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Games, Statistic, Success !

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Title: Games, Statistic, Success !


1
Games, Statistic, Success !
  • Dr.Yodthong Rodkaew
  • Computer Animation, UTCC
  • GameDesign SA303, 1st Semester 2008

2
Feature_at_2006
  • Based on
  • A Detailed Cross-Examination of Yesterday and
    Today's Best-Selling Platform Games
  • By Daniel Boutros
  • http//gamasutra.com/features/20060804/boutros_07.
    shtml

3
CASE STUDIES
  • Super Mario Bros. 3
  • Rayman
  • Sonic the Hedgehog 2
  • Crash Bandicoot
  • Sonic Adventure
  • Super Mario Sunshine
  • Jak Daxter
  • New Super Mario Bros.
  • Super Mario Brothers 3 more than 17 million
    worldwide total sales
  • Rayman over 4 million worldwide total sales
  • Sonic the Hedgehog 2 over 6 million worldwide
    total sales
  • Crash Bandicoot over a million worldwide total
    sales

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VISUALS

13
VISUALS
  • The First Ten Minutes ?????????????? ?? 5
    ?????????????????????????????????????
    ???????????? 5 ?????? ??? 10 ???????
    ??????????????????????????????????????????????????
    ???????????????
  • Visuals ?????????????????????????????????????????
    ?????? ??????????????? ?????????????????
    ????????????????????????????????????????
    ????????????????????????????????
    ????????????????????????? ???????????????
    ????????????? ???????????????????????
    ?????????????????????????????????

14
VISUALS Terminology
  • Touch Hurt Hazards ??????????????????????????????
    ???????????????
  • PC Player Character ???????(??????)????????????
    ?????????????
  • Kill Zone ????????????????????????????
  • Boost ????? ???????? (?????????) ???? ????????
    ??????????? ???????

15
VISUALS Terminology
  • Quata Token ????????? ???? ???????
    ??????????????????????????? ??????????????????????
    ???????????????? ????
  • Area unlock ?????????????????????????????????????
    ??
  • Ability unlock ???????????????
  • Event unlock ???????????????????(????????????????
    ?????)
  • Bonus area unlock ?????????????????????????
  • New level unlock ??????????????????????
  • Character unlock ?????????????????
  • Bonus game unlock ????????????????????????(?????
    ??????? ???)
  • Sub-Quata Token ????????? ???? ???????
    ???????????????????????? ?????????????????????????
    ???

16
VISUALS Terminology
  • A Beat ???????????????????????????????????????
    ???? ???????????????????????????????
    ??????????????????
  • Current Generation Games ???????????? PS2, GC,
    Xbox, ??? Dreamcast

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VISUALS Criticize
  • Spec ????????????????????????????????????????????
    ?????? ??????????????? 2D graphics ???????????
    ????????????????? ?????????
  • Head to Body Ratio ?????????????
    ?????????????????????????????????????????
    ????????? ????????????????????????????????????????
    ?? (??????????????????????????????????????????)
    ????????? Disney, Mickey Mouse ???????????????????
    ???????????????????????????? --
    ??????????????????????????????????????????????????
    ??????????????

20
VISUALS Criticize
  • Screen Space ????????????????????????????????????
    ????????????????? ?????????????????? 1/5 1/6
    ?????? ?? Super Mario Sunshine 1/13 ?????
    zoom-out ??? 1/5 ????? zoom-in
  • On-Screen Decor ?????????????????
    ??????????????????????????????
    ?????????????????????? ???????????????????????????
    ? ????????????????????? ???????????? technology
    8-bit ??????????????????????????????????????????
    ??????????????????? ???? ?????????????????
    ?????????????????????

21
VISUALS Criticize
  • First Level ?????????????????????????????????????
    ???????????????????????. Tropical/nature
    ???????????????????????? ?? tropical environment
    ????????????????????
  • Camera ?????????????? 3d ??? (????????? 2D
    ???????????????) ??????? 3D ????????????????????

22
CONTROLS
  • If you cant control the game, youre watching an
    animation.

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Controls Criticize
  • ..Across How Many Buttons? ????????????? games
    accessibility ????????????????????????????????????
    ?? ??????????????????? ???? super monkey ball
    ???????? d-pad ?????????? ?????????????????
    ????????????????????????????????????????????? --
    ????????????????????????????????????? 2 ????
    (?????????????????????????????) Mario ????????
    2 ?????????????????????????????????????????? 12
    ??????

28
Controls Criticize
  • Control Tutorial? ???????? ????? tutorials
    ??????????????????????????????? / jak and Daxter,
    Super Mario Sunshine, Sonic Adventure ?? tutorial
    ????????????????????????????? ??????? tutorial
    ????????????????????????
  • Broken or Seamless Flow Between Action?
    ??????????????????????????????????????????????????
    ?????????????????????????????????????????
    ?????????????????
  • Input Sensitive Action? ?????????????????????????
    ???????????????????????? ??????????????????????
    -- ??????? SMB3 ???????????????? ISA
    ??????????????????????????????????????????????????
    ?????? ????????? ????????????????

29
Controls Criticize
  • Control Tutorial? ???????? ????? tutorials
    ??????????????????????????????? / jak and Daxter,
    Super Mario Sunshine, Sonic Adventure ?? tutorial
    ????????????????????????????? ??????? tutorial
    ????????????????????????
  • Broken or Seamless Flow Between Action?
    ??????????????????????????????????????????????????
    ?????????????????????????????????????????
    ?????????????????
  • Input Sensitive Action? ?????????????????????????
    ???????????????????????? ??????????????????????
    -- ??????? SMB3 ???????????????? ISA
    ??????????????????????????????????????????????????
    ?????? ????????? ????????????????

30
REWARD ELEMENTS
  • A traditional game is essentially an event where
    goals are achieved and rewards received
    mechanical, visual, sonic or otherwise. Rewards
    are often granted upon completion of a goal and
    are considered widely as the incentive to play
    through an entire game, through a well-structured
    goal and reward system.

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Reward Elements Criticize
  • Pick-Up Types
  • A finance icon coins, fruits, rings etc.
  • Extra Life ??????????????????????? Hazard
  • Power-up ??????????????????????????
    ???????????????????????????? ???
  • Hit-point-up ??????????? hit-point quota
  • Crash and SMB3 ??? Environmental Deformers
    P-Blocks ??????????????????????? !-Block
    ??????? box-shaped outline ??????? containers
    ???????????????????????????????????????
  • Combining pick-up properties ????? Sonic
    ??????????? ??? hit-point ????????????????????????
    ?????????? ?????????????????????????????
  • Trend area unlock, ability unlock, event unlock,
    and multi-finace pickups ?????????????????????????
    ?????

36
Reward Elements Criticize
  • Power-Up Types
  • Temporary Invincibility ????????????????????
    ??????????
  • Bouncing Projectile, Flight ablility, Swimming
    ablility ?? SMB3
  • Speed up, one-hit sheld ?? Sonic
  • Attack-based power-ups, shrink/grow mechanic,
    hover ablity, punch ?? Rayman
  • only Temporary Invincibility ?? Crash
  • Combat game power-ups ( speed, power,overall) ,
    open special doors, platform, jump-pads (time
    limit) ?? Jak and Dexter
  • Super Mario invincibility Mini Mario
    vulnerable to instant death, but can perform
    higher and long jumps.

37
Reward Elements Criticize
  • Permanent Upgrade Types
  • Rayman -- improved
  • Sonic -- collecting seven bonus tokens
  • Mario Sunshine ???????? 5 ???????
  • Location of the First Power-Up
  • 6 ?? 7 ??? ???????????? power-ups
    ?????????????????????????????????
  • ?? Rayman First Power-ups ????????????????????????
    ? (???????????????????????????????????)
    ????????????? 4 ???? copies ??????? --
    ??????????????? ??????????????????? 30 ???????
    ???????????????????????????????????? power-ups
    ?????????????? negative first impression

38
Reward Elements Criticize
  • Power-Ups Per Level
  • ????????? 3-5 ??????
  • ?????? Jak and Daxter ????? 3-15 ???
    ??????????????? action-orientated platform game
    ??? power-up ???????????
  • Ending (Game Completion) Rewards
  • Sonic, Mario ????????????????
  • 3D Sonic ??? climatic story CG ???????????????????
    ?????
  • SMB3 ??? 28 P-wings ????????????????

39
CHALLENGE and REWARD Design
  • The factors will reveal further detail
    differences and similarities between the chosen
    games.

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Challenge and Reward Design Criticize
  • Hazards
  • ??????????????????????????? ??????????????????????
    ??????????????
  • 2D game ???? ??? ??????????????????? ???????????
    projectile ??????????????????
  • Crash, Mario Sunshine, Jax and Daxter, Sonic Adv,
    ?????????????????????????????????????????
  • ?????????? ??????????????????????????????? ????
    ???? ???? ?????
  • Score and Pick-Up Bonuses
  • ???????? ????????? ?????? ????? ????????????????
    lives extra pick-up ???????? x points
  • ???????? ??? ?????????????????????????????????????
    ?? ??????????????????????????? ???????????????????
    ?? bonuses/extra lives/finances

48
Challenge and Reward Design Criticize
  • Exploration Bonuses Found in Hard to Reach Areas
  • Explorations bonuses ????????? ????????
    performance recorders ???? score systems ???????
    ??????????
  • HTR area bonuses Extra lives, Quota tokens,
    Bonus area ?????? access ?????????? ???, extra
    finace bonuses
  • Area Finish Level End Bonuses
  • Extra Lives ??? Continues ????????????????????????
    ???
  • SMB3 end marker is a mini-game in itself a
    slot machine block
  • SMB3 reward on the level map when a
    difficult-to-meet score conditions are met. (eg.
    ??? / ?????????????)
  • Sonic 2 ??? lives continues ??????? finace
    quata / score
  • Crash Bandicoot ??? ???????????????? containers
    ???????????? ??????????????
  • Rayman ????? end of level bonus ???????????
    level ????????

49
SHORT-TERM Challenge Design
  • In crude definition, a game level designed for a
    traditional gaming audience is a series of many
    small challenges strung together to form a
    sequence or set of sequences.
  • The list shows how many different types of
    mini-challenge are present within the first five
    to ten minutes of gameplay.

50
  1. Collect finance
  2. Hit un-marked containers to find finance or
    pick-ups.
  3. Smash breakable areas of environment brick
    material - for hidden bonuses and addition to
    score.
  4. Blitz through enemies with invincibility
    power-up.
  5. Pick-up and throw enemy onto multiple enemies in
    succession.
  6. Hit marked containers for pick-ups/finance.
  7. Skilfully throw an enemy shell into the side of a
    marked container for pick-up.
  8. Bounce-kill a succession of enemies before
    landing for score bonus.
  9. Jump over Kill-Zone.
  10. Jump over horizontally moving floor hazard.
  11. Jump on, then kick an enemy shell.Jump on, then
    pick up an enemy shell.
  12. Jump-kill hazard by a jumping on top of
    it.Jump-hit base of container for pick-up.
  13. Avoid pop-up sentry projectile and get
    past.Avoid being hit by a ricocheting enemy
    shell.

32Types
51
  1. Secretly drop behind in-game backdrop.Kill
    sentry with power-up, without getting hit by
    projectile.
  2. Aim and throw enemy shell into side of container
    for pick-up reveal.
  3. Close-range attack hazards with power-up.
  4. Close-range attack enemies with power-up
    mid-inertia.
  5. Clear area of hazards to make a safe path for
    long run-up.
  6. Accelerate and meet speed quota then fly to
    hidden area.
  7. Explore for hidden areas in HTR areas out of
    plain site
  8. Navigate under and past hazards descending from
    above in an arc formation.
  9. Take cover from sentry hazard projectiles from
    behind object.
  10. Find hidden environment deformer.
  11. Aim and throw shell into destructible area until
    it ricochets through enough blocks to reveal path
    to secret.
  12. Collect finance within deformers time limit.
  13. Accelerate enough to be able to duck and slide
    off your inertia to the other side of a low
    ceiling.
  14. Hit roulette bonus container at right time to
    receive bonus Quota token for Extra life.
  15. Catch power-up that runs away.

52
  • Super Mario Bros. 3
  • Rayman
  • Sonic the Hedgehog 2
  • Crash Bandicoot
  • Sonic Adventure
  • Super Mario Sunshine
  • Jak Daxter
  • New Super Mario Bros.

17 Types
32 Types
10 Types
28 Types
21 Types
20 Types
39 Types
13 Types
53
Short-Term Challenge Design Criticize
  • Terminology
  • Mandatory actions that are required to complete
    the level.
  • Optional actions that are not required to
    achieve progress in the game.
  • ????????? Sonic 2 SMB3 ????????????????
    ????????? ?????? 27 types of challenge ????? 5-10
    ???? ????????

54
Short-Term Challenge Design Criticize
  • Most popular task types
  • Collect finance
  • Find Power-Up
  • Jump over kill-zone
  • Smash containers
  • Earn bonus Quota Token through bonus sections
    or HTR areas
  • Jump over horizontally moving floor hazard

55
Short-Term Challenge Design Criticize
  • Followed by
  • Getting to a HTR area for a bonus pick-up
  • Collecting enough finance to be granted bonus
    stage entry
  • Bouncing off containers and enemies and
    successively onto others without touching the
    floor
  • Killing floor-based enemy by jumping on it or
    attacking it head on
  • Using a power-up to reach an otherwise
    inaccessible area, bonus or otherwise
  • Hitting an enemy when it reveals its
    vulnerability
  • Killing enemies mid-inertia

56
Conclusion
  • .

57
Conclusions
  1. ????????? ??????????? ???????????
  2. ?????????? review score ??? ?????? power-up
    ????????????????
  3. Tropical environment ??? ??????
    ????????????????????????
  4. ????????????????? 1/5, 1/6 ????????????????
    ??????? 3D ???? 1/6
  5. 3D Camera ?????????????????????
    ?????????????????? ??????????????????

58
Conclusions
  1. ??????????????????????????????????
  2. ????????????????????????????? 3 ????
  3. ???????????? ??????????????????????????????
  4. ?? gameplay ?????????????????????????
  5. Control tutorials ??????????????????
  6. ???????? input-sensitive control
  7. Pick-up types ????????????????? ??? Finace, Extra
    Life, Power-up, Hit-point-up

59
Conclusions
  1. Unique power-up system ???????????????????????????
    ???
  2. Power-up ????????????? 1 ??? ?????? 4
  3. Game ending reqards ??????????????????????????????
    ???????????????? (replayability)
  4. Permanent upgrades ???????????????
    ?????????????????????????????
  5. ??????????? ????? (harzard) ????????????????????
    ??? ??????????
  6. ????????????????????? -- ??????????? ??? ????????
    ????????

60
Conclusions
  1. HTR area ?????????? Quota tokens, Extra lives,
    Large chunks of Finance, Portals to a bonus
    level, Platform visibility triggers.
  2. ?????????? finance ???????? extra life,
    hit-point-up ?????????
  3. ?????????????????????????????????????? ??? extra
    life ???????????????????????????????
  4. ?? 10 ??????? ?????????????????????????? finance
    ?????????????
  5. ?????????? finance colletion, jumping over
    kill-zone, breaking open containers, jumping over
    moving floor hazards.

61
Conclusions
  1. ??????????????? HTR areas ???????????
    ???????????????????????????? level of player
    skill ???????????????????????????????????
  2. ?????????????? finance ???????????????????????????
    ?????? bonus ???????
  3. Action-based gameplay ????????????? puzzle-based
    gameplay ???? puzzle ???????????????????????????
    ???? bonus level.

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