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Computational Challenges for Modeling and Simulation

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Extremely dense terrain databases (e.g. ... Real-time Terrain Algorithms for Computer ... Terrain Resolution and its effects on LOS. Lower Resolution ... – PowerPoint PPT presentation

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Title: Computational Challenges for Modeling and Simulation


1
Computational Challenges for Modeling and
Simulation
  • Michael Macedonia
  • Chief Technology Officer, US Army Program
    Executive Office for Simulation, Training and
    Instrumentation ( PEO STRI)

2
Real-time Computational Challenges for Computer
Generated Forces (CGF)
  • Need to provide interactive, real-time terrain
    reasoning for Computer Generated Forces given
  • Extremely dense terrain databases (e.g. Baku,
    NYC, Baghdad)
  • Thousand of simulated entities (size of Army Unit
    of Action)
  • Simulation of long-range and novel sensors
  • Must fit on Future Combat System platforms (no
    Beowulf clusters allowed)

Bottomline Traditional CPU architecture and
Moores law are not enough to achieve capability
in this decade.
3
Real-time Terrain Algorithms for Computer
Generated Forces
  • Best algorithms are O(N2 ) where N
    objects/entities in the CGF database (e.g.,
    sensors, platforms, buildings, people)
  • 40 to 80 of CGF CPU time is required for
    battalion-level scenarios spent in sensing
    functions
  • Collision detection
  • Line of sight computation

4
Purpose of LOS Algorithms
  • Simulated LOS for Models and Simulations
  • Position Sensors to Maximum Visibility
  • Position Targets to Minimize Visibility
  • Basically, we need to answer the question
  • Can a sensor at location A see a Target at
  • location B?

Courtesy Danny Champion, TRAC
5
Algorithm Considerations
  • Coordinate System (UTM or Lat/Long or
    Geocentric)?
  • Curved or Flat Earth or Radar LOS?
  • How is sensor/target elevations determined?
  • How are features (vegetation/urban) treated?
  • How is LOS blocked? (slope or calculated
    elevation)
  • Terrain Resolution and its effects on LOS
  • Lower Resolution faster, less accurate
  • Higher Resolution slower, more accurate
  • How should the algorithm be implemented?
  • Which algorithms work best with my hardware?
  • Precision, Precision, Precision

Courtesy Danny Champion, TRAC
6
Triangular Irregular Network
7
Current Army Visibility Products
Source Doug Caldwell Topographic Engineering
Center
8
TIREM Propagation Model
9
A Familiar Curve
TRAC WSR LOS Study 1995
10
A Pathological Example
11
Real World Example Falling Performance of CCTT
CGF
12
Why GPU/Streaming ?
Source Anselmo Lastra
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