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Basic Microcomputer Design

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Title: Basic Microcomputer Design Author: jane Last modified by: jane Created Date: 8/26/2002 5:25:42 AM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: Basic Microcomputer Design


1
Basic Microcomputer Design
2
Inside the CPU
  • Registers storage locations
  • Control Unit (CU) coordinates the sequencing of
    steps involved in executing machine instructions
  • Arithmetic Logic Unit (ALU) - performs arithmetic
    and logical operations
  • Clock synchronizes the internal operations of
    the CPU with the other system components

3
Bus Structure
  • Bus - a group of parallel wires that transfer
    information from one part of the computer to
    another.
  • Control Bus synchronizes the actions of all of
    the devices attached to the system bus.
  • Address Bus passes the addresses of
    instructions and data between the CPU and memory
    (or I/O).
  • Data Bus transfers instructions and data
    between the CPU and memory (or I/O).

4
Bus Sizes
  • For the 8086 Processor
  • Data Bus 16 bits (16-bit processor)
  • Address Bus 20 bits (can access 1M of memory)

5
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6
The Intel CPU Family
7
Notes from Intel Family Chart
  • Notice that 386 Pentium 4 are 32-bit processors
    (32-bit data bus 4 bytes)
  • Notice that 386 and beyond have 32-bit address
    bus can access (4G of memory addresses).

8
Machine Cycle
  • Most basic unit of time for machine instructions
  • the time required for one complete clock cycle.
  • Machine instructions require at least 1 clock
    cycle to execute. Most require more.
  • Wait states empty clock cycles of machine
    execution time (due to memory access time being
    slower than speed of clock).

9
Instruction Execution Cycle
  • If using Memory operand (mov ax, 0A69Bh)
  • Calculate address of operand
  • Place address of operand on address bus
  • Wait for memory to get operand and pass it on
  • data bus

10
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11
Instruction Cycle
  • Fetch
  • Decode
  • Fetch memory operands
  • Execute
  • Store output operand

12
Pipelining Versus Non-Pipelining
  • In non-pipelined systems, for k execution states,
    n instructions require (nk) cycles to process.
  • Using a pipelined system with k execution
    states, n instructions require (k (n-1)) cycles
    to complete.

13
Pipeline for 8086 (2-stage pipelining)
14
2-stage Pipelining
  • Bus Interface Unit accesses memory and provides
    I/O
  • Execution Unit executes the microcode
    instructions.

15
IA-32 Processor Pipelinig(6-stage Pipelining)
  • Bus Interface Unit accesses memory and provides
    I/O
  • Code Prefetch Unit receives instructions from
    the BIU and inserts them into a holding area
    (instruction queue)
  • Instruction Decode Unit decodes machine
    instructions from the prefetch queue and
    translates them into microcode.
  • Execution Unit executes the microcode
    instructions.
  • Segment Unit translates logical addresses into
    linear addresses and performs protection checks
  • Paging Unit translates linear addresses into
    physical addresses, performs page protection
    checks and keeps a list of recently accessed
    pages

16
Superscalar Architecture
  • Processors that allow two or more execution
    pipelines (two or more instructions can be in the
    execution stages at the same time).

17
Reading from memory
  • Typically the CPU clock is running much faster
    than memory access time.
  • Cache
  • 1st Level on chip
  • 2nd Level separate high speed RAM

18
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