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?????Nash??

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Title: Nash Author: NBSITSG Last modified by: shuntian yao Created Date: 11/17/2005 6:42:03 AM Document presentation format: – PowerPoint PPT presentation

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Title: ?????Nash??


1
?????Nash??
  • ????,????????????Nash?????????,??????????????,??
    ????????????
  • ?????G????g???????,??g??????????????,????G???????g
    ???,??????g?
  • ??Nash??????????,????? ????????Nash???

2
?????Nash??
  • ??1 (?????)?????????,????????????????????????????
    ????????(a),?????(0,1)??????????,????????(A)???(B
    ),????????(-1,-1),????????(1,0)?????

3
??
a
b
??
(0,1)
A
B
(-1,-1)
(1,0)
4
?????Nash??
  • ??????????

??
A
B
a
0, 1
0, 1
??
-1, -1
b
1, 0
5
?????Nash??
  • ??1(?)??????,??????????Nash??(a,A),(b,B)????(a,A),
    ????????????,A????????,????????????NE??(a,A)????S
    PNE????A??????????(b,B),????,B?????????????NE,??(b
    ,B)????????

6
?????Nash??
  • ???????????????,?????????????????????????????????
    ?????????????????????,?????????????????,????????H
    ????,?????????????H???????????????????????????????
    ?????????????????????????,???????????????????????

7
?????Nash??
  • ???????????,?????????Nash?????????
  • ?????????????????????????????Nash???
  • ?????????????????,?????????????????,??????????(??
    ?)???(??)????????????????????????????,?????(??)??
    ???????????????????????

8
?????Nash??
  • ????????????????????????????????????,????????????
    ?????
  • ????????????????,???????????????????????Nash???
  • ???????Nash??(SPNE)????????????SPNE??????2?
  • ????????????????

9
Game Tree Examples
  • In last Lectures we analyzed games in normal form
    All the dynamic aspects have been stripped
  • Sometimes it is valuable to analyze games in
    extensive form with dynamics intact
  • Example. Consider the following two-person
    non-zero sum game in extensive form to minimize
    costs
  • Q. How to solve it?
  • Two methods
  • M1 Convert to normal form
  • M2 Deal directly in extensive form

10
  • Normal form analysis
  • DM1 3 strategies, L, M, and R
  • DM2 23 8 strategies
  • Game in normal form

DM1\2 LLL LLR LRL LRR RLL RLR RRL RRR
L (0, -1) (0, -1) (0, -1) (0, -1) (-2, 1) (-2, 1) (-2, 1) (-2, 1)
M (3, 2) (3, 2) (0, 3) (0, 3) (3, 2) (3, 2) (0, 3) (0, 3)
R (2, 1) (-1, 0) (2, 1) (-1, 0) (2, 1) (-1, 0) (2, 1) (-1, 0)
  • Q. Major difficulties?
  • Dimensionality can be very large (Recall the DP
    example)
  • Dynamic aspects are not appropriately considered
  • Which of the four Nash solutions will actually
    happen?

11
  • To overcome the difficulties, we shall analyze
    the extensive form directly. How?
  • The solution is unique
  • (0, -1) is not a solution since DM1 who acts
    first will not select L
  • Extensive form is a reasonable approach for this
    problem

Q. If DM1 selected L, what should DM2 do? How
about if DM1 selected M or R?
  • The solution process is backward induction
  • Starting from leaf nodes and work backward until
    the root node is reached, each time solve a
    simple problem
  • Then moving forward from the root to obtain the
    solution

12
  • Example. With a slight variation
  • If DM1 selected M or R, DM2 does not know how DM1
    acted

Q. How to solve it?
  • Again there are two methods
  • M1 Convert to a normal form
  • M2 Deal directly in extensive form
  • Normal form analysis How?
  • DM1 3 strategies, L, M, and R
  • DM2 22 4 strategies

13
  • Game in normal form
  • Q. Major difficulties?
  • Same as before
  • Dimensionality can be very large
  • Dynamic aspects are not appropriately considered

14
  • Q. To analyze the extensive form directly. How?

Q. At information set 2A, what should DM2 do?
How about at 2B? What should DM1 select?
  • At 2A, DM2 should select L with costs (0, -1)
  • At 2B, DM2 faces the following normal game

Q. What problem does DM1 face? How should he
select?
  • The solution process is backward induction

15
An exercise on backward induction
16
Subgames and Subgame Perfection
  • Subgames
  • for any non-terminal history h is the part of the
    game that remains after h occurred.

Subgames
  • Subgame perfect equilibrium No subgame can any
    player do better by choosing a different strategy

17
Some examples that is not subgames
2A
2B
18
Location GameExample Dynamic Game of Perfect
InformationGrocery Shopping on Market Street
  • Market Street is a one-way street.

One-Way Market Street
1
100
Two firms locate grocery stores on Market Street
sequentially. That is, first firm 1 locates and
then firm 2.
19
Consumers live along streets 1-100.
N
W
i
1
2
3
99
100
Consumers drive to market street, then drive west
on market street (there are no left turns onto
market street) until they reach a grocery store.

20
Payoffs An example Firm 1 locates at 15
and 2 locates at 47.
Consumers 1 consumer uniformly distributed on
each street.
Firm 1
Firm 2
15
47
1
100
Since firm 1 gets all consumers who live on 15th
St, 16th St, 45th St and 46th St.
  • ?1(15, 47) 47-15 32.
  • ?2 (15, 47) 101-47 54

21
Now lets use backward induction to find all
subgame perfect Nash equilibrium.
Recall that subgame perfection is an equilibrium
refinement concept. If SGPNE then NE.
1
1
2
100
i
2
2
2
2
100
1
j
2
What are the pay-offs to Player 1? Player 2?
22
Payoffs ?i (i,j) 101-i if igtj
(101-i)/2 if ij
j-i
if iltj
i-j
(101-i)/2
101-i
Firm j
Firm i
Firm j
Firm i
ij
1
j
i
100
1
100
Payoffs ?j (i,j) i-j if igtj
(101-i)/2 if ij
101-j if
iltj
23
Backward Induction
  • Fix a player 2 node i0 (player 1 has located at
    i0). What maximizes player 2s payoff?
  • First note that player 2 will always want to be
    at 1, i0, or i0 1.
  • For example suppose player 1 has located at 4
    (i.e. player 2 is at node 4). Where will 2 want
    to locate?
  • Suppose player 1 has located at 75. Where will
    player 2 want to locate?

24
Solving the game via backward induction
  • At node i , firm 2 plays j i1 if 1? i
    ? 50

  • j 1 if 51? i ? 100
  • Back at firm is node
  • ?1(i, j ) i1-i if 1? i ? 50
  • 101-i if 51? i ? 100
  • Therefore unique subgame perfect equilibrium is
  • firm 1 plays 51 i
  • firm 2 plays ji1 if 1? i ? 50 and
    j1 if 51? i ? 100 j
  • Note the way in which the strategies are stated.

25
The end of market street
  • Equilibrium path firm 1 plays 51, firm 2 plays
    1.
  • Payoffs ?1(i, j ) 50 and ?2 (i, j) 50
  • Also note that there is no first mover advantage.
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