In search of research methodology: a doctoral research design journey - PowerPoint PPT Presentation

Loading...

PPT – In search of research methodology: a doctoral research design journey PowerPoint presentation | free to download - id: 550da1-MDE3M



Loading


The Adobe Flash plugin is needed to view this content

Get the plugin now

View by Category
About This Presentation
Title:

In search of research methodology: a doctoral research design journey

Description:

Title: In search of research methodology: a doctoral research design journey Author: edrhal Last modified by: edrhal Created Date: 11/19/2009 10:47:32 AM – PowerPoint PPT presentation

Number of Views:252
Avg rating:3.0/5.0
Slides: 19
Provided by: edr60
Learn more at: http://www2.warwick.ac.uk
Category:

less

Write a Comment
User Comments (0)
Transcript and Presenter's Notes

Title: In search of research methodology: a doctoral research design journey


1
In search of research methodology a doctoral
research design journey
  • Tan Wee Hoe
  • Institute of Education, University of Warwick

2
Overview
  • Summary of my doctoral research design journey.
  • Research aim to explore how subject matter
    experts and game experts can collaborate to
    design develop game-based learning (GBL).
  • The underlying inquiry paradigm is pragmatism and
    a mixed methods case study research model was
    developed to integrate the methodology and the
    methods.

3
Mixed methods research design
  1. Exploratory, qualitative framework which provides
    the ground for the identification
    classification of key issues concepts.

4
Mixed methods research design
  1. P-PS PS direct the development of quantitative
    questionnaire, which acts as a validating
    instrument for the qualitative findings

5
Mixed methods research design
  1. Survey findings are then excavated and deepened
    by follow-up semi-structured interviews.

6
Mixed methods research design
  1. The findings of the interviews are expected to
    describe if not explain the phenomena associated
    with the key research question.

7
Pre-pilot Study Examining the perceived
educational potential of GBL
  • Jul 08, 25 secondary maths trainee teachers, UK

Report http//go.warwick.ac.uk/ep-edrhal/research
/milestone/p-ps/report/
8
Pilot Study 1 Examining the perceived
educational potential of GBL
  • Sep 08, 8 game industry practitioners, Malaysia

Report http//go.warwick.ac.uk/ep-edrhal/research
/milestone/ps/
9
Pilot Study 2 Deep learning and the use of Spore
in A-Level Biology lessons
  • Mar 09, to examine whether GBL supports the
    development of effective deep learning skills
  • Case study
  • Played collaboratively in a science lab, several
    times during biology lessons, 20 minutes each,
    starting from October 2008.
  • GBL with a dialogic teaching approach in
    classroom
  • Assigned as homework for further exploration

10
Pilot Study 2 Deep learning and the use of Spore
in A-Level Biology lessons
  • Research methods
  • 75 minutes Semi-structured focus group interview
    with 3 male and 6 female students plus a male
    teacher.
  • 10 minutes informal chat with the teacher
  • Verbatim transcription
  • Creswells (2008) qualitative data analysis
  • Coding the text for description
  • Coding the text for themes

Report http//go.warwick.ac.uk/ep-edrhal/research
/publications/ecgbl_paper_tan_weehoe.pdf
11
Work in progress evaluative and explanatory
studies
Data collection instrument Sources Components of data How the data answers the research question
Questionnaire survey (online mail) 50 Game experts (9 responses) Numeric scores to be used to generate statistical figures. Respondents perceptions of how games experts and SMEs can collaborate to design and develop for formal education settings will be compared through multivariate analysis. The findings should show the correlation between two variables that determine how two types of expert can collaborate in production.
Questionnaire survey (online mail) 50 SMEs who used and / or are involved in game development (45 responses) Numeric scores to be used to generate statistical figures. Respondents perceptions of how games experts and SMEs can collaborate to design and develop for formal education settings will be compared through multivariate analysis. The findings should show the correlation between two variables that determine how two types of expert can collaborate in production.
12
Work in progress evaluative and explanatory
studies
Data collection instrument Sources Components of data How the data answers the research question
Semi-structured interview (Face-to-face telephone Skype or Second Life) 10 game experts Verbatim interview transcription The justification of the answers given in the questionnaire would show the rationale behind their perceptions on how games experts and SMEs can collaborate to design and develop GBL for formal education settings.
Semi-structured interview (Face-to-face telephone Skype or Second Life) 10 SMEs who used and / or are involved in game development Verbatim interview transcription The justification of the answers given in the questionnaire would show the rationale behind their perceptions on how games experts and SMEs can collaborate to design and develop GBL for formal education settings.
13
Beyond mixed methods design
  • The Evolutive Spiral-segregated Case Study
    Research Model (ESSCSRM)
  • Eisenhardts (1989) process of inducting theory
    using case studies
  • Yins (2003) multiple case studies design model
  • Boehms (1988) spiral model of software process.

14
Features
  • 6-step generic research process
  • 6-level spiral,
  • 5 milestones
  • Project
  • management

15
Features
  • Linear data collection Iterative data analysis
  • Top-down (pre-planned) Bottom-up (emergent)
    design
  • Chronologically dependence
  • Cross case analysis/synthesis

16
Features
  • Hypothetical propositions ? theoretical
    propositions
  • Evolutive Temporal focus shift

17
Maximising the use of written papers in WIE
FRM paper
Upgrade paper
18
Conclusions
  • Pragmatic research design of a doctoral research
    in progress
  • Start with the identification of research
    question and aim, followed by defining and
    redefining key concepts and issues associated
    with the aim.
  • Consider the strengths and weaknesses of
    quantitative and qualitative research methods in
    determining the nature of a mixed methods
    research design.
  • The ESSCSRM is used to represent the overall
    research journey and to highlight the temporal
    focus shift of the research.
About PowerShow.com