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Capital District Pop Warner Coaches

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Title: Capital District Pop Warner Coaches


1
Capital District Pop Warner Coaches Education
Program2013
2
Coaches Education Training
Unit 1 Clinic Introduction/PWLS Overview
Unit 2 Risk Management
Unit 3 Pop Warner Forms, Championships
Scholastics
Unit 4 Coach-Athlete CommunicationWhy Children
Play Youth SportsCoach Parent BehaviorCoaches
Code of Conduct
Closing Remarks and Questions
3
Capital District Pop Warner Volunteer Training
  • The Coaches Education Training is for all
    Presidents, Commissioners, Coordinators, Head
    Coaches, and Assistant Coaches working with your
    children in Pop Warner today.
  • Consistent training between coaches and
    commissioners
  • Coaches are responsible for managing the
    team/squad
  • Commissioners are responsible for administrating
    the game and rules.
  • Staff responsibilities are identified by the
    Certified Roster and during games by the required
    Field ID Tags.
  • EVERYONE is responsible for following the rules!

4
2013 Pop Warner Coaching Clinics
  • http//www.popwarnercoaching.com
  • Football and Spirit Coaches training will be
    on-line. Please go to popwarner.com
    (http//www.popwarnercoaching.com/) and click the
    coaches course either under football or cheer.
  • NOTE Please remember to print off the
    certificate that is awarded at the end of the
    on-line course. Certificates must be in your
    books.
  • Other Clinics
  • CDPW Commissioners Clinic
  • CDPW Coaches Clinic
  • CDPW Mitey Mites Clinic 8/12/2013 _at_ CBA _at_ 630 PM
  • CDPW Flag Football Clinic 8/12/2013 _at_ CBA _at_ 630
    PM

5
UNIT ONE
  • POP WARNER OVERVIEW

6
Unit 1 Pop Warner Overview
  • Brief History of Pop Warner
  • Goals/Philosophy
  • Pop Warner Structure
  • National, Regional, League, Association
  • Authority/Powers of the Region
  • Authority/Powers of the League
  • Association Responsibilities
  • Protests/Complaints

7
Pop Warner is
  • The largest and oldest national youth football
    and cheerleading program.
  • Endorsed by the NFL and the NFL Players
    Association.
  • The only youth sports program to emphasize
    education.
  • Pop Warner DEMANDS THAT ALL PARTICIPANTS BE
    ACADEMICALLY FIT AS WELL AS PHYSICALLY FIT.
  • Pop Warner recognizes and awards scholar-athletes
    for their performance in the classroom.
  • Awards include scholarships to the top award
    winners.

8
POP WARNER HISTORY
  • Founded in 1929 by Joe Tomlin.
  • Based on the relationship between scholastics and
    athletics.
  • Named for Glen Scobie (Pop) Warner.

Occurred after he was the only coach invited to
teach at a clinic that actually showed up.
9
NATIONAL INTERNATIONAL POP WARNER
United States

Russia

Guam

Germany

Japan

Canada

Mexico

Scotland

American Samoa

Over 370,000 registered Participants
  • NATIONAL HEADQUARTERS
  • Langhorne, PA.
  • WORLD WIDE PARTICIPATION
  • .

10
PWLS GOALS PHILOSOPHY
  • Academics and athletics go hand in hand.
  • Development of well rounded young men and women.
  • Teach fundamentals of Football and Cheerleading.
  • Stress the importance of Education.

11
GOALS PHILOSOPHY
  • Provide an atmosphere conducive to development of
    sound mind, body, and character.
  • Stress importance of making this a fun
    experience.
  • Inspire youth regardless of race, creed, religion
    or national origin.
  • Practice the ideals of fellowship, sportsmanship,
    scholastics, and physical fitness.

12
GENERAL OBJECTIVES
  • Teach lessons of value in self-discipline,
    teamwork, concentration, friendship, leadership,
    and sportsmanship
  • Provide all an opportunity to participate in an
    organized environment that places emphasis on
    maximum safety and participation.
  • Provide a safe environment that is structured of
    all participants.

13
POP WARNER STRUCTURE
  • National Pop Warner
  • Regional Pop Warner (example Eastern)
  • League/Conference
  • (example Capital District)
  • Association
  • (example Albany)
  • Team (Division Pee Wee)

14
Pop Warner Little ScholarsNational Staff
Beth Dietz Events Coordinator
Trevor Scholl Recruiting and Marketing
Phyllis Farruggio Office Manager
15
Pop Warner Little ScholarsEight Regions
National Pop Warner
New England
Eastern
Mid-South
Southeast
Mid-America
Southwest
Wescon
Pacific Northwest
16
National Authority
  • Pop Warner Little Scholars, Inc. (PWLS)
  • Parent Organization
  • Provides the National structure for the
    organization
  • Has the final authority over all rule changes
  • Administers the All-American Scholastic Program.
  • Operates the National Championships for Football,
    Cheer and Dance.
  • Licenses vendors for Pop Warner logo merchandise

17
Eastern Region Management Team Structure
18
REGION AUTHORITY
  • The Region is an extension of Pop Warner Little
    Scholars.
  • Oversees the business/operation of the Region.
  • Enforces policies.
  • Conducts hearings and accepts appeals.
  • Disciplines when necessary.
  • Certifies teams for National competition.

19
League (Conference) Structure
League Board President, Commissioner, Spirit
Coor. Scholastic Coor. Secretary, Treasurer, etc.
Association 1 (Association Board) Midget Jr.
Midget PeeWee Jr. PeeWee Mitey Mite Tiny
Mite Flag
Association 2 (Association Board) Midget Jr.
Midget PeeWee Jr. PeeWee Mitey Mite Tiny
Mite Flag
Association 3 (Association Board) Midget Jr.
Midget PeeWee Jr. PeeWee Mitey Mite Tiny
Mite Flag
Association Etc. (Association Board) Midget Jr.
Midget PeeWee Jr. PeeWee Mitey Mite Tiny
Mite Flag
20
Capital District Pop WarnerBoard of Directors
2013
21
LEAGUEPOWERS AUTHORITY
  • Enforce National Local rules.
  • Establish Association Boundaries.
  • Select Membership.
  • Training of its members.
  • Police powers/hearings appeals.
  • Discipline members (adult juvenile).
  • Summary Dismissal Authority

22
Association /Neighborhood Program
24 Associations and 7 Counties Albany Averill
Park Ballston Spa Bethlehem Burnt
Hills Colonie Columbia County Duanesburg East
Greenbush Greene County Guilderland No. Columbia
County North Colonie Ravena Rensselaer Rotterdam S
aratoga Schenectady-Belmont South Glens
Falls South Troy Troy Watervliet
  • FOOTBALL
  • CHEER/DANCE
  • SCHOLASTICS

23
ASSOCIATION BOARD
Personnel may also include Registrar Fund
Raising Chairman Concession Stand
Manager Equipment Manager Weigh Master Whatever
you think would help your Association run very
efficiently.
  • Personnel should include (Minimum)
  • President
  • Vice President
  • Secretary
  • Treasurer
  • Football Commissioner
  • Cheerleading Coordinator
  • Scholastic Coordinator

24
ASSOCIATIONRESPONSIBILITIES
Also include - Fund raising Buy
equipment Recruit coaches Secure
field Liabilities Insurance Registration
  • Enforce National Local rules.
  • Write Maintain Association by-laws
  • Keep Financial Records Accounting Data
  • Police - Boundaries/Members.
  • Hold Hearings Appeals.
  • Discipline members (adult/juvenile).
  • Set Grievance Procedures
  • Work together enforcing league policy and rules.

25
ASSOCIATION KEYS TO SUCCESS
  • The representatives of your association should
    attend a monthly meeting to receive information
    so that your association will be well informed
    and prepared for your season of football and
    cheer/dance.
  • Failure by your representatives to attend will
    create an uninformed association.

26
ASSOCIATION KEYS TO SUCCESS
  • Background Checks A background check will be
    done on all volunteers and administrative
    personnel.
  • All Volunteers must complete the PWLS Volunteer
    Application for the current year.
  • The minimum will be a check of the Federal Sex
    Offender Registry (www.nsop.gov)
  • Discretion should be top priority on information
    received.
  • One affidavit per association (including a list
    of individuals checked) should be forwarded to
    the League (CDPW) by 08/1.
  • League to National.
  • 2013 Form Available at CDPW.org/forms

27
KEYS TO SUCCESS
  • To be a successful league and association it is
    important that your league and your association
    work hand in hand with open communications and a
    clear direction.
  • It is imperative that your board accept
    responsibilities when it comes to informing your
    coaches and members, plus discipline when needed.
  • Please ask questions if you do not understand.

28
The Squad
  • Squad Staff
  • Head Coach
  • Assistant Coaches
  • Coach Trainee
  • Student Demonstrators
  • Equipment Manager
  • Trainer
  • Team Parent
  • Association Cheer Coordinator

29
Football Squad Staff
  • A total of ten (10) staff positions
  • 1 Head Coach (21 or older) and 5 Assistant
    Coaches (18 or older)
  • Ratio of children to coaches (21) (121) at all
    events (practice, game, competition)
  • Must supervise all practices, games, etc.
  • 1 Coach Trainee (16 17 years of age)
  • 1 Equipment Manager
  • 1 Trainer
  • 1 Commissioner
  • Only staff with a CDPW Tag will be allowed on the
    field.

30
Cheer Squad Staff
  • A total of nine (9) staff positions
  • 1 Head Coach (21 or older) and 4 Assistant
    Coaches (18 or older)
  • Ratio of children to coaches (21) (121) at all
    events (practice, game, competition)
  • Must supervise all practices, games, etc.
  • Maximum of 3 Coach-Trainees (16 17 years of
    age) and a maximum of 4 Student Demonstrators (15
    17 years of age)
  • Maximum of 4 Student Demonstrators and Coach
    Trainees Combined.

31
Coach-Trainees and Student Demonstrators
  • Certified like a spirit participant (BC,
    physical, parental approval, scholastic fitness,
    etc.)
  • Must be at least 2 years older than the oldest
    child on the squad
  • Must have at least 2 years of prior Cheer/Dance
    experience.
  • Student Demonstrators Demonstrate! No hands-on
    coaching, may only demonstrate moves and teach
    words to cheers.

32
Formation of Squads
  • Cheer Squads structure all levels
  • Small squad (6 12)
  • Medium (13-24)
  • Large squad (25 35)
  • When there are multiple teams/squads for the same
    division, they are split alpha (Mitey Mite
    through Midget)!
  • The Alpha rule does not apply to the flag
    division.
  • Flag Football teams should have equal
    distribution of 5, 6, and 7 year olds.

33
Squad without Football Team
  • Any cheer or dance squad w/o team
  • Must be age eligible
  • May compete League/Region/National
  • May be large, Medium or small
  • A cheer or dance squad does NOT have to be
    attached to a football team.

34
Special League Rules(Mascots)
  • Associations choice whether or not they will have
    mascots
  • No mascots if Assoc. has Cub Cheer
  • Maximum of 2 per squad
  • Must be at least 5 years of age
  • Can NOT perform stunts, may only perform
    sidelines / chants and crowd participation
  • Can not perform at competition

35
Team Authority
  • Enforce National, Regional Local rules and
    procedures.
  • Train Participants
  • Discipline Participants (Limited Authority).

36
COACHES COMMITMENT
  • It is the Volunteers responsibility to support
    the goals and philosophy of the Pop Warner
    program. Please work with your local
    associations in supporting and making your
    League and National Pop Warner the best youth
    program in the country.

37
PROTESTS/COMPLAINTS
  • Only Protests involving the eligibility of a
    participant shall be considered.
  • Complaints or Grievances may be filed on all
    other concerns that may arise during the season.
  • Both protests and complaints must be filed in a
    timely fashion.

38
UNIT 2RISK MANAGEMENT
39
RISK MANAGEMENTDEFINITION
  • Directing or controlling the interests and
    performance of your program by teaching, guiding,
    and inspiring others to provide a safe and
    healthy experience for its participants.

40
Risk Management
"Father sues team for not naming son MVP"
AP/ESPN, Nov. 7, 2002 "A Canadian father is
suing the Amateur Hockey Association after his
16-year-old son failed to win the league's most
valuable player award.  The dad is seeking about
200,000 in psychological and punitive damages
from the association. He also demands that the
MVP trophy be taken from the winner and given to
his son.  "Parents suing youth football
league".  Houston Chronicle, August 28
-- Texas "Parents of a fifth-grade boy asked
the courts Tuesday to throw a yellow penalty flag
on the Youth Football league over a rule change.
that switched players to different teams after
practice started. In a lawsuit filed Tuesday, an
attorney sued the Youth Football league on behalf
of his son. The boy had played with his
grade-level team before being switched because of
age to a junior high-level group with
"significantly larger" players. The parents are
asking a judge to order the league to revert to
rules in place when children registered in May."
(Jo Ann Zuniga, Aug. 20). Settlement ends
paralyzed boy's lawsuit 2 million deal reached
over soccer field injury A Waukesha,
Wisconsin County Circuit Judge ordered the
approval of the settlement between the parents of
an 11-year-old youth soccer player, and the
insurance companies The top bar of a
goalpost tipped over and struck the boy on the
head and shoulders when his teammates were
attempting to move the soccer goal by pushing it
from behind. By Linda Spice, Journal Sentinel
staff, Last Updated Nov. 24, 1999 Losing
Season Prompts Dad to Sue Son's Coach." This
is NOT a joke. After a dismal season, a
baseball coach was sued in small-claims court for
being a lousy coach. The father of the
16-year-old catcher demanded 2,000, "the
estimated value of a seven-day Florida trip the
team could have made, had it not lost every game.
Most by a 10-run mercy rule." He claimed the team
played so poorly that his son lost out.
Source Parents take sportsmanship out of
kids' sports " Jewish World Review Dr. Laura,
March 1, 2000 /24 Adar I, 5760 ------------------
--------------------------------------------------
--------------------------- Lawsuit Clouds Play
At PONY Tournament Sports Headline from the
Tampa Tribune Published on August 5, 2003
  • Lawsuits are more and more common.
  • How many newspaper stories have appeared lately
    regarding lawsuits and youth sports?

41
RISK MANAGEMENT
  • The majority of litigation dealing with coaches
    involves negligence.
  • Negligence Defined as the failure to use
    reasonable and prudent care in a situation that
    may cause harm to someone or something.

42
Risk Management
  • IN THE SUPREME COURT OF CALIFORNIA 8/28/03
  • Plaintiff  vs  - EAST SIDE UNION HIGH SCHOOL
  • Coaches could be legally liable for injuries
    sustained by young athletes under their control,
  • Reported by DAVID KRAVETS, AP Legal Affairs
    Writer

43
RISK MANAGEMENT
One key component of being a responsible coach is
to learn the Pop Warner rules and the
expectations set by your local board.
  • Official Rule Book Know and understand the
    rules of Pop Warner.
  • League Rules Procedures Make sure that you
    understand your responsibilities and that you
    carry out the expectations of your board.
  • Pop Warner Coaches Risk Management Handbook.

44
TOP DUTIES OF A COACH
  • B. Properly plan the activity.
  • C. Provide appropriate supervision.
  • D. Provide proper instruction.
  • E. Provide adequate and safe equipment.
  • F. Evaluate for injury or incapacity.
  • G. Provide safe physical environment.
  • H. Match athletes appropriately
  • I. Warn of inherent dangers
  • Initiate medical response.

45
B-Properly plan the activity
  • Plans must be reasonable, well thought out, based
    on past experience with the athletes readiness
    in mind.
  • All plans should be reviewed continuously and
    kept for the record.
  • Finally, plans should contain properly written
    performance objectives and documented logical
    sequences and progression for learning the skill.

46
Risk Management
  • We dont plan to fail
  • We fail to plan.

47
Warm-up and Cool down
  • A proper warm-up and cool-down helps athletes
    train and compete without being injured.
  • Guidelines for Warm-up/Cool down are found in the
    Pop Warner Coaches Risk Management Manual as well
    as the Pop Warner Rule Book. They include
  • Minimum 10 minute warm-up before and 10 minute
    cool down after practices and games
  • No more than 30 minutes of warm-up before games
    and competitions

48
TRAINING
Training methods and type, frequency, duration,
and intensity of practices should vary among
athletes, depending on the athletes age,
physical conditioning, mental state, and training
goals. The purpose of training is to prepare for
competition. Training is not to be used as a
disciplinary activity, unsupervised play, or
competition itself. Guidelines for Training can
be found in your Risk Management Manual.
49
C-PROVIDE APPROPRIATE SUPERVISION
  • General supervision is the oversight of all area
    and events taking place during the session,
    whether training or competition.
  • Specific supervision is the oversight of specific
    elements or skills being performed.
  • Coaches should avoid any situation where a single
    coach is alone with one or more minors (always
    have 2 or more coaches)
  • Guidelines for Supervision can be found in your
    Risk Management Manual.

50
D-Provide Proper Instruction
  • Sports coaches are responsible for instructing
    athletes on sport-specific techniques and skills,
    game rules, safety rules, and sportsmanship.
  • Introduce the Skill
  • Demonstrate the Skill
  • Explain the Skill
  • Pay attention to Athletes Practicing the Skill
  • Guidelines for Proper Instruction can be found in
    your Risk Management Manual.

51
RISK MANAGEMENT
  • The number one law suit for youth sports is
    teaching improper technique.
  • As a coach it is your responsibility to improve
    your coaching skills by taking classes, reading
    books, going to clinics, or reviewing tapes that
    will allow you to give proper instructions on
    technique.
  • As a coach, do not attempt to teach skills that
    YOU DO NOT know or understand.

52
E- Provide Adequate and Safe Equipment
  • Equipment should be fitted properly.
  • Inspected daily and maintained at all times.

Guidelines for Safe Equipment can be found in
your Risk Management Manual.
53
F- Evaluate for Injury and Incapacity
  • Coaches have a duty to evaluate the physical
    fitness, the mental condition and the skill level
    of athletes.
  • Coaches must be able to accurately identify other
    conditions that must be attended to in a timely
    manner.
  • Forcing athletes to participate is not an
    acceptable behavior.
  • Guidelines for Injury and Incapacity can be found
    in your Risk Management Manual.

54
G- Provide Safe Physical Environment
  • Although facility managers, building owners and
    other operators have certain responsibilities for
    providing a safe environment in and around their
    facilities, coaches are responsible for
    inspecting all areas to be utilized in practice
    and competition to identify hazards.

Guidelines for Safe Physical Environment can be
found in your Risk Management Manual.
55
INCLEMENT WEATHER
  • Monitoring weather condition is the
    responsibility of the game official, Coaches,
    Association and League Commissioners.
  • Discuss the procedures you will follow if
    inclement weather becomes an issue (PW rules
    require that you have a plan!!)
  • Presidents are responsible for notifying the
    League Commissioner when, due to weather, a
    game(s) can not be played.

56
H Match Athletes Appropriately
  • Coaches must be sure their participants are not
    at a serious disadvantage by improperly matching
    them for practices or competition.
  • Skill, experience, height, weight, age, injuries,
    maturity, mental state and gender ALL must be
    considered in matching participants.

Guidelines for Match Athletes can be found in
your Risk Management Manual.
57
I- Warn of Inherent Risks
  • Coaches must warn athletes of the risks of the
    skill, drill, or game.
  • Participants need to be informed of the risks in
    using improper, dangerous and unethical
    techniques.

Guidelines for Inherent Risks can be found in
your Risk Management Manual.
58
Inherent Risks
  • Meet with the parents of your athletes and
    explain the Dangers of Playing Football and
    Cheer/Dance.
  • Review Article 6 in Pop Warner Book.

59
RISK MANAGEMENT
  • Warm Weather Precautions
  • Discipline of participants
  • Scheduling of practice
  • Provide plenty of water
  • Mandatory breaks
  • Be aware what will cause heat cramps, heat
    exhaustion and heat stroke.

60
J- INITIATE MEDICAL RESPONSE
  • Provide Appropriate Emergency Assistance.
  • Check the scene for safety.
  • Check the injured athlete and protect from
    further harm, following universal precautions
    when appropriate.
  • DO NOT MOVE THE ATHLETE
  • Activate your Emergency Action Plan (PW rules
    require that you have a plan!!)
  • Care for the injured athlete until EMS Arrive

Guidelines for Medical Response can be found in
your Risk Management Manual.
61
NOAA's National Weather Service Heat Index
61
62
INITIATE MEDICAL RESPONSE
  • Plan Work together with your local EMTs to
    establish an Emergency Action Plan that will fit
    your specific area and needs.
  • Plan should include informing visiting team of
    medical staff available, emergency numbers,
    directions to emergency medical facilities. The
    CDPW Game Report requires that this information
    be recorded BEFORE the start of a Game.
  • Reminder calling 911 from a cell phone is not
    as responsive as utilizing a land line
  • The CDPW Game report MUST identify the individual
    responsible for medical emergencies (medic).
  • CDPW requires that a medic be identified for ALL
    practices locations.

63
Concussion Awareness
64
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65
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66
US Dept of Health Concussion Awareness
67
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68
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69
(No Transcript)
70
Helmet Reconditioning
71
RISK MANAGEMENT
  • Article 6
  • Football participants or Cheerleaders
  • Informed Parental consent
  • Medical examination
  • Proof of age
  • Scholastic
  • ID card with picture
  • Waivers
  • Accurate/Completed official rosters
  • All in a TEAM I.D. book. With you at all times

72
RISK MANAGEMENT
  • Mandated insurance Is required for all
    associations who are members of Pop Warner. This
    will provide protection for practice fields, game
    fields, fund raisings, volunteers and drivers.
  • CDPW accident insurance is a secondary policy
    with a 100 deductable an Injury Report MUST be
    submitted to the League Commissioner for that
    division within 5 days of injury.
  • CDPW also maintains 1 million liability with 1
    million excess liability coverage.
  • CDPW DOES NOT provide liability coverage for
    Association Officers or Directors. This coverage
    may be obtained through PWLS.
  • Coaches Training All coaches MUST be trained
    through the Little Scholars training Program.

73
Unit 3 Pop Warner Forms, Championships, and Game
Guide
74
TEAM / SQUAD BOOK
  • Should contain -
  • Orange Sportsmanship Card
  • Yellow Field Tag Identification Card
  • Copy of National Pop Warner Rule Book
  • Copy of Commissioners Game Guide
  • Completed Preliminary Roster(s)
  • Older/lighter players must be on red-inked cards
    do NOT cut and staple a card to make it from a
    regular card directors can stamp the cards at
    certification if necessary
  • Head Coaches ID card
  • Players ID Cards with paperwork in the format
    shown on separate sheet
  • Picture (head and shoulders, wallet-size)
  • Parent or guardians permission
  • Emergency contact person (other than parent)
  • All identification information
  • Birth Certificate
  • June 2012 report card or Scholastic Eligibility
    Form
  • 2012 Physical Fitness and Medical History Form

74
75
Book Format
2013 Season
76
Little Scholars
  • CDPW Forms Page. CDPW.Org/Forms

77
Spirit/Dance Declaration
  • CDPW.org/forms or Popwarner.com

78
ALPHA SPLITTING
  • When two teams (spirit or football, Mitey Mite
    through Midget Divisions) are entered in the same
    division, the front half of the alphabet will be
    the A team and play in the American Conference
    and the back half will be the B team in the
    National Conference.
  • In the event there are three (3) teams or more,
    the third team will be Team C and play in the
    American Conference (or in the third conference
    if one is established), which shall be evenly
    divided by thirds (1/3) in alphabetical order.
  • The alphabetic split of players into teams must
    occur after the first ten (10) hours of team
    practice.

79
ALPHA SPLIT (CONTINUED)
  • A roster must be submitted on paperwork day
    corresponding to the player participation ID
    cards being certified.
  • A head coach or an assistant coachs son or
    daughter may play on the team their father or
    mother coaches no matter where their name falls
    in the alphabet. This will be considered before
    the split occurs. Family members may also remain
    together.

80
Rules 6 and 20
  • Rule 6 Cutting of players any player must be
    cut who weighs 6 or more lbs. above the max
    weight for division or weighs 3 or more lbs. less
    than minimum at the time of the initial practice
    session.
  • Rule 20 Forfeiture of all games in which
    ineligible player was a member of the team. There
    are NO exceptions

81
Cheer Eligibility Clarification
  • Participants may individually enroll in non-Pop
    Warner affiliated instructional classes. However,
    a participant may not be officially enrolled in
    another competitive cheer or dance squad that is
    not a High School affiliated winter sport
    program. Junior High, Elementary, All-Star and
    other Recreational cheer and dance squad
    participation is not permitted during the Pop
    Warner Season.

82
COMMISSIONER / ADMINISTRATORS GAME GUIDE
  • RESPONSIBILITIES following each football game
  • Copy online _at_ cdpw.org/forms
  • The Home Teams Game Commissioner shall be
    responsible for filing the Game Report and
    associated Statistician Reports with the
    appropriate League Commissioner.
  • The Home and Visiting Teams Commissioner shall
    be responsible for recording remarks involving
    the character of the game, players, and coaches.
    They are both responsible for identifying and
    reporting (on the Game Report) any possible
    violations of rules (Federation or National).
    Both Commissioner/Administrators are responsible
    for signing the FINISHED game report
    acknowledging all comments (even though the
    Commissioner may not agree with the content).

83
COMMISSIONER FIELD IDENTIFICATION CARDS
  • There shall be one (1) Home Team Game
    Commissioner who shall be solely responsible for
    the control of the game and shall be assisted by
    a Commissioner from the visiting team.
  • All Commissioner must be certified for the
    current season.
  • Any Association president acting as an assistant
    coach may be the Association Head Commissioner,
    but cannot be certified to act as a Game
    Commissioner.
  • Each football team and cheer/dance squad must
    have an adult coach 21 years of age or older, for
    every 12 participants, to be present at all
    practices and games. Head coaches and all
    assistants must be certified by the Federation
    Board of Directors.
  • All Association Presidents, Cheer Coordinators,
    Coaches, Commissioner, Trainers, Equipment
    Personnel, Statisticians, and Spotters may only
    be on the field of play by wearing the
    appropriate field identification tags.

84
Injury Report
  • Must be filled out anytime a participant must be
    withdrawn from game or practice due to injury.
  • Injury reports must be filed immediately with the
    league.
  • Parent or guardian should acknowledge receipt of
    the insurance form by signing the Injury Report.
  • Game injury reports MUST be sent with game report

85
Tie Ball Games
  • In the event a game ends in a tie, the National
    Federation of State High School Associations
    shall govern the tiebreaker
  • 4 downs from the 10 yard line
  • NO GAMES (except Mitey Mite) will end in a tie.

86
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87
Number and Payment of Officials
  • All Tackle Division Games
  • 4 officials should be assigned, a game may be
    played with a minimum of 3
  • If less than 3 officials, NO GAME and NO
    SCRIMMAGE.
  • Head Game Commissioner must pay officials during
    halftime (payment must be in the form of an
    Association Check).

88
Player Eligibility
  • If a player or spirit participant is ejected from
    a game, ejection MUST be noted on the Game
    Report.
  • Ejected child shall be ineligible for
    participation at next game.
  • If the child is ejected from a second game (same
    season), child will be ineligible for remainder
    of season.

89
Medical Coverage
  • Medical coverage during games and practices is
    the responsibility of the HOME association.
  • Ranking of Medical Coverage
  • A physician
  • A licensed physicians assistant
  • A nurse practitioner
  • A paramedic
  • An emergency medical technician (including
    EMT-FR)
  • A certified multi-medical Red Cross card carrier
    or equivalent (nurses do not qualify unless they
    fall into at least one of the above categories)
  • When available coverage is equal rating, the home
    team coverage will prevail.

90
Pre-Game Requirements
  • Team book turned over to Game Commissioner 1 hour
    prior to game. (Players ID Cards must be alpha)
  • Introduce yourself to the officials and record
    their names and category next to their game
    assignment of the game report
  • Introduce yourself to the head coach of each team
    and introduce the officials to the coaches
  • Obtain 3 individuals (at least 16 years old) for
    down marker and yardage change. Visiting team
    should supply at least 1 person.
  • Check size of football(s) to be used.
  • Sideline officials (statisticians, spotters,
    chain crew) should refrain from cheering, etc.

91
Statisticians
  • Record names of both statisticians on game
    report. (Must be at least 16 years old). Obtain a
    spotter for each statistician. Remember
    statisticians and spotters must wear white Field
    ID Tags.
  • Home team statistician shall record the minimum
    plays for the visiting team side of the field.
    Visiting team statistician shall record the
    minimum plays for the home team players on the
    home side of the field.
  • At half time, request the statistician count of
    players who have not completed the required
    number of plays and inform the respective head
    coach. Repeat at the end of the 3rd quarter (if
    necessary).
  • Notify each head coach when all of his players
    have completed the minimum play requirements.
  • Be sure statisticians have signed and dated the
    Statistician Reports.
  • Attach both Statistician Reports to the game
    report.

92
STATISTICIAN SHEET
93
Minimum Play Rule
  • Coaches shall follow the minimum play rule.
  • 16 25 players ? 10 plays (12 for Mitey Mite)
  • 26 30 players ? 8 plays (10 for Mitey Mite)
  • 31 35 players ? 6 plays (8 for Mitey Mite)
  • Flag All players will receive 10 plays.
  • The following do not count toward MPR
  • Kickoffs, extra points, and free kicks
  • Plays that result in a penalty and are replayed
  • A non-active play for example, the QB takes a
    knee
  • MPR must be met for all players by start of 4th
    Quarter or
  • ALL players with less than minimum MUST enter the
    game and remain in game until MPR is met.

94
28 Point Rule
  • The official clock becomes running clock
  • The winning team cannot pass the ball or run
    sweeps outside the tackle. If the winning team
    fails to abide by this rule, each violation will
    be a loss of down and a 5-yard penalty. This is
    at the discretion of the game referee.
  • There will be no Blitzing
  • There will be no on-side kicks at kickoff.
  • The winning defense team cannot advance a fumble
    or pass interception - the ball is blown dead
    immediately. The winning offense may start play
    action from this point.
  • The winning team shall make every effort to
    replace starting players with reserves. Failure
    to do so will call for an immediate investigation
    and possible one game suspension if found guilty.
  • Any coach who employs types of plays without the
    intent to maximize the action of play shall be in
    violation of this rule.
  • The teams are still required to complete the
    mandatory play rule.
  • An investigation will be conducted if a game ends
    with a score differential of 28 points or more.

95
Full Investigation
  • When the statements of the coaches are in
    disagreement, the Federation requires responses
    to the 6 questions listed in the game guide.
  • Based on answers, the Federation shall determine
    whether or not to conduct a Hearing.

96
16 Player Rule Tackle
  • There needs to be a minimum of 16 eligible
    players to start a game.
  • If a player becomes injured in the course of the
    game, and is unable to return to the game (as
    determined by the officially designated medical
    personnel), and the count of eligible players
    falls below 16, then the game will immediately be
    suspended.
  • The Federation Commissioner should be notified
    immediately, and the game will be played as a
    continuation on the following Wednesday evening
    at a place to be determined by the Federation
    Board. If the injured player(s) are not able to
    return to the game at that time, the team falling
    below 16 players will forfeit the game. Only
    players who started the game will be allowed to
    play in the continuation game.
  • If a game is suspended for any other reason
    (power failure, etc.), the game will also be
    continued following the procedures outlined
    above. However, if there were any players
    injured at the time the game was suspended, they
    will not be allowed to re-enter the game. Only
    players eligible to play at the time the game was
    suspended will be allowed to play in the
    continuation game.

97
Minimum Player Rule
  • Tackle
  • There needs to be a minimum of 16 eligible
    players to start a game.
  • If a player becomes injured in the course of the
    game, and is unable to return to the game (as
    determined by the officially designated medical
    personnel), and the count of eligible players
    falls below 16, then the game will immediately be
    suspended.
  • The Federation Commissioner should be notified
    immediately, and the game will be played as a
    continuation on the following Wednesday evening
    at a place to be determined by the Federation
    Board. If the injured player(s) are not able to
    return to the game at that time, the team falling
    below 16 players will forfeit the game. Only
    players who started the game will be allowed to
    play in the continuation game.
  • If a game is suspended for any other reason
    (power failure, etc.), the game will also be
    continued following the procedures outlined
    above. However, if there were any players
    injured at the time the game was suspended, they
    will not be allowed to re-enter the game. Only
    players eligible to play at the time the game was
    suspended will be allowed to play in the
    continuation game.
  • Flag
  • There needs to be a minimum of 10 eligible
    players to start a game.

98
Other Procedures
  • Each team shall furnish at game time a
    numerically listed statistician form including
    starting offense and defense, and player's jersey
    number in the number of play square.
  • For Tackle games, the Home teams shall furnish an
    upright scale to be used by the Game Commissioner
    for the pre-game weigh-in. A certified weight
    shall be used to check the accuracy of the scale.
    A certified weight must be present or the game is
    forfeited.
  • The home team shall provide a suitable enclosure
    to be used for pre-game weigh-in. Enclosure
    shall provide adequate cover, and be out of view
    of fans.
  • Players late for pre-game weigh-in
  • 15 minutes before start of game, cannot play
    first half.
  • Any part of first half weigh-in at half-time may
    play second half.
  • After the end of second quarter - not qualified
    to play.
  • Once a game has started, only the head official
    can call the game off. A Game Commissioner may
    request from the head coach a time out to talk to
    the referee if there is a circumstance pending on
    the field. A Game Commissioner cannot call a time
    out.

99
S3-SPECIAL NOTE FOR MITEY-MITES
  • Although the game is serious to the kids, from
    the adult viewpoint, Mitey-Mite is strictly a
    training division, completely free of any
    pressure to win, with a total emphasis on
    learning. While scores are kept, no local
    championship may be declared, but post-season
    play is permitted. Coaches may remain on the
    field, at the option of the League. A maximum of
    one (1) coach per team is permitted on the field
    except during kick-offs and punts.
  • There shall be no blitzing, no rushing of punts,
    field goals or point after touchdown (while
    attempting a kick) in Mitey-Mite play.
  • A special CDPW Note Coaches will be allowed on
    the field during the first TWO (2) WEEKS of the
    season.

100
Sportsmanship
  • As part of routine operation at all football
    games and the cheerleading competition, we would
    like to have the NYS Public High School Athletic
    Association statement on Sportsmanship (as
    modified to reflect Pop Warner as being the
    requiring authority) read over the loud speaker
    (if a PA system is available) or at the
    Officials meeting at the 50 yard line prior to
    the coin toss).
  • Sportsmanship Statement
  • The Capital District Pop Warner Football
    Federation requires officials to enforce all
    sportsmanlike rules for athletes and coaches. We
    will not tolerate negative statements or actions
    between opposing players, especially
    trash-talking, taunting or baiting of opponents.
    If such comments are heard or actions seen, a
    penalty will be assessed immediately. We have
    been instructed not to issue warnings. Let
    todays contest reflect mutual respect.

101
Pre-Game Weigh-In
  • Only certified Commissioners may be Game
    Commissioners and conduct weigh-ins.
  • The decision of the weigh-master is final.
  • Weigh-in must begin one (1) hour prior to
    scheduled start of game and be completed within
    15 minutes of kickoff.
  • Weigh-in home team first.
  • A representative, preferably the Commissioner of
    the visiting team, must be present during
    weigh-in. Coaches are allowed in the pre-game
    weigh-in area for disciplinary reasons only (at
    the discretion of the Game Commissioner.)
  • Game Commissioner shall personally
  • Check and sign cards
  • Check players' jersey number by having each
    player give number aloud.
  • Check helmet of each player for achievement or
    incentive awards. (They are not allowed.)
  • Record date and place your initials and indicate
    the players status for each game where indicated
    on ID card.
  • Players will be weighed according to the
    Acceptable Method described in National Rule Book
    (full equipment without helmet). If a player
    fails to meet the weight requirement when using
    the Acceptable Method, they will be given an
    opportunity, after the other players have been
    weighed, to be weighed using the Ideal Method
    (without equipment gym shorts and socks).

102
Acceptable Method
  • Player weighed with uniform and protective
    equipment (no helmet).
  • Pass / Fail limits
  • Weight allowances for equipment
  • Mitey Mite 7 lbs.
  • Jr. Peewee Peewee 8 lbs.
  • Jr. Midget Midget 9 lbs.
  • Decision of weigh master is final!
  • Once weigh-in is completed, no equipment shall be
    exchanged.
  • 1 lb per week beginning week 2 to max of 9 lbs.
    on week 10.

103
Spirit Participants
  • The cheer/dance squad team book(s) are to be
    turned over to the Game Commissioner prior to the
    start of game.
  • Immediately following the players' weigh-in, the
    Game Commissioner will take attendance and
    initial each ID card, including coaches ID card,
    and Commissioner/Administrators ID card.
    Participants should line up in alphabetical order
    and present themselves to the game commissioner
    certifying the book.
  • If an injury or disciplinary action occurs during
    game conditions, it will be noted on the game
    report. (Same as for players.)
  • Cheer/dance participants not present at the time
    attendance is taken may not cheer the first half.
    If a cheer/dance participant arrives prior to
    the end of the second quarter they may
    participate during the second half, providing the
    Game Commissioner is notified and the ID card is
    initialed accordingly.
  • If a cheer/dance squad does not have an adult
    coach (21 years or older) for every 12
    participants present at the game, the squad or
    squads may not participate during the game.

104
During the Game
  • Inside the 25 yard markers and within the
    coaches box on the playing field, each team may
    have, in addition to the players, a maximum of
    seven team personnel. This includes 5 certified
    coaches, 1 equipment person, and 1 certified
    trainer. All others must stay behind the
    restraining device, except for the pre-game
    identified medical person.
  • Cheer/dance participants may be within five (5)
    yards of the playing field, but may not be within
    the 25-yard markers. The exception to the 25
    yard markers rule will be those fields with
    suitable space behind the football players bench
    (e. g. fields having a running track around the
    field). In these cases, the cheer/dance
    participants may cheer within the 25-yard
    markers, BUT MAY NOT be inside the football
    players box.
  • It shall be the responsibility of each team to
    maintain spectator control during the game. The
    Game Commissioner may ask the officials to
    penalize the team that fails to maintain control
    after one (1) warning. Each team must maintain
    control over its coaching staff during the game.
    Failure to maintain spectator and/or coaching
    staff control in pre-game, game and post-game
    situations could lead to an extreme penalty such
    as game forfeiture.
  • The Game Commissioner shall personally check with
    medical personnel on all injuries. If an injury
    report is filled out, the information must be
    listed on the game report and the injury
    report(s) sent along with the game report.
  • Maintain a record of score by quarters (not a
    running score) and record final score on game
    report.

105
During Game - Continued
  • As noted in the National Rules Rule 24 RADIOS
    AND COMMUNICATION DEVICES No Radios or other
    communicative devices shall be allowed during
    game situations to relay information to the
    coaching staff on the sidelines. This includes
    the use of Cellular Telephones. Teams violating
    this restriction will be subject to disciplinary
    action.
  • Games may be videotaped but videotapes cannot be
    shown at half time, per Regional Rules.
  • If a problem arises call the Federation
    Commissioner of the given division.
  • Home team is not required to furnish visitors
    with enclosure unless they use enclosure
    themselves. If this is the case, they must also
    provide a suitable enclosure for the visiting
    team.

106
Field ID Tags
  • Tags must be worn in plain view around the neck.
    Tags will be color-coded as follows
  • Yellow CDPW Board, and Association Presidents
  • Orchid Association Spirit Coordinator
  • Blue Football Team Head Coaches
  • Green Football Team Assistant Coach
  • Orange Football Team Trainer and
  • Orange Football Team Equipment Manager
  • Red Game Commissioner
  • White Statistician
  • White Spotter
  • Violet Spirit Head Coach
  • Lime Green Spirit Assistant Coaches
  • Tan Spirit Squad Commissioner

107
Post Game
  • Record all football game violations and/or
    suspected game violations and/or any comment from
    the coaches and/or officials on game report
    including any incidents involving cheer/dance
    participants.
  • Mail on Monday, with statistician and injury
    reports, to designated division Federation
    Commissioner.
  • All scores must be reported (this includes Mitey
    Mite). The Home Association is responsible for
    reporting game scores as follows All Games
    Reports, Injury Reports, and Statistician Reports
    shall be filed with the Federation Commissioner.
    The Home Game Commissioner is responsible for
    ensuring that all forms are filled out in their
    entirety, and submitted in a timely fashion.
  • Game scores, results and standings (except Mitey
    Mite) will posted weekly on the www.cdpw.org
    website.

108
Rulebook Guidelines for Practice
  1. BEFORE LABOR DAY No team or squad may schedule
    more than 10 hours of practice per week before
    Labor Day. A week is defined as seven (7)
    consecutive calendar days. Not more than 2-1/2
    hours of practice may be scheduled on any one
    day. Note Practice is up to 10 hours per week.
    It is not mandatory for a squad to practice the
    full 10 allotted hours. (Year-Round Cheer squads
    should follow these hours of practice rules
    Before Labor Day from 1/1 to 7/31.)

109
Rulebook Guidelines for Practice
  • AFTER LABOR DAY Practices after Labor Day
    weekend are limited to 6 hours per week. A week
    is defined as seven (7) consecutive calendar
    days. Practices after Labor Day weekend are not
    to exceed 2 hours per day. Note Practice is up
    to 6 hours per week. It is not mandatory for a
    squad to practice the full 6 allotted hours.

110
Rulebook Guidelines for Practice
  • BREAKS Break time is not counted against the ten
    (10) or six (6) hours per week or 2-1/2 or 2
    hours of allowed practice time.
  • CONDITIONING After the first week of practice
    (10 hours) for conditioning, and after the second
    week of practice (10 hours) for conditioning,
    performer readiness evaluation and/or camp/clinic
    the squad may engage in regular practice sessions
    and/or pre-season games. So as to avoid any
    misinterpretation, 20 hours of practice is
    required for all Pop Warner Spirit squads before
    the squad may engage in regular practice sessions
    and/or pre-season games.

111
Rulebook Guidelines for Practice
  • Any spirit participant added after a squad has
    formed and/or after the season has started must
    be subject to the initial 20 hours of
    conditioning/practice as mentioned in S7 of this
    article.
  • WARM-UP WARM-DOWN At least 10 minutes of
    warm-up exercises (to stretch and to limber-up)
    shall be included prior to spirit practice, with
    a maximum of 30 minute warm-up period prior to
    games and competitions. Warm-up and stretching
    should precede and conclude all practices, games,
    performances and competitions.

112
Capital District Competition
  • 10/13/2013 at the SEFCU Arena (SUNY)
  • Mat 54 x 42
  • Performance Timing
  • Cheer (JPW, PW, JM, M) 2.5 min overall / 90 sec
    music
  • Dance (JPW, PW, JM, M) 2.5 min
  • Mitey Mite and Cub 2 min overall / 60 sec music
  • Interruption of performance
  • If a failure of official / host equipment, squad
    will be allowed to present at end of division
  • If failure of squads equipment, squad must
    continue or withdraw from competition

113
Advancement
  • Eastern Region Cheer and Dance Championship _at_ the
    NJ Sunbank Arena, Trenton, NJ 11/9 11/10 _at_
    the Albany Times Union Center 11/16 11/17
  • Capital District will be participating in Empire
    in 2013.

114
UNIT 4
  • COACH-ATHLETE COMMUNICATION
  • BEING A GOOD TEACHER OF THE GAME
  • WHY CHILDREN PLAY YOUTH SPORTS

115
Coach-Athlete Communication
  • Effective Communication
  • Get to know your participants
  • Communicate that you care
  • Let them know that they matter to you

116
Coach-Athlete Communication
  • Giving Effective Feedback
  • Catch athletes doing things correctly.
  • Be Specific Concise.
  • Focus on Strengths more than Weaknesses.
  • Give feedback promptly Immediately.
  • Be sincere when giving praise.
  • Reward Improvements Not Perfection.
  • Reward Effort as well as Outcome.
  • Avoid being insulting and negative.

117
  • WHY CHILDREN PLAY YOUTH SPORTS

118
WHY CHILDREN PLAY SPORTS
SURVEY SAYS TOP 5 REASONS WHY YOUTH SAY THAT
THEY PLAY SPORTS
  • Have FUN!!!
  • Be on Team Be with Friends
  • Learn New Skills
  • The Excitement of Competition
  • Get in Shape

119
WHY CHILDREN PLAY SPORTS
  • Top 5 Reasons
  • Why Youth Drop Out of Sports
  • 1. Lost interest (boring.)
  • 2. I was not having fun.
  • 3. It took too much time.
  • 4. Coach was a poor teacher (always hollering.)
  • 5. Too much pressure (worrying about the coach
    getting mad.)

120
WHY CHILDREN PLAY SPORTS
  • How to Keep Young Athletes Involved
  • in Football Cheerleading
  • Emphasize Learning New Skills
    and Improving Existing Ones.
  • Have Fun.
  • Maintain a Safe Environment.
  • Challenge Athletes with Physical Exercises in a
    Creative Way.
  • Give participants a Sense of Belonging to a Team

121
THE CONCERN
  • Pop Warner has been increasingly concerned about
    the numbers of incidents of parental violence
    and misbehavior of coaches. As a member it is
    your responsibility to change this trend and
    harness the energy for a more positive result.

122
Coach Parent Behavior
  • The news papers and TV are full of stories about
    youth coaches and parents ruining youth sports
    for the kids.

123
COACH/PARENTAL BEHAVIOR
  • What about the parent who
  • Uses Verbal Abuse
  • Attempts to Intimidate
  • Is Flagrantly Rude
  • Cannot Control Their Language or Actions

Should This Individual Be Removed From Pop
Warner? What if it was a (A Board
Member, Coach, Football Player, or Cheerleader)
124
COACH/PARENTAL BEHAVIOR
  • Does a coach have the right to be belligerent?
  • Does a winning coach have the right to be treated
    differently than a coach who does not have a good
    season?
  • If a coach physically abuses an official,
    administrator, or any Pop Warner volunteer, what
    should happen to him/her?

125
COACH/PARENTAL BEHAVIOR
  • As a Coach it is your responsibility to control
    these types of behaviors.
  • CDPW, as the governing body, will assist your
    Association in dealing with problem behaviors and
    disruptive individuals .
  • CDPW, along with your Association, MUST have a
    zero tolerance for aggressive, disruptive, and
    disrespectful behavior.

126
COACHES BEHAVIORLeadership
  • Lead by example.
  • To be a good leader, you must be a good follower.

127
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128
Unit 9PWLS Members Code of Conduct
129
PWLS Members 2012 Code of Conduct
130
Required Reference Material
  • PWLS Official Rules
  • PWLS Risk Management Manual
  • NFSHSA Rule Book (Football and Spirit)
  • Capital District PW Policy Manual
  • Commissioners Game Guide

131
Patch Placement
131
132
Patch Order Form
132
133
CDPW
League Web Site Cdpw.org CDPW contacts www.cdpw.
org/officers
134
Questions
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