Title: Physical Education
1Physical Education
- Mid- Term Exam
- Review Session
2Fitness Review
3The Five Health- Related Fitness Components are
- Cardiovascular
- Muscular Strength
- Muscular Endurance
- Flexibility
- Body Composition
4Cardiovascular
- The ability of the circulatory and respiratory
systems to deliver oxygen and nutrients to the
muscles for an extended period of time. - Aerobic activity steady activity in which the
heart can supply all the oxygen the muscles need
(ex. jogging, walking, cycling, aerobics,
swimming) - Anaerobic activity physical activity done in
short, fast bursts in which the heart cannot
supply blood and oxygen as fast as muscles use it
(weight lifting, sprints, football, volleyball) - Fitness Tests PACER, mile run
5Muscular Strength
- The ability of a muscle group to apply a maximal
force against a resistance one time. - Fitness tests push-ups
6Muscular Endurance
- The ability of a muscle to perform continued
contractions. - Fitness tests curl-ups
7Flexibility
- The range of motion around a joint.
- Static slow, maintained stretch
- Ballistic bouncing stretch, places
- Decreases individuals risk for injury
-
- Fitness tests sit reach, trunk flexion,
shoulder flexion
8Body Composition
- The ratio of lean body mass (muscle, bone,
ligaments and tendons, etc.) to fat mass in the
body. - Working the other 4 health related fitness
components will develop your body composition
9Bonus The 6 Skill-Related Fitness Components
- Reaction time - Time it takes to react to a
particular stimulus - Power - Ability to perform a maximum effort in a
short amount of time. - Balance -Ability to remain in control of body
while in different positions.
10Bonus The 6 Skill Components Cont
- Coordination - Ability to perform complex motor
skills with a degree of ease and grace. - Speed - Ability to cover a short distance in as
short as time as possible. - Agility - Ability to maintain speed while
changing directions.
11Personal Fitness Principles
- Principle of Progression
- Principle of Overload
- FITT Principle
- Principle of Variety
- Principle of Recovery
- Principle of Specificity
- Principle of Regularity
12Principle of Progression
- The intensity and/or duration of exercise must be
gradually increased to improve fitness.
13Principle of Overload
- The work of each session must exceed normal
demands placed on the body in order to bring out
training effect. - Otherwise known as the FITT Principle
14FITT Principle
- Frequency
- How often you exercise
- Intensity
- How hard you exercise
- Time
- How long you exercise
- Type
- Type of exercise performed
15Principle of Variety
- Variety is the key to a lasting program because
it relieves boredom and increases motivation and
progress. - Your muscle cells memory cells will stop
growing if you dont shock them occasionally with
change in your routine
16Principle of Recovery
- Alternating muscle groups every other day, or
alternating hard and easy days for each component
of fitness allows muscle repair and growth. - Recovery can help avoid burn-out and injury
17Principle of Specificity
- Training must be geared toward specific goals
- training is extraordinarily specific in its
effect, training for one muscle group or movement
pattern does not transfer to other muscles groups
or movement patterns.
18Principle of Regularity
- At least three balanced workouts a week are
necessary to maintain a desirable level of
fitness. - use it or lose it
- The Center for Disease Control recommends that
adolescents participate in moderate to vigorous
activity for 60 minutes daily.
19Target Heart Rate
- A specific age-based pulse rate to be maintained
during aerobic exercise to ensure optimal
cardiovascular function - 65-85 percent of the maximum heart rate, results
in greatest cardiovascular benefits from
exercise.
20Target Heart Rate
- Target heart rate zone is determined by the
following formula - 220 your age maximum heart rate (MHR)
- MHR your resting heart rate x .65 lower
limit of your target heart rate zone - MHR your resting heart rate x .85 upper
limit of your target heart rate zone - Resting heart rate is your heart rate taken
after at least 30 minutes of rest, best if taken
right after waking in the morning before getting
out of bed.
21Sportsmanship
- Treating your teammates, classmates and those you
play against like you would want to be treated. - Being a gracious winner and a gracious loser
- Keeping the activity fair, respectful and fun for
all. - PLAY HARD, PLAY FAIR, PLAY SAFE
22Lifetime Sports Team Sports
- Lifetime Sports review
- Slides 23 - 36
- Team Sports review
- Slides 37 - 48
23Lifetime SportsBadminton
- The object of the game is to hit the shuttlecock
back and forth over a net without permitting it
to hit the floor in bounds on your side of the
net.
24Lifetime SportsBadminton
- Vocab
- Shuttlecock official name for the birdie, the
projectile of badminton. - Rally an exchange of shots while the shuttle is
in play. - Smash a hard hit overhead shot which forces the
shuttle down sharply it is the chief attacking
stroke of badminton - Drop Shot a shot his softly with finesse to
fall rapidly and close to the net on the
opponents side.
25Lifetime SportsBadminton
- Service
- Only the server or serving team can score a
point. - Must be an underhand, below the waist, stroke.
- If a servers score is even, he/she serves from
the right service box. If a servers score is
odd, he/she serves from the left service box. - A player continues service until he she loses the
point, changing service courts so that he serves
to each opponent in turn, service then rotate to
opposing team - In doubles service rotates between all four
players
26Lifetime SportsBadminton
- Scoring System
- A match consists of the best of 3 games of 21
points. - A point is scored on each serve
- At 20 all, the side which gains a 2 point lead
first, wins that game. - Net Violations
- A player cannot reach over the net to contact the
shuttle. - A player can contact the shuttle on their side of
the net and follow through over the net but
cannot touch the net.
27Lifetime SportsPickleball
- The object of the game is to score points by
successfully hitting a 3" diameter plastic ball
(that is perforated with holes (commonly known as
a whiffle-ball) across the net without it being
successfully returned by the opponent(s).
28Lifetime SportsPickleball
- Vocab
- Volley to hit the ball in the air before it
bounces on the court - Non-volley zone 7 foot area on either side of
the net in which a player may not step into to
play a ball before it bounces or on the
follow-through of a stroke - Fault serve which lands out of bounds or court
area
29Lifetime SportsPickleball
- Service.
- The serve is made underhand with paddle below
the waist and both feet behind the baseline - The server must hit the ball in the air on the
serve he/she is not allowed to bounce it, then
hit it. - The serve is made diagonally cross-court and must
clear the non-volley zone. - At the start of each new game, the first serving
team is allowed only one fault before giving up
the ball to the opponents. - Thereafter, both members of each team will serve
and fault before the ball is turned over to the
opposing team.
30Lifetime SportsPickleball
- Service for doubles
- When the serving team makes it first fault,
players will stay in the same court and the
second partner will then serve. - When the serving team wins a point, its players
will switch courts and the same player will
continue to serve. - When the serving team makes its second fault, it
will stay in the same court and turn the ball
over to the other team. - Players switch courts only after scoring.
31Lifetime SportsPickleball
- Double-Bounce Rule
- Each team must play its first shot off the
bounce. - The receiving team must let the serve bounce,
and the serving team must let the return of the
serve bounce before playing it. - After the two bounces have occurred, the ball
can be either volleyed or played off the bounce. - Scoring System
- If the receiving team faults, then a point is
scored by the serving team. - Can only score a point when serving
32Lifetime SportsPickleball
- Scoring System
- A game is played to 11 points and a team must
win by at least 2 points. - Points are lost by hitting the ball out of
bounds, hitting the net, stepping into the
non-volley zone and volleying the ball, or by
volleying the ball before the ball has bounced on
each side of the net - If the receiving team faults, then a point is
scored by the serving team. - Can only score a point when serving
33Lifetime SportsWeight Room
- Vocab
- Rep. the number of times an exercise is
performed in succession - Set a fixed number of repetitions of an exercise
- Muscle balance maintaining a natural strength
ration berween opposing muscle groups - Full-range movement exercising a muscle from a
position of full extension to full flexion - Maximum workload your best effort for one
repetition of an exercise - Isometric exercises (static exercises) muscles
contract but the body parts do not move (ex. wall
sit) - Isotonic exercises (dynamic exercises) muscles
contract and body parts move (ex. push-ups,
sit-ups, weight/resistance training)
34Lifetime SportsWeight Room
- Vocab cont
- Positive or concentric phase -the lifting phase
that requires work or exertion by either pushing
or pulling. When this happens your muscles
contract. When doing the Biceps Curl, for
example, the concentric phase (positive) is when
you lift the weight up towards your chest. - Negative or eccentric phase -the resistance
phase whereby you slowly allow the weight to
return to its original position. When this
happens, your muscles lengthen. For example, in
the Biceps Curl, the eccentric phase(negative) is
when you slowly lower the weight back down until
your arms are extended straight. During this
phase you should always move more slowly than on
the positive phase
35Lifetime SportsWeight Room
- Weight Lifting Techniques and Safety Tips
- Breathe - Dont hold your breath. When you lift,
exhale on the lift and inhale on the return
movement. - Always use spotters.
- Learn and use proper form to prevent injury.
Remember to stretch in the warm up and cool down
to prevent stiffness, injury and maintain - Dont rush. Dont jerk the weight up. Lift and
lower the weight in a slow, controlled fashion.
This helps you improve body stabilization,
isolates the muscles you want to work
effectively, and doesnt let you cheat by relying
on momentum to lift the weight.
36Lifetime SportsWeight Room
- Weight Lifting Techniques, Safety Tips Cont
- Exercise through the full range of motion, with
emphasis on the end of the positive phase.
Training in the full range of motion enhances
both muscle strength and joint flexibility - Rest. Give your body a day to recover between
workouts of the same muscle group - Be consistent. Three workouts a week will build
muscles and just two will maintain the strength
youve gained.
37Team SportsAngleball
- A game for many participants divided into two
teams. The goal is to knock the ball from the
opposing teams standard. - Origin The Pennsylvania State University by
Head Football coach Rip Engle in the 1960s
Invented as an aerobic workout for off-season
football players. - Field of Play no set dimensions
38Team SportsAngleball
- Scoring System
- a point is scored when a team throws a ball at
the standard of the other team and successfully
knocks the ball off the stand. - Rules of play/Key Terms
- Choice of ends is up to team players and the game
is started by a jump ball in the center of the
playing field or from a designated goalie
(determined by rocks, paper scissors, or team
that wears pennies) - You can tag the person with the ball and the
tagged player has three seconds to throw the ball
to a teammate. - When a point is scored the game starts again with
another jump ball or scored on teams goalie.
39Team SportsBasketball
- A non-contact game for two teams of five players.
The object of the game is to score more points
than the opposing team in the allotted time. The
ball may be passed, thrown, rolled, or dribbled
but may not be carried or kicked deliberately.
Throwing the ball into the appropriate basket
scores points.
40Team SportsBasketball
- Vocab
- Dribbling - the means by which a player can move
the ball on the court. A player is entitled to
dribble each time he gains control of the ball,
but it is a violation to make a second
consecutive dribble (double dribble). - Foul- infraction of the rules that involves
personal contact with an opponent or
unsportsmanlike conduct. A player who has
committed five fouls must automatically leave the
game. - Free throw -an unhindered shot for a goal
(basket) from a position directly behind the free
throw line. Free throws are awarded to the
opposing team as penalties for fouls - Turnover -when a player loses the ball to the
other team
41Team SportsBasketball
- Vocab Cont
- Traveling - when a player walks with the ball
- Steal -to intercept a pass or take the ball
away from an opposing dribbler - Key -the area under each basket marked by the
rectangle on the floor. The offensive players
may only be in that area for 3 seconds, unless
the ball is shot. - Assist a pass that directly helps a player
score a basket - Man-to-Man -the type defense where one person
plays defense against one opposing player. - Zone - a type of defense where a defensive
player covers a certain area or zone, and they
play defense against the players that come into
that zone.
42Team SportsBasketball
- Rules of play
- Game consists of two halves with an interval
within each half. - At the start, teams choose an end and change at
half time. Each haft starts with a center jump
at center court. - Three-second rule-no offensive player may remain
in his opponents restricted area, between end
line and free throw line (the key). - If a ball goes out of bounds a throw is awarded
to the opposing team of the team that last
touched the ball.
43Team SportsBasketball
- Scoring System
- a goal is scored when a live ball enters a basket
from above and stays in or passes through. - Goal from the field court 2 points
- free throws (foul shot) 1 point
- behind the three-point line 3 points
44Team SportsVolleyball
- A ball game played between two teams of six
players. The object of the game is to use any
part of the body above the waist to send the ball
over a net within the boundaries of the court, so
that the opposing team is unable to return it or
prevent it from hitting the ground. Points are
scored for successful actions by a serving team,
and these points make up a set.
45Team SportsVolleyball
- Vocab
- Bump/Forearm Pass -one of the six basic
volleyball skills. It is a ball-handling skill
that a player uses to legally contact the ball at
a level below the waist using the forearm as the
contact surface. - Spike/Attack -attempt by one team to terminate
the play by hitting the ball to the floor on the
opponents side. - Serve - skill used to put the ball into play.
- Set -a type of touch that enables the setter
direct the volleyball to an attacker. - Rotation -after a side out, when the team moves
clockwise around the court to cycle through the
serving position
46Team SportsVolleyball
- Vocab cont
- Rally -the time after the serve when the ball is
in play ends with a point or side out - Free Ball - this happens when the other team
passes the ball over the net instead of spiking
it for a kill - Block - a defensive play above the net by one or
more players, which attempts to intercept or
channel a spiked ball. - Serve - initial contact between a ball and player
to begin play, can be underhand or over hand. - Setter - the second passer whose job it is to
give a hittable overhead pass to a spiker - Spike - to jump and hit the ball with maximum
force toward the opponent's floor, also called
attack
47Team SportsVolleyball
- Rules of play
- A coin toss determines the choice of ends and
right to serve. The team changes ends at the
start of each game. - When the ball is served the players of both teams
must be standing in two rows of three- the
front-line of players at the net, the back-line
of players behind them anywhere on the court. - When there is a change of service the players of
the team that is to serve rotate one position
clockwise before serving. - Players must serve in the correct order of
rotation otherwise the team loses the service
and all points scored while the wrong person was
serving. - If a served ball hits the net but crosses into
the opponent's court, it is legally in play. - The players order of rotation must remain
constant until the end of the game
48Team SportsVolleyball
- Scoring System
- Rally Scoring where a point is awarded at the
end of each play. You do not need to serve in
order to earn a point. The team that reaches 21
points with a lead of at least 2 points or the
first team to reach 25 is the winner. - Sideout Scoring Only the serving team may score
a point, except in the deciding game when
rally-point scoring is used. When the receiving
team wins a rally, it gains the right to serve
(also scoring a point in the deciding game), and
its players rotate one position clockwise.
Rotation ensures that players play at both the
net and the back zone of the court
49Review Complete
- Good Luck on your mid-term!