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An Example of a Multimodal Teaching Sequence for Key Stage 2

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An Example of a Multimodal Teaching Sequence for Key Stage 2 The multimodal planning and teaching sequence Familiarisation with the text type Capture ideas Plan Draft ... – PowerPoint PPT presentation

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Title: An Example of a Multimodal Teaching Sequence for Key Stage 2


1
An Example of a Multimodal Teaching Sequence for
Key Stage 2
2
The multimodal planning and teaching sequence
  • Familiarisation with the text type
  • Capture ideas
  • Plan
  • Draft
  • Revise
  • Proof read
  • Present

3
Reflection
  • How is this planning process similar to teaching
    sequences you currently plan?
  • Use the presentation, The multimodal planning and
    teaching sequence to explore this process in more
    detail

4
Resources
  • Deathtrap Dungeon by Ian Livingstone
  • Microsoft PowerPoint
  • Microphones or sound recording equipment

5
Key text adventure narrative
AWAITING IMAGE
Deathtrap Dungeon, a single player role-playing
game book, written by Ian Livingstone (1984), one
of the creative pioneers in the successful
Dungeons and Dragons genre. Since his series
was launched its popularity has led to further
novels, magazines, board games, video games and
role-playing game systems which could also be
used in this sequence.
6
Intended outcome
  • Years 4, 5, 6
  • On-screen adventure narrative using Microsoft
    PowerPoint

7
  • This planning sequence includes learning
    intentions using the National Strategy Primary
    Framework strands and should be adapted by
    teachers where appropriate for specific tasks and
    groups of learners

8
Familiarisation with the text typedevelop
understanding of multimodal texts
  • Teaching sequence
  • Read Deathtrap Dungeon. This could be begun as a
    class and continued in groups.
  • Using the score grid (see next slide) the
    children can play as they read discussing and
    justifying the decisions that they make.
    Particular emphasis could be placed on
    prediction, cause and effect.
  • Each group focuses on Livingstones style of
    writing, collecting powerful words and phrases
    that have been used to create mood such as
    tension.
  • List as a class the features of this style of
    text (this can be an ongoing resource which the
    children consult when creating their own texts
    further into the unit).
  • Learning intentions
  • 3. Group discussion and interaction
  • Y5 Understand the process of decision making
  • 7. Understanding and interpreting texts
  • Y6 Understand how writers use different
    structures to create coherence and impact
  • Y6 Use inference and deduction to understand text
  • Y5 Make notes on and use evidence from across a
    text to explain events or ideas
  • Y4 Explain how writers use figurative and
    expressive language to create images and
    atmosphere
  • 11. Sentence structure and punctuation
  • Y4 Create a list of language features and
    descriptive phrases

9
Familiarisation with the text typedevelop
understanding of multimodal texts
  • Possible resource score sheet for the adventure
  • Adventure sheet Monster encounter boxes

SKILL Initial skill STAMINA Initial stamina LUCK Initial luck
ITEMS OF EQUIPMENT CARRIED SPECIAL ITEMS SPECIAL ITEMS
ITEMS OF EQUIPMENT CARRIED PROVISIONS REMAINING PROVISIONS REMAINING
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
SKILL STAMINA SKILL STAMINA SKILL STAMINA
10
Capture ideasnote and develop initial ideas
  • Learning intentions
  • 4. Drama
  • Y4 Use drama strategies to explore story
  • 8. Engaging and responding to texts 
  • Y4 Identify features that writers use to provoke
    readers reactions
  • Y4 Interrogate texts to deepen and clarify
    understanding and response
  • Y5 Compare the usefulness of techniques such as
    visualisation, prediction and empathy in
    exploring the meaning of texts
  • Y6 Sustain engagement with longer texts, using
    different techniques to make the text come alive
  • 7. Understanding and interpreting text
  • Y4 Understand how writers use figurative and
    expressive language to create images and
    atmosphere
  • Y6 Draw on different features of text, including
    print, sound and image to obtain meaning
  • 9. Creating and shaping texts
  • Y5 Discuss text conventions associated with each
    mode and different media
  • Teaching and learning
  • In groups take a scenario from the text and
    recreate through drama. Explore cause and effect
    offering the audience two possible ways of moving
    the drama on.
  • The children perform both scenes to their
    audience and review as a class which was the most
    appropriate decision.
  • Discuss how this would work on the page. Ask
    the children how their scenes could be conveyed
    on the screen through PowerPoint.
  • Explore word, picture and sound by taking a
    scene from Deathtrap Dungeon and planning how it
    could be re-created in PowerPoint with the
    opportunity to use different modes.
  • Model or revisit with the children the
    PowerPoint tools.

11
Plandevelop, record and structure initial ideas
  • Learning intentions
  • 9. Creating and shaping texts
  • Y5 Select words and pictures drawing on knowledge
    of literary features and design
  • Y3 Make decisions about from and purpose,
    identify success criteria
  • Turn a paper text into a screen text
  • 10. Text structure and organisation
  • Y5 Use an identified structure to plan a mystery
    story
  • Teaching and learning
  • The children plan their adventure stories,
    developing a plot and considering opportunities
    for the reader to make decisions.
  • Model with the class how to develop plots through
    several routes. These can be explored as reading
    pathways by numbering slides which will be
    linked, for example choose slide 3 or 5.
  • In ICT session children import possible pictures
    for their on-screen texts.

12
Draftdevelop ideas from the plan into a
structured text
  • Learning intentions
  • 7. Understanding and interpreting texts
  • Y6 Apply understanding of how writers use
    different structures to create coherence and
    impact
  • Y6 Understand how different modes can change mood
    and atmosphere in a narrative
  • 9. Creating and shaping texts
  • Y5 Use visual cues to tell a story
  • 12. Presentation
  • Y4-6 Use ICT programs to present text, image and
    sound making informed choices about which
    electronic tools to use for different purposes
  • Teaching and learning
  • Children write the content of each scene as a
    slide referring back to the language features and
    key phrases that they listed when they read
    Deathtrap Dungeon.
  • As the childrens writing develops they can
    decide where they would like to include pictures
    and sounds.
  • Model how to hyperlink slides so that the
    pathways that have been planned can be followed
    by the reader when a decision point is reached
    (these can be simply numbered as shown in the
    next slide).

13
Example of a PowerPoint slide by a 10 year-old
boy
  • 1
  • The screaming spectators are cheering you on as
    you slowly venture
  • into the never-ending sewer tunnel. You sense
    movement from
  • underneath you, it freaks you out but you carry
    on anyway. After
  • walking for about ten minutes you stumble on a
    full chest. If you want to
  • open it turn to part 11, if you wish to carry on
    north turn to part 5.
  • 2
  • You enter an extremely long corridor. It
    stretches as far as you can see.
  • Then you hear chomp say this

14
Meteor Crash.
  • You walk down the steep narrowed tunnel, it
    suddenly comes to a stop! You then see a HUGE
    Meteor that has crashed into the core of the
    ground but how?? There is no way that it could
    have fallen from the sky because the cave is
    sealed off. There are 6 eagles guarding it, then
    suddenly a bright, light shines behind you onto a
    sharp pointed sword and a pack back. Do you??
    Throw your sword at the Meteor, Kill the eagles
    or leave the cave like a chicken? If you wish to
    throw your sword at the Meteor then turn to slide
    10, if you wish to kill the eagles turn to slide
    12, if you wish to leave the cave like a chicken
    turn to slide 6.

15
Revisealter and improve the draft
  • Learning intentions
  • 9. Creating and shaping texts
  • Y5 Reflect critically on the text and edit and
    improve
  • 10. Text structure and organisation
  • Y5 Experiment with different effects such as
    sound to improve and add meaning
  • Y3 Signal sequence, place and time to give
    coherence
  • Teaching and learning
  • Children look for opportunities to improve their
    stories by adding modes such as, change of font
    colour, sound features etc.
  • Model recording and importing sounds.
  • Children create or import sounds to add meaning.

16
Proof readcheck design and layout, spelling and
punctuation
  • Learning intentions
  • 11. Sentence structure and organisation
  • Y4 Use class check list to proof read each
    others work
  • Teaching and learning
  • In pairs the children read the PowerPoint
    adventure stories consulting the class list of
    text type features and looking for opportunities
    to enhance meaning.
  • Children are given the opportunity to improve
    their work following the peer review activity.

17
Presentprepare and present final copy to a
reader/audience
  • Learning intentions
  • 12. Presentation
  • Y4-6 Use ICT programs to present text, image and
    sound making informed choices about which
    electronic tools to use for different purposes
  • Teaching and learning
  • The PowerPoint adventure stories could be shared
    in a wider forum such as the school website or to
    other classes and schools.

18
Reflection
  • Consider how this teaching sequence links to your
    current practice
  • Reflect on how explicit teaching of aspects of
    multimodality are integrated into each part of
    the teaching sequence

19
Reflection
  • How might you use and develop some of these
    approaches to teaching and learning in your own
    classroom?
  • How will you personalise ideas, approaches and
    texts to meet the needs and build on the
    experiences of the children you teach?

20
Bibliography
  • Bearne, E., and Wolstencroft, H. (2007) Visual
    Approaches to Teaching Writing Multimodal
    Literacy 5-11. London Paul Chapman Publishing.
  • Bhojwani, P. (2010) Multimodality and Assessment.
    Do you dare enter? Part story, part game, a text
    designed to be different, in Classroom. NATE
    Classroom Issue 11.
  • Bhojwani, P., Lord, B., and Wilkes, C. (2009) 'I
    know what to write now' Engaging Boys (and Girls)
    through a Multimodal Approach. Leicester UKLA.
  • Livingstone, I. (1984) Death Trap Dungeon.
    Reading Cox and Ryman Ltd.
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