Title: CARE-INO ANIMS: Animation and Sound in ATC Human Machine Interfaces
1CARE-INO ANIMSAnimation and Sound in ATC Human
Machine Interfaces
Céline Schlienger IntuiLab, celine_at_intuilab.com
Christophe Mertz IntuiLab, mertz_at_intuilab.com Yve
s Rinato Intactile Design, rinato.y_at_intactile.com
Claire Ollagnon Intactile Design,
ollagnon.c_at_intactile.com
2Outline
- The ANIMS project why, who?
- ANIMS Phase 1
- ANIMS Phase 2
- Available results
- Remaining work
3ANIMS why?
- Improving the efficiency and safety of ATM user
interfaces with visual animations and sound - More efficient interfaces through better
- communication from machine to user
- communication between users
4ANIMS who?
- Eurocontrol
- Project steering
- ATC HMI experts
- IntuiLab
- HMI and Human-factor centre of expertise (RD)
- ATC background
- Intactile Design
- graphical and sound designers for HMIs
- Domain experts
- Human-factors experts (Eurocontrol, CENA)
5ANIMS Phase 1
- Year 2004
- State of the art
- Animation definitions, models, techniques,
typical uses, human factors - Sound definition, typical uses, human factors
- Five ATC scenarios and five corresponding
demonstrations
6Alarms differentiation (STCATCAS)
Reduce cognitive load (Watermarking)
Reducing information overload (Line0)
7ANIMS Phase1 conclusions
- Animations and sound are powerful
- Several applications to improve situation
awareness - New design spaces
- Many possible animations types
- ATC relevant sounds
- Storyboards for prototyping and describing
animation and sound
8Open questions...
- Benefits are intuitive, not proven
- From storyboards to specifications?
- Implementation, architecture, retrofit?
- Better understanding of sound design needed
- Design dimensions
- Design elements and context
- Reusable designs patterns for animations in ATC?
9Stakes for Phase 2
- Formally assess human-factor benefits of
animations and sounds - Be ready to develop such interfaces
- From definition phases
- to operational development
10ANIMS Phase 2
- Years 2005 and 2006
- Objective 1 Specification and tools
- How to specify animations and inclusion of sound
in animations (2005) - propose animation development tools (2006)
- Objective 2 Experiments
- assess the benefits of animations and sounds in
user interfaces
Obj1
Obj2
11Specification Method
Obj1
- Propose methods and techniques to share
animations and sound specifications between
designers and developers - Progression
- Method for animation only
- Applied by motion designers
- Integration of sounds in specification of
animation
12Specification method for animation
Obj1
Visual aspects
Technical aspects
Temporal aspects
13Specification method Proof of concept
Obj1
- Applied on
- 3 examples
- specified by designers
- implemented by programmers
14Specification Method Integration of sound
Obj1
- Sounds in animations
- Opening, sustaining, closing
- Restricted to pre-recorded sound
- Add-ons (objects, sequencing, storyboarding)
Starts
Plays
Stops
15Available results
Obj1
- Specification method for animation and sound
- Will be used to specify the conditions of the
experiment - Animation only
- Animation sound
- may need wider validation
16Experiments
Obj2
- Assess human-factors benefits of animation and
sound - Formally
- In complex animated interfaces
- In credible experimentation context
17Experiments
Obj2
2005
2006
1
2
3
4
5
6
4
Applications development
1
Animation design and sound context
2
5
Experiments
Choose the experiments
Analysis of experiment results and conclusions
3
6
Define experimental protocol
18Animation Design
Obj2
1
- Problem
- Code object type or group objects
- using colors (flight status)
- using animations (alerts)
- Avoid Christmas tree effect
- Solution
- ? Structure animated displays by
- giving a personality to graphical objects
19Set of isolated animations
Obj2
1
- Entrance of a graphical object in the scene
20Set of isolated animations
Obj2
1
- Expression of the state of the object
21Set of isolated animations
Obj2
1
- Automatic movements of the objects
22Set of isolated animations
Obj2
1
- Interaction with other objects
23Demonstrations of usein ATC context
Obj2
1
En-Route Traffic Planner
List of Ground Mobiles
Clearances on ground
24Sound Context
Obj2
1
- Realistic experimental conditions
- Recreate realistic ATC room atmosphere
- Design and test sounds in context
- ? Recordings in ATC rooms
25Recordings in ATC rooms
Obj2
1
- Filtering and mixing
- Sound scenarios
- Low/High sound activity
- EnRoute/Departure/Arrival
26Choice of the experiments
Obj2
2
- State of the art
- Expected benefits
- Experimentation methods
- Workshop on how to assess
- Situation Awareness
- Single user performance
- Group performance
- 8 experiments proposed, 2 chosen
27Experiment 1
Obj2
3
- Conditions
- nothing
- blinking
- animations
- sound
- combinations
28Experiment 2
Obj2
3
No animation With animation
Nothing Blinking Animations Sound
Averty ATM05 CENA - NR05/534
29Available results
Obj2
- Experimental protocol for 2 experiments
- Set of animations
- Sound scenarios for demonstrations, training,
sound design - 14 hours of recording
30Remaining work Specification and tools
- ? Propose tools for animation development in
accordance with specification method - Study on software architecture and models
- Integration in software tools
- Test in the development of the experiment
prototypes
31Remaining work Experiments
- Sound and animation specification
- Development
- Experiments
- Result analysis and conclusions
32Other perspectives
- Sound extract isolated typical ATC sounds
- Recreate any ATC room atmosphere
- Simulate unexpected situations
- Animation
- Assess benefits of animation on single user and
group performance - Role of animations in direct manipulation
33For more
- Come to the show room and
- meet us for more details
- see demos and posters
- Connect to
- http//www.eurocontrol.int/care-innov/public/stand
ard_page/innov2_anims.html - http//www.eurocontrol.int/care-innov/public/stand
ard_page/care2_projects2005.html
34Documents
- Specification Method for Animation and Sound
- Animated Themes or How to give a personality to
graphical objects? - ATC Sound Samples Library
- Assessing human-factors benefits of animation
- Experimental protocol