The%20Physics%20of - PowerPoint PPT Presentation

About This Presentation
Title:

The%20Physics%20of

Description:

The Physics of Mark Dobbins , Mike Grayson, Jennifer Burton www.battlebots.com What is a BattleBot? A remote controlled combat robot Remote control Internal power ... – PowerPoint PPT presentation

Number of Views:92
Avg rating:3.0/5.0
Slides: 21
Provided by: MarkD203
Category:
Tags: 20physics | 20of | lift

less

Transcript and Presenter's Notes

Title: The%20Physics%20of


1
The Physics of
  • Mark Dobbins , Mike Grayson, Jennifer Burton

www.battlebots.com
2
What is a BattleBot?
  • A remote controlled combat robot
  • Remote control
  • Internal power
  • Movement mechanisms
  • Protective mechanisms
  • Weapons

3
Weight
  • Weight is an essential part of the BattleBot
    which defines what other bots it will face.
  • Every pound counts
  • Power Supply
  • Motors
  • Wheels
  • Armor
  • Weapons
  • Nuts Bolts

Weight Class (lbs) Min Max
Lightweight 30 60
Middleweight 60 120
Heavyweight 120 220
Super Heavyweight 220 340
4
Control
  • Handheld Transmitter
  • Internal Receiver
  • Internal Logic
  • Connections to Motors

5
Innovation First, Inc. Robot Controls
  • Operator Interface
  • Switches and Joysticks
  • Radio Modem
  • 900 MHz radio signal
  • 19200 bps
  • FRC Robot Controller
  • Data from Operator Interface and Onboard Sensors
  • Internal microcontroller with some user
    programming capabilities

6
Power
  • Internal Batteries
  • Lead-Acid batteries are required to be
    leak-proof
  • Battery Hold-Downs
  • Wiring and Fuses
  • Strong wire connections
  • Fuel-Powered Engines are sometimes used in place
    of electric motors

7
Judging Competition
  • A bot that is immobilized looses the match.
  • Points are awarded for
  • Aggression
  • Strategy
  • Damage

8
Weapons
  • Inflict maximum damage without self-destructing
  • Cut
  • Smash
  • Lift
  • Throw
  • Weapons can be
  • Gasoline powered
  • Electric
  • Pneumatic
  • Hydraulic.

9
Saw Weapons
  • Most effective saws are gas-powered (more kick)
    and are horizontally mounted
  • Blades can be easily damaged by a side impact if
    mounted vertically
  • Does very little damage

10
Spinning Disc Weapons
  • Often confused with saw weapons, but work on a
    different principle
  • Builds up kinetic energy and delivers it in one
    fast blow
  • A combination of high rpm and a large diameter,
    which generate very fast speeds on the outer
    perimeter
  • But for every action there is a reaction, so you
    had better have a sturdy system to absorb or
    allow for shock on your bot as well.

11
Scorpion or Spike Weapons
  • A spike must retract and eject with a great deal
    of speed.
  • Usually powered by pneumatics
  • Frequent use causes the expanding air to cool in
    the cylinder. Later strikes have less force.
    (pvnrt)
  • An ejection mechanism
  • can also be achieved
  • using a winch and some
  • large springs to store the
  • energy

12
Flipping Weapons
  • Some bots can be incapacitated when flipped
    upside down
  • Some bots are invertible and can only be damaged,
    not incapacitated, by flipping weapons.
  • Pneumatics or linear actuators are usually used
    to power flipping devices.

13
Clamp Weapons
  • allow a bot to grab onto and control the opponent
    and perhaps lift it off the ground as well, or
    use an arena hazard to damage it.
  • getting hold of the opponent when they are moving
    around and attacking is harder than it sounds

14
Drill Weapons
  • Drills can do quite a bit of damage but they
    probably take too long to be effective under most
    circumstances

15
Types of Movement
  • Wheels (taken from remote control cars)
  • Single ball (works like non-optical mouse)
  • Walkers (fallen out of style because of
    ineptitude)
  • Tread (like army vehicles)

16
Defensive tactic 1
  • Little to no ground clearance
  • Curtains
  • Edges close to the ground to prevent flipping
  • Disadvantage
  • Makes it harder
  • to maneuver.
  • Not 100 percent
  • effective.

17
Defensive Tactic 2
  • Speed or Agility
  • Advantage run from competitor and its weapons
  • Disadvantage not enough mass for impact with
    competitor.

18
Defensive Tactic 3
  • Strength more mass
  • Advantage able to overpower the offense
  • Disadvantage dynamic stability takes a hit, less
    agility

19
Defensive Tactic 4
  • Armor Plating
  • All battlebots have it to some degree
  • Protects the electronics
  • There is an inverse relationship between material
    used and dynamic stability

20
Skills
  • No matter what defensive precautions are taken,
    skill is what really matters
  • The best BattleBot could lose if run by a bad
    tactician or uneducated person.
Write a Comment
User Comments (0)
About PowerShow.com