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Physical Education

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Physical Education Mid- Term Exam Review Session – PowerPoint PPT presentation

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Title: Physical Education


1
Physical Education
  • Mid- Term Exam
  • Review Session

2
Fitness Review
3
The Five Health- Related Fitness Components are
  • Cardiovascular
  • Muscular Strength
  • Muscular Endurance
  • Flexibility
  • Body Composition

4
Cardiovascular
  • The ability of the circulatory and respiratory
    systems to deliver oxygen and nutrients to the
    muscles for an extended period of time.
  • Aerobic activity steady activity in which the
    heart can supply all the oxygen the muscles need
    (ex. jogging, walking, cycling, aerobics,
    swimming)
  • Anaerobic activity physical activity done in
    short, fast bursts in which the heart cannot
    supply blood and oxygen as fast as muscles use it
    (weight lifting, sprints, football, volleyball)
  • Fitness Tests PACER, mile run

5
Muscular Strength
  • The ability of a muscle group to apply a maximal
    force against a resistance one time.
  • Fitness tests push-ups

6
Muscular Endurance
  • The ability of a muscle to perform continued
    contractions.
  • Fitness tests curl-ups

7
Flexibility
  • The range of motion around a joint.
  • Static slow, maintained stretch
  • Ballistic bouncing stretch, places
  • Decreases individuals risk for injury
  • Fitness tests sit reach, trunk flexion,
    shoulder flexion

8
Body Composition
  • The ratio of lean body mass (muscle, bone,
    ligaments and tendons, etc.) to fat mass in the
    body.
  • Working the other 4 health related fitness
    components will develop your body composition

9
Bonus The 6 Skill-Related Fitness Components
  • Reaction time - Time it takes to react to a
    particular stimulus
  • Power - Ability to perform a maximum effort in a
    short amount of time.
  • Balance -Ability to remain in control of body
    while in different positions.

10
Bonus The 6 Skill Components Cont
  • Coordination - Ability to perform complex motor
    skills with a degree of ease and grace.
  • Speed - Ability to cover a short distance in as
    short as time as possible.
  • Agility - Ability to maintain speed while
    changing directions.

11
Personal Fitness Principles
  • Principle of Progression
  • Principle of Overload
  • FITT Principle
  • Principle of Variety
  • Principle of Recovery
  • Principle of Specificity
  • Principle of Regularity

12
Principle of Progression
  • The intensity and/or duration of exercise must be
    gradually increased to improve fitness.

13
Principle of Overload
  • The work of each session must exceed normal
    demands placed on the body in order to bring out
    training effect.
  • Otherwise known as the FITT Principle

14
FITT Principle
  • Frequency
  • How often you exercise
  • Intensity
  • How hard you exercise
  • Time
  • How long you exercise
  • Type
  • Type of exercise performed

15
Principle of Variety
  • Variety is the key to a lasting program because
    it relieves boredom and increases motivation and
    progress.
  • Your muscle cells memory cells will stop
    growing if you dont shock them occasionally with
    change in your routine

16
Principle of Recovery
  • Alternating muscle groups every other day, or
    alternating hard and easy days for each component
    of fitness allows muscle repair and growth.
  • Recovery can help avoid burn-out and injury

17
Principle of Specificity
  • Training must be geared toward specific goals
  • training is extraordinarily specific in its
    effect, training for one muscle group or movement
    pattern does not transfer to other muscles groups
    or movement patterns.

18
Principle of Regularity
  • At least three balanced workouts a week are
    necessary to maintain a desirable level of
    fitness.
  • use it or lose it
  • The Center for Disease Control recommends that
    adolescents participate in moderate to vigorous
    activity for 60 minutes daily.

19
Target Heart Rate
  • A specific age-based pulse rate to be maintained
    during aerobic exercise to ensure optimal
    cardiovascular function
  • 65-85 percent of the maximum heart rate, results
    in greatest cardiovascular benefits from
    exercise.

20
Target Heart Rate
  • Target heart rate zone is determined by the
    following formula
  • 220 your age maximum heart rate (MHR)
  • MHR your resting heart rate x .65 lower
    limit of your target heart rate zone
  • MHR your resting heart rate x .85 upper
    limit of your target heart rate zone
  • Resting heart rate is your heart rate taken
    after at least 30 minutes of rest, best if taken
    right after waking in the morning before getting
    out of bed.

21
Sportsmanship
  • Treating your teammates, classmates and those you
    play against like you would want to be treated.
  • Being a gracious winner and a gracious loser
  • Keeping the activity fair, respectful and fun for
    all.
  • PLAY HARD, PLAY FAIR, PLAY SAFE

22
Lifetime Sports Team Sports
  • Lifetime Sports review
  • Slides 23 - 36
  • Team Sports review
  • Slides 37 - 48

23
Lifetime SportsBadminton
  • The object of the game is to hit the shuttlecock
    back and forth over a net without permitting it
    to hit the floor in bounds on your side of the
    net.

24
Lifetime SportsBadminton
  • Vocab
  • Shuttlecock official name for the birdie, the
    projectile of badminton.
  • Rally an exchange of shots while the shuttle is
    in play.
  • Smash a hard hit overhead shot which forces the
    shuttle down sharply it is the chief attacking
    stroke of badminton
  • Drop Shot a shot his softly with finesse to
    fall rapidly and close to the net on the
    opponents side.

25
Lifetime SportsBadminton
  • Service
  • Only the server or serving team can score a
    point.
  • Must be an underhand, below the waist, stroke.
  • If a servers score is even, he/she serves from
    the right service box. If a servers score is
    odd, he/she serves from the left service box.
  • A player continues service until he she loses the
    point, changing service courts so that he serves
    to each opponent in turn, service then rotate to
    opposing team
  • In doubles service rotates between all four
    players

26
Lifetime SportsBadminton
  • Scoring System
  • A match consists of the best of 3 games of 21
    points.
  • A point is scored on each serve
  • At 20 all, the side which gains a 2 point lead
    first, wins that game.
  • Net Violations
  • A player cannot reach over the net to contact the
    shuttle.
  • A player can contact the shuttle on their side of
    the net and follow through over the net but
    cannot touch the net.

27
Lifetime SportsPickleball
  • The object of the game is to score points by
    successfully hitting a 3" diameter plastic ball
    (that is perforated with holes (commonly known as
    a whiffle-ball) across the net without it being
    successfully returned by the opponent(s).

28
Lifetime SportsPickleball
  • Vocab
  • Volley to hit the ball in the air before it
    bounces on the court
  • Non-volley zone 7 foot area on either side of
    the net in which a player may not step into to
    play a ball before it bounces or on the
    follow-through of a stroke
  • Fault serve which lands out of bounds or court
    area

29
Lifetime SportsPickleball
  • Service.
  • The serve is made underhand with paddle below
    the waist and both feet behind the baseline
  • The server must hit the ball in the air on the
    serve he/she is not allowed to bounce it, then
    hit it.
  • The serve is made diagonally cross-court and must
    clear the non-volley zone.
  • At the start of each new game, the first serving
    team is allowed only one fault before giving up
    the ball to the opponents.
  • Thereafter, both members of each team will serve
    and fault before the ball is turned over to the
    opposing team.

30
Lifetime SportsPickleball
  • Service for doubles
  • When the serving team makes it first fault,
    players will stay in the same court and the
    second partner will then serve.
  • When the serving team wins a point, its players
    will switch courts and the same player will
    continue to serve.
  • When the serving team makes its second fault, it
    will stay in the same court and turn the ball
    over to the other team.
  • Players switch courts only after scoring.

31
Lifetime SportsPickleball
  • Double-Bounce Rule
  • Each team must play its first shot off the
    bounce.
  • The receiving team must let the serve bounce,
    and the serving team must let the return of the
    serve bounce before playing it.
  • After the two bounces have occurred, the ball
    can be either volleyed or played off the bounce.
  • Scoring System
  • If the receiving team faults, then a point is
    scored by the serving team.
  • Can only score a point when serving

32
Lifetime SportsPickleball
  • Scoring System
  • A game is played to 11 points and a team must
    win by at least 2 points.
  • Points are lost by hitting the ball out of
    bounds, hitting the net, stepping into the
    non-volley zone and volleying the ball, or by
    volleying the ball before the ball has bounced on
    each side of the net
  • If the receiving team faults, then a point is
    scored by the serving team.
  • Can only score a point when serving

33
Lifetime SportsWeight Room
  • Vocab
  • Rep. the number of times an exercise is
    performed in succession
  • Set a fixed number of repetitions of an exercise
  • Muscle balance maintaining a natural strength
    ration berween opposing muscle groups
  • Full-range movement exercising a muscle from a
    position of full extension to full flexion
  • Maximum workload your best effort for one
    repetition of an exercise
  • Isometric exercises (static exercises) muscles
    contract but the body parts do not move (ex. wall
    sit)
  • Isotonic exercises (dynamic exercises) muscles
    contract and body parts move (ex. push-ups,
    sit-ups, weight/resistance training)

34
Lifetime SportsWeight Room
  • Vocab cont
  • Positive or concentric phase -the lifting phase
    that requires work or exertion by either pushing
    or pulling. When this happens your muscles
    contract. When doing the Biceps Curl, for
    example, the concentric phase (positive) is when
    you lift the weight up towards your chest.
  • Negative or eccentric phase -the resistance
    phase whereby you slowly allow the weight to
    return to its original position. When this
    happens, your muscles lengthen. For example, in
    the Biceps Curl, the eccentric phase(negative) is
    when you slowly lower the weight back down until
    your arms are extended straight. During this
    phase you should always move more slowly than on
    the positive phase

35
Lifetime SportsWeight Room
  • Weight Lifting Techniques and Safety Tips
  • Breathe - Dont hold your breath. When you lift,
    exhale on the lift and inhale on the return
    movement.
  • Always use spotters.
  • Learn and use proper form to prevent injury.
    Remember to stretch in the warm up and cool down
    to prevent stiffness, injury and maintain
  • Dont rush. Dont jerk the weight up. Lift and
    lower the weight in a slow, controlled fashion.
    This helps you improve body stabilization,
    isolates the muscles you want to work
    effectively, and doesnt let you cheat by relying
    on momentum to lift the weight.

36
Lifetime SportsWeight Room
  • Weight Lifting Techniques, Safety Tips Cont
  • Exercise through the full range of motion, with
    emphasis on the end of the positive phase.
    Training in the full range of motion enhances
    both muscle strength and joint flexibility
  • Rest. Give your body a day to recover between
    workouts of the same muscle group
  • Be consistent. Three workouts a week will build
    muscles and just two will maintain the strength
    youve gained.

37
Team SportsAngleball
  • A game for many participants divided into two
    teams. The goal is to knock the ball from the
    opposing teams standard.
  • Origin The Pennsylvania State University by
    Head Football coach Rip Engle in the 1960s
    Invented as an aerobic workout for off-season
    football players.
  • Field of Play no set dimensions

38
Team SportsAngleball
  • Scoring System
  • a point is scored when a team throws a ball at
    the standard of the other team and successfully
    knocks the ball off the stand.
  • Rules of play/Key Terms
  • Choice of ends is up to team players and the game
    is started by a jump ball in the center of the
    playing field or from a designated goalie
    (determined by rocks, paper scissors, or team
    that wears pennies)
  • You can tag the person with the ball and the
    tagged player has three seconds to throw the ball
    to a teammate.
  • When a point is scored the game starts again with
    another jump ball or scored on teams goalie.

39
Team SportsBasketball
  • A non-contact game for two teams of five players.
    The object of the game is to score more points
    than the opposing team in the allotted time. The
    ball may be passed, thrown, rolled, or dribbled
    but may not be carried or kicked deliberately.
    Throwing the ball into the appropriate basket
    scores points.

40
Team SportsBasketball
  • Vocab
  • Dribbling - the means by which a player can move
    the ball on the court. A player is entitled to
    dribble each time he gains control of the ball,
    but it is a violation to make a second
    consecutive dribble (double dribble).
  • Foul- infraction of the rules that involves
    personal contact with an opponent or
    unsportsmanlike conduct. A player who has
    committed five fouls must automatically leave the
    game.
  • Free throw -an unhindered shot for a goal
    (basket) from a position directly behind the free
    throw line. Free throws are awarded to the
    opposing team as penalties for fouls
  • Turnover -when a player loses the ball to the
    other team

41
Team SportsBasketball
  • Vocab Cont
  • Traveling - when a player walks with the ball
  • Steal -to intercept a pass or take the ball
    away from an opposing dribbler
  • Key -the area under each basket marked by the
    rectangle on the floor. The offensive players
    may only be in that area for 3 seconds, unless
    the ball is shot.
  • Assist a pass that directly helps a player
    score a basket
  • Man-to-Man -the type defense where one person
    plays defense against one opposing player.
  • Zone - a type of defense where a defensive
    player covers a certain area or zone, and they
    play defense against the players that come into
    that zone.

42
Team SportsBasketball
  • Rules of play
  • Game consists of two halves with an interval
    within each half.
  • At the start, teams choose an end and change at
    half time. Each haft starts with a center jump
    at center court.
  • Three-second rule-no offensive player may remain
    in his opponents restricted area, between end
    line and free throw line (the key).
  • If a ball goes out of bounds a throw is awarded
    to the opposing team of the team that last
    touched the ball.

43
Team SportsBasketball
  • Scoring System
  • a goal is scored when a live ball enters a basket
    from above and stays in or passes through.
  • Goal from the field court 2 points
  • free throws (foul shot) 1 point
  • behind the three-point line 3 points

44
Team SportsVolleyball
  • A ball game played between two teams of six
    players. The object of the game is to use any
    part of the body above the waist to send the ball
    over a net within the boundaries of the court, so
    that the opposing team is unable to return it or
    prevent it from hitting the ground. Points are
    scored for successful actions by a serving team,
    and these points make up a set.

45
Team SportsVolleyball
  • Vocab
  • Bump/Forearm Pass -one of the six basic
    volleyball skills. It is a ball-handling skill
    that a player uses to legally contact the ball at
    a level below the waist using the forearm as the
    contact surface.
  • Spike/Attack -attempt by one team to terminate
    the play by hitting the ball to the floor on the
    opponents side.
  • Serve - skill used to put the ball into play.
  • Set -a type of touch that enables the setter
    direct the volleyball to an attacker.
  • Rotation -after a side out, when the team moves
    clockwise around the court to cycle through the
    serving position

46
Team SportsVolleyball
  • Vocab cont
  • Rally -the time after the serve when the ball is
    in play ends with a point or side out
  • Free Ball - this happens when the other team
    passes the ball over the net instead of spiking
    it for a kill
  • Block - a defensive play above the net by one or
    more players, which attempts to intercept or
    channel a spiked ball.
  • Serve - initial contact between a ball and player
    to begin play, can be underhand or over hand.
  • Setter - the second passer whose job it is to
    give a hittable overhead pass to a spiker
  • Spike - to jump and hit the ball with maximum
    force toward the opponent's floor, also called
    attack

47
Team SportsVolleyball
  • Rules of play
  • A coin toss determines the choice of ends and
    right to serve. The team changes ends at the
    start of each game.
  • When the ball is served the players of both teams
    must be standing in two rows of three- the
    front-line of players at the net, the back-line
    of players behind them anywhere on the court.
  • When there is a change of service the players of
    the team that is to serve rotate one position
    clockwise before serving.
  • Players must serve in the correct order of
    rotation otherwise the team loses the service
    and all points scored while the wrong person was
    serving.
  • If a served ball hits the net but crosses into
    the opponent's court, it is legally in play.
  • The players order of rotation must remain
    constant until the end of the game

48
Team SportsVolleyball
  • Scoring System
  • Rally Scoring where a point is awarded at the
    end of each play. You do not need to serve in
    order to earn a point. The team that reaches 21
    points with a lead of at least 2 points or the
    first team to reach 25 is the winner.
  • Sideout Scoring Only the serving team may score
    a point, except in the deciding game when
    rally-point scoring is used. When the receiving
    team wins a rally, it gains the right to serve
    (also scoring a point in the deciding game), and
    its players rotate one position clockwise.
    Rotation ensures that players play at both the
    net and the back zone of the court

49
Review Complete
  • Good Luck on your mid-term!
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