Title: Universal Design Universal design is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design.
1Universal DesignUniversal design is the design
of products and environments to be usable by all
people, to the greatest extent possible, without
the need for adaptation or specialized design.
2Definition and overview
- The Disability Act 2005 defines Universal Design,
or UD, as the design and composition of an
environment so that it may be accessed,
understood and used - to the greatest possible extent,
- in the most independent and natural manner
possible, - in the widest possible range of situations, and
3And
- without the need for adaptation, modification,
assistive devices or specialised solutions, by
any persons of any age or size or having any
particular physical, sensory, mental health or
intellectual ability or disability,
4In relation to electronic systems
- This means any electronics-based process of
creating products, services or systems so that
they may be used by any person.
5History of UDSocial History
- The 20th Century brought about major social
changes with respect to civil and human rights. - Medical advances during this period meant that
the likelihood of surviving an injury or illness
was far greater. People were living longer and
the average life expectancy of people with severe
impairments was increasing. - Driven in part by factors such as the large
number of Second World War soldiers returning
home with disabling injuries, the rights and
needs of older people and people with
disabilities were brought to the forefront.
Governments responded with the introduction of
equal rights and anti-discrimination legislation.
6- The Evolving Design Industry
- Disability-specific design
- As new laws served to promote social inclusion
and prevent discrimination, pressure was placed
on the design industry to meet the demands of
creating accessible and usable products, services
and environments. - As the social movements of the 20th Century were
gathering momentum, the design industry responded
with targeted efforts. Concepts such as
barrier-free design, which aspired to remove
barriers for disabled people from the built
environment, appeared - The more generalised concept of accessible design
emerged in the 1970s and promoted the
incorporation of accessible solutions into the
general design of products, services and
environments.
7- Assistive Technology
- At the same time that the mainstream design
industry was evolving, the parallel field of
assistive technology strove to provide more
specialised solutions for people with specific
requirements. Add-on products, that could make a
formerly inaccessible product accessible, were
more commonly developed and became more readily
available.
8User-centred design and Human factors
-
- Of major influence to the development of
Universal Design were design approaches that
considered the needs of users from the very
beginning of the design process.
9Multidiscipline field
- Fields such as Human Factors, Ergonomics and
other functional design approaches look at the
physical anatomy and the behaviour of the person
and use this information to create designs that
fit. - These design approaches have been of particular
interest for health and safety reasons, for
example the layout of controls for the operation
of potentially dangerous machinery.
10More Recently
- More recently the term user-centred design is
used to describe design that identifies and
addresses the needs, abilities and limitations of
the user.
11Merging design fields
- Combining and drawing from developments in all of
the above fields, the concept of Universal Design
was introduced.
12Two Level Approach
- Universal Design should incorporate a two level
approach - User-aware design pushing the boundaries of
'mainstream' products, services and environments
to include as many people as possible. - Customisable design design to minimise the
difficulties of adaptation to particular users.
13A Case Study The Legal General website
- Legal General, a UK supplier of financial
services, were aware that their website was not
designed to be as accessible and usable as it
could be and in 2005 they undertook to improve
the entire user-experience of their website.
14User Centred Approach
- Taking a user-centred approach, the site design
involved identifying the needs of customers and
existing challenges they faced when using the old
site. - They evaluated how customers use the site, using
web analytics and relevant software.
15Finally,
- They carried out more general research on the
needs of their customers, taking into
consideration, for example that - 3.2 million people in Britain have difficulty
using inaccessible websites - 6 million have dyslexia
- 1 person in 3 is over the age of 50
- 3 million people speak English as a second
language - 1.5 million lack basic language skills and 5.2
million adults have sub-GCSE level English.
16General Benefits
- Better User experience
- Greater Number of Users
- Greater Participation
- Bigger Market
- Better Products
- Longer Partcipation
- Less exclusion
17Benefits and Outcomes
- One immediate result of applying a more
accessible, usable, and user-friendly design was
a reduction in the time it takes for pages to
load, with the pages on the new site taking one
quarter of the time. - Following the launch of the new website, Legal
General saw an increase of 13,000 visitors to
their site each month. Online sales of insurance
products increased by 90. They saved 200,000
each year on website maintenance. And the entire
project delivered 100 return-on-investment
within just 12 months.
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19Design for All3 levels
- Mainstream products designed according to good
Human factors practice, incorporating
considerations for people with disabilities, that
can be used by a broad range of users - Products that are adaptable to permit the
connection of special devices - Specially designed or tailored products for more
people with significant access issues
20Principle 1 Equitable Use
- The design of a device should be useful and
marketable to people with diverse abilities. - Provide the same means of use for all users
identical whenever possible equivalent when not.
- Avoid segregating or stigmatizing any users.
- Provisions for privacy, security, and safety
should be equally available to all users. - Make the design appealing to all users
21Principle 2 Flexibility of Use
- The design accommodates a wide range of
individual preferences and abilities. - Provide choice in methods of use.
- Accommodate right- or left-handed access and use.
- Facilitate the user's accuracy and precision.
- Provide adaptability to the user's pace.
22Principle 3 Simple and Intuitive
- Use of the design is easy to understand,
regardless of the user's experience, knowledge,
language skills, or current concentration level. - Eliminate unnecessary complexity.
- Be consistent with user expectations and
intuition. - Accommodate a wide range of literacy and language
skills. - Arrange information consistent with its
importance. - Provide effective prompting and feedback during
and after task completion.
23Principle 4 Perceptible Information
- The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user's sensory abilities. - Use different modes (pictorial, verbal, tactile)
for redundant presentation of essential
information. - Provide adequate contrast between essential
information and its surroundings. - Maximize "legibility" of essential information.
- Differentiate elements in ways that can be
described (i.e., make it easy to give
instructions or directions). - Provide compatibility with a variety of
techniques or devices used by people with sensory
limitations.
24Principle 5 Tolerance and Error
- The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
- Arrange elements to minimize hazards and errors
most used elements, most accessible hazardous
elements eliminated, isolated, or shielded. - Provide warnings of hazards and errors.
- Provide fail safe features.
- Discourage unconscious action in tasks that
require vigilance.
25Principle 6 Low Physical Effort
- The design can be used efficiently and
comfortably and with a minimum of fatigue. - Allow user to maintain a neutral body position.
- Use reasonable operating forces.
- Minimize repetitive actions.
- Minimize sustained physical effort
26Principle 7 Size and Space for Use
- Appropriate size and space is provided for
approach, reach, manipulation, and use regardless
of user's body size, posture, or mobility. - Provide a clear line of sight to important
elements for any seated or standing user. - Make reach to all components comfortable for any
seated or standing user. - Accommodate variations in hand and grip size.
- Provide adequate space for the use of assistive
devices or personal assistance.
27Benefits for Business, Individual Society
- Increased potential market
- Increased marketability- by increasing
functionality for all users - Total Cost Reduction
- Improved market share by improving customer
loyalty - Reduction in hidden costs
- Improved access to the US market
- Potential spin offs
- General population will benefit from more user
friendly products and services flexibility of
new products
28Benefits for Business, Individual Society
- People with disabilities benefit because they
have greater access to mainstream products and
services that meet their needs. More affordable
products - Society benefits by reduced costs on very
expensive AT products - Achieving a higher degree of social equality
29Human Centred Design
- The active involvement of users and clear
understanding of user and task requirements - An appropriate allocation of functions between
users and technology - The iteration of design solutions
- Interdisciplinary design
30 ISO 13407 Standard (1999)
- Are easier to use and understand, thus reducing
training and support costs - Improve user satisfaction and reduce discomfort
and stress - Improve the productivity of users and the
operational efficiency of organisations - Improved product quality appeals to the users and
can provide a competitive advantage
31User Interface
- Strive for Consistency
- Enable frequent users to use short cuts
- Offer informative feedback
- Design dialogues to yield closure
- Offer simple error handling
- Permit easy reversal of actions
- Support internal locus of support
- Reduce short term memory load
- (Shneiderman B 1993 Designing the user interface
strive for effective human-computer interaction.
Addison Wesley)