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St. Joseph School September 25, 2013 Used with permission JSSA

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Cyber-Safety for Children in Today s Technological Era Andrew McGahan, LCSW/LICSW Clinical Director of NoVA JSSA Presentation for the Parents of – PowerPoint PPT presentation

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Title: St. Joseph School September 25, 2013 Used with permission JSSA


1
St. Joseph SchoolSeptember 25, 2013Used with
permission JSSA
Cyber-Safety for Children in Todays
Technological Era Andrew McGahan,
LCSW/LICSW Clinical Director of NoVA
JSSA Presentation for the Parents of
2
Tonights Agenda
  • By the end of todays discussion you will
  • Have a better understanding of the Bullying
    dynamic as it plays out within the CYBER SPACE
    medium.
  • Have a better understanding of the impact of the
    internet and video games on our children and
    suggestions as to how to better manage for your
    own children use of.
  • Feel more comfortable with your understanding of
    the impact technology has on our children, and
    feel better prepared to have the needed
    discussions with your child or children as to
    your expectations as to how they manage
    themselves online.

3

Definition of Bullying
  • Intentional, Repeated hurtful acts or other
    behavior, such as name-calling, threatening
    and/or shunning communicated by one or more
    children against another.
  • These negative acts are not intentionally
    provoked by the victims and for such acts to be
    defined as bullying, an Imbalance of Power must
    exist between the bully and the victim. (US Dept.
    of Ed)

4
Types of Bullying
  • Direct Bullying
  • Physical punching, poking, kicking
  • Verbal name calling, teasing, gossip, rumors
  • Sexual harassment and abuse physical contact
  • Intimidation and/or Extortion
  • Indirect Bullying (more subtle, harder to spot)
  • Social isolation, intentional exclusion,
    rejecting, ostracizing, making faces or obscene
    gestures, manipulating friendship relationships
  • Cyber Bullying emails, IMs, Webpages, texting,
    Facebook, cell phones, etc

5
Cultural Influences
  • TV Shows Family Guy, South Park, American Dad,
    Bully Beatdown, GLEE
  • Movies Mean Girls, Heathers, Harry Potter
  • Internet emails, instant messaging, personal
    web pages, chat rooms, Facebook, TWITTER,
    YouTube, My Space, etcCYBER BULLYING HAS BECOME
    THE PERFERRED METHOD for MANY AGGRESSORS (Cell
    phones, as have social networking sites, have
    become a weapon in this dynamic).
  • Counter cultural messages creates confusion for
    our children.
  • The inundation of these types of shows and movies
    help shape our childrens thoughts, behavior and
    their view of the world around them.

6
Cyberbullying
  • Is becoming the most utilized form/method of
    bullying
  • Social media has become the preferred method of
    communication for adolescents (as compared to the
    phone or face to face)
  • FACEBOOK, YouTube, Twitter, Instagram, blogs,
    emails, texts, etc
  • Research has begun to show that people are more
    apt to say inappropriate, dangerous, or insulting
    things when one does not have to face the person
    directly
  • 62 of online teens say that they would do or say
    things online that they would not want their
    parents to know about (The Antidrug.com, 9/29/10)
  • Hard to manage from a parent perspective due to
    the secretive nature of adolescents and
    difficulties of cyber vigilance

7
Different Forms of Cyberbullying
  • Outing Sharing someones secrets or
    embarrassing information/images online.
  • Trickery Tricking someone into revealing
    secrets or embarrassing information, then sharing
    it online.
  • Flaming Online fights using electronic
    messages with angry and vulgar language.
  • Slut Shaming Posting of sexual explicit
    pictures (usually of young women) in an attempt
    to publically shame them for their actions. Most
    often the target is UNAWARE that they have been
    filmed or photographed.
  • Impersonation Pretending to be someone else
    and sending or posting material to get that
    person in trouble or danger or damage that
    persons reputation or friendships.

8
Different Forms of Cyberbullying
  • Harassment Repeatedly sending nasty, mean,
    and insulting messages.
  • Denigration Dissing someone online. Sending
    or posting gossip or rumors about a person to
    damage his or her reputation or friendships.
  • Exclusion Intentionally and cruelly excluding
    someone from an online group.
  • Cyberstalking Repeated, intense harassment
    and denigration that includes threats or creates
    significant fear.

9
Virginia Law
  • Virginia state law passed in June 2011
  • Use of a cellular telephone or other wireless
    device to transmit messages with the intent to
    coerce, intimidate, or harass any person, shall
    use a computer or computer network to communicate
    obscene, vulgar, profane, lewd, lascivious, or
    indecent language, or make any suggestion or
    proposal of an obscene nature, or threaten any
    illegal or immoral act, he shall be guilty of a
    Class 1 misdemeanor. (Punishable by up to 12
    months in jail and a 2500.00 fine).
  • Use of a cellular telephone or other wireless
    device to make a written threat, including those
    via texting, email, instant messaging and the
    internet a Class 6 felony. (Punishable with a
    sentence of imprisonment for one to five years
    and a 2500.00 fine).
  • In July of 2011, Fourth Circuit U.S. Court of
    Appeals (in Richmond, VA) upheld a schools right
    to punish students for their activities on the
    internet that take place off school grounds.

10
Warning signs
  • Seems nervous or jumpy when emails, texts or IMs
    come in
  • Seems angry, depressed, anxious after using the
    computer or other modes of electronic interaction
  • Seems nervous about engaging in social activities
    or going to school
  • Stops using the computer unexpectedly
  • See signs of emotional stress
  • Avoid discussions about their online behavior
  • Knowing your childs normal behavior and
    identifying things that seem out of the ordinary.

11
The World of Social Media
  • Instagram Photo and video sharing
    website
  • Facebook Personal sharing website- photos,
    postings,
  • events, instant messaging, etc
  • Twitter Conversation website. Allows you to
    follow
  • friends, celebrities, or others of interest

12
The World of Social Media
  • Google Plus and Google Play
  • Plus Similar to Facebook
  • Play Online Gaming site
  • YouTube Video viewing and sharing website
  • Tumblr A
    micro-blogging platform and social
    networking website.

13
The World of Social Media
  • Snapchat
  • Using the app, users can take photos, record
    videos, add text and drawings, and send them to a
    controlled list of recipients. These sent
    photographs and videos are known as "Snaps".
    Users set a time limit for how long recipients
    can view their Snaps, ranging from up to 10
    seconds to as little as 1 second, after which
    they will be hidden from the recipient's device
    and they are also deleted from Snapchat server.
    On May 9, 2013, Forbes reported that Snapchat
    photos do not actually disappear, and that the
    images can still be retrieved with minimal
    technical knowledge after the time limit
    expires http//en.wikipedia.org/wiki/Snapchat
  • A new iOS app named Snap Save not only makes
    saving Snapchat photos and videos easier than
    ever, it also saves them without letting the
    sender know. http//www.huffingtonpost.com/20
    13/08/09/snapchat-snap-save_n_3732477.html
  • Snapchat photos are not actually deleted, just
    merely hidden and with a little tech savvy
    knowhow, can be retrieved

14
The World of Social Media
  • Kik An app used with smart phones, as well as
    iTouch, which allows for instant
    messaging and text messaging
  • www.ask.fm Ask.fm is a Latvia-based social
    networking website where users can ask other
    users questions with the option of anonymity.
    This site has been involved in several cases in
    which cyber-bullying on it had led to suicide.
    This site is known to have unreliable reporting
    processes and parent control processes. htt
    p//en.wikipedia.org/wiki/Ask.fm

15
Social Media use by St. Joseph Students
  • Survey conducted the week of September 2nd was
    done to get a snap shot of the use of social
    media and technology of the student body. The
    following is a summary of the information
    gathered
  • Middle School Students (6th through 8th grade)
    181 Respondents
  • 94 responded they like to go online
  • 76 responded they text
  • 69 responded they have at least one Social Media
    Account
  • 70 use privacy settings
  • 8 choose not to use privacy settings
  • 22 do not know how to use privacy settings
  • 22 have a FACEBOOK Account
  • 19 have a TWITTER Account
  • 71 have an INSTAGRAM Account
  • 48 have a Google Account
  • 10 have a Tumbler Account
  • 78 have a YOUTUBE Account
  • When asked about online video game play, 27
    reported they will play with anyone who wants
    to, not just people/friends they know in real
    life.
  • Popular Sites minecraft, roblox, mini clips,
    iwastesomuchtime, Kik, congregate, oovoo.com,
    omgpop, vine

16
Social Media use by St. Joseph Students
  • Elementary School Students (4th and 5th) 100
    Respondents
  • 89 responded they like to go online
  • 49 responded they text
  • 49 responded they have at least one Social Media
    Account
  • 30 use privacy settings
  • 19 do not know how to use privacy settings
  • 6 have a FACEBOOK Account
  • 4 have a TWITTER Account
  • 14 have an INSTAGRAM Account
  • 20 have a Google Account
  • 34 have a YOUTUBE Account
  • When asked about online video game play, 26
    reported that they would play with anyone who
    wants to, not just friends they know in real
    life.
  • Popular Sites pottermore, nick, minecraft, ggg,
    mini clips, webkids, fantage, war craft, armor
    games, cartoon, Disney, roblox, kidpix, espn

17
Managing Your Child and their use of Technology
  • Because of the (very) rapid development of new
    technology, the management of your childs use is
    becoming increasing difficult.
  • Staying current and understanding the modalities
    that your child has migrated towards (video
    games, cell phone, internet sites, etc) is key
    in the management of keeping your child safe
    online, and making sure that they are
    developmentally mature enough to utilize the
    medium chosen.
  • Children (and teens more specifically) are very
    savvy at knowing and accessing the newest forms
    of technology.
  • Children, more specifically teens, have become
    very adept in circumventing the restrictions
    placed on their internet and social media
    accessibility.
  • Use tracking and safety software????

18
Tips To Help Manage Online Behaviors and Internet
Safety
  • Parents become integrally involved with your
    childs online activities
  • Check out the sites your kids are using
    (Facebook, MySpace, Instagram, Twitter, You Tube
    etc.) If they have an account, you should too!
    Set conditions that your child friend you with
    unrestricted access. Constantly monitor the
    content of what is being posted and if you think
    it is inappropriate remove that information.
  • Ask what sites their friends are using as well!
  • Continue talking about the risks and benefits of
    online friendships
  • NEVER publicly post in any online forum
    personally identifiable information (name,
    address, school, phone number, where you are
    going this afternoon, and any links that could
    provide this information.
  • Encourage your children to only post information
    that they would feel comfortable or proud for
    their parents, grandparents and/or principal
    seeing.
  • The value of friendships with people they may
    have never met, support networks, communicating
    with people sharing similar interests.
  • Help your child understand the DIFFERENCES of
    online vs. in-person friendships.

19
Tips To Help Manage Online Behaviors and Internet
Safety
  • Read the privacy policies for the sites carefully
  • Make agreements about what is acceptable,
    unacceptable and the expectation is if there is
    trouble online that information is shared with an
    adult.
  • Talk specifically about Cyberbullying. Make sure
    your kids know that you will not take away
    electronics for coming to you with a problem they
    are having.
  • Ask who their friends are and how they know them!
  • Continue to remind kids to only communicate with
    people they know or have a connection to through
    someone they know. As harmless as it may seem,
    online conversations with strangers can lead to
    danger.
  • Establish that all rules for interacting with
    people in real life also apply for interacting
    online or through cell phones. Convey that
    Cyberbullying inflicts harm and causes pain in
    the real world as well as in cyberspace.

20
Tips To Help Manage Online Behaviors and Internet
Safety
  • Impress upon your children the LONG LASTING (in
    some sense- EVERLASTING) aspects of the internet.
    Once posted, it will ALWAYS be there and can
    ALWAYS be found.
  • Have the discussion in relation to the fact that
    how they represent themselves online will have a
    lasting effect- colleges, future employers,
    future boy/girl friends, etc will have means of
    viewing their online history and profiles.
  • KNOW ALL OF YOUR CHILDS PASSWORDS FOR EVERTHING
    Make this a condition of their use of
    electronics. The use of the technology is a
    PRIVLEDGE not a right and children need to be
    aware of this. As parents you have the right to
    manage and restrict as you see fit (based on
    trust, maturity, and performance). (I suggest the
    Drivers License Threshold as a guide when
    they are trusted enough to operate a two ton
    vehicle then they can be trusted enough to NOT to
    request passwords anymore)

21
The Video Game Dilemma
  • Some of the most popular games today are those of
    the FPS genre which contain very realistic and
    violent images. The Call of Duty series is one
    of the most popular of these types of games. As
    the level of violence in games increases, the
    debate has been sparked
  • Can aggressive/violent behavior be attributed
    to violent content in video games?

22
Violent Video Game Content
  • In 2002 researchers (Anderson and Bushman)
    developed the General Aggression Model (GAM) in
    an attempt to study/measure the effect of violent
    video games on its players. This model does take
    some of the pressure off the video game and the
    content and attributes that the players
    personality is most directly responsible to how
    one is affected by and interprets the violent
    content
  • Thought process
  • Feelings
  • Physiological Responses (heart rate, breathing)
  • Basically, ones individual psychological make-up
    plays a distinct role ones reaction to violence
    and violent images- some people are predisposed
    to respond more violently/aggressively to violent
    video games http//www.video-game-addiction.
    org/

23
Violent Video Game Content
  • GAM was able to easily identify the short-term
    effects of violent video games violent games
    change the way gamers interpret and respond to
    aggressive acts/behaviors. Even those who
    werent/arent predisposed to aggression, respond
    with increased hostility after playing a
    violent video game. (This becomes a situational
    variable, which changes the perception and
    reaction to aggressive behaviors).
  • No long term studies to date have been completed
    so the long term effects have not been clinically
    documented, but the many hypothesize that
    prolonged exposure to violent video games causes
    the formation of aggressive beliefs and
    attitudes, while also desensitizing the gamer to
    violent behaviors.
  • http//www.video-game-addiction.org/

24
Violent Video Game Image
  • 1st Person Shooter Screen Shot (Call of Duty
    Modern Warfare)

25
Video Games Effect on the Brain
  • As is all aspects of our lives, our brains are in
    charge of managing our internal and manipulating
    the external environments.
  • Video games, like any other activity, has a
    direct effect on our brain function, both before,
    during, and after exposure.
  • Studies are being conducted to gain a better
    understanding of how video games affect our brain
    function, not only related to both short term and
    long term, but also while involved in the actual
    activity.

26
Video Games Effect on the BrainA Research Study
  • Research study Charite University Medicine in
    Berlin has been focusing on the specific brain
    activities during game play.
  • 154 children all aged 14 and played video games
  • Children were split into two groups
  • Infrequent Players who played on average 4
    hours per week
  • Frequent Players who played approximately 21
    hours per week
  • None of the children were identified as being
    video game addicts (where as their play affected
    their emotional state while not playing, or was a
    disruption to their day to day functioning).
  • http//www.cbc.ca/news/health/story/2011/11/17/vid
    eo-games-brain-pleasure.html

27
Video Games Effect on the BrainA Research
Study- Continued
  • Studys Findings
  • The region of the brain called ventral striatum
    had more grey matter in those children identified
    as frequent gamers than the infrequent
    gamers. The theory is that the playing of video
    games frequently lead to a growth of this region
    of the brain.
  • The ventral striatum is most often associated
    with everything that brings pleasure (food,
    money, sex). If you show a smoker a cigarette the
    ventral striatum becomes activated.
  • Dopamine (a feel good neurotransmitter) is very
    active in this section of the brain. (A study in
    2005 at Hammersmith Hospital in London found that
    Dopamine levels in players brains DOUBLED during
    game play, suggesting a physiological addiction.
    What happens if the brain has then become
    DEPEDENT on the game play to regulate Dopamine
    levels? (That is an addiction.)
  • http//www.cbc.ca/news/health/story/2011/11/17/vid
    eo-games-brain-pleasure.html

28
Video Games Effect on the BrainVideo Game
Addiction
  • Addiction the state of being enslaved to a
    habit or practice or to something that is
    psychologically or physically habit-forming, as
    narcotics, to such an extent that its cessation
    causes severe trauma.
  • www.dictionary.com
  • Video Game Addiction
  • Most non-school hours are spent on the computer
    or playing video games
  • Falling asleep in school due to late hours of
    video game play (disruption of daily functioning)
  • Lying about use
  • Irritability when not playing
  • Avoidance of other activities that used to be
    considered important or pleasurable
  • Choosing video games over friends
  • Neglecting hygiene
  • Neglecting personal responsibilities
  • Overly defensive about use
  • Obsession or preoccupation about games or the
    playing of games

29
Video Games Effect on the BrainThe Addictive
Qualities of Video games
  • Video games are created/designed to have an
    addictive feel to them.
  • They incorporate enough difficulty to be
    challenging, while allowing players to achieve
    rewards and accomplishments to compel them to
    keep playing.
  • Very similar to the design (in theory) of
    gambling casinos and games (slots)
  • There are hooks built in to games that entice
    players to continue game play with intent of
    making them addictive

30
Video Games Effect on the BrainThe Addictive
Qualities of Video Games
  • The HOOKS
  • High Scores
  • Beating the Game- completing the campaign
    part of the game (many games have multiple modes
    including online aspects, story mode (campaign),
    special features, downloadable content)
  • Bonus Materials- new weapons, abilities
  • Role Play- creation of characters and emotional
    attachment to the character
  • Relationships Established Online- often
    interpreted by players as having made new
    friends (will be discussed more)
  • Never Ending- some games literally dont end.
    MMOs and some RPGs are of this type. There is
    always more content to discover and enjoy
  • Bragging Rights
  • Feelings of Success
  • DLC- Downloadable Content the ability to
    download additional characters, game packs,
    levels, etc, which expand the gaming
    experience for that particular game

31
The Benefits vs. the Dangers of Video Game
Play
  • Benefits
  • Dangers
  • Fun and enjoyable
  • Learning opportunities
  • Social opportunities (including the ability to
    play with others, conversational topics, having
    something in common with others)
  • Family fun time
  • Confidence builder
  • Addiction
  • Exposure to Mature material
  • Online Social Concerns (Who are they
    meeting/interacting with? How to manage the
    social relationships founded through online
    arenas and play? Language used online)
  • Desensitization to violence(?)
  • Physical consequences
  • Skewed sense of reality (?)
  • Interruption of daily tasks (chores, homework)
  • Disruption of school performance
  • Can create conflict (between parents and child)

32
The Social Implications for Video Game Play
  • Our society has become a screen-obsessed
    community.
  • Video Games, most particularly for boys (but
    girls love them too), have become a primary (if
    not THE primary) mode for interaction with
    friends.
  • Video games are a central aspect to our societys
    pop-culture
  • There are at three areas of social implications
    to keep in mind when considering the video game
    impact on your child
  • Isolation Factor- the games have become a
    distraction/barrier to your child playing with
    other children (refusing to go outside, will only
    play video games with other children, child
    claims not to want friends because all he/she
    needs is the game).
  • The meeting of, managing of, and understanding of
    the relationships formed through online game
    arenas (XBOX Live, PlayStation Network, Club
    Penguin, Cartoon Network)- This can be
    considerably confusing for the ASD/ADHD child
    (i.e. someone played with online is a best
    friend), wanting to meet someone met online, who
    are the REALLY playing with?
  • How do the video games influence the childs
    real-life social experiences (reality
    perspectives).

33
Managing Your Childs Video Game PlayTips
Strategies
  • Be Familiar with the games that are being played
  • Play the yourself
  • Set limits/establish rules
  • Set time limits
  • Balance outdoor play with screen time, or reading
    time with screen time
  • Use timers as reminders for shut down
  • Give prompts for shut down- you have 15
    minutes left, 10 minutes, etc
  • Understanding the Save Point Quandary
  • In many games you need to reach a save point in
    order to save your progress. Forcing a child off
    a game BEFORE they can save WILL lead to conflict
  • Role Model screen use
  • Discuss Cyberbullying and its impacts (it happens
    within online gamming too!)
  • Have realistic expectations

34
In Conclusion
  • BE AWARE of what your children are watching and
    their computer use.
  • Become familiar with the technology being used
    (Smartphones, computers, XBOX, PS4, PS3, iTouch,
    Kindle Fire, etc).
  • Continue to explicitly teach your family values
    and have discussions about the messages they hear
    in the media.
  • Focus on the value of EMPATHY.
  • Model the behaviors you want.

35
Q A
  • Do you KNOW who this is?????

36
Online Resources
  • Stop Bullying.gov
  • www.stopbullying.gov
  • International Bullying Prevention Association
  • www.stopbullyingworld.org
  • Pacers National Bullying Prevention Center
  • www.pacer.org/bullying
  • Anti-Bullying Alliance
  • www.anti-bullyingalliance.org.uk/
  • Stomp out Bullying
  • www.stompoutbullying.org

37
Cyber Management/Safety Resources
  • Parent rating guide www.commonsensemedia.org
  • Stop.Think.Click www.Onguardonline.gov
  • Parents. The Anti Drug www.theantidrug.com
  • Protect your child's safety, privacy and
    reputation www.Safetyweb.com
  • Wiredsafety.org more specifically
    http//wiredsafety.org/safety/index.html
  • Stop Cyberbullying http//www.stopcyberbullying.
    org/

38
Learn more about JSSA atwww.jssa.org
  • List of our services
  • Current workshops and programs
  • Calendar of events
  • Latest news and updates
  • Directions to our offices
  • On-line donation
  • Contact information

39

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