Title: An Example of a Multimodal Teaching Sequence for Key Stage 2
1An Example of a Multimodal Teaching Sequence for
Key Stage 2
2The multimodal planning and teaching sequence
- Familiarisation with the text type
- Capture ideas
- Plan
- Draft
- Revise
- Proof read
- Present
3Reflection
- How is this planning process similar to teaching
sequences you currently plan? - Use the presentation, The multimodal planning and
teaching sequence to explore this process in more
detail
4Resources
- Deathtrap Dungeon by Ian Livingstone
- Microsoft PowerPoint
- Microphones or sound recording equipment
5Key text adventure narrative
AWAITING IMAGE
Deathtrap Dungeon, a single player role-playing
game book, written by Ian Livingstone (1984), one
of the creative pioneers in the successful
Dungeons and Dragons genre. Since his series
was launched its popularity has led to further
novels, magazines, board games, video games and
role-playing game systems which could also be
used in this sequence.
6Intended outcome
- Years 4, 5, 6
- On-screen adventure narrative using Microsoft
PowerPoint
7- This planning sequence includes learning
intentions using the National Strategy Primary
Framework strands and should be adapted by
teachers where appropriate for specific tasks and
groups of learners
8Familiarisation with the text typedevelop
understanding of multimodal texts
- Teaching sequence
- Read Deathtrap Dungeon. This could be begun as a
class and continued in groups. - Using the score grid (see next slide) the
children can play as they read discussing and
justifying the decisions that they make.
Particular emphasis could be placed on
prediction, cause and effect. - Each group focuses on Livingstones style of
writing, collecting powerful words and phrases
that have been used to create mood such as
tension. - List as a class the features of this style of
text (this can be an ongoing resource which the
children consult when creating their own texts
further into the unit).
- Learning intentions
- 3. Group discussion and interaction
- Y5 Understand the process of decision making
- 7. Understanding and interpreting texts
- Y6 Understand how writers use different
structures to create coherence and impact - Y6 Use inference and deduction to understand text
- Y5 Make notes on and use evidence from across a
text to explain events or ideas - Y4 Explain how writers use figurative and
expressive language to create images and
atmosphere - 11. Sentence structure and punctuation
- Y4 Create a list of language features and
descriptive phrases
9Familiarisation with the text typedevelop
understanding of multimodal texts
- Possible resource score sheet for the adventure
- Adventure sheet Monster encounter boxes
SKILL Initial skill STAMINA Initial stamina LUCK Initial luck
ITEMS OF EQUIPMENT CARRIED SPECIAL ITEMS SPECIAL ITEMS
ITEMS OF EQUIPMENT CARRIED PROVISIONS REMAINING PROVISIONS REMAINING
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
10Capture ideasnote and develop initial ideas
- Learning intentions
- 4. Drama
- Y4 Use drama strategies to explore story
- 8. Engaging and responding to texts
- Y4 Identify features that writers use to provoke
readers reactions - Y4 Interrogate texts to deepen and clarify
understanding and response - Y5 Compare the usefulness of techniques such as
visualisation, prediction and empathy in
exploring the meaning of texts - Y6 Sustain engagement with longer texts, using
different techniques to make the text come alive - 7. Understanding and interpreting text
- Y4 Understand how writers use figurative and
expressive language to create images and
atmosphere - Y6 Draw on different features of text, including
print, sound and image to obtain meaning - 9. Creating and shaping texts
- Y5 Discuss text conventions associated with each
mode and different media
- Teaching and learning
- In groups take a scenario from the text and
recreate through drama. Explore cause and effect
offering the audience two possible ways of moving
the drama on. - The children perform both scenes to their
audience and review as a class which was the most
appropriate decision. - Discuss how this would work on the page. Ask
the children how their scenes could be conveyed
on the screen through PowerPoint. - Explore word, picture and sound by taking a
scene from Deathtrap Dungeon and planning how it
could be re-created in PowerPoint with the
opportunity to use different modes. - Model or revisit with the children the
PowerPoint tools.
11Plandevelop, record and structure initial ideas
- Learning intentions
- 9. Creating and shaping texts
- Y5 Select words and pictures drawing on knowledge
of literary features and design - Y3 Make decisions about from and purpose,
identify success criteria - Turn a paper text into a screen text
- 10. Text structure and organisation
- Y5 Use an identified structure to plan a mystery
story
- Teaching and learning
- The children plan their adventure stories,
developing a plot and considering opportunities
for the reader to make decisions. - Model with the class how to develop plots through
several routes. These can be explored as reading
pathways by numbering slides which will be
linked, for example choose slide 3 or 5. - In ICT session children import possible pictures
for their on-screen texts.
12Draftdevelop ideas from the plan into a
structured text
- Learning intentions
- 7. Understanding and interpreting texts
- Y6 Apply understanding of how writers use
different structures to create coherence and
impact - Y6 Understand how different modes can change mood
and atmosphere in a narrative - 9. Creating and shaping texts
- Y5 Use visual cues to tell a story
- 12. Presentation
- Y4-6 Use ICT programs to present text, image and
sound making informed choices about which
electronic tools to use for different purposes
- Teaching and learning
- Children write the content of each scene as a
slide referring back to the language features and
key phrases that they listed when they read
Deathtrap Dungeon. - As the childrens writing develops they can
decide where they would like to include pictures
and sounds. - Model how to hyperlink slides so that the
pathways that have been planned can be followed
by the reader when a decision point is reached
(these can be simply numbered as shown in the
next slide).
13Example of a PowerPoint slide by a 10 year-old
boy
- 1
- The screaming spectators are cheering you on as
you slowly venture - into the never-ending sewer tunnel. You sense
movement from - underneath you, it freaks you out but you carry
on anyway. After - walking for about ten minutes you stumble on a
full chest. If you want to - open it turn to part 11, if you wish to carry on
north turn to part 5. - 2
- You enter an extremely long corridor. It
stretches as far as you can see. - Then you hear chomp say this
14Meteor Crash.
- You walk down the steep narrowed tunnel, it
suddenly comes to a stop! You then see a HUGE
Meteor that has crashed into the core of the
ground but how?? There is no way that it could
have fallen from the sky because the cave is
sealed off. There are 6 eagles guarding it, then
suddenly a bright, light shines behind you onto a
sharp pointed sword and a pack back. Do you??
Throw your sword at the Meteor, Kill the eagles
or leave the cave like a chicken? If you wish to
throw your sword at the Meteor then turn to slide
10, if you wish to kill the eagles turn to slide
12, if you wish to leave the cave like a chicken
turn to slide 6.
15Revisealter and improve the draft
- Learning intentions
- 9. Creating and shaping texts
- Y5 Reflect critically on the text and edit and
improve - 10. Text structure and organisation
- Y5 Experiment with different effects such as
sound to improve and add meaning - Y3 Signal sequence, place and time to give
coherence
- Teaching and learning
- Children look for opportunities to improve their
stories by adding modes such as, change of font
colour, sound features etc. - Model recording and importing sounds.
- Children create or import sounds to add meaning.
16Proof readcheck design and layout, spelling and
punctuation
- Learning intentions
- 11. Sentence structure and organisation
- Y4 Use class check list to proof read each
others work
- Teaching and learning
- In pairs the children read the PowerPoint
adventure stories consulting the class list of
text type features and looking for opportunities
to enhance meaning. - Children are given the opportunity to improve
their work following the peer review activity.
17Presentprepare and present final copy to a
reader/audience
- Learning intentions
- 12. Presentation
- Y4-6 Use ICT programs to present text, image and
sound making informed choices about which
electronic tools to use for different purposes
- Teaching and learning
- The PowerPoint adventure stories could be shared
in a wider forum such as the school website or to
other classes and schools.
18Reflection
- Consider how this teaching sequence links to your
current practice - Reflect on how explicit teaching of aspects of
multimodality are integrated into each part of
the teaching sequence
19Reflection
- How might you use and develop some of these
approaches to teaching and learning in your own
classroom? - How will you personalise ideas, approaches and
texts to meet the needs and build on the
experiences of the children you teach?
20Bibliography
- Bearne, E., and Wolstencroft, H. (2007) Visual
Approaches to Teaching Writing Multimodal
Literacy 5-11. London Paul Chapman Publishing. - Bhojwani, P. (2010) Multimodality and Assessment.
Do you dare enter? Part story, part game, a text
designed to be different, in Classroom. NATE
Classroom Issue 11. - Bhojwani, P., Lord, B., and Wilkes, C. (2009) 'I
know what to write now' Engaging Boys (and Girls)
through a Multimodal Approach. Leicester UKLA. - Livingstone, I. (1984) Death Trap Dungeon.
Reading Cox and Ryman Ltd.