Interactive Storytelling for Video Games Chapter 15: The Future of Storytelling in Games - PowerPoint PPT Presentation

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Interactive Storytelling for Video Games Chapter 15: The Future of Storytelling in Games

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Interactive Storytelling for Video Games Chapter 15: The Future of Storytelling in Games Josiah Lebowitz Chris Klug Stories Then and Now Stories in games have come a ... – PowerPoint PPT presentation

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Title: Interactive Storytelling for Video Games Chapter 15: The Future of Storytelling in Games


1
Interactive Storytelling for Video GamesChapter
15 The Future of Storytelling in Games
  • Josiah Lebowitz
  • Chris Klug

2
Stories Then and Now
  • Stories in games have come a long way since
    Donkey Kong and Colossal Cave Adventure.
  • The importance of stories in games continues to
    grow.
  • Stories have become a key feature in many genres.
  • Games today use a variety of different
    storytelling styles.

3
The Key Arguments
  • Pro Player-Driven Storytelling
  • Player-driven storytelling is the evolution of
    the art form.
  • The writer can explore different story angles and
    progressions.
  • The player can become closer to characters he
    creates.
  • What players want most is to control stories and
    steer them in the direction they enjoy.
  • Pro Traditional Storytelling
  • Storytelling is a perfected form and has no need
    to evolve.
  • Highly player-driven stories are time consuming
    and expensive to create, and most players wont
    see the majority of the content.
  • Players can too easily turn the story down an
    uninteresting path.
  • Its difficult to create highly emotional scenes
    when the player can always go back and change
    things.
  • In many ways, the illusion of control is better
    than actual control.
  • What players want most is an enjoyable well
    structured story.

4
What Players Want
  • Both arguments come down to what players want and
    enjoy most in game stories.
  • Stories are a very important factor in
    determining which games players buy and play.
  • Players have a moderate interesting player-driven
    storytelling.
  • Games with more traditional forms of storytelling
    are the most popular among players by far.
  • Games with highly player-driven forms of
    storytelling arent very popular among players,
    aside from a handful of big name titles.

5
Looking Towards the Future
  • The game industry always looks towards the
    future.
  • Accurately predicting the future, even in only a
    single industry, is very difficult and uncertain.
  • Interactive traditional storytelling is currently
    the most popular style by far and will most
    likely remain that way for the foreseeable
    future.
  • Player-driven storytelling wont disappear and
    will likely gain popularity over time.
  • However, the carefully designed structure,
    pacing, and characters found in more traditional
    storytelling styles will continue to dominate the
    industry.
  • The basic foundations of storytelling will remain
    constant as they have for thousands of years.

6
A Future for Everyone
  • Many people in the game industry are always
    searching for the best way to do things.
  • They assume that, once that best way is found,
    everything else will become obsolete.
  • The industry has continuously defied their
    predictions.
  • No matter how the industry grows and changes over
    time, there will always be fans of every game
    genre, storytelling style, art style, and the
    like.
  • Instead of arguing about which type of
    storytelling style is best, game designers and
    writers should focus on creating the type of
    games and stories they want to create.
  • If the game and story are good, theyll likely
    find an audience, regardless of the storytelling
    style.

7
Things to Consider
  • Do you believe that the game industry tends to
    become too fixated on a single best way of
    doing things? Why or why not?
  • What are some of the most important things youve
    learned from this class?
  • How will you use the things youve learned to
    improve your stories?
  • What are your own views on the future of
    storytelling in games?
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