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Proposal for Master of Engineering Degree in Games and Media Integration (GMI) College of Engineering and Applied Science University of Colorado at Colorado Springs

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Title: Proposal for Master of Engineering Degree in Games and Media Integration (GMI) College of Engineering and Applied Science University of Colorado at Colorado Springs


1
Proposal forMaster of Engineering Degree
inGames and Media Integration (GMI)College of
Engineering and Applied ScienceUniversity of
Colorado at Colorado Springs
2
Background
  • Minor in Games Design
  • GDD degree program
  • Recruiting efforts in the local high school
  • Interaction with the industry
  • HCI research collaboration
  • Conversation with the community
  • MEngg in GMI degree program

3
GMI Program Committee
  • Professor Sudhanshu Semwal, Computer Science
  • Professor Valerie Brodar, Visual and Performing
    Arts
  • Professor Tim Chamillard, Computer Science
  • Professor Dan Dandapani, ECE
  • Professor Robert von Dassanowsky, Director of
    Film Studies
  • Professor Chip Benight (Psychology)
  • Professor Bob Melamede, Biology
  • Murray Ross, Artistic Director TheatreWorks

4
Required Courses
  • CS580 Introduction to Computer Graphics (1)
  • CS578 3D Games and Digital Contents Creation (1)
  • CS572 Design and Analysis of Algorithms (2)
  • Are already offered every year to support present
    degree program.
  • Required for Minor in Game Design
  • Required for MS in CS

5
Required
  • Required Masters of Engineering Thesis (up to 6
    credit hours) or Project (3 credit hours)
  • Student will be expected to work with an advisor
    in the GMI area of concentration following the
    guidelines of MS Thesis or Project work in the CS
    Department.
  • Required GMI Portfolio Development (up to 6
    credit hours)
  • Note Student can not take more than a total of
    9 credit hours for their Masters of Engineering
    Thesis or Project, and the GMI portfolio. For
    example, if a student takes 6 credit hours of
    portfolio development then only 3 credit hours
    would be allowed for MS thesis or project.
    Similarly, if a student takes 6 credit hours of
    MS thesis then the portfolio can only be a
    maximum of 3 credit hours.
  • This requirement allows student to take up to 21
    credit hours of courses from the following list.

6
Portfolio
  • Will involve completed works with an
    interdisciplinary focus.
  • Student will work with at least one faculty
    member from CS and at least one faculty member
    from LAS.
  • Complete works are expected to be submitted to
    SigGraph Animation and Film Festival,
    International Symposium on Wearable Computing,
    variety of virtual reality and HCI interaction
    conference, Game Developers Conference, or other
    related venues around the world.

7
Portfolio
  • Portfolio advisory committee would consist of
    three faculty members from the consisting of at
    least one CS graduate faculty member and, if
    applicable one faculty member from LAS. The
    third member should preferably come from a local
    industry representing, e.g. the SigGraph, IGDA
    community with major portfolio development
    experience.
  • Dr. Semwal would be initially the CS member.
  • Portfolio may include interdisciplinary
    applications and completed works by student.
    Suggested applications, with strong GMI emphasis
    areas, include but are not limited to
    applications integrated in TheatreWorks
    Productions with strong GMI emphasis, Digital
    Animation Movie Production and/or Production of
    Game Coordination with center of aging, visual
    and performing arts, and disability applications.
  • The student would be required to show an ability
    to completely realize their individual
    contributions resulting in possibly a high
    quality exhibit, movie, or game.

8
List of elective coursesList One
  • Remainder of 12 credit hours would be from the
    following elective courses. Some courses have
    prerequisites as noted. New courses are
    identified in bold.
  • (i) CS 577 Animation and Visualization ()
  • (ii) CS 677 Virtual Reality and Human Computer
    Interaction ()
  • (iii) CS 571 Evolutionary Computation
    ()Advanced
  • (iv) CS575 Computational Geometry ()
  • (v) CS581 Advanced Computer Graphics/Morphing
    ()
  • (vi) CS678 Advanced Digital Effects and Olfactory
    applications
  • (vii) CS 579 Wearable Computing and Complex
    Systems ()
  • (viii) CS 525 MultiMedia ()
  • (ix) AI I ()
  • (x) CS 522 Commuter Networks ()
  • Sufficient for a student to have 7-7-7-7-2 cycle
    or 9-9-9-3 cycle. Only may need one or two of
    the above courses per semester.

9
Additional Courses if necessaryList Two
  • (xi) CS 584 Computer Vision (prerequisites)
    Advanced
  • (xii) CS505 Computational Computer Vision
    (prerequisites)Advanced
  • (xiii) ECE5530 Multivariate control I
    (prerequisites) Advanced
  • (xiv) ECE5520 Multivariate Control II
    (prerequisites) Advanced
  • (xv) CS587 Introduction to Artificial Neural
    Networks ()
  • (xvi) CS551 Distributed Systems (requires CS550
    Operating Systems) Advanced
  • (xvii) MAE 5130-001  Advanced Fluid Dynamics
    (prerequisites)Advanced
  • (xviii) CS526 Advanced Web Systems and Internet
    ()
  • (xix) AI II (Advanced)
  • (xi) CS 589 Computational Lingusitics
    (prerequisites) Advanced
  • May be taken by some students who can not take
    the courses in List One.

10
Samples of student work
  • Chris Koenert, Ed Mucker, David Norman early game
    thesis
  • Richard Doyle Celtic Design
  • Water simulation work CThomas Wolfe 2nd place
    locally
  • Crimson Tide (movie from Colorado Springs)
  • Soccer, planes etc.

11
More
  • Intel donated 50,000 gift for Game related lab
  • Existing courses are sufficient
  • Small program within EAS MEngg series of degree
    program
  • Student more marketable as portfolio development
    is required by industry
  • Small number of industries (RustCylce Black
    Lodge NewtPrism .)
  • Cross college collaboration

12
More .
  • Would interest GDD, BS student
  • Helps with getting contracts with the east-coast
    west coast industry
  • Would provide potential students for PhD Engg
    program
  • UCCS survey makes this a 6th choice of top three
    choices of students

13
More .
  • ATR Sense of smell experiments showcasing
    technology using game situation
  • VR, graphics, networks, AI technology showcase
  • Animation houses/ Bollywood connection
  • Makes our student and UCCS more marketable to the
    industry
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