
    environment
  • ORCA is half-plane tangent to VO t AO
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