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FUTURE OF VIRTUAL REALITY

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Title: FUTURE OF VIRTUAL REALITY


1
FUTURE OF VIRTUAL REALITY
2
Future of Virtual Reality
  • Difficult to predict
  • Short-range predictions of technological progress
    are much easier than long-range ones
  • It took a lot of imagination and vision to
    predict the future
  • Computer development will affect the future of
    Virtual Reality

3
  • Virtual reality systems may transform the nature
    of entertainment.
  • VR has been embraced by game makers as a great
    new toy and the future of gaming
  • User will be able to play sports games in which
    you will have to use your whole body
  • A virtual world will be design so people can see
    and communicate with each other
  • Online Entertainment

4
  • VR as a learning medium in the future
  • VR can be applied in
  • Distant education such as virtual classroom
  • Training such as combat warfare, doctors and etc.

5
  • Create unique environment for explorations and
    problem-solving
  • VR could be used primarily to help architecture
    students to visualize in 3 dimensions
  • With VR users can "walk through" a building while
    it is still being designed.

6
VR Main Resources
7
Chosen Websites on VR
  • The Virtual Reality Society
  • QuickTime Virtual Reality Suite
  • VRML Works !!!

8
Virtual Reality Society
  • Address http//www.vrs.org.uk
  • Three Links World of VRS, What is VRS and VRS
    Journal.
  • World of VRS Online Database of Virtual Reality
    Glossary and Online Database of Virtual Reality
    Companies.
  • It provides the technical assistance on Virtual
    Reality and also awareness of the VR contribution
    on industries.

9
  • World of VRS Gives the historical background
    and the objective of the society.
  • Founded in 1994.
  • Founded to give the meeting place for academics,
    industrialists, researchers and students to
    discuss and learn the new technologies on Virtual
    Reality.
  • Societys journals are given four times per year.
  • Four membership types Student, Associate,
    Member, Fellow and Corporate.

10
  • The VRS Journals are official publications of the
    society
  • Its aim to disseminate research and provokes
    discussion on the topic.
  • Journals written from vast collection of genres
  • Virtual Reality technology and software systems
  • Human Factors
  • Virtual Reality Application
  • Assessment of Virtual Reality System
  • Philosophical and ethical issues
  • Advances relevant to Virtual Reality

11
  • The Virtual Reality Society is a one-stop
    knowledge research which provides the journals
    for reference and discussion.
  • Promotes the love of Virtual Reality researches
    and catalyses the keenness of new enthusiasts on
    the topics.

12
QuickTime VR Authoring
  • Address http//www.apple.com/quicktime/qtvr
  • It is the award-winning photorealistic
    Cross-Platform VR software suite.
  • Applications can play any Quicktime Movies and
    Quicktime VR Movies.
  • Several software integrated together in the
    suite.
  • QuickTime VR Authoring Tools.
  • VR Worx
  • MapsaVR
  • Corel-Draw 8.0
  • Sound SaVR
  • RevolVR

13
  • Quicktime VR authoring Tools create interactive
    VR scenes with simple clicks.
  • VR Worx - create panoramic movies, object movies
    and multi-node scenes in QuickTime VR.
  • MapsaVR Add in navigations inside a VR scene.
  • Corel Draw 8.0 Enhances photo to gain more
    realism and better rendering results.
  • SoundSaVR Adds the directional sound to the VR
    scene.
  • RevolVR - Add auto-rotate capability to QTVR
    objects.
  • Conclusion Quicktime VR provides authoring tool
    resource to help the VR user to finish their
    works.

14
VRML Works !!!
  • Address http//hiwaay.net/crispen/vrml/
  • Step by step tutorials in teaching VRML.
  • Lesson One Viewing VRML Worlds
  • Lesson Two Visiting Some VRML Worlds.
  • Lesson Three Building Your Own Worlds.
  • Lesson Four VRML Models and Textures
  • Lesson Five Frequently Asked Questions
  • Lesson Six History
  • Lesson Seven Cyberspace and virtual community.
  • Lesson Seven Essay Reading.

15
  • Website acts as a resource for the new
    enthusiasts to learn the language or a
    professional reference to the hot and latest
    development on Virtual Reality.
  • Archive for VRML tutorials, VRML worlds and any
    other scenes.

16
  • Summary
  • Online resources ranges into four categories such
    as knowledge, coding, software and the hybrid of
    any of them.
  • The future seems quite bright and future
    investment may bear its fruit.

17
Major Conferences
  • A brief idea

18
Main purpose
  • The general purpose of having conferences is to
    exchange ideas and thoughts
  • Serves as a gathering place for people around the
    world to trade information on virtual reality

19
Major Conferences
  • Virtual Reality World Congress
  • Belgium 1999
  • Japan 2001
  • IEEE VR Meeting
  • New Brunswick USA 2000
  • Yokohama Japan 2001

20
Benefits
  • Overall there is a lot of benefit
  • Development of ideas can be very fast
  • Spreads information across a huge number of
    people fast

21
MAJOR BOOKS AND PUBLICATIONS
22
Highlighted Publications
  • The Future Of Virtual Reality
  • Author John Makulowich
  • Source http//www.usatoday.com/life/cyber/ccarch/
    ccmak005.htm
  • Pointed out a statements by Michael Donfrancesco,
    a senior executive with InterSense whom preferred
    to discuss about augmented reality on top of
    virtual reality because of the variety of the
    uses.
  • People soon will influence more toward
    interactive 3D features in internet
  • Next Generation of e-commerce, distance learning,
    entertainment, design manufacturing

23
  • The Second Future Of Virtual Reality In Industry
    And Medicine
  • Author Leslie Versweyveld
  • Source http//www.hoise.com/vmw/articles/LV-VM-12
    -97-1.html
  • Bob Stone, Chairman of the Amsterdam Euro-VR Mini
    Conference '97 stated that VR will have a bright
    future
  • In UK, VR technology has been exercise into
    scientific environment industries technology
  • VR has influence to be adopted into
  • aircraft building
  • product handling
  • design of semiconductor
  • training program
  • Surgeon Training one of main key point that
    lead into Real-Time 3D interaction
  • Limitation of 3D based system high cost of
    equipment implementation lead to slow
    development of VR based

24
  • Virtual Reality past, present, and future
  • Author Gina Cadzow, Rona MacKinnon Juan
    Salgueiro
  • Source http//www.dcs.napier.ac.uk/mm/socbytes/j
    un2001/Jun2001_11.htm
  • Focus briefly about all the related future
    prospects of VR
  • Software
  • lead to various graphics application of 3D
  • Military technology
  • influence better tactical planning
  • flight simulation war training simulation
  • Manufacturing
  • prototype design
  • product testing

25
  • Medical Application
  • surgeon training with simulated environment
  • practice improve skills of doctors
  • Entertainment
  • 3D games animated movies
  • Internet
  • 3D internet application with interactive features
  • Future development
  • VR as teaching aid
  • driving lessons test through simulated
    environment
  • enables people to deal with real life occurrences
    more competently by safely simulate hazardous
    conditions
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