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The Hero


The Hero s Journey: A Summary of the Hero Cycle or Hero MonoMyth Joseph s Campbell s Hero Cycle Hero Cycle Structure Separation (or Departure) Initiation Return ... – PowerPoint PPT presentation

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Title: The Hero

The Heros Journey
  • A Summary of the Hero Cycle
  • or Hero MonoMyth

Josephs Campbells Hero Cycle
  • Developed an archetype for heroes in literature
    and folklore
  • A pattern or theme that reoccurs in many
    different cultures
  • Good (light) vs. evil (darkness)
  • Also known as a monomyth, Campbell created an
    outline that most heroic tales follow
  • General pattern of adventures that mythological
    heroes encounter during their quests.

Hero Cycle Structure
  • Separation (or Departure)
  • Initiation
  • Return

  • Call to Adventure
  • Hero is in state of anguish call comes when
    psychological forces of mind are unbalanced
  • Lured to, carried away to, or volunteers for
  • Refusal to Call
  • Hero is sometimes distracted or turns back on
    call things then go sour
  • Supernatural Aid
  • Hero encounters a helper, usually a wise, old
    man, who gives both psychological and physical
  • Comic relief often provided here by tricksters

Separation (cont.)
  • Threshold Crossing
  • Hero eventually must cross into dark underworld,
    where they face evil they must first pass a
    guardian before finding true enlightenment
  • May defeat guardian or be slain and descend into
  • Belly of the Whale
  • Having gotten past the guardian, the hero is in a
    place of darkness, or fluid, dream-like forms

  • Road of Trials
  • Once in the underworld, the hero is repeatedly
    threatened with mental and physical obstacles to
  • Supernatural aid comes in handy here!
  • Meeting with the Goddess
  • With all obstacles overcome, the hero can find
    bliss in the arms of a lover (the ultimate prize
    for the hero)
  • Woman as a Temptress
  • Negative side to goddess in the form of lustful
    temptation, meant to distract hero from ultimate
    goal (back to darkness)

Initiation (cont.)
  • Atonement with the Father
  • Father and son are often pitted against each
    other to understand the father (and the self),
    the hero must reconcile with his father (ultimate
    authority figure)
  • Apotheosis
  • Must face darkness alone and conquer it
  • Hero experiences breakthrough expansion of
    consciousness. Their idea of reality is changed
    they have new talents/powers
  • Often have larger point of view, allowing them to
    sacrifice themselves
  • Ultimate Boon
  • Heros psychological forces are balanced again
    heros newfound knowledge (or boon) has potential
    to benefit society

  • Refusal of the Return
  • Having found bliss and enlightenment in the
    underworld, the hero may not want to return with
    the boon
  • Magic Flight
  • Hero makes mad dash to return with prize
  • Rescue from Without
  • Hero needs to be rescued from underworld

Return (cont.)
  • Crossing of Return Threshold
  • Hero must confront guard again
  • First crossing was symbolic death, second is
    symbolic rebirth
  • Master of Two Worlds
  • Hero is now free to move back and forth between
    two worlds at will hero has mastered
    psychological forces
  • Freedom to Live
  • Hero has found true freedom and can turn efforts
    to helping humanity