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Judging presentation F3A Indoor

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Oriuginal by Bob Skinner, update F3AI by Peter Uhlig – PowerPoint PPT presentation

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Title: Judging presentation F3A Indoor


1
PRINCIPLES of Judging F3A-IndoorManoeuvres
2
PRECISION
3
SMOOTHNESS GRACEFULLNESS
4
POSITIONING
5
SIZE
(Relative to manoeuvring area, and relative to
other manoeuvres)
6
APPROXIMATE WEIGHTING (guide only!)
SIZE
POSITIONING
PRECISION
SMOOTHNESS GRACEFULNESS
7
100 PRECISION SMOOTHNESS GRACEFULNESS CORRE
CT POSITIONING CORRECT SIZE 10 POINTS!
8
JUDGING STANDARDS. . .
9
CONSISTENCY ACCURACY
Minor defect on manoeuvre 3 score 9 Minor
defect on manoeuvre 7 score 9 Major defect on
manoeuvre 9 score 4 Major defect on manoeuvre
11 score 4 Minor defect on manoeuvre 12 score
6 Major defect on manoeuvre 15 score 9
10
Santa Claus...
Or Scrooge!
11
MAINTAIN YOUR STANDARD!
PILOT 1 480 - 1,2 495 8,8 477 -4,2 484 2,8 470
- 11,2 PILOT 2 364 - 14,8 385 6,2 416 37,2 374
- 4,8 355 - 23,8 PILOT 3 491 -
2,6 513 19,4 486 - 7,6 496 2,4 482 - 11,6 PILOT
4 505 9,4 502 6,4 461 -34,6 511 15,4 491 -
4,6 PILOT 5 460 - 3,0 477 14,0 432 -31,0 464 1,
0 482 19 Usually lower Usually
higher Inconsistent Usually average Usually low
but bias
Judge 1
Judge 2
Judge 3
Judge 4
Judge 5
12
CRITERIA FOR JUDGING INDIVIDUAL
MANOEUVRES (Method)
13
1. What was the defect, or mistake?
  • Over, or under-rolling
  • Poor shape or geometry
  • Rolls not on middle of lines
  • Absence of lines
  • Entry, exit poor
  • Etc.

14
2. How serious was the defect, or mistake?
  • Was it big?
  • Or was it small?

15
3. How often did you see the defect, or mistake?
16
4. What was the positioning of the manoeuvre?
17
5. What was the size of the manoeuvre?
18
Now translate these DEFECTS or
MISTAKES into DEDUCTS or DOWNGRADES
START WITH PERFECT 10...
Then 987654etc.
19
BALANCE YOUR SCORING
IMPRESSION ONLY
DEDUCT/ DOWNGRADE SYSTEM
20
ATTITUDE vs. FLIGHT PATH
21
1 POINT PER 150 DEVIATION
Up to 150 error 1 point downgrade
Up to 300 error 2 point downgrade
Up to 450 error 3 point downgrade
Perfect geometry No downgrade
Wings level - roll axis
Horizontal lines - pitch axis
22
1 POINT PER 150 DEVIATION
Up to 150 error 1 point downgrade
Up to 300 error 2 point downgrade
Up to 450 error 3 point downgrade
Perfect geometry No downgrade
Vertical lines - pitch axis
Vertical lines - yaw axis
23
GENERAL CRITERIA FOR INDIVIDUAL MANOEUVRES
Criteriaare standards by which something can be
judged
24
ARESTI SYSTEM
Stall turn
Rolling circle (3 outside)
Start of manoeuvre
Avalanche (negative snap)
Inverted rolling circle (1 inside)
End of manoeuvre
Positive G spin (upright)
Humpty bump (centre)
Negative G spin (inverted)
Upright, positive G
Humpty bump (turnaround)
2 1/2 Negative spin (inverted)
Inverted, negative G
2 Positive G spins (reverse direction)
Cross-box manoeuvre (horizontal flight always
inverted)
25
ARESTI SYSTEM
900 angle/corner (1/4 loop)
8-point roll
2 of 4-point roll
450 (1/8 loop)
Knife-edge flight
1350 (3/8 loop)
3 of 2-point roll
1800 (1/2 loop)
Positive G snap roll
1/8 loop and 5/8 loop
2 snaps opposite
1 1/2 positive G snaps
Slow roll (aileron)
Negative G snap roll
Half roll
Loop with 2-point roll (contained to top of loop)
1 1/2 rolls, reversed
2-point roll
Rolling loop (roll is integrated with loop)
4-point roll
26
LINES
Horizontal
Minor mis-relation between line lengths minus 1
point!
900
450
600
No line between manoeuvres minus 1 point
here and minus 1 point here!
Line after and before roll not equal minus 2
points!
(This example maybe minus 2 or 3!)
27
LOOPS
Good compromise!
28
ROLLS
29
STALL TURNS
Flop forwards, or backwards ZERO!
Up to ½ span radius of pivot minus 1 point!
Up to one wing span radius... minus 2 points!
Up to 1½ wing span radius... minus 6/7 points!
Wing-over ZERO!
Pivot on CG no downgrade!
Torque-off 1pt/15 deg. downgrade
Wing-over 2 wing spans or more.
Up to 150 off vertical minus 1 point!
Pendulum after stall... minus 1!
Roll not on middle of line... minus 1 point!
Roll not on middle... minus 1 point!
Roll on middle of line... no downgrade!
No line before roll minus 3 points!
30
SNAP ROLLS
Barrel rollscores ZERO!
FLIGHT PATH (centre of gravity) must be level
BREAK here (separation of fuselage
attitude from flight path)
A snap roll is basically a spin in the horizontal
axis. The model aircraft rolls rapidly, with a
continuous high angle of attack (positive and
negative). The tail should describe a corkscrew
path
31
SNAP ROLLS
NEGATIVE SNAP ROLL _
DOWN elevator
POSITIVE SNAP ROLL
UP elevator
32
SNAP ROLLS
If it is not a BARREL ROLL...
and its not an an AXIAL ROLL...
then its probably...
A SNAP ROLL!
33
SPINS
Nose-up attitude increases
Stall nose and wing drops rotation starts
Level entry
Nose-up attitude
300 to 450 minus 3!
Model aircraft spins around CG
150 to 300 minus 2!
900 overspin ...minus 6!
Up to 150 minus 1!
STOP, with no over- or under-spin
Vertical downline after spin
34
SPINS
Wing lift (snap entry)ZERO!
Forced with down-elevator minus 2 or 3!
Climbing minus 1!
Spiral divescores ZERO!
35
LOOP/ROLL/LINE COMBINATIONS
36
LOOP/ROLL/LINE COMBINATIONS
37
LOOP/ROLL/LINE COMBINATIONS
38
LOOP/ROLL/LINE COMBINATIONS
39
LOOP/ROLL/LINE COMBINATIONS
40
LOOP/ROLL/LINE COMBINATIONS
41
CENTRE POSITIONING
42
CENTRE POSITIONING
43
SCORE BETWEEN 0 - 10! (NOT 6-7-8 or 5-6-7!)
44
BE CONSISTENT! BE ACCURATE! BE IMPARTIAL!
45
DONT DISCUSS FLIGHTS WITH FELLOW JUDGES
46
USE N/O (NOT OBSERVED) Be fair to
competitors, and yourself!
47
As a judge, what is your goal?
48
What are your limitations?
49
How do you stay in shape?
50
How do you prepare?
51
Do a good job!It isnt easy!
Original by Bob Skinner
Update F3A Indoorby Peter Uhlig
Thank you Bob!
Peter Uhlig, February 2005
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