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Title: Synth


1
Synthèse cours CSCW
  • Définitions, Systèmes, Critiques

Emprunts D.Cardon (France Telecom)R.Unland
(University of Essen)S.Levan (MAIN
consultants)J.Landay (University of Berkeley)
2
1-Des définitions
3
Définitions CSCW
  • Computer Supported Collaborative Work
  • There does not exist a commonly agreed on
    definition
  • CSCW looks at how groups work and seeks to
    discover how technology (especially computers)
    can help them work

4
CSCW vs Groupware
5
Definition Groupware
  • Robert Johansen Groupware Computer aids
  • ... a generic term for specialized computer aids
    that are designed for the use of collaborative
    work groups. Typically, these groups are small
    project-oriented teams that have important tasks
    and tight deadlines. Groupware can involve
    software, hardware, services, and/or group
    process support.
  • C. Ellis, S. Gibbs, G. Rein (MCC) 1st Groupware
    systems
  • Computer-based systems that support groups of
    people engaged in a common task (or goal) and
    that provide an interface to a shared environment
  • C. Ellis, S. Gibbs, G. Rein (MCC) 2nd Groupware
    software application
  • Class of applications, for small groups and for
    organizations, arising from the merging of
    computers and large information bases and
    communications technology. These applications may
    or may not specially support cooperation.
  • Software for small or narrowly focused groups,
    not organization-wide support

6
Definition groupware
  • H. Krasner, J. McInroy, D. Walz Groupware is
    computer technology that
  • actively facilitates two or more users working on
    a common task, possibly simultaneously, using a
    shared environment and
  • provides synergistic mechanisms for coordinating
    each user's actions with respect to the rest of
    the group and the system.
  • H. Lewe, H. Krcmar
  • The notion of Groupware indicates the
    computer-based support of work groups or project
    teams. Support may mean support by special
    software and hardware, by information and
    communication services as well as support of
    group work. In contrast to individual data
    processing with groupware collaboration /
    cooperation are important issues.
  • Groupware in a narrow sense is a tool, which can
    only be used by a group but not by an individual.

7
Distinction beetween CSCW and Groupware
  • Groupware and CSCW mean the same
  • Groupware is the more restricted notion
  • It only considers (small) groups but not large
    organizations
  • Groupware mainly concentrates on the technology
    while CSCW also tries to understand and consider
    human behavior
  • Groupware implies that some kind of
  • Software and
  • Hardware
  • is involved/used

8
Le groupware est un composant dans les
systémesde Gestion des Connaissances
  • Moteurs de recherche
  • Outils de veille
  • Gestion des connaissances et des compétences
  • Messagerie
  • Agenda electroniques
  • Groupware
  • Personalisation de linformation (Push)
  • Gestion des ressources humaines
  • Portail dentreprise et publication Web
  • Gestion électronique des documents, bases de
    données
  • Formulaires et workflow

9
CSCL
  • Computer Suported Collaborative Learning
  • The obvious difference between CSCL and CSCW is
    context or purpose CSCLlearning and CSCWwork
  • CSCL supports "the acquisition by individuals of
    knowledge, skills, or attitudes occurring as the
    result of group interaction.
  • CSCL supports the development of shared mental
    models, shared purpose, common practices of
    interaction and communication (A world known in
    common )

10
2-Les systèmes
11
2.1 -Classification des systèmes de groupware
http//carbon.cudenver.edu/mryder/itc_data/cscw.h
tml
12
2.1-bis Taxonomy
13
2.2- Types de cooperation et de groupes
  • Les 3 niveaux de coopération co-ordination
    (objectif pre-défini, rôles individuels
    pré-définis) co-operation (obectif pre-défini,
    rôles à construire) co-construction (objectif à
    construire)
  • Trois types de groupes pairs 2
    people small groups lt10 people large
    groups gt10

14
2.2 bis -Types de cooperation
Complete a task Share info Conference Solve a
task (project)
15
2.3 Classification des composants des sytémes
Groupware
  • Trois catégories de composants CCC 
  • Pour la Communication
  • Chat, Email, conférence électronique
  • Pour la Coordination
  • Agenda, gestion des tâches et des roles, planning
  • Pour la Collaboration / Construction
  • Shared Editors

16
2.3 bis - Classification des composants
Théme Cooperation vs Collaboration
17
2.4 - Classification des outils

Structure
Interaction
18
2.4 bis - Classification des outils Les 7
familles du CSCW
  • Les outils coopératifs asynchrones (Workflow
    management system) Information Lens, Lotus
    Notes, LinkWork, Coordinator.
  • Les espaces de dessin partagés Videodraw,
    TeamWorkStation, DigitalDesk.
  • Les P.C. coopératifs Cruiser, Portholes,
    Conference Desk, Montage, GroupDesk, Piazza,
    Forum, DVC, Diva.
  • Les tableaux blancs électroniques LiveBoards,
    Smart.
  • Les salles de réunions électroniques Colab,
    Cognoter, GroupSystems, lAmsterdam Conversation
    Environment, Dolphin.
  • Les mediaspace Cavecat, Rave, Collab,
    VideoWindow, Telecollaboration, Kasmer,
    Thunderwire (audiospace).
  • Les environnements virtuels (Cooperative virtual
    environment CVE) Dive, Massive, Freewalk.
  • Mobiles multimédia Etc.

19
2.4 ter Classification des outils
  • Asynchronous Groupware
  • Email
  • Newsgroups and mailing lists
  • Workflow systems
  • Hypertext
  • Group calendars
  • Collaborative writing systems
  • Synchronous or Realtime Groupware
  • Shared whiteboards
  • Video communications.
  • Chat systems.
  • Decision support systems They provide tools for
    brainstorming, critiquing ideas, putting weights
    and probabilities on events and alternatives, and
    voting.
  • Multi-player games.

20
3. Des exemples de systèmes groupware
  • Lotus Notes , Domino
  • Novell Groupwise
  • Microsoft SharePoint
  • Groove Networks GrooveGroove is desktop
    collaboration software for sharing files and
    workingwith others on documents, tasks, projects
    and decisions. ...
  • Twiki, Bscw , .

21
3. Des exemples Microsoft SharePoint team
services
  • Core Function
  • Ad hoc team collaboration
  • Web Site
  • Team Web sites
  • Search Capabilities
  • Documents within team Web site and sub Webs
  • Discussion and Notifications
  • Discussions
  • Notifications
  • Surveys
  • Customization
  • Browser-based, Microsoft FrontPage 2002, and SDK
  • Web Parts and SDK
  • Document Management
  • Publishing
  • Client Applications
  • Browser, Microsoft Office XP, FrontPage 2002
  • Browser, Microsoft Windows Explorer, Office 2000
    or Office XP

22
Lotus le modèle des 9 cases

Extension du groupe
Complexité du travail
23
Un exemple de système Twiki
  • What are the Main Features of TWiki?
  • TWiki is a mature, full featured web based
    collaboration system
  • Any web browser Edit existing pages or create
    new pages by using any web browser. There is no
    need for ftp or http put to upload pages.
  • Edit link To edit a page, simply click on the
    Edit link at the bottom of every page.
  • Auto links Web pages are linked automatically.
    You do not need to learn HTML commands to link
    pages.
  • Text formatting Simple, powerful and easy to
    learn text formatting rules. Basically you write
    text like you would write an e-mail.
  • Webs Pages are grouped into TWiki webs (or
    collections). This allows you to set up separate
    collaboration groups.
  • Search Full text search with/without regular
    expressions. See a sample search result.
  • E-mail notification Get automatically notified
    when something has changed in a TWiki web.
    Subscribe in WebNotify.
  • Structured content Use TWiki Forms to classify
    and categorize unstructured web pages and to
    create simple workflow systems.
  • File attachments Upload and download any file as
    an attachment to a page by using your browser.
    This is similar to file attachments in an e-mail,
    but it happens on web pages.
  • Revision control All changes to pages and
    attachments are tracked. Retrieve previous page
    revisions and differences thereof. Find out who
    changed what and when.
  • Access control Define groups and impose fine
    grained read and write access restrictions based
    on groups and users.
  • Variables Use variables to dynamically compose
    your pages. This allows you for example to
    dynamically build a table of contents include
    other pages or show a search result embedded in
    a page.
  • TWiki Plugins Enhance the TWiki functionality
    with server side Plugin modules. Developers can
    create Perl Plugins using the TWiki Plugin API.
    Application platform Developers use the TWiki
    platform to create web-based applications. The
    TWiki Variables, Plugins and Plugin API offer a
    rich environment where domain-specific
    applications can be built efficiently. An example
    application is the XpTrackerPlugin which allows
    teams to track Extreme Programming (XP) projects.
  • Templates and skins A flexible templating system
    separates program logic and presentation. Skins
    overwrite template headers and footers page
    content is unaffected.
  • Managing pages Individual pages can be renamed,
    moved and deleted through the browser.
  • Managing users Web based user registration and
    change of password.
  • What's new See recent changes of TWiki webs. The
    change log can also be exported in XML RSS format
    for news syndication.

24
Nestor un browser avec des fonctions
collaboratives
  • Synchrones peer-to-peer ChatNavigation
    coupléeEdition partagée des cartes et du sac
  • Synchrones ChatNavigation coupléeNavigation
    par tutoratEchange d URLs, de clipboard, de
    cartes, de surlignages ...Fusion de cartesAide
    à lactivitéTutorat à distance
  • A-synchrones MessagerieBookmarks
    communsBibliothèque de cartesAide à lactivité
    (en cours de développement)
  • A-Synchrones peer-to-peer Recherche et
    telechargement

25
Dautre types de systémes Groupware
  • MUD A MUD or Multi-User Dungeon is an
    inventively structured social experience on the
    Internet, managed by a computer program and often
    involving a loosely organized context or theme,
    such as a rambling old castle with many rooms or
    a period in national history. Some MUDs are
    ongoing adventure games others are educational
    in purpose and others are simply social. MUDs
    existed prior to the World Wide Web, accessible
    through Telnet to a computer that hosted the MUD.
    Today, many MUDs can be accessed through a Web
    site and some are perhaps better known as "3-D
    worlds."
  • MUD participants adopt a character or avatar when
    they join or log in to a MUD. Typically, you can
    describe your avatar to the other participants.
    Each MUD has its own name, special character and
    ambience, and set of rules. MUDs are run by
    advanced participants or programmers called
    wizards.
  • MOO
  • MUD Object Oriented" That is the meaning of the
    acronym, MOO, but even this has an embedded
    acronym, MUD. The most appropriate current
    meaning for MUD is "Multi-User Domain."
  • A more functional definition is that MOOs and
    MUDs are text-based virtual reality environments
    that foster synchronous communication between
    persons and allow for creative building of
    virtual spaces. Many implementations of MOOs
    today incorporate web-based features so that the
    characteristic that a MOO is purely text-based is
    no longer totally accurate.
  • The designation that a MOO is "object-oriented"
    has more to do with the underlying code and
    nothing to do with the feel or look of an actual
    MOO or MUD in practice.
  • Everything is an object. Rooms are objects, exits
    are objects, possessions are objects, even your
    MOO alter-ego/avatar is an object. We'll be
    looking at how you (1) make objects, and (2)
    write verbs that allow you to do Interesting
    Things with those objects

Question de métaphore MUD expérience
sociale, MOO objets
26
3-Critiques
  • Issues
  • Successes
  • Cause of failure
  • Future trends

27
Groupware socio-technical issues
  • Technical Infrastructure and groupware systems
  • Technical and psychological Awareness of others
    and their actions
  • Technical Synchronous/Asynchronous
    communication
  • Technical and psychological Interaction
    paradigms
  • Social and psychological Participation
  • Psychological and social Sustaining
    relationships
  • Role support
  • Shared visual spaces
  • Mobility
  • Management and technical Organizational change
  • Management and technical Knowledge management

http//www.usabilityfirst.com/groupware/awareness/
28
Type of groupware and groupware issues
  • Types of Groupware and Groupware Issues
  • gtgtawareness Awareness in Collaborative Systems,
    The aware-cscw mailing list
  • gtgtcollaborative drawing and writing The
    Conversation Board, DistEdit and DistEmacs,
    Multi-User Editor Index (Project Names) Distance
    Education Clearinghouse (UWisconsin), POLIS -
    Project for On-Line Instructional Support
    (UArizona)
  • email Yahoo - Email, Galaxy - Email
  • groupware toolkits GroupKit, Habanero (NCSA,
    Java groupware support), Tango Java-based
    collaboratory system (Syracuse U.), The Clock
    Language, COAST (Cooperative Application Systems
    Tech, GMD-IPSI), DreamTeam
  • MUDs Yahoo - MUD programming
  • newsgroups GroupLens (filters Usenet postings
    based on predictions of interest), See Below
  • scientific collaboration NCSA Collage (a
    collaborative data analysis tool)
  • gtgtshared virtual spaces TeamRooms (2D chat,
    whiteboard, etc., UCalgary), The Contact
    Consortium (a consortium for virtual worlds)
  • shared windows and shared applications JAMM
    (Java Applets Made Multiuser)
  • video communications Video Communications
    Bibliography, Yahoo - Videoconf and Videoconf.
    companies.
  • virtual reality Collaborative Work in Virtual
    Environments
  • web-based conferencing Conferencing on the Web
    - Discussion Forums (David R. Woolley), The Well,
    The Utne Café, COW (Conferencing on the Web,
    SFSU), ForumOne search engine for forums
  • workflow Workflow Management Coalition,
    Workflow and Reengineering International
    Association, Workflow-Management and Groupware
    (Fraunhofer-ISST)

29
Groupware successes
30
WH Lessons
  • At most 30 users in a community of 300
  • Usage required frequent reminders and urging by
    the developer
  • Occasional bursts of use followed by extended
    passive observation
  • Chatting rare but occasionally animated,
    typically in response to an article

Typique !
31
Why Does Groupware Fail?
  • Disparity between who does work and who gets
    benefit
  • Threats to existing power structures
  • Insufficient critical mass of users
  • Violation of social taboos
  • Arguments over measures of success

32
What Is the Biggest CSCW Success Story? Whats
Next?
  • Email
  • Instant messages
  • World Wide Web
  • Mobile telephones
  • Video conferencing

33
Success and failure
34
Des technologies incertaines
  • Des technologies avancées (tactile, RV, 3D) en
    attente de  succès 
  • Ce qui marche le mieux nest pas né dans le CSCW
    la messagerie électronique, lInternet,
    NetMeeting, etc.
  • Beaucoup de concepts en stand-by Mediaspace,
    salle de réunion électronique, etc.
  • Quelques outils à diffusion plus large Lotus
    Notes et SmartBoard
  • Des usages expérimentaux
  • Concepteurs utilisateurs
  • Des utilisations en contexte  naturel 
  • des prototypes qui prolifèrent à l intérieur des
    laboratoires sans être soumis aux rapports de
    force créés par la mise sur le marché.
  • Très forte indécision sur la forme des prototypes

35
Entre lindividu et lorganisation le groupe
de travail
  • Le refus du déterminisme technologique
  • Affirme le caractère contextuel des activités
    coopératives.
  • Plus de complexité dans l articulation relations
    inter-personnelles que dans les rapports
    homme/machine.
  • Dramatisation de lécart entre travail réel et
    prescrit.
  • Variabilité et diversité des rôles
    organisationnels (dynamique de groupe, etc.)
  • Construction de représentations partagées des
    activités.
  • La participation de lusager à la conception
  • Ethnographie de situations naturelles.
  • Design itératif.
  • Une conception beaucoup plus dense de lusager
    et de ses compétences.

36
Lavenir deux approches opposéespar leur
conception de lactivité 1-La méthode MAIN
La démarche comment relier processus métier et
environnement de travail collaboratifLa Méthode
MAIN a développé une démarche en cinq temps
baptisée Logiques Règles d'Usage des outils
de travail collaboratif. Cette démarche
s'applique et s'adapte en fonction des
caractéristiques d'usage des environnements
techniques de travail collaboratif. Autrement
dit, la même démarche va s'adapter à une
plate-forme QuickPlace (IBM Lotus) comme à une
plate-forme eRoom (Documentum eRoom) comme à une
plate-forme PHPGroupware (logiciel libre) ou à
n'importe quel autre environnement. Les cinq
temps de la démarche sont les suivants
Modéliser les activités d'un processus
Identifier les situations de travail Identifier
les situations de communication Identifier les
outils de travail collaboratif les plus
appropriés Enoncer les règles d'usage les plus
efficaces
37
Lavenir, 2-Une autre approche Vers des
 principes CSCW 
  • Laction, la coopération est une improvisation
  • Aménager lenvironnement de travail pour établir
    des bouclages perception/action.
  • Faciliter des possibilités dawareness à bas
    niveau.
  • Arbitrage entre travail visible et invisible
  • Résister à la formalisation de système de
    connaissance déclarative (cf. diagnostic médical
    d A. Cicourel).
  • Sous-déterminer les modèles dactivité.
  • Créer des  dispositifs darticulation  entre
    activité dans environnement local et avec
    lunivers distant.
  • Sensibilité à la question de la publicité et de
    la privacy.
  • Créer des  représentants  transportables sur
    des supports différents.
  • Image vidéo des personnes.
  • Dossier médical.
  • Réintroduire des artefacts sensoriels et limiter
    les inscriptions numériques.

38
Pour  tout  savoir ?
http//www.usabilityfirst.com/groupware/cscw.txl
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