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Active Secondary Classrooms

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Active Secondary Classrooms Energy Breaks Impact Student Learning Brain Waves- Have Highs and Lows Movement Data #1 http://www.learningreadinesspe.com/ http://www ... – PowerPoint PPT presentation

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Title: Active Secondary Classrooms


1
Active Secondary Classrooms
  • Energy Breaks Impact Student Learning

2
Brain Waves- Have Highs and Lows
3
Movement Data 1
  • http//www.learningreadinesspe.com/
  • http//www.kidsreadandride.com/2011_Ar
    kansas_Data.pdf
  • Finland 1 in the world in literacy and
    numeracy. After each 45 min class students
    engage in 15 minutes of activity

4
Why do our students need Classroom Physical
Activity Breaks (CPAB)?
  • It takes just 17 minutes (/- 2) of sitting down
    for blood to leave the brain and pool in the
    hamstrings. Signals the body to release
    melatonin, reduces release of BDNF (brain
    fertilizer).
  • Exercise fuels the brain with oxygen and triggers
    the release of neurotrophins which enhance
    growth, impact mood, cement memory, and enhance
    connections between neurons.

5
Why do our students need Classroom Physical
Activity Breaks (CPAB)?
  • Standing up creates more attention arousal,
    speeds up information processing by 5-20 percent,
    and increases blood flow and oxygen to the brain
    by 10-15 percent.

6
Brain Activity
7
What are the Academic Benefits?
  • Physical activity and cognition are positively
    related (Sibley Etnier, 2003).
  • Physical activity improves cognitive performance
    and behavior improves following bouts of activity
    (Tomorowski, 2003).
  • CPAB temporarily improve attention and behaviour
    (Pellegrini et al, 1995).

8
Academic /Motor Skills
  • Academic
  • Associative Thinking
  • Deductive Reasoning
  • Abstract Thinking
  • Inductive Reasoning
  • Combination
  • Sequencing Analysis Sequence synthesis and
    Organizing
  • Visualization patterns
  • Visual discrimination
  • Verbal ability
  • Memory and reasoning
  • Motor
  • Center Line skills Eye-foot coordination
  • Spatial coordination
  • Eye-hand coordination
  • Hand-foot tracking

9
Cross Lateral Activities ActivatingAll parts of
the Brain Part 1
  • Brain Challenges
  • Hold your nose, reach over or under and grab your
    nose with the other hand. Switch and switch
  • Point an index finger out on one hand and a thumb
    up on the other. Switch and switch.
  • As you write your signature on an imaginary
    table, rotate your foot in a clockwise circle.

10
Cross Lateral Activities ActivatingAll parts of
the Brain Part 2
  • Brain Challenges cont.
  • Guns and Roses make a gun with your index finger
    and thumb on one hand and a circle with your
    index finger and thumb on the other hand. Switch
    repeatedly.
  • Slap count face a partner, hands out with palms
    facing up. Cross over your body with your right
    hand and slap your partners right hand while
    counting 1.
  • Repeat with the left hand and say 2. Your
    partner then does the same action, saying 3 and 4
    as they slap (lightly) your hands.
  • Variations count down or up in number intervals
    (e.g., 3s, 4s)

11
Chair Aerobics and 10-a-day
  • Chair Aerobics
  • 10 squats
  • 10 dips
  • 1 leg squats
  • Calf raises
  • Scissors
  • Leg swings
  • Send 10-a-day NASPE calendars to staff or create
    your own 10-a-day activities

12
Activities Colors/Hyperdash
  • Pick a color touch 5 things of that color
    around the room (cant be a person!)
  • Hyperdash!
  • Post colored spots around classroom. Each spot
    also has a number on it (you could also add a
    letter or a symbol to give you more options or
    use two different color sets).
  • Hand out index cards student must follow
    sequence on card.
  • Can be a color, number or mixed sequence.

13
Rock Paper Scissors
  • Stand back to back with partner jump 5 times,
    turn on the 6th jump and show
  • Variations use feet for symbols together
    rock, apart side paper, front back straddle
    scissors

14
Same Different
  • Walk around room. On command get toe-to-toe with
    a partner
  • Designate one person to be same and one person
    to be different
  • Jump 10x. On the 10th jump, both partners put one
    foot forward
  • If the feet are the same (both right feet), the
    same person gets a point, if they are
    different, the different person gets a point
  • Change movement pairs from one session to the
    next feet apart or feet together palms up/
    palms down

15
Sherlock Holmes
  • Send two people out of the room
  • Choose one person to initiate and change the
    movement of the class quiet, subtle movements
  • Invite the detectives back in try to figure out
    who is the person initiating the change
  • Add decoys to increase the difficulty

16
Maestro Board
17
The Maestro Rules
  • O lunge
  • X jump
  • Arrows show which direction to move (one step
    only)
  • Read the notes like words on a page L to R, top
    to bottom and SAY THEM OUT LOUD.
  • Great activity for decision making, crossing the
    midline of the body, tracking, and rhythm

18
Maestro Levels
  • Level 1 move and say the SAME direction as
  • shown on the screen.
  • Level 2 move in the SAME direction as the
  • arrows, but say the OPPOSITE direction.
  • Level 3 move in the OPPOSITE direction, as the
  • arrows but say the SAME direction.
  • Level 4 move in the OPPOSITE direction as the
  • arrows and say the OPPOSITE direction as shown
  • on the screen.

19
Do This, Do That
  • Chosen leader performs various movements, each
    preceded by saying do this or do that.
  • Students copy the movements but only if they are
    preceded by the phrase do this.
  • If the directions are do that, no one is to
    move.
  • Can use points students try to get the least
    number of points during the game.

20
Do As I Say
  • Leader gives verbal commands
  • Leader attempts to confuse the class by
    performing a different movement from what they
    are saying
  • E.g. Say put your hands on your elbows while
    placing hands on your waist

21
Academic Integration Part 1
  • Quick Math
  • Face your partner. Pretend to put your water gun
    in your holsters.
  • For one-hand addition, on the signal Draw each
    partner shows any number of fingers and thumbs on
    one hand.
  • The first partner who adds the fingers and thumbs
    of both partners wins the draw.
  • For two-hand addition, add partner 1 and partner
    2 fingers and thumbs together for the sum.
  • For one-hand multiplication, multiply partner 1
    times partner 2 for the product.
  • For two-hand multiplication, multiply the sum of
    partner 1s hands times the sum of partner 2s
    hands for the product.

22
Academic Integration Part 2
  • Evens
  • Students walk around the room.
  • On command they find a partner, designate one to
    be odds and one to be evens.
  • Hit fist into hand 3x and on 3rd time stick out a
    combination of fingers 0, 1, 2,3, 4, 5.
  • Total number of fingers is added together.
  • If it is even, evens player get the point, if
    it is odd, odds player gets the point.
  • Play best of 3 games then find another partner
    and repeat.

23
Academic Integration Part 3
  • Balloons
  • One per group of students.
  • Keep up have to review topic/ answer question/
    link concepts while keeping balloon from hitting
    the floor/ table.
  • Great for icebreakers learning names etc at the
    start of the year.
  • Languages give students a theme, verbs to
    discuss.
  • Social Studies review key concepts from current
    topic.
  • Post a word or a question on the board and give
    students a set time to come up with an answer.
  • Latex allergies? Use a beach ball or yarn/ koosh
    ball. Set clear ground rules for behavior ahead
    of time.

24
Academic Integration Part 4
  • Rock Paper Scissors, Math
  • Walk around room. On command get toe to toe with
    a partner.
  • Face partner and say R-P-S Math.
  • When you say the word math, you should put
    between 1-4 fingers out (no thumbs or zeros).
  • The person who adds the numbers/multiples the
    numbers first wins the round.
  • Play best of 5 rounds.

25
Academic Integration Letter Spots
  • Letter Spots
  • Think of a word involving letters A,B,C,D,E.
    Right shoulder A, Right Ear B, Nose C, Left
    ear D, Left shoulder E.
  • Without talking, spell out the word using letter
    spots on body.
  • Partner has to say letters out loud and say the
    word.
  • Change letters/ body parts/ add body parts.
  • Vocabulary lists for topic spell out answer to
    question using body.

26
Academic Integration Pre-Test
  • Pre-Test Taking Activity
  • Before starting test have students perform these
    warm-ups/hook-ups
  • 1 leg squat touch opposite hand to floor 20 each
    side
  • Spins and turns 5 spins in each directions
  • Knee to Elbow 30 times for each elbow
  • Stretches
  • Hands over heads
  • Hands behind back
  • Shoulder shrugs
  • Head Rolls

27
Getting Everybody On Board
  • Ask for time at the start of each staff meeting
    to go over one or two brain breaks
  • Forward news articles on physical activity/ brain
    function/ academic achievement.
  • Visit your school board and tell them what you
    are doing and why (have them try a few!).
  • Have a set time each day for physical activity
    time e.g., announcements, homeroom.
  • Daily challenges how many leg raises, scissors
    can the class do during announcements.
  • Monthly challenges marathon, ironman, walk to
    the moon, 1000 minutes.

28
Resources
  • http//www.aahperd.org/naspe/publications/teachin
    gTools/upload/PA-During-School-Day.pdf
  • Pages 2 and 3 have a variety of links to
    different activities http//brainbreaks.blogspot.c
    om/
  • This is where you will find videos and
    explanations of a number of the activities in
    this presentation. Great for sending a quick link
    to colleagues. You can also order the DVD and
    book from this site.
  • http//pecentral.org/lessonideas/searchresults.as
    p?category55 classroom integrated lessons. Most
    of them are elementary but you could adapt and
    tailor them to suit your needs
  • http//abllab.com/wp-content/themes/abl/doc/abl-h
    andout.pdf document from Jean Blaydes Madigan.
    Many of the games are elementary level but it
    contains some suitable for higher grade levels
    and some background research into brain based
    learning.
  • Classroom activity success stories
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