Title: Games, Statistic, Success !
1Games, Statistic, Success !
- Dr.Yodthong Rodkaew
- Computer Animation, UTCC
- GameDesign SA303, 1st Semester 2008
2Feature_at_2006
- Based on
- A Detailed Cross-Examination of Yesterday and
Today's Best-Selling Platform Games - By Daniel Boutros
- http//gamasutra.com/features/20060804/boutros_07.
shtml
3CASE STUDIES
- Super Mario Bros. 3
- Rayman
- Sonic the Hedgehog 2
- Crash Bandicoot
- Sonic Adventure
- Super Mario Sunshine
- Jak Daxter
- New Super Mario Bros.
- Super Mario Brothers 3 more than 17 million
worldwide total sales - Rayman over 4 million worldwide total sales
- Sonic the Hedgehog 2 over 6 million worldwide
total sales - Crash Bandicoot over a million worldwide total
sales
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12VISUALS
13VISUALS
- The First Ten Minutes ?????????????? ?? 5
?????????????????????????????????????
???????????? 5 ?????? ??? 10 ???????
??????????????????????????????????????????????????
??????????????? - Visuals ?????????????????????????????????????????
?????? ??????????????? ?????????????????
????????????????????????????????????????
????????????????????????????????
????????????????????????? ???????????????
????????????? ???????????????????????
?????????????????????????????????
14VISUALS Terminology
- Touch Hurt Hazards ??????????????????????????????
??????????????? - PC Player Character ???????(??????)????????????
????????????? - Kill Zone ????????????????????????????
- Boost ????? ???????? (?????????) ???? ????????
??????????? ???????
15VISUALS Terminology
- Quata Token ????????? ???? ???????
??????????????????????????? ??????????????????????
???????????????? ???? - Area unlock ?????????????????????????????????????
?? - Ability unlock ???????????????
- Event unlock ???????????????????(????????????????
?????) - Bonus area unlock ?????????????????????????
- New level unlock ??????????????????????
- Character unlock ?????????????????
- Bonus game unlock ????????????????????????(?????
??????? ???) - Sub-Quata Token ????????? ???? ???????
???????????????????????? ?????????????????????????
???
16VISUALS Terminology
- A Beat ???????????????????????????????????????
???? ???????????????????????????????
?????????????????? - Current Generation Games ???????????? PS2, GC,
Xbox, ??? Dreamcast
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19VISUALS Criticize
- Spec ????????????????????????????????????????????
?????? ??????????????? 2D graphics ???????????
????????????????? ????????? - Head to Body Ratio ?????????????
?????????????????????????????????????????
????????? ????????????????????????????????????????
?? (??????????????????????????????????????????)
????????? Disney, Mickey Mouse ???????????????????
???????????????????????????? --
??????????????????????????????????????????????????
??????????????
20VISUALS Criticize
- Screen Space ????????????????????????????????????
????????????????? ?????????????????? 1/5 1/6
?????? ?? Super Mario Sunshine 1/13 ?????
zoom-out ??? 1/5 ????? zoom-in - On-Screen Decor ?????????????????
??????????????????????????????
?????????????????????? ???????????????????????????
? ????????????????????? ???????????? technology
8-bit ??????????????????????????????????????????
??????????????????? ???? ?????????????????
?????????????????????
21VISUALS Criticize
- First Level ?????????????????????????????????????
???????????????????????. Tropical/nature
???????????????????????? ?? tropical environment
???????????????????? - Camera ?????????????? 3d ??? (????????? 2D
???????????????) ??????? 3D ????????????????????
22CONTROLS
- If you cant control the game, youre watching an
animation.
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27Controls Criticize
- ..Across How Many Buttons? ????????????? games
accessibility ????????????????????????????????????
?? ??????????????????? ???? super monkey ball
???????? d-pad ?????????? ?????????????????
????????????????????????????????????????????? --
????????????????????????????????????? 2 ????
(?????????????????????????????) Mario ????????
2 ?????????????????????????????????????????? 12
??????
28Controls Criticize
- Control Tutorial? ???????? ????? tutorials
??????????????????????????????? / jak and Daxter,
Super Mario Sunshine, Sonic Adventure ?? tutorial
????????????????????????????? ??????? tutorial
???????????????????????? - Broken or Seamless Flow Between Action?
??????????????????????????????????????????????????
?????????????????????????????????????????
????????????????? - Input Sensitive Action? ?????????????????????????
???????????????????????? ??????????????????????
-- ??????? SMB3 ???????????????? ISA
??????????????????????????????????????????????????
?????? ????????? ????????????????
29Controls Criticize
- Control Tutorial? ???????? ????? tutorials
??????????????????????????????? / jak and Daxter,
Super Mario Sunshine, Sonic Adventure ?? tutorial
????????????????????????????? ??????? tutorial
???????????????????????? - Broken or Seamless Flow Between Action?
??????????????????????????????????????????????????
?????????????????????????????????????????
????????????????? - Input Sensitive Action? ?????????????????????????
???????????????????????? ??????????????????????
-- ??????? SMB3 ???????????????? ISA
??????????????????????????????????????????????????
?????? ????????? ????????????????
30REWARD ELEMENTS
- A traditional game is essentially an event where
goals are achieved and rewards received
mechanical, visual, sonic or otherwise. Rewards
are often granted upon completion of a goal and
are considered widely as the incentive to play
through an entire game, through a well-structured
goal and reward system.
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35Reward Elements Criticize
- Pick-Up Types
- A finance icon coins, fruits, rings etc.
- Extra Life ??????????????????????? Hazard
- Power-up ??????????????????????????
???????????????????????????? ??? - Hit-point-up ??????????? hit-point quota
- Crash and SMB3 ??? Environmental Deformers
P-Blocks ??????????????????????? !-Block
??????? box-shaped outline ??????? containers
??????????????????????????????????????? - Combining pick-up properties ????? Sonic
??????????? ??? hit-point ????????????????????????
?????????? ????????????????????????????? - Trend area unlock, ability unlock, event unlock,
and multi-finace pickups ?????????????????????????
?????
36Reward Elements Criticize
- Power-Up Types
- Temporary Invincibility ????????????????????
?????????? - Bouncing Projectile, Flight ablility, Swimming
ablility ?? SMB3 - Speed up, one-hit sheld ?? Sonic
- Attack-based power-ups, shrink/grow mechanic,
hover ablity, punch ?? Rayman - only Temporary Invincibility ?? Crash
- Combat game power-ups ( speed, power,overall) ,
open special doors, platform, jump-pads (time
limit) ?? Jak and Dexter - Super Mario invincibility Mini Mario
vulnerable to instant death, but can perform
higher and long jumps.
37Reward Elements Criticize
- Permanent Upgrade Types
- Rayman -- improved
- Sonic -- collecting seven bonus tokens
- Mario Sunshine ???????? 5 ???????
- Location of the First Power-Up
- 6 ?? 7 ??? ???????????? power-ups
????????????????????????????????? - ?? Rayman First Power-ups ????????????????????????
? (???????????????????????????????????)
????????????? 4 ???? copies ??????? --
??????????????? ??????????????????? 30 ???????
???????????????????????????????????? power-ups
?????????????? negative first impression
38Reward Elements Criticize
- Power-Ups Per Level
- ????????? 3-5 ??????
- ?????? Jak and Daxter ????? 3-15 ???
??????????????? action-orientated platform game
??? power-up ??????????? - Ending (Game Completion) Rewards
- Sonic, Mario ????????????????
- 3D Sonic ??? climatic story CG ???????????????????
????? - SMB3 ??? 28 P-wings ????????????????
39CHALLENGE and REWARD Design
- The factors will reveal further detail
differences and similarities between the chosen
games.
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47Challenge and Reward Design Criticize
- Hazards
- ??????????????????????????? ??????????????????????
?????????????? - 2D game ???? ??? ??????????????????? ???????????
projectile ?????????????????? - Crash, Mario Sunshine, Jax and Daxter, Sonic Adv,
????????????????????????????????????????? - ?????????? ??????????????????????????????? ????
???? ???? ????? - Score and Pick-Up Bonuses
- ???????? ????????? ?????? ????? ????????????????
lives extra pick-up ???????? x points - ???????? ??? ?????????????????????????????????????
?? ??????????????????????????? ???????????????????
?? bonuses/extra lives/finances
48Challenge and Reward Design Criticize
- Exploration Bonuses Found in Hard to Reach Areas
- Explorations bonuses ????????? ????????
performance recorders ???? score systems ???????
?????????? - HTR area bonuses Extra lives, Quota tokens,
Bonus area ?????? access ?????????? ???, extra
finace bonuses - Area Finish Level End Bonuses
- Extra Lives ??? Continues ????????????????????????
??? - SMB3 end marker is a mini-game in itself a
slot machine block - SMB3 reward on the level map when a
difficult-to-meet score conditions are met. (eg.
??? / ?????????????) - Sonic 2 ??? lives continues ??????? finace
quata / score - Crash Bandicoot ??? ???????????????? containers
???????????? ?????????????? - Rayman ????? end of level bonus ???????????
level ????????
49SHORT-TERM Challenge Design
- In crude definition, a game level designed for a
traditional gaming audience is a series of many
small challenges strung together to form a
sequence or set of sequences. - The list shows how many different types of
mini-challenge are present within the first five
to ten minutes of gameplay.
50- Collect finance
- Hit un-marked containers to find finance or
pick-ups. - Smash breakable areas of environment brick
material - for hidden bonuses and addition to
score. - Blitz through enemies with invincibility
power-up. - Pick-up and throw enemy onto multiple enemies in
succession. - Hit marked containers for pick-ups/finance.
- Skilfully throw an enemy shell into the side of a
marked container for pick-up. - Bounce-kill a succession of enemies before
landing for score bonus. - Jump over Kill-Zone.
- Jump over horizontally moving floor hazard.
- Jump on, then kick an enemy shell.Jump on, then
pick up an enemy shell. - Jump-kill hazard by a jumping on top of
it.Jump-hit base of container for pick-up. - Avoid pop-up sentry projectile and get
past.Avoid being hit by a ricocheting enemy
shell.
32Types
51- Secretly drop behind in-game backdrop.Kill
sentry with power-up, without getting hit by
projectile. - Aim and throw enemy shell into side of container
for pick-up reveal. - Close-range attack hazards with power-up.
- Close-range attack enemies with power-up
mid-inertia. - Clear area of hazards to make a safe path for
long run-up. - Accelerate and meet speed quota then fly to
hidden area. - Explore for hidden areas in HTR areas out of
plain site - Navigate under and past hazards descending from
above in an arc formation. - Take cover from sentry hazard projectiles from
behind object. - Find hidden environment deformer.
- Aim and throw shell into destructible area until
it ricochets through enough blocks to reveal path
to secret. - Collect finance within deformers time limit.
- Accelerate enough to be able to duck and slide
off your inertia to the other side of a low
ceiling. - Hit roulette bonus container at right time to
receive bonus Quota token for Extra life. - Catch power-up that runs away.
52- Super Mario Bros. 3
- Rayman
- Sonic the Hedgehog 2
- Crash Bandicoot
- Sonic Adventure
- Super Mario Sunshine
- Jak Daxter
- New Super Mario Bros.
17 Types
32 Types
10 Types
28 Types
21 Types
20 Types
39 Types
13 Types
53Short-Term Challenge Design Criticize
- Terminology
- Mandatory actions that are required to complete
the level. - Optional actions that are not required to
achieve progress in the game. - ????????? Sonic 2 SMB3 ????????????????
????????? ?????? 27 types of challenge ????? 5-10
???? ????????
54Short-Term Challenge Design Criticize
- Most popular task types
- Collect finance
- Find Power-Up
- Jump over kill-zone
- Smash containers
- Earn bonus Quota Token through bonus sections
or HTR areas - Jump over horizontally moving floor hazard
55Short-Term Challenge Design Criticize
- Followed by
- Getting to a HTR area for a bonus pick-up
- Collecting enough finance to be granted bonus
stage entry - Bouncing off containers and enemies and
successively onto others without touching the
floor - Killing floor-based enemy by jumping on it or
attacking it head on - Using a power-up to reach an otherwise
inaccessible area, bonus or otherwise - Hitting an enemy when it reveals its
vulnerability - Killing enemies mid-inertia
56Conclusion
57Conclusions
- ????????? ??????????? ???????????
- ?????????? review score ??? ?????? power-up
???????????????? - Tropical environment ??? ??????
???????????????????????? - ????????????????? 1/5, 1/6 ????????????????
??????? 3D ???? 1/6 - 3D Camera ?????????????????????
?????????????????? ??????????????????
58Conclusions
- ??????????????????????????????????
- ????????????????????????????? 3 ????
- ???????????? ??????????????????????????????
- ?? gameplay ?????????????????????????
- Control tutorials ??????????????????
- ???????? input-sensitive control
- Pick-up types ????????????????? ??? Finace, Extra
Life, Power-up, Hit-point-up
59Conclusions
- Unique power-up system ???????????????????????????
??? - Power-up ????????????? 1 ??? ?????? 4
- Game ending reqards ??????????????????????????????
???????????????? (replayability) - Permanent upgrades ???????????????
????????????????????????????? - ??????????? ????? (harzard) ????????????????????
??? ?????????? - ????????????????????? -- ??????????? ??? ????????
????????
60Conclusions
- HTR area ?????????? Quota tokens, Extra lives,
Large chunks of Finance, Portals to a bonus
level, Platform visibility triggers. - ?????????? finance ???????? extra life,
hit-point-up ????????? - ?????????????????????????????????????? ??? extra
life ??????????????????????????????? - ?? 10 ??????? ?????????????????????????? finance
????????????? - ?????????? finance colletion, jumping over
kill-zone, breaking open containers, jumping over
moving floor hazards.
61Conclusions
- ??????????????? HTR areas ???????????
???????????????????????????? level of player
skill ??????????????????????????????????? - ?????????????? finance ???????????????????????????
?????? bonus ??????? - Action-based gameplay ????????????? puzzle-based
gameplay ???? puzzle ???????????????????????????
???? bonus level.
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