WCLL Umpire Clinic Minor and Major - PowerPoint PPT Presentation

1 / 191
About This Presentation
Title:

WCLL Umpire Clinic Minor and Major

Description:

Title: New DA / ADA Author: Little League Baseball, Inc. Last modified by: Jeffrey Steffen Created Date: 9/19/2005 2:55:02 PM Document presentation format – PowerPoint PPT presentation

Number of Views:176
Avg rating:3.0/5.0
Slides: 192
Provided by: LittleLea9
Category:
Tags: wcll | call | clinic | major | minor | umpire | wild

less

Transcript and Presenter's Notes

Title: WCLL Umpire Clinic Minor and Major


1
WCLL Umpire Clinic Minor and Major
  • Welcome and Introductions
  • Local Division Rules Minor and Major
  • Little League Rules
  • Umpire Mechanics
  • Umpire Expectations
  • Next Steps
  • Schedule

2
Minor Major Local RulesSection 6.3.1 6.4.1
Umpires/Rulings
6.3.1.1. No judgment call shall be disputed by
any manager. The 6.4.1.1 Manager may calmly
discuss rules interpretations with the umpire.
In the event that a judgment call is disputed
by a manager, that manager is ejected from the
game. Play does not continue until the manager
has left the property. In the event that the
umpire is a minor, the umpire should contact
the nearest WCLL board member and that board
member executes the ejection(s). a) For the
first offense, the volunteer is suspended from
managing their team for one (1) game. When
serving that suspension, the volunteer cannot
be present at the park. b) For the second
offense, the volunteer is suspended from
managing their team for three (3) games. When
serving that suspension, the volunteer cannot
be present at the park. As well, the
volunteer is not eligible to manager any
All-Star teams. c) For any additional offense,
the volunteer is banned from managing in
Warren County Little League.
3
Minor Major Local RulesSection 6.3.1 6.4.1
Umpires/Rulings
6.3.1.2 No spectator shall interrupt the game in
the attempt to 6.4.1.2 dispute any decision made
on the field by any coach or any umpire. In
the event that this occurs, the spectator will
be ejected from the field along with the
manager of the team that spectator represents.
Play will not continue until both parties have
left the property. In the event that the
umpire is a minor that umpire will contact the
nearest WCLL board member and that board
member will execute the ejection(s). 6.3.1.3 The
Umpire is the only person that can call time.
6.4.1.3 Players can request time, but the
umpire has the final decision.
4
Minor Major Local RulesSection 6.3.2 6.4.2
Field Markings/Dimensions
6.3.2.1 The home team must line the fields.
Lining includes 6.4.2.1 the batters
box. 6.3.2.2 The base path distance is 60
ft. 6.4.2.2 6.3.2.3 The distance of the
pitching rubber to home plate is 6.4.2.3 46 ft.
5
Minor Major Local RulesSection 6.3.3 6.4.3
Base Running
6.3.3.1 Base runners are permitted to steal
after the ball 6.4.3.1 crosses home
plate. 6.3.3.2 Base runners are not permitted to
leadoff. 6.4.3.2 6.3.3.3 There is no
overthrow rule in effect as long as the ball
6.4.3.3 stays within playable boundaries. 6.3.3.4
Base runners always advance at their own risk.
If not 6.4.3.4 on a base and time has not been
called by the umpire the base runner can be
tagged out
6
Minor Local RulesSection 6.3.4 Hitting
6.3.4.1. A teams turn at bat concludes when the
defensive team records 3 outs. 6.3.4.2. During
the first 5 innings, no runs count after the 7th
run crosses the plate in any given half inning.
If the 7th run is scored before the play ends,
the players will continue with the play even
though no more than 7 runs will count. In the
6th inning, there is no limit on the number of
runs that a team can score. 6.3.4.3. During the
first 5 innings, the offensive team must notify
the umpire when 6 runs have scored in the
inning.
7
Minor Local RulesSection 6.3.5 Fielding/Defense
6.3.5.1. Teams will play with 9 defensive
players (6 infielders and 3 outfielders).
Players will play normal positions.
6.3.5.2. Outfielders cannot cover bases on the
initial play.
8
Minor Local RulesSection 6.3.6 Pitching
6.3.6.1. Pitching rules will coincide with rules
printed in LITTLE LEAGUE YEAR RULE
BOOK. 6.3.6.2. Pitch counts and days of rest are
to adhere to the permitted limits for players
10 and under in the LITTLE LEAGUE CURRENT YEAR
RULE BOOK (see Regulation VI Pitchers).
9
Minor Local RulesSection 6.3.7 Games
6.3.7.1. Games will consist of 6 innings. A new
inning cannot start after the game has lasted 2
hours. 6.3.7.2. If the score is tied after the
conclusion of the game, extra innings are
played until a winner is determined. 6.3.7.3. The
mercy rule will take effect if one team is
leading by 10 or more runs after 5 complete
innings or 4 ½ if home team is
winning. 6.3.7.4. There will be umpires for each
game. Umpires will be scheduled in advance.
10
Minor Local RulesSection 6.3.7 Games
6.3.7.5. If a game is stopped due to darkness or
inclement weather, the game will be counted as
official if 5 innings have been completed or 4
½ if home team is winning. Every opportunity
must be given to complete an inning. If the
game is called before 5 full innings are
complete, the game will be made up entirely.
Refer to the Little League Current Year Rule
Book for all situations. 6.3.7.6. Every
attempt will be made to play the game. Teams
can play with 8 or more players. If playing
with 8 when the 9th spot in the batting order
comes up 1 out shall be given to the offensive
team.
11
Minor Major Local RulesSection 6.3.9 6.4.9
Other Rules
6.3.9.1 The Manager is to notify the Player
Agent when their 6.4.9.1 team will be short
players. Failure to notify the Player Agent in
a timely manner will result in a
forfeit. 6.3.9.2. All other rules will follow
the Little League Rule book 6.4.9.2 for the
current season.
12
Major Local RulesSection 6.4.4 Hitting
6.4.4.1. A teams turn at bat concludes when the
defensive team records 3 outs.
13
Major Local RulesSection 6.4.5 Fielding/Defense
6.4.5.1. Teams will play with 9 defensive
players (6 infielders and 3 outfielders).
Players will play normal positions.
6.4.5.2. The infield fly rule will be in effect.
14
Major Local RulesSection 6.4.6 Pitching
6.4.6.1. Pitching rules will coincide with rules
printed in LITTLE LEAGUE YEAR RULE
BOOK. 6.4.6.2. Pitch counts are to adhere to the
permitted pitch counts for players 11 and 12
years old in the LITTLE LEAGUE CURRENT YEAR
RULE BOOK (see Regulation VI
Pitchers). 6.4.6.3. There will be no rule
stating the balance of 11 to 12 yr. old player
having to pitch a certain number of games or
innings.
15
Major Local RulesSection 6.4.7 Games
6.4.7.1. Games will consist of 6 innings. A new
inning cannot start after the game has lasted 2
hours and 30 minutes. 6.4.7.2. If the score
is tied after the conclusion of the game, extra
innings are played until a winner is
determined. 6.4.7.3. The mercy rule will take
effect if one team is leading by 10 or more
runs after 5 complete innings or 4 ½ if home
team is winning. 6.4.7.4. There will be umpires
for each game. Umpires will be scheduled in
advance.
16
Major Local RulesSection 6.4.7 Games
6.4.7.5. If a game is stopped due to darkness or
inclement weather, the game will be counted as
official if 5 innings have been completed or 4
½ if home team is winning. Every opportunity
must be given to complete an inning. If the
game is called before 5 full innings are
complete, the game will be made up entirely.
Refer to the Little League Current Year Rule
Book for all situations. 6.4.7.6. Every
attempt will be made to play the game. Teams
can play with 8 or more players. If playing
with 8 when the 9th spot in the batting order
comes up 1 out shall be given to the offensive
team.
17
Regulation IV (i)
  • PLAYER

18
Regulation IV (i)
  • Every player on a team roster will participate in
    each game for a minimum of six (6) defensive outs
    and bat at least one (1) time.

19
Regulation VI
  • PITCHER

20
Regulation VI
  • Any player on the team roster may pitch.
  • There is no limit to the number of pitchers a
    team may use in a game.

21
Regulation VI
  • The manager must remove the pitcher when the
    pitcher reaches the pitch limit for his age
    group.
  • The pitcher may remain in the game at another
    position.

22
Regulation VI
  • EXCEPTION If a pitcher reaches the pitch limit
    while facing a batter, the pitcher may continue
    to pitch until that batter 1) reaches base or 2)
    is put out, or 3) the third out is made to
    complete the half-inning.

23
Regulation VI
  • League Age of Pitches
  • 17 18 105
  • 13 16 95
  • 11 12 85
  • 9 10 75
  • 7 8 50

24
Regulation VI
  • Rest Periods for League Age 16 and under
  • of Pitches Days Game Rest
  • 1 20 None
  • 21 40 1 Day 0 Game
  • 41 60 2 Days 1 Game
  • 61 or more 3 Days 1 Game

25
Rule 1.00
  • Objectives
  • Of
  • The
  • Game

26
Rule 1.08
  • BENCHES DUGOUTS
  • On-Deck Batter
  • TB/CP/Min/Maj/Min Not Permitted

27
Rule 1.08
  • BENCHES DUGOUTS
  • Only the first batter of each half-inning will be
    permitted outside the dugout between half-innings
    in Maj/Min.

28
Rule 1.10
  • BATS
  • The batting donut is ILLEGAL.
  • The batting sleeve is LEGAL.

29
Rule 1.11(a)(3)
  • Any part of the pitchers undershirt or T-shirt
    exposed to view shall be of a uniform solid color.

30
Rule 1.11(a)(3)
  • A pitcher shall not wear any items on his hands,
    wrists or arms which may be distracting to the
    batter.
  • White long sleeve shirts are not permitted.

31
Rule 1.11(h)
  • Metal spikes or cleats are ILLEGAL in Maj/Min.

32
Rule 1.11(j)
  • Players must not wear watches, rings, pins,
    jewelry or other metallic items.
  • EXCEPTION Jewelry that alerts medical personnel
    to a specific condition can be worn.

33
Rule 1.11(k)
  • Casts may not be worn during the game.

34
Rule 1.15(a)
  • The pitchers glove shall be of one solid color
    other than white or gray, OR if multi-colored,
    white and light gray shall not be included in the
    colors.

35
Rule 1.15(b)
  • No pitcher shall attach to the glove any foreign
    material of a color different from the glove.

36
Rule 1.15(b)
  • The pitcher may wear a batting glove on the
    non-pitching hand under the pitchers glove
    provided the batting glove is not white, gray or
    optic yellow.

37
Rule 1.15(c)
  • Sweat bands of any color, size or shape are not
    allowed on either arm or wrist of the pitcher.

38
Rule 1.17
  • All catchers must wear chest protectors with neck
    collar, throat guard, shin guards and catchers
    helmet.
  • The catchers helmet must meet LL specifications
    and bear the NOCSAE stamp.

39
Rule 1.17
  • All catchers must wear a mask, dangling type
    throat protector and catchers helmet during
    infield/outfield practice, pitcher warm-ups and
    games.
  • Skullcaps are ILLEGAL.

40
Rule 1.17
  • Hockey style masks are authorized.
  • The dangling throat guard MUST be attached to
    all masks including the hockey style masks.

41

(No Transcript)
42
Rule 2.00
  • Definition
  • Of
  • Terms

43
BALK
  • No balks in Maj/Min

44
FAIR BALL
  • A batted ball that settles on FAIR ground between
    home and first base, or between home and third
    base,

45
FAIR BALL
  • Or that is on or over FAIR territory when
    bounding to the outfield past first or third
    base,
  • Or that touches first, second or third base,

46
FAIR BALL
  • Or that first falls on FAIR territory on or
    beyond first base or third base,
  • Or that, while on or over FAIR territory touches
    the person of an umpire or player,

47
FAIR BALL
  • Or that, while over FAIR territory, passes out of
    the playing field in flight.

48
FAIR BALL
  • A ball shall be judged based on its relative
    position and the foul line NOT the position of
    the fielder when it is touched.

49
FAIR BALL
  • DO NOT MAKE A VERBAL CALL!!!!
  • Just point into fair territory.

50
FAIR TERRITORY
  • The playing field within and including the foul
    lines.
  • All bases are in fair territory.

51
FOUL BALL
  • A batted ball that settles on FOUL ground between
    home and first base, or between home and third
    base,

52
FOUL BALL
  • Or that bounds past first or third base on or
    over FOUL territory,
  • Or that first falls on FOUL territory beyond
    first or third base,

53
FOUL BALL
  • Or that, while on or over FOUL territory touches
    the person of an umpire or player, or any object
    foreign to the natural ground.

54
FOUL BALL
  • A ball shall be judged based on its relative
    position and the foul line NOT the position of
    the fielder when it is touched.

55
FOUL BALL
  • MAKE A VERBAL CALL!!!!
  • Throw your hands in front of you and yell FOUL!
  • Then point into foul territory.

56
FOUL TERRITORY
  • The playing field outside of the foul lines.

57
ILLEGAL PITCH
  • A pitch delivered to the batter when he doesnt
    have his pivot foot in contact with the rubber.
  • A quick pitch.

58
ILLEGAL PITCH
  • Any pitch meeting criteria in Rule 8.05.

59
ILLEGALLY BATTED BALL
  • A batted ball hit by the batter with one or both
    feet on the ground entirely outside of the
    batters box.

60
ILLEGALLY BATTED BALL
  • Stepping on home plate while batting the ball is
    not an out UNLESS his foot is entirely out of the
    batters box.

61
INFIELD FLY
  • A fair fly ball (not a bunt or line drive) which
    can be caught by an infielder with ordinary
    effort when 1st 2nd bases OR 1st, 2nd 3rd
    bases are occupied with less than 2 out.

62
INFIELD FLY
  • Yell Infield Fly when you determine it is an
    Infield Fly.
  • If it is near the foul line, yell Infield Fly if
    Fair.

63
INFIELD FLY Note (1)
  • If a declared Infield Fly falls untouched in FAIR
    territory and rolls FOUL, it is a FOUL BALL.
  • If a declared Infield Fly falls untouched in FOUL
    territory and rolls FAIR, it is an INFIELD FLY.

64
OBSTRUCTION INTERFERENCE
  • YES
  • There is a difference.

65
Rules of Thumb
  • On a batted ball, the fielder has the
    right-of-way over the runner.
  • On a thrown ball, the runner has the
    right-of-way over the fielder.
  • A runner always makes his own base path.

66
Rules of Thumb
  • When a fielder and a runner collide, one of three
    things has occurred
  • Obstruction
  • Interference
  • Train Wreck (everybody is doing what they are
    supposed to be doing)

67
OBSTRUCTION
  • OBSTRUCTION is the act of a fielder who, while
    not in possession of the ball, impedes the
    progress of any runner. A fake tag is considered
    obstruction. (NOTE Obstruction shall be called
    on a defensive player who blocks off a base, base
    line or home plate from a base runner while not
    in possession of the ball.)

68
OBSTRUCTION - Types
  • Type A a runner is obstructed while a play is
    being made on him.
  • Type B a runner is obstructed when no play is
    being made on him.

69
OBSTRUCTION 7.06(a)
  • TYPE A - If a play is being made on the
    obstructed runner, or if the batter-runner is
    obstructed before touching first base, the ball
    is dead and all runners shall advance without
    liability to be put out, to the bases they would
    have reached, in the umpire's judgment, if there
    had been no obstruction.

70
OBSTRUCTION 7.06(a)
  • TYPE A - The obstructed runner shall be awarded
    at least one base beyond the base last legally
    touched by such runner, before the obstruction.
    Any preceding runners forced to advance by the
    award of bases as the penalty for obstruction
    shall advance without liability to be put out.

71
OBSTRUCTION 7.06(b)
  • TYPE B If NO play is being made on the
    obstructed runner, the play shall proceed until
    no further action is possible. The umpire shall
    the call TIME and impose such penalties, if
    any, as in that umpires judgment will nullify
    the act of obstruction.

72
OBSTRUCTION 7.06(b)
  • TYPE B NOTE 1 When the ball is not dead on
    obstruction and an obstructed runner advances
    beyond the base which, in the umpire's judgment,
    the runner would have been awarded because of
    being obstructed, the runner does so at his/her
    own risk and may be tagged out. This is a
    judgment call.

73
OBSTRUCTION 7.06(b)
  • TYPE B NOTE 2 If the defensive player blocks
    the base (plate) or base line clearly without
    possession of the ball, obstruction shall be
    called. The runner is safe and a delayed dead
    ball shall be called.

74
INTERFERENCE - Types
  • Offensive Interference
  • Defensive Interference
  • Umpire Interference
  • Spectator Interference
  • On any interference,
  • the ball is dead (with one exception)

75
INTERFERENCE - Types
  • (a) Offensive interference is an act by a member
    of the team at bat which interferes with,
    obstructs, impedes, hinders or confuses any
    fielder attempting to make a play.

76
INTERFERENCE - Types
  • (b) Defensive interference is an act by a fielder
    which hinders or prevents a batter from hitting a
    pitch. (Typically this is catchers
    interference.)

77
INTERFERENCE - Types
  • (c) Umpire's interference occurs (1) when an
    umpire hinders, impedes or prevents a catcher's
    throw attempting to prevent a stolen base, or (2)
    when a fair ball touches an umpire on fair
    territory before passing a fielder.

78
INTERFERENCE - Types
  • (d) Spectator interference occurs when a
    spectator reaches out of the stands or goes on
    the playing field, and touches a live ball.

79
STRIKE ZONE
  • Armpits to the knees over home plate.
  • Beware of crouching batters.
  • THINK STRIKES!!!!!!!

80

(No Transcript)
81
TIME
  • The announcement by the umpire of a legal
    interruption of play during which the ball is
    dead.
  • Managers ASK for TIME umpires CALL TIME.

82
Rule 3.00
  • Game
  • Preliminaries

83
Rule 3.05
  • Pitcher listed on batting order must pitch to the
    first batter until such batter is put out or
    reaches 1st base unless the pitcher sustains an
    injury.

84
Rule 3.05
  • Any substitute pitcher shall pitch to the batter
    then at bat until the batter is put out or
    reaches 1st base unless the pitcher sustains an
    injury.

85
Rule 4.00
  • Starting And Ending The Game

86
Rule 4.01
  • The umpire(s) shall proceed directly to home
    plate where they shall be met by the managers of
    the opposing teams, just preceding the
    established time to begin the game. In sequence
    -

87
Rule 4.01(a,b)
  • (a)The home team manager shall give the batting
    order in duplicate to the umpire-in-chief
  • (b) next, the visiting manager shall give the
    batting order in duplicate to the
    umpire-in-chief

88
Rule 4.01(c)
  • The umpire-in-chief shall make certain that the
    original and duplicate copies are the same, then
    provide a copy of each batting order to the
    opposing manager. The original copy retained by
    the umpire shall be the official batting order

89
Rule 4.01(d)
  • As soon as the home teams batting order is handed
    to the umpire-in-chief, the umpires are in charge
    of the playing field and from that moment have
    the sole authority to determine when a game shall
    be called, halted or resumed on account of
    weather or the conditions of the playing field.

90
Rule 4.02
  • The players of the home team shall take their
    defensive positions, the first batter of the
    visiting team shall take a position in the
    batters box, the umpire shall call Play and
    the game shall start.

91
Rule 4.04
  • Batting Order
  • Minors Below The continuous batting order is
    mandatory.

92
Rule 5.00
  • Putting
  • The Ball
  • In Play
  • (Live Ball)

93
Rule 5.09
  • Dead Ball Base Awards

94
Rule 5.09(c)
  • Maj/Min An illegal pitch is committed A ball
    is awarded to the batter.

95
Rule 5.09(f)
  • A fair ball touches a runner on fair territory
    BEFORE it touches or passes an infielder
    including the pitcher Ball is dead, runner
    touched by fair ball is out, batter awarded 1st
    base and all other runners advance one base IF
    forced.

96
Rule 5.09(f)
  • A fair ball touches a runner on fair territory
    AFTER it touches or passes an infielder including
    the pitcher Ball is NOT dead and runner is NOT
    out PROVIDED no other infielder had a chance to
    make a play on the ball.

97
Rule 5.09(f)
  • A fair ball touches an umpire BEFORE it touches
    an infielder including the pitcher OR BEFORE it
    has passed an infielder other than the pitcher
    Ball is dead, batter awarded 1st base and all
    other runners advance one base IF forced.

98
Rule 6.00
  • The Batter

99
Rule 6.06
  • Illegal Actions by the Batter

100
Rule 6.06(a)
  • Hitting the ball with one or both feet on the
    ground entirely outside of the batters box
    fair or foul. Ball is dead.
  • Batter is OUT!

101
Rule 6.06(b)
  • Stepping from one batters box to the other when
    the pitcher is ready to pitch. Ball is dead.
  • Batter is OUT!

102
Rule 6.06(c)
  • Interfering with the catchers fielding or
    throwing by stepping out of the box or making any
    other movement that hinders the catchers play at
    home. Ball is dead.
  • Batter is OUT!

103
Rule 6.06(c) Exception
  • Batter is NOT out if any runner attempting to
    advance is put out OR if a runner trying to score
    is called out for batters interference.

104
Rule 6.07
  • Batting Out of Turn

105
Rule 6.07(a)
  • A batter shall be called out, on appeal, when
    failing to bat in his PROPER turn and another
    batter completes a time at bat in place of the
    PROPER batter.

106
Rule 6.07(b)
  • When an IMPROPER batter becomes a runner or is
    put out and the defense appeals before the next
    pitch to the next batter of either team, the
    umpire shall

107
Rule 6.07(b)
  • Declare the PROPER batter out.
  • Nullify any advance or score made because of the
    a ball batted by the IMPROPER batter or the
    IMPROPER batters advance to 1st base on a hit,
    error, base on balls, a hit batter or otherwise.

108
Rule 6.07(b)
  • If a runner advances during the IMPROPER batters
    at-bat on a stolen base, illegal pitch, balk,
    wild pitch or passed ball, such advance is LEGAL.

109
Rule 6.07(c)
  • When an IMPROPER batter becomes a runner or is
    put out AND a pitch is made to the next batter of
    either team BEFORE an appeal is made, the
    IMPROPER batter becomes the PROPER batter and the
    results of such at-bat becomes LEGAL.

110
Rule 6.07(d)(1)
  • When the PROPER batter is called OUT for failing
    to bat in turn, the next batter shall be the
    batter who follows the PROPER batter.

111
Rule 6.07(d)(2)
  • When an IMPROPER batter becomes a PROPER batter,
    the next batter shall be the batter who follows
    that of such legalized IMPROPER batter.

112
Rule 6.07 Note
  • The umpire and the scorekeeper shall not direct
    the attention of any person to the presence in
    the batters box of an improper batter. The rule
    is designed to require constant vigilance by the
    players and the managers of both teams.

113
Rule 6.07 Note
  • There are two fundamentals to keep in mind
  • 1. When a player bats out of turn the proper
    batter is the player called out.
  • 2. If an improper batter bats and reaches base
    or is out and no appeal is made before a pitch to
    the next batter, or before any play or attempted
    play, that improper batter is considered to have
    batted in proper turn and establishes the order
    that is to follow.

114
Rule 7.00
  • The Runner

115
Rule 7.03
  • Two Runners may not occupy a base, but if, while
    the ball is alive, two runners are touching the
    base, the following runner shall be out when
    tagged. The preceding runner is entitled to the
    base.

116
Rule 7.08
  • Any runner is out when

117
Rule 7.08(a)(1)
  • Running more than 3 ft away from his baseline to
    avoid being tagged UNLESS he is avoiding
    interfering with a fielder fielding a batted ball.

118
Rule 7.08(a)(1)
  • A runners baseline is established when the tag
    attempt occurs, and is a straight line from the
    runner to the base to which he is attempting to
    reach.

119
Rule 7.08(a)(2)
  • After touching 1st base, he leaves the base line
    and abandons all efforts to touch the next base.

120
Rule 7.08(a)(3)
  • The runner does not slide OR attempt to get
    around a fielder who has the ball and is waiting
    to make the tag.

121
Rule 7.08(a)(3)
  • Fielder MUST
  • Have the ball in his possession
  • AND
  • Be WAITING to make the tag
  • Runner must EITHER
  • Slide
  • OR
  • Attempt to get around the fielder
  • Contact may occur with no penalty.

122
Rule 7.08(a)(4)
  • Maj/Min Slides headfirst while advancing.
  • It is LEGAL to slide headfirst while RETURNING to
    a base.

123
Rule 7.13
  • Runner leaving the Base Early

124
Rule 7.13
  • Maj/Min When a pitcher is in contact with the
    pitchers plate and in possession of the ball AND
    the catcher in in the catchers box ready to
    receive the delivery of the ball

125
Rule 7.13
  • Base runners shall not leave their base UNTIL the
    ball has been delivered AND has reached the
    batter.
  • Violation by ONE runner affects ALL runners!!!!

126
Rule 7.13(a)
  • When a runner leaves early and the batter does
    NOT hit the ball, allow the play to continue.
  • IF the runner is put OUT, he is OUT.
  • If he is SAFE, all runners must return to their
    original base occupied before the pitch.

127
Rule 7.13(b)
  • When a runner leaves early and the batter does
    hit the ball, allow the play to continue.
  • IF the runner is put OUT, he is OUT.
  • If he is SAFE, all runners must return to their
    original base OR to the unoccupied base nearest
    to their original base.

128
Rule 7.13(b)
  • In no event shall a batter advance beyond 1st
    base on a single or error, 2nd base on a double
    or 3rd base on a triple.
  • The umpire-in-chief shall determine the value of
    the hit.

129
Rule 7.13(c)
  • When a runner leaves early and the batter hits or
    bunts the ball WITHIN the infield, NO runners
    will be allowed to score.

130
Rule 7.13(c)
  • If the bases were loaded, the batter reaches 1st
    base safely and all runners advance one base,
    then the runner who was on 3rd base will NOT
    score and NO out is recorded.
  • This is known as the POOF play.

131
Rule 7.13
  • When a runner leaves early, the base umpire
    should immediately drop a red signal flag OR his
    hat to indicate the violation.

132
Rule 7.14
  • Special Pinch Runner

133
Rule 8.00
  • The Pitcher

134
Rule 8.03
  • Eight (8) pitches not to exceed one (1) minute.
  • EXCEPTION If a pitcher has not warmed up prior
    to being summoned, the umpire will allow as many
    pitches as the umpire deems necessary.

135
Rule 8.04
  • The pitcher must deliver the ball within twenty
    (20) seconds to the batter with NO runners.
  • PENALTY Ball

136
Rule 8.05
  • Definition of an Illegal Pitch (With Runners)

137
Rule 8.05(a)
  • The pitcher while touching the rubber makes any
    motion naturally associated with the pitch and
    fails to make such delivery.
  • PENALTY
  • Maj/Min Ball

138
Rule 8.05(b)
  • The pitcher while touching the rubber feints a
    throw to 1st base and fails to complete the
    throw.
  • Penalty
  • Maj/Min Ball

139
Rule 8.05(c)
  • The pitcher while touching the rubber fails to
    step directly toward a base before throwing to
    that base.
  • Penalty
  • Maj/Min Ball

140
Rule 8.05(d)
  • The pitcher while touching the rubber throws or
    feints a throw to an unoccupied base except to
    make a play.
  • Penalty
  • Maj/Min Ball

141
Rule 8.05(e)
  • The pitcher makes a quick pitch. This is a
    pitch delivered before the batter is set in the
    box.
  • Penalty
  • Maj/Min Ball

142
Rule 8.05(f)
  • The pitcher delivers the ball to the batter while
    not facing the batter.
  • Penalty
  • Maj/Min Ball

143
Rule 8.05(g)
  • The pitcher makes any motion naturally associated
    with the pitch while NOT touching the rubber.
  • Penalty
  • Maj/Min Ball

144
Rule 8.05(h)
  • The pitcher unnecessarily delays the game.
  • Penalty
  • Maj/Min Ball

145
Rule 8.05(i)
  • The pitcher WITHOUT the ball stands ON or ASTRIDE
    the rubber OR while off of the rubber feints a
    pitch.
  • Penalty
  • Maj/Min Ball

146
Rule 8.05(j)
  • The pitcher while touching the rubber
    accidentally or intentionally drops the ball.
  • Penalty
  • Maj/Min Ball

147
Rule 8.05(k)
  • The pitcher while giving an intentional base on
    balls pitches when the catcher in not in the
    catchers box.
  • Penalty
  • Maj/Min Ball

148
Rule 8.05
  • If a play follows an illegal pitch, the manager
    of the offense may advise the umpire of a
    decision to decline the illegal pitch penalty.

149
Rule 8.05
  • If the batter hits an illegal pitch, reaches
    1st base safely and all runners advance at lease
    one base, the play proceeds without reference to
    the illegal pitch.

150
Rule 8.05
  • If a pitcher violates 8.05(a m) and throws wild
    to a base, the runners may advance at their own
    risk.
  • This is a delayed dead ball.

151
Rule 8.06
  • Visits by the Manager or manager to the Pitcher

152
Rule 8.06(a)
  • Two (2) visits per INNING
  • Third (3rd) visit in an inning Pitcher must be
    replaced.

153
Rule 8.06(b)
  • Three (3) visits per GAME
  • Fourth (4th) visit in an game Pitcher must be
    replaced.

154
Rule 8.06(c)
  • Manager is prohibited from making a 3rd visit to
    a pitcher while the same batter is at bat.

155
Rule 8.06(d)
  • A manager or manager may confer with any other
    players during the visit.
  • This means any or all players.

156
Rule 8.06
  • A conference with any player regarding an injury
    is NOT a visit.
  • Manager or manager should advise the umpire.
  • Umpires should monitor the conference.

157
Rule 9.00
  • The Umpire

158
Rule 9.01
  • Umpires Authority

159
Rule 9.01(a)
  • Umpire is responsible for the conduct of the game
    in accordance with these rules and for
    maintaining discipline and order on the playing
    field during the game.

160
Rule 9.01(a)
  • Plate umpire will wear mask with dangling type
    throat guard, shin guards and chest protector.
  • Male umpires must wear a protective cup.

161
Rule 9.01(b)
  • Each umpire has the authority to order a player,
    manager, manager or league officer to do or
    refrain from doing anything that affects the
    administering of these rules and enforce the
    penalties.

162
Rule 9.01(c)
  • Each umpire has the authority to rule on any
    point not specifically covered in these rules.

163
Rule 9.01(d)
  • Each umpire has the authority to disqualify any
    player, manager, manager or substitute for
    objecting to decisions or for unsportsmanlike
    conduct or language and eject them from the
    playing field.

164
Rule 9.01(e)
  • All umpires have the authority to eject from the
    playing field any person whose duties permit that
    persons presence on the field OR any spectator
    or other person not authorized to be on the
    playing field.

165
Rule 9.01(f)
  • Umpires may order the teams into their dugouts
    and suspend play until such time as League
    Officials deal with unruly spectators.

166
Rule 9.01(f)
  • Failure of League Officials to adequately handle
    an unruly spectator can result in the game
    remaining suspended until a later date.

167
Rule 9.02
  • Umpires Decisions

168
Rule 9.02(a)
  • Any umpires decision which involves judgment
    such as but not limited to whether a batted ball
    is fair or foul, whether a pitch is a strike or a
    ball, or whether a runner is safe or out is FINAL.

169
Rule 9.02(a)
  • No player, manager, manager or substitute shall
    object to any such judgment decisions.

170
Rule 9.02(b)
  • If there is a reasonable doubt that any umpires
    decision may be in conflict with the rules, the
    manager may appeal the decision and ask that a
    correct ruling be made.

171
Rule 9.02(b)
  • Such an appeal shall be made only to the umpire
    who made the protested decision.

172
Rule 9.02(c)
  • If a decision is appealed, the umpire making the
    decision may ask another umpire for information
    before making a final decision.

173
Rule 9.02(c)
  • No umpire shall criticize, seek to reverse or
    interfere with another umpires decision UNLESS
    asked to do so by the umpire making it.

174
Rule 9.02(d)
  • No umpire may be replaced during a game UNLESS
    injured or ill.

175
Rule 9.03
  • Umpires Jurisdiction

176
Rule 9.03(a)
  • If there is only one umpire, that umpire shall
    have complete jurisdiction in administering the
    rules.

177
Rule 9.03(a)
  • This umpire may take any position on the playing
    field which will enable the umpire to discharge
    all duties.
  • Usually behind the catcher but sometimes behind
    the pitcher if there are runners.

178
Rule 9.04
  • Umpires Duties

179
Rule 9.04(a)
  • Umpire-in-Chief
  • Take full charge of and be responsible for the
    proper conduct of the game.
  • Call balls and strikes.
  • Call and declare fair and foul balls except those
    commonly called by field umpires.

180
Rule 9.04(a)
  • Umpire-in-Chief
  • Make all decisions on the batter.
  • Make all decisions except those commonly reserved
    for the field umpires.
  • Decide when a game shall be forfeited.

181
Rule 9.05(a)
  • The umpire shall report to the league president
    within 24 hours after the end of a game all
    violations of rules and other incidents worthy of
    comment including the disqualification of any
    manager, manager or player and the reasons
    therefore.

182
Rule 9.05(b)
  • When any manager, manager or player is
    disqualified for a flagrant offense such as the
    use of obscene or indecent language or an assault
    upon an umpire, manager, manager or player, the
    umpire shall forward full particulars to the
    league president within 24 hours after the end of
    the game.

183
Rule 9.06
  • Umpires Shoes
  • Umpires shall NOT wear shoes with metal spikes or
    cleats.

184
Umpire Mechanics
One Umpire System Video Umpire_1_Man_System_0
001.wmv Umpire Signs Video Umpire signs.mp4
185
Umpire Expectations
1. Arrive 10 minutes before the game suited
up and ready to umpire. 2. Ensure field is
properly lined 3. Cover Ground Rules before
the game with Managers 4. Know Little
League rules (read rule book) 5. Have the
Little League rule book with you 6. If you
cannot make your assigned umpire date you must
find a replacement. If the game is within 24
hours of play and you have not found a
replacement notify the Umpire Coordinator with
the names of the replacement umpires you
contacted and that you were unsuccessful in
finding a replacement.
186
Ground Rules Minor
1. Inform the managers of the Strike Zone.
2. Tell them that they are responsible for
tracking the pitch count. Any
discrepancies in pitch count the home team book
will be used as the source of truth. 3.
Cover the infield fly rule. Even if the ball is
in the outfield grass and the ball can be
caught by the infielder with ordinary effort.
This is a judgment call. 4. No judgment calls
can be disputed. 5. Only the MANAGER can ask
calmly ask to discuss a rule
interpretation. 6. If parent or coach is
ejected from the game so is the manager. 7.
Base runners are permitted to steal after the
ball crosses home plate. 8. Base runners
are not permitted to leadoff.
187
Ground Rules Minor
9. Runners advance at their own risk. 10.
Umpire is the only person that can call
time. 11. No Balks. If the pitcher does not
deliver a valid pitch the umpire shall
call a ball. 12. During the first 5 innings,
no runs count after the 7th run crosses
the plate in any given half inning. 13. In
the 6th inning, there is no limit on the number
of runs that a team can score. 14.
During the first 5 innings, the offensive team
must notify the umpire when 6 runs have
scored in the inning. 15. Games will consist
of 6 innings. A new inning cannot start
after the game has lasted 2 hours. 16 If the
score is tied after the conclusion of the game,
extra innings are played until a winner
is determined.
188
Ground Rules Minor
17. The mercy rule will take effect if one team
is leading by 10 or more runs after 5
complete innings or 4 ½ if home team is
winning. 18. If a game is stopped due to
darkness or inclement weather, the game
will be counted as official if 5 innings have
been completed or 4 ½ if home team is
winning. Every opportunity must be given to
complete an inning. If the game is called
before 5 full innings are complete, the game
will be made up entirely. Refer to the Little
League Current Year Rule Book for all
situations. 19. Every attempt will be made to
play the game. Teams can play with 8 or
more players. If playing with 8 when the 9th
spot in the batting order comes up 1 out shall
be given to the offensive team. 20. The
Manager is to notify the Player Agent when their
team will be short players. Failure to notify
the Player Agent in a timely manner will result
in a forfeit. Supplemental player shall wear
the uniform of their current team, play right
field, and bat last.
189
Ground Rules Major
1. Inform the managers of the Strike Zone.
2. Tell them that they are responsible for
tracking the pitch count. Any
discrepancies in pitch count the home team book
will be used as the source of truth. 3.
Cover the infield fly rule. Even if the ball is
in the outfield grass and the ball can be
caught by the infielder with ordinary effort.
This is a judgment call. 4. No judgment calls
can be disputed. 5. Only the MANAGER can ask
calmly ask to discuss a rule
interpretation. 6. If parent or coach is
ejected from the game so is the manager. 7.
Base runners are permitted to steal after the
ball crosses home plate. 8. Base runners
are not permitted to leadoff.
190
Ground Rules Major
9. Runners advance at their own risk. 10.
Umpire is the only person that can call
time. 11. No Balks. If the pitcher does not
deliver a valid pitch the umpire shall
call a ball. 12. Games will consist of 6
innings. A new inning cannot start after
the game has lasted 2 hours and 30 minutes. 13
If the score is tied after the conclusion of
the game, extra innings are played until
a winner is determined. 14. The mercy rule
will take effect if one team is leading by 10 or
more runs after 5 complete innings or 4 ½
if home team is winning.
191
Ground Rules Major
15. If a game is stopped due to darkness or
inclement weather, the game will be
counted as official if 5 innings have
been completed or 4 ½ if home team is winning.
Every opportunity must be
given to complete an inning. If the game
is called before 5 full innings are complete, the
game will be made up entirely. Refer
to the Little League Current Year Rule
Book for all situations. 16. Every attempt
will be made to play the game. Teams can play
with 8 or more players. If playing with
8 when the 9th spot in the batting order
comes up 1 out shall be given to the
offensive team. 17. The Manager is to notify
the Player Agent when their team will be
short players. Failure to notify the Player
Agent in a timely manner will result in a
forfeit. Supplemental player shall wear
the uniform of their current team, play right
field, and bat last.
Write a Comment
User Comments (0)
About PowerShow.com