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The Monomyth

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... A guide or magical helper appears to assist with the journey. ... THE RETURN The Crossing of the Return Threshold The Master of the Two Worlds/The Freedom ... – PowerPoint PPT presentation

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Title: The Monomyth


1
The Monomyth The Heros Journey
2
I. Why Do We Need Heroes?
  • Role Models. We want to strive to be like
    someone who is better than we are.
  • We want someone to pave the way for all of us
    someone to break the mold
  • We want someone to make the world safe at an
    unsafe or uncertain time.

3
II. Joseph Campbell
  • A theorist who closely studied comparative
    mythology and comparative religion.
  • Focused largely on the role of the hero in his
    studies, and discovered a pattern (an archetype)
    that spanned time and culture

4
III. Archetypal Heroes
  • The Self-doubting Hero
  • The Lost Soul
  • The Chief
  • The Bad Boy
  • The Best Friend
  • The Charmer
  • The Professor
  • The Swashbuckler
  • The Warrior

5
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6
III. The Monomyth (The Heros Journey)
  • STAGE 1 SEPARATION
  • Call to Adventure
  • Supernatural Aid (Helpers) A guide or magical
    helper appears to assist with the journey.
  • Crossing the Threshold The move from the known
    and comfortable world into the unknown world (The
    Shadow Realm).

7
III. The Monomyth (The Heros Journey)
  • STAGE 2 INITIATION
  • The Road of Trials (Tests) Series of tasks that
    the hero must undergo to begin the transformation.

8
III. The Monomyth (The Heros Journey)
  • STAGE 2 INITIATION (Continued)
  • B. Atonement with the Father (Supreme Test)
    Center point of the journey this is when the
    hero must confront whatever holds ultimate power
    in his life. To understand himself, the hero
    must reckon with this ultimate authority figure.
    This will typically result in some transformation
    and revelation that the hero must understand in
    order to achieve his goal.

9
III. The Monomyth (The Heros Journey)
  • STAGE 2 INITIATION (Continued)
  • C. Ultimate Boon The achievement of the goal of
    the journey.

10
III. The Monomyth (The Heros Journey)
  • STAGE 3 THE RETURN
  • The Crossing of the Return Threshold
  • The Master of the Two Worlds/The Freedom to Live
    (Reward) The hero is now comfortable and
    confident in both the known world and the shadow
    realm and is free to live in the moment.
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