Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class - PowerPoint PPT Presentation

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Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class

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Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class Diane Brancazio Belmont High School dbrancazio_at_belmont.k12.ma.us – PowerPoint PPT presentation

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Title: Electronic Game/Toy Invention Capstone project for 2012/2013 Northeastern University CAPSULE class


1
Electronic Game/Toy Invention Capstone project
for 2012/2013 Northeastern University CAPSULE
class
  • Diane BrancazioBelmont High Schooldbrancazio_at_bel
    mont.k12.ma.us

2
  • My Goal / Objective
  • I will develop an academic experience where
    students combine knowledge of electronics with
    skills in Engineering Design in a capstone
    project. The project involves the design,
    creation, and presentation of an electronic
    game.

3
Student Goal Design an Electronic Game/Toy,
build a functioning prototype, and present to a
panel of experts from a toy company
  • Students will have already learned/practiced
  • the Engineering Design Process (EDP)
  • Basic electronics using a variety of switches,
    motors, buzzers, lights, transistors, and simple
    IC chips

4
ImplementationPart 1 EDP steps 1-4
  • The first 4 steps are done in the Fall semester,
    right after a project that followed the EDP
  • Step 1 Identify a Problem Teacher presents the
    RFP from a fictitious toy company
  • Step 2 Research and Investigate Students
    investigate existing products both with and
    without electronics, and do market research on
    games/toys that incorporate electronics
  • Step 3 Develop several solutions Student
    brainstorm ideas and create draft proposals
  • Step 4 Select the best solution Students review
    each others proposals and come up with a final
    draft proposal to submit. The teacher creates a
    decision matrix to evaluate and compare their
    ideas. The class reviews this analysis and the
    final ideas are selected.

5
ImplementationPart 2 EDP steps 5-8
  • The last 4 steps are done in the Spring semester,
    right after 3 weeks on Electronics (many devices
    and circuits)
  • Step 5 Create a prototype Students create a
    simple prototype showing where parts will go.
    They then create a detailed plan including an
    overall drawing, circuit schematics, and a
    materials list for the final model.
  • Step 6 Communicate the Solution Students create
    a functioning prototype. Students demonstrate the
    prototype and pitch the product to a panel of
    professionals
  • Step 7 Test and Evaluate Students evaluate
    product performance against the project goals.
  • Step 8 Redesign Students propose redesign
    features in a final reflection.

6
Tricked-Out Toys, Inc. entertainment for the
21st Century! Request for Proposals
EDP STEP 1
  •  
  • Tricked-Out Toys, Inc. creates toys and games
    that provide hours of flashy fun and electronic
    excitement for toy and game players of all ages.
    We are looking to expand our offerings to include
    new toys and games that add freshness to old
    stand-bys and create the new favorites for the
    next generation.
  • At a minimum, toys and games should include 2
    interactive elements for the user to control and
    2 electronic elements that make the game fun and
    exciting. The toy/game should be powered by
    battery power between 3V and 9V using standard
    size batteries.
  •  
  •  
  • Electronic elements
  • Light Lamps, LEDs, on/off, flashing, running,
    etc.
  • Motion DC motor, solenoid, linear actuator,
    fans, etc.
  • Sound Tones, Buzzers, Chirps, sirens, etc.
  • Control elements
  • Mechanical switches,
  • photocells
  • Magnetic switches
  • etcetera

7
Request for Proposals Detailed Specifications
for Proposals and Constraints
EDP STEP 1
  • Proposals must include
  • Description of major features and explanation of
    play
  • Circuit schematic
  • Labeled Drawing of toy/game in orthogonal or
    isometric views
  • Functioning model of toy/game using prototype
    materials
  • Marketing Plan including the target user, price,
    distribution channel
  • A summary of the attractive features and the
    technical challenges
  •  
  • Constraints
  • must be different enough from existing products
  • made of safe materials, and not produce sparks,
    flame, or dangerous gases.
  • must not offend or insult a culture, religion,
    etc
  • Other constraints may be added based on current
    social/economic/political events.

8
Research existing products with electronics
EDP STEP 2
9
Investigate existing products with and without
electronics
EDP STEP 2
  • Use toys in class to boost creativity and as
    starting points for ideas

10
Investigate existing products with and without
electronics
EDP STEP 2
Add lights and sound effects for baskets and
misses Keep score
Electronic cards Make the game move while you
play
11
Develop several solutions Student brainstorm
ideas and create draft proposals
EDP STEP 3
  • Include ALL ideas!
  • Review with others in table groups to see if
    ideas meets the specifications for project

12
Develop several solutions Student brainstorm
ideas and create draft proposals
EDP STEP 3
  • When students explain their ideas to
    classmates they all get new ideas.

13
Student create Final Draft proposals
EDP STEP 3
Clashing Blades
  • Graded on whether proposal has all required
    components, then evaluated on feasibility of
    idea.

Score
Electronics 4
Game 4
Novelty 4
Appropriate 4
Safety 4
14
Student create Final Draft proposals
EDP STEP 3
Wall Ball
Score
Electronics 3
Game 2
Novelty 4
Appropriate 5
Safety 5
15
Student create Final Draft proposals
EDP STEP 3
Mr. Potato Hero
Score
Electronics 5
Game 5
Novelty 5
Appropriate 5
Safety 5
16
Student create Final Draft proposals
EDP STEP 3
Basketball 10K
Score
Electronics 4
Game 4
Novelty 5
Appropriate 5
Safety 5
17
Select the best solution The teacher creates a
decision matrix to evaluate and compare their
ideas. The class reviews this analysis and final
ideas are selected.
EDP STEP 4
18
Project Break
  • Students do several building projects using a
    variety of tools, materials, and fasteners.
  • Students follow the EDP once more on the Battling
    Robots project.
  • Students learn basic electronics including
    circuit schematics, electronic devices (e.g.
    switches, LEDs, motors, buzzers, transistors,
    ICs), and build circuits on protoboards.
  • Teacher researches circuits and materials and
    buys materials appropriate for the various
    games/toys

19
Create a prototype Students create a simple
prototype showing where parts will go. They then
create a detailed plan including an overall
drawing, circuit schematics, and a materials list
for the final model.
EDP STEP 5
  • Simple prototype may be non-functioning cardboard
    model
  • Planning Step is not specified in the EDP, but
    easily falls here after simple prototype.

20
Communicate the Solution Students create a
functioning prototype. Students demonstrate the
prototype and pitch the product to a panel of
professionals
EDP STEP 6
  • Show sample models from previous projects
  • Teach students about presentations
  • Reality TV such as Shark Tank
  • Presentation tips/skills from D-School at
    Stanford
  • Invite a panel of professionals from the Design
    and Engineering fields to see student
    presentations and give feedback

21
Test and Evaluate Students evaluate product
performance against the project goals.
EDP STEP 7
  • Students will evaluate their model in terms of
  • Electrical performance
  • Mechanical performance
  • Looks
  • User interface
  • Plays as intended
  • For each topic, they explain what did not work as
    intended or why it is perfect

22
Test and Evaluate Students evaluate product
performance against the project goals.
EDP STEP 7
  • Students will evaluate their own performance and
    reflect on the following
  • Ability to frame a problem, work through it, and
    get to a solution they are satisfied with
  • Use of the Engineering Design Process
  • Growth in Creativity and Problem-Solving
  • Skills in Electrical Fabrication and Mechanical
    Fabrication
  • Skills in creating a Presentation and Presenting

23
Redesign Students propose redesign features in a
final reflection.
EDP STEP 8
  • Students will propose and explain revisions for
    their products
  • Students will propose revisions to the project

24
Electronic Game/Toy Invention Capstone project
for 2012/2013 Northeastern University CAPSULE
class
  • Diane BrancazioBelmont High Schooldbrancazio_at_bel
    mont.k12.ma.us
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