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CMPUT 301: Lecture 01 Introduction Lecturer: Martin Jagersand Department of Computing Science University of Alberta Notes based on previous courses by – PowerPoint PPT presentation

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Title: CMPUT%20301:%20Lecture%2001%20Introduction


1
CMPUT 301 Lecture 01Introduction
  • Lecturer Martin Jagersand
  • Department of Computing Science
  • University of Alberta
  • Notes based on previous courses by
  • Ken Wong, Eleni Stroulia
  • Zach Dodds, Martin Jagersand

2
HCI and program design
  • Why worry about the user?
  • People more expensive than machines
  • Errors may be unacceptable
  • Cant sell unattractive and hard to learn SW
  • Design
  • For the user Useful, correct, complete,
    efficient
  • For the programmer Portable, changeable,
    extensible, reusable

3
Course contentHow to do User Interfaces
  • Object Oriented SW eng
  • Learn the programming skills
  • The human
  • What perceptual skills support what interaction?
  • Design and evaluation
  • Task analysis, usability, evaluation

4
ExampleInteraction and interfaces
  • The past?
  • Text based interaction

If A then end
5
The present Direct manipulation
  • xfig drawing program Icons afford use
  • Results visible
  • Direct spatial action-result mapping

matlab drawing
line(10, 20,30, 85) patch(35, 22,15, 35,
C) C complex structure text(70,30,'Kalle')
Potentially add font, size, etc
6
The future?Vision and Touch UI
  • Observe and Interpret Physical Interactions
  • Make Machines work with Humans
  • Soon most appliances will have embedded computers

7
Motivation
  • Clint Eastwood classification
  • the good
  • the bad
  • the ugly

8
Motivation
  • The good

9
Motivation
  • The bad

10
Motivation
  • The ugly

11
Question
  • What are some other examples?
  • In the real world?

12
Why Design?
  • Despite the enormous outward success of personal
    computers, the daily experience of using
    computers far too often is still fraught with
    difficulty, pain, and barriers for most people.

13
Why Design?
  • The lack of usability of software and the poor
    design of programs are the secret shame of the
    industry. Mitch Kapor

14
Why Design?
  • Theres more to developing software than just
    making it work correctly.

15
Why Design?
16
Software Design
  • User perspective
  • meets needs
  • increase user satisfaction
  • reduce frustration
  • increase productivity
  • reduce errors
  • easy to learn
  • easy to use

17
Software Design
  • Developer perspective
  • manage complexity
  • reduce maintenance and support costs
  • increase quality
  • reduce defects
  • increase reuse
  • reduce time-to-market

18
Software Design
  • Selected goals
  • bridging users and technology effectively
  • marry art and science
  • evolutionary development(design, implement,
    evaluate)
  • integrate expertise across disciplines

19
Multiple Disciplines
  • industrial design
  • graphic design
  • architecture
  • ergonomics
  • cognitive psychology
  • sociology
  • anthropology
  • ethics
  • software engineering
  • computer science
  • visualization
  • experimentation
  • intellectual property
  • arts
  • business

20
Software Design
  • Think about the user.
  • Focus on goals and tasks.
  • Try it out on the users.
  • Involve the users.
  • Iterate.

21
Book
  • Human-Computer Interaction
  • by Alan Dix, Janet Finlay, Gregory Abowd, and
    Russell Beale,
  • Prentice-Hall, 1998
  • http//www.hcibook.com/hcibook/

22
Instructor Martin Jagersand
  • Office
  • Athabasca Hall 401
  • Office Hours
  • By appointment
  • E-mail
  • jag_at_ugrad.cs.ualberta.ca
  • Phone
  • 780 492 5496

23
Staying in Touch
  • WWW page
  • http//ugweb.cs.ualberta.ca/c301/
  • Newsgroup
  • ualberta.courses.cmput.301
  • Emails
  • Your section TA, e.g. ayman, trysi etc
  • jag_at_ugrad.cs.ualberta.ca

24
Project
  • Complex
  • Components
  • Integration (early!)
  • Vague
  • Talk to users
  • Evolution
  • Team effort
  • Hold regular meetings
  • Assign tasks
  • Peer reviews

25
Grading
  • Assignments 15
  • Midterm Exam 15
  • Project Parts 40
  • Final Exam 30
  • Note All assignments and project parts are
    due on a Monday at 12 noon. The TAs will explain
    the submission process in the labs. Late
    submissions will not be accepted.

26
End
  • What did I learn today?
  • What questions do I still have?
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