Title: PowerPoint Presentation - The Virtual Math Teams project at Drexel U. supporting group cognition
1A YouTube overture Information R/evolution
http//www.youtube.com/watch?v-4CV05HyAbM
Pay Attention http//www.youtube.com/watch?va
EFKfXiCbLwNR1 A vision of students
today http//www.youtube.com/watch?vdGCJ46vyR9o
NR1
2CSCL _at_ the i-School _at_ The Math Forum
- gerry stahl
- The i-School _at_ Drexel University
3Todays lesson plan
- I. Epochal changes in info dissemination
- II. Glacial changes in edu technology
- III. Virtual Math Teams as a prototype
- IV. Confronting the future as it rushes
toward us - teaching HCI at the I-School
4I. Epochal changes in information dissemination
5The epochs, they are achangin
- The oral epoch
- The literate epoch
- The computer epoch
- The network epoch
6Tech-nology spoken language written language computer network
Afford-ances coord. thought extern. persist retrieve manip share globally
Theory myth religion enlighten-ment info- process group cognition
Agency spirits minds bodies computa-tion small groups
Education cultural classics, tradition personal develop (Bildung) transfer of info collab. knowl. building
Ed tech CAI Logo ITS CSCL
7- The promise of globally networked computers to
usher in a new age of universal learning and
sharing of human knowledge remains a distant
dream the software and social practices needed
have yet to be conceived, designed, and adopted.
(Stahl, 2006, p. 1) - Small groups are the engines of knowledge
building. The knowing that groups build up in
manifold forms is what becomes internalized by
their members as individual learning and
externalized in their communities as certifiable
knowledge. (Stahl, 2006, p. 16)
8(No Transcript)
9- Stahl, G. (2001) The rapid evolution of
knowledge. Available at http//www.cis.drexel.edu
/faculty/gerry/publications/ideas/rapid.html - -- in contrast --
- Stahl, G. (2006) Group cognition Computer
support for building collaborative knowledge. MIT
Press. 21 exploratory case studies
why it is so hard and so slow
10II. Glacial changes in educational technology
11Ed tech approaches
- Computer-aided instruction (CAI), a.k.a.,
drill and kill (1960s) - AI tutoring agents (ITS) (1970s)
- Logo as Latin (constructionism) (1980s)
- Instructional management systems (IMS) e.g.,
Blackboard, Web-CT - Computer-Supported Collaborative Learning (CSCL)
(1990s - present)
12Cog Sci vs. Learning Sci
- CAI IMS still based on transfer of factual
information - CAI, ITS, Logo, IMS still focused on individual
as lone learner - CAI, ITS, IMS assume teacher-centric, fixed
curriculum content - But learning sciences today call for social
learning, student-centered, constructivist,
engaged, inquiry, discourse-based
13Software design needed!
- Hardware for globally networked knowledge
building and collaborative learning is at hand --
but not software - We need support for social networking of students
and others who share interests and complement
skills/knowledge to work and learn together in
ways that let them access relevant resources,
scaffolding, feedback to build knowledge that is
new and important for them and others
14HCI design issues
- Support for interaction within groups, not
single-user desktop computers - Support for variety of learners
- Support for knowledge domains, like math
simulations, notations, sketching, comp. - Integration with other tools and practices
- Adoption by students, schools, teachers, parents
- Privacy and security for young students
- Business model for developers schools
15III. Virtual Math Teams (VMT) as a prototype
163 levels of social organization
- VMT as a primitive model of designing
supporting the social organization of
computer-supported systems for collaborative
learning (CSCL) - Integrating support on 3 levels
- level 1. individual
- level 2. small group
- level 3. community
171.Supporting individual learners
- Elite schools provided elite libraries for
readers - Elite schools provided peer socializing and
networking with future leaders - Elite schools provided experts to guide study and
to apprentice - 1. Internet public libraries are now a solved
problem -- what about socialization
apprenticeship?
181. Matching Networking
192. Supporting small groups
- THE internet opportunity to network learners
around the world - Overcome isolation due to geography,
disabilities, over-specialization - Overcome alienation of solitary study
- Leverage enormous advantages of collaborative
learning (fundament of social learning, learn by
teaching, mutual assistance, diverse
perspectives) - Small groups are the engines of social
knowledge building and the origin of internalized
individual knowledge
202. Key role of small groups
- Production of creative knowledge in the 21st
Century will take place through small groups,
teams, communities of practice. - Individuals will learn by participating in these
knowledge-building groups. - Knowledge will be disseminated (cultural
transmission) thru networks of groups.
212. Roles of small groups
- Socialization To learn math is to become
conversant with talking the language of math,
being mathematical, thinking like a
mathematician. The best way to do this is to
engage in math discourse.. - Apprenticeship To learn HCI is to become skilled
at interaction design through doing designs,
critiquing designs,participating in design
projects of design teams, guided by people with
other experience.
222. The VMT Chat Environment
Message to message referencing
Explicit Referencing Support
Chat Scrollbar
Whiteboard Scrollbar
awareness messages
232. Referencing integrate dual workspaces
243. Supporting communities
- Scarce resource of experts used to guide at the
level of learning communities - Learners contribute to world-wide knowledge
building - Overcome provincialism and local maxima of
knowledge
253. Tabs to integrate (1) workspaces, (2) chat
with (3) an extensive wiki
263. Math worlds for inquiry
- Grid world new geometry
- Imagine a world where you could only move along a
grid of streets. What is the shortest path from
any intersection, A, to another, B? How many
shortest paths are there from A to B? - Patterns generalization
- Consider other arrangements of squares in
addition to the triangle arrangement (diamond,
cross, etc.). What if instead of squares you use
other polygons like triangles, hexagons, etc.?
Which polygons work well for building patterns
like this? What are the different methods
(induction, series, recursion, graphing, tables,
etc.) you can use to analyze these different
patterns? - Probability strategies
- Here are a set of challenges related to
probability problems. You can contribute by
adding your ideas about applying a strategy to
a problem, proposing a new strategy or adding
a new challenge.
273. The VMT community wiki
28VMT Findings
- VMT publications (80)
- vmt.mathforum.org/vmtwiki/index.php/Studying_Virtu
al_Math_TeamsWritings_on_the_Virtual_Math_Teams_p
roject - My publications (150)
- www.cis.drexel.edu/faculty/gerry/
- Dissertations at the I-School
- Info behavior in online groups (Nan)
- Negotiating differences for shared meaning
(Ramon) - Sustaining group inquiry (Johann)
- Group construction of math artifacts (Murat)
29VMT Findings, continuing
- More dissertations and collaborations
- Adoption issues for VMT (elsewhere at Drexel)
- Technology integration in VMT (in Germany)
- Modeling collaborative interaction in VMT (in
Singapore) - Intelligent agents in VMT (with CMU)
- International collaboration (with Rutgers
Brazil) - Forthcoming edited volume of findings in Springer
CSCL book series and monograph in MIT Press
30IV. Teaching for the future HCI at the i-School
31Design-based research in HCI
- User-centered design through iterations of
naturalistic usage - Prototype gt usage gt analysis gt refine theory
gt redesign gt . - Prototype must be robust enough for groups
- Usage must be situated
- Analysis must recognize unanticipated enactments
mediations by users - Chat interaction analysis!
32Design spaces for HCI inquiry
- Extend Virtual Math Teams
- Design new functionality for the VMT environment
to support social networking among students
interested in discussing mathematics. This may
include how students can define profiles, search
for profiles, invite people, rank their
experiences, etc. Make VMT into a social
community where students will want to go, invite
their friends, meet new people, and discuss math. - Extend Internet Public Library
- The I-School at Drexel is developing the Internet
Public Library (IPL www.ipl.org). We want to
extend it to support online collaborative
learning in the virtual library. Your group is
being asked to design the interface for a new IPL
feature that could enhance social computing,
collaborative learning, knowledge construction
and community building by IPL users. - Social networking
- The goal of the course is the creation of a wiki
page on the topic of Designing Social
Interaction Software from an HCI perspective and
a wiki page on A Vision of the Future of the
Internet Public Library.
33- 1. A rich learning environment for HCI students
- Group synchronous discussion with persistent log
for reflection and analysis weekly design
milestones - Whole class sharing between groups on the wiki
- Group reports F2F, wiki, Apreso
- Individual reading journal, conceptual design,
reflection paper
34- 2. An experiment in blended learning
- An online section is integrated with an in-class
section - Each project group includes some students from
each section - Group reports are presented in class each week
and recorded on Apreso - Online students watch Apreso any-time, any-place
to view in-class interactions - In-class time is used for presentations,
discussion, QA, clarifications (not lectures,
which are replaced with readings)
352. HCI group projects
363. HCI course wiki
373. Sharing group reports
383. Reflecting on group reports
39for further info
- Nan Zhou 3 pm, May 14
- Johann Sarmiento 3 pm, May 22
- Murat Cakir 3 pm June 3
- Ramon Toledo PhD proposal