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Title: PowerPoint Presentation - The Virtual Math Teams project at Drexel U. supporting group cognition Author: Gerry Stahl Last modified by: Gerry Stahl – PowerPoint PPT presentation

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Title: PowerPoint Presentation - The Virtual Math Teams project at Drexel U. supporting group cognition


1
A YouTube overture Information R/evolution
http//www.youtube.com/watch?v-4CV05HyAbM
Pay Attention http//www.youtube.com/watch?va
EFKfXiCbLwNR1 A vision of students
today http//www.youtube.com/watch?vdGCJ46vyR9o
NR1
2
CSCL _at_ the i-School _at_ The Math Forum
  • gerry stahl
  • The i-School _at_ Drexel University

3
Todays lesson plan
  • I. Epochal changes in info dissemination
  • II. Glacial changes in edu technology
  • III. Virtual Math Teams as a prototype
  • IV. Confronting the future as it rushes
    toward us
  • teaching HCI at the I-School

4
I. Epochal changes in information dissemination
5
The epochs, they are achangin
  • The oral epoch
  • The literate epoch
  • The computer epoch
  • The network epoch

6
Tech-nology spoken language written language computer network
Afford-ances coord. thought extern. persist retrieve manip share globally
Theory myth religion enlighten-ment info- process group cognition
Agency spirits minds bodies computa-tion small groups
Education cultural classics, tradition personal develop (Bildung) transfer of info collab. knowl. building
Ed tech CAI Logo ITS CSCL
7
  • The promise of globally networked computers to
    usher in a new age of universal learning and
    sharing of human knowledge remains a distant
    dream the software and social practices needed
    have yet to be conceived, designed, and adopted.
    (Stahl, 2006, p. 1)
  • Small groups are the engines of knowledge
    building. The knowing that groups build up in
    manifold forms is what becomes internalized by
    their members as individual learning and
    externalized in their communities as certifiable
    knowledge. (Stahl, 2006, p. 16)

8
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9
  • Stahl, G. (2001) The rapid evolution of
    knowledge. Available at http//www.cis.drexel.edu
    /faculty/gerry/publications/ideas/rapid.html
  • -- in contrast --
  • Stahl, G. (2006) Group cognition Computer
    support for building collaborative knowledge. MIT
    Press. 21 exploratory case studies
    why it is so hard and so slow

10
II. Glacial changes in educational technology
11
Ed tech approaches
  • Computer-aided instruction (CAI), a.k.a.,
    drill and kill (1960s)
  • AI tutoring agents (ITS) (1970s)
  • Logo as Latin (constructionism) (1980s)
  • Instructional management systems (IMS) e.g.,
    Blackboard, Web-CT
  • Computer-Supported Collaborative Learning (CSCL)
    (1990s - present)

12
Cog Sci vs. Learning Sci
  • CAI IMS still based on transfer of factual
    information
  • CAI, ITS, Logo, IMS still focused on individual
    as lone learner
  • CAI, ITS, IMS assume teacher-centric, fixed
    curriculum content
  • But learning sciences today call for social
    learning, student-centered, constructivist,
    engaged, inquiry, discourse-based

13
Software design needed!
  • Hardware for globally networked knowledge
    building and collaborative learning is at hand --
    but not software
  • We need support for social networking of students
    and others who share interests and complement
    skills/knowledge to work and learn together in
    ways that let them access relevant resources,
    scaffolding, feedback to build knowledge that is
    new and important for them and others

14
HCI design issues
  • Support for interaction within groups, not
    single-user desktop computers
  • Support for variety of learners
  • Support for knowledge domains, like math
    simulations, notations, sketching, comp.
  • Integration with other tools and practices
  • Adoption by students, schools, teachers, parents
  • Privacy and security for young students
  • Business model for developers schools

15
III. Virtual Math Teams (VMT) as a prototype
16
3 levels of social organization
  • VMT as a primitive model of designing
    supporting the social organization of
    computer-supported systems for collaborative
    learning (CSCL)
  • Integrating support on 3 levels
  • level 1. individual
  • level 2. small group
  • level 3. community

17
1.Supporting individual learners
  • Elite schools provided elite libraries for
    readers
  • Elite schools provided peer socializing and
    networking with future leaders
  • Elite schools provided experts to guide study and
    to apprentice
  • 1. Internet public libraries are now a solved
    problem -- what about socialization
    apprenticeship?

18
1. Matching Networking
19
2. Supporting small groups
  • THE internet opportunity to network learners
    around the world
  • Overcome isolation due to geography,
    disabilities, over-specialization
  • Overcome alienation of solitary study
  • Leverage enormous advantages of collaborative
    learning (fundament of social learning, learn by
    teaching, mutual assistance, diverse
    perspectives)
  • Small groups are the engines of social
    knowledge building and the origin of internalized
    individual knowledge

20
2. Key role of small groups
  • Production of creative knowledge in the 21st
    Century will take place through small groups,
    teams, communities of practice.
  • Individuals will learn by participating in these
    knowledge-building groups.
  • Knowledge will be disseminated (cultural
    transmission) thru networks of groups.

21
2. Roles of small groups
  • Socialization To learn math is to become
    conversant with talking the language of math,
    being mathematical, thinking like a
    mathematician. The best way to do this is to
    engage in math discourse..
  • Apprenticeship To learn HCI is to become skilled
    at interaction design through doing designs,
    critiquing designs,participating in design
    projects of design teams, guided by people with
    other experience.

22
2. The VMT Chat Environment
Message to message referencing
Explicit Referencing Support
Chat Scrollbar
Whiteboard Scrollbar
awareness messages
23
2. Referencing integrate dual workspaces
24
3. Supporting communities
  • Scarce resource of experts used to guide at the
    level of learning communities
  • Learners contribute to world-wide knowledge
    building
  • Overcome provincialism and local maxima of
    knowledge

25
3. Tabs to integrate (1) workspaces, (2) chat
with (3) an extensive wiki
26
3. Math worlds for inquiry
  • Grid world new geometry
  • Imagine a world where you could only move along a
    grid of streets. What is the shortest path from
    any intersection, A, to another, B? How many
    shortest paths are there from A to B?
  • Patterns generalization
  • Consider other arrangements of squares in
    addition to the triangle arrangement (diamond,
    cross, etc.). What if instead of squares you use
    other polygons like triangles, hexagons, etc.?
    Which polygons work well for building patterns
    like this? What are the different methods
    (induction, series, recursion, graphing, tables,
    etc.) you can use to analyze these different
    patterns?
  • Probability strategies
  • Here are a set of challenges related to
    probability problems. You can contribute by
    adding your ideas about applying a strategy to
    a problem, proposing a new strategy or adding
    a new challenge.

27
3. The VMT community wiki
28
VMT Findings
  • VMT publications (80)
  • vmt.mathforum.org/vmtwiki/index.php/Studying_Virtu
    al_Math_TeamsWritings_on_the_Virtual_Math_Teams_p
    roject
  • My publications (150)
  • www.cis.drexel.edu/faculty/gerry/
  • Dissertations at the I-School
  • Info behavior in online groups (Nan)
  • Negotiating differences for shared meaning
    (Ramon)
  • Sustaining group inquiry (Johann)
  • Group construction of math artifacts (Murat)

29
VMT Findings, continuing
  • More dissertations and collaborations
  • Adoption issues for VMT (elsewhere at Drexel)
  • Technology integration in VMT (in Germany)
  • Modeling collaborative interaction in VMT (in
    Singapore)
  • Intelligent agents in VMT (with CMU)
  • International collaboration (with Rutgers
    Brazil)
  • Forthcoming edited volume of findings in Springer
    CSCL book series and monograph in MIT Press

30
IV. Teaching for the future HCI at the i-School
31
Design-based research in HCI
  • User-centered design through iterations of
    naturalistic usage
  • Prototype gt usage gt analysis gt refine theory
    gt redesign gt .
  • Prototype must be robust enough for groups
  • Usage must be situated
  • Analysis must recognize unanticipated enactments
    mediations by users
  • Chat interaction analysis!

32
Design spaces for HCI inquiry
  • Extend Virtual Math Teams
  • Design new functionality for the VMT environment
    to support social networking among students
    interested in discussing mathematics. This may
    include how students can define profiles, search
    for profiles, invite people, rank their
    experiences, etc. Make VMT into a social
    community where students will want to go, invite
    their friends, meet new people, and discuss math.
  • Extend Internet Public Library
  • The I-School at Drexel is developing the Internet
    Public Library (IPL www.ipl.org). We want to
    extend it to support online collaborative
    learning in the virtual library. Your group is
    being asked to design the interface for a new IPL
    feature that could enhance social computing,
    collaborative learning, knowledge construction
    and community building by IPL users.
  • Social networking
  • The goal of the course is the creation of a wiki
    page on the topic of Designing Social
    Interaction Software from an HCI perspective and
    a wiki page on A Vision of the Future of the
    Internet Public Library.

33
  • 1. A rich learning environment for HCI students
  • Group synchronous discussion with persistent log
    for reflection and analysis weekly design
    milestones
  • Whole class sharing between groups on the wiki
  • Group reports F2F, wiki, Apreso
  • Individual reading journal, conceptual design,
    reflection paper

34
  • 2. An experiment in blended learning
  • An online section is integrated with an in-class
    section
  • Each project group includes some students from
    each section
  • Group reports are presented in class each week
    and recorded on Apreso
  • Online students watch Apreso any-time, any-place
    to view in-class interactions
  • In-class time is used for presentations,
    discussion, QA, clarifications (not lectures,
    which are replaced with readings)

35
2. HCI group projects
36
3. HCI course wiki
37
3. Sharing group reports
38
3. Reflecting on group reports
39
for further info
  • Nan Zhou 3 pm, May 14
  • Johann Sarmiento 3 pm, May 22
  • Murat Cakir 3 pm June 3
  • Ramon Toledo PhD proposal
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