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Social Uses of Mobile Phones

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Title: Social Uses of Mobile Phones


1
Social Uses of Mobile Phones
IS146 Foundations of New Media
  • Prof. Marc Davis, Prof. Peter Lyman, and danah
    boyd
  • UC Berkeley SIMS
  • Tuesday and Thursday 200 pm 330 pm
  • Spring 2005
  • http//www.sims.berkeley.edu/academics/courses/is1
    46/s05/

2
Lecture Overview
  • Review of Last Time
  • Information Theory
  • The Telephone from Bell to Cellphones
  • Today
  • Social Uses of Mobile Phones
  • Preview of Next Time
  • Reading Visual Representations I

3
Lecture Overview
  • Review of Last Time
  • Information Theory
  • The Telephone from Bell to Cellphones
  • Today
  • Social Uses of Mobile Phones
  • Preview of Next Time
  • Midterm Study Guide
  • Reading Visual Representations I

4
Information Theory
  • Claude Shannon in the 1940s studying signal
    communication
  • Ways to measure information
  • Communication
  • Producing the same message at its destination as
    that seen at its source
  • Problem
  • A noisy channel can distort the message
  • Semantic aspects are irrelevant

5
Human Communication Theory?
6
Daniel Delmore on Salen Zimmerman
  • Weaver says that, "information is a measure of
    one's freedom of choice when one selects a
    message. ... What are some examples of games
    that test the information theory and the
    description listed above?

7
Daniel Delmore on Salen Zimmerman
  • Noise increases the uncertainty of the signal,
    and therefore the amount of information it
    contains. Is this concept of noise a good thing
    when it comes to information? Specifically is
    this a safe or not? In what context/environment
    is noise good to exist in?

8
Daniel Arnold on Salen Zimmerman
  • Salen and Zimmerman generally define information
    as "a measure of how certain you can be about the
    nature of a signal," emphasizing that the more
    uncertainty, the more information. Does this
    definition reduce the amount of information
    present in society? Given this definition, would
    you (still) consider people to be bombarded with
    information overload?

9
Daniel Arnold on Salen Zimmerman
  • Assuming that information simply is based on
    uncertainty, would this decrease the reliability
    of information? How do we assign credibility if
    all information depends on uncertainty?

10
Daniel Arnold on Salen Zimmerman
  • According to Salen and Zimmerman, "Noise
    increases the amount of information and
    uncertainty in a message." How would noise
    increase the amount of information in any given
    message? Is not all the information of a message
    contained in the signal itself? How exactly,
    does background noise add information?

11
Daniel Arnold on Salen Zimmerman
  • Given the separation of meaning and information,
    can meaning be labeled information when it
    contains some ambiguity? For instance, when a
    word can be defined in several different ways.

12
Lecture Overview
  • Review of Last Time
  • Information Theory
  • The Telephone from Bell to Cellphones
  • Today
  • Social Uses of Mobile Phones
  • Preview of Next Time
  • Midterm Study Guide
  • Reading Visual Representations I

13
Mizuko (Mimi) Ito
  • Annenberg Center for Communication (University of
    Southern California)
  • Stanford PhD in anthropology PhD in education
  • Believes in youth empowerment, youth-centered
    ethnography
  • Studies mobile phone culture and media mixing

14
Keitai Culture in Japan
  • SMS (texting) vs. keitai internet email
  • Different technological protocols
  • Economics and social practice in Japan
  • Myths cheaper, easier
  • Carriers
  • 7,521 (72) - average student bill/month
  • Why does texting work there and not here?

15
Slides from Mimi Ito
  • Slides from Mimi Ito shown in lecture not posted
  • For a related web-accessible talk from Mimi Ito
    see
  • Ito.pptTitle Understanding the Mobile User The
    Case of JapanAuthor Mimi Ito research
    associate, USC Annenberg Center for
    Communication Mellon Teaching Fellow, USC
    department of Anthropology

16
Diary Study
  • What is a diary study?
  • Record every interaction with the mobile
  • Indicate meta commentary
  • Complements data record
  • When are diary studies useful?
  • Interactions over extended periods of time
  • Want to know what people are thinking during
    interaction before they forget

17
Cheskin Research Who
  • We are 23 musicians, 4 self-professed tech geeks,
    8 public performers, 2 scuba divers, 1
    competitive water skier, 3 sailors, 2 futurists,
    13 non-profit volunteers, 7 lefties, 2 aspiring
    novelists, 1 surfer, 4 fine artists, 1 pilot, 6
    nature lovers, and 1 Taiko drummer.
  • We come from more than 20 different countries and
    cultures. We speak English, Spanish, Portuguese,
    Mandarin, Cantonese, Vietnamese, Japanese,
    Tagalog and a few others.  
  • We also have professional design principles. We
    have academic credentials in psychology,
    sociology, anthropology, design, e-business,
    media, branding, identity, communications,
    advertising, product development and packaging.
    We have long experience in many markets. And we
    find that all of the above feeds all of the
    above.

18
Cheskin Research Design Principles
  • Understand what others don't.
  • Observe the world. Be rigorous as you face the
    facts. Look past conventional wisdom, question
    everything, and keep on diving until you find a
    unique perspective.
  • Be a powerful presence.
  • Know who you are, what you stand for, and what
    makes you different. Create a distinct position
    through your products and practices, and use
    design to tell the world. In all your actions, be
    authentic -- use your own voice, your own words,
    and your own style.  
  • Be relevant.
  • Listen. Observe. Pay attention to the needs and
    aspirations of others, and strive to fulfill them
    -- but only promise what you know you can
    deliver. Make compassion and responsiveness your
    hidden agenda.
  • Distinguish yourself.
  • Discover the thing that makes you unique, and use
    it to differentiate yourself. Express it in
    everything you do and mind the details. Go beyond
    the norm by finding creative ways to add value to
    every brand experience.
  • Make change.
  • Catalyze your community with positive action. Be
    passionate in your beliefs, prescient in your
    observations, and proactive in your behavior.
    Stick your neck out, and make a real difference.
  • Evolve or die.
  • Size, age, and wealth are no defense against
    change and no excuse for complacency. Stay alert,
    stay flexible, stay current, and embrace change.

19
Cheskin Research Methods and Goals
  • Methods
  • Quantitative primary research with teens, age
    13-18, and young adults, age 19-24
  • Interviews with industry experts
  • Secondary research
  • Motivations for wireless study
  • Youth influence larger consumer trends
  • Figure out new wireless product and service
    offerings
  • Goals
  • Understand the phenomena being observed
  • Advise customers about what actions to take based
    on that understanding
  • Sell these services and the value of their
    approach

20
Cheskin Research The Wireless Future
  1. Social connectivity and entertainment will be the
    primary defining characteristics of wireless
    devices in the youth market, and likely the
    consumer market at large
  2. Young people will build relationships via
    wireless devices
  3. Multitasking capabilities will flourish within
    the youth market
  4. Personal security and convenience will continue
    to be motivating factors for first time mobile
    phone consumers

21
Cheskin Research The Wireless Future
  • Personalization of design, function, and
    interface will be a common expectation
  • Wireless entertainment and information
    applications will become favored "gap-fillers"
  • Strategic convergence will define the most
    successful wireless devices
  • Entertainment will drive the development of
    wireless cross-platform content

22
Ito and Cheskin on Mobile Youth
  • How do their methods, motivations, and goals
    compare?
  • How do their findings compare?
  • What factors affect the similarities and
    differences?

23
Nick Reid on Ito and Okabe
  • How do social spaces intersect? What I mean
    is, if there is a situation where a group of
    people are together, and through telepresence,
    how does this outside party enter into a group?
    How is their presence felt by people who are
    there or are not there, would it really seem like
    the person is in the next room?

24
Nick Reid on Ito and Okabe
  • A question that would be fun to discuss is what
    counts as contact? Is contact a hug or is
    contact a SMS? Does a communication not being
    physical demean the communication? When a
    situation is predictable there is no information
    present. Another question would be, does
    contact actually have to transmit information?

25
Steven Lybeck on Ito and Okabe
  • Ito and Okabe show that new technologies are
    spawning the creation of virtual social spaces
    that are quite analogous to physical ones. Could
    these virtual spaces supersede or even replace
    interaction in physical spaces? Why or why not?

26
Steven Lybeck on Ito and Okabe
  • Are there any examples of virtual spaces
    constructed without the use of new media
    technologies?

27
Lecture Overview
  • Review of Last Time
  • Information Theory
  • The Telephone from Bell to Cellphones
  • Today
  • Social Uses of Mobile Phones
  • Preview of Next Time
  • Midterm Study Guide
  • Reading Visual Representations I

28
Midterm Study Guide
  • Midterm structure
  • Short answer questions
  • Ethnographic analysis question
  • LOGO programming analysis question
  • Studying tips
  • Use midterm study guide
  • Study in groups
  • Be prepared to answer all questions on your own

29
Readings for Next Time
  • Gunther R. Kress and Theo van Leeuwen. Reading
    Images The Grammar of Visual Design, London
    Routledge, 1995, p. 1-42.
  • Discussion Questions
  • Onesta Francis
  • Natalie Torin
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