An Integrated Approach to Decision Making under Uncertainty UCLA: A' Darwiche, W' Karplus , P' Kellm - PowerPoint PPT Presentation

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An Integrated Approach to Decision Making under Uncertainty UCLA: A' Darwiche, W' Karplus , P' Kellm

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Title: An Integrated Approach to Decision Making under Uncertainty UCLA: A' Darwiche, W' Karplus , P' Kellm


1
An Integrated Approach to Decision Making under
UncertaintyUCLA A. Darwiche, W. Karplus , P.
Kellman, J. PearlUCI R. Dechter, S.
IraniUIUC D. Roth
2
Project Objectives
  • Develop basic methods for helping human-decision
    makers attain their full potential in uncertain
    environments
  • Integrate the developed methods into a
    decision-aiding system, to illustrate their
    utility in enhancing the decision making process

3
Player
Player
Player
Centralized Computer
Player
Player
Decision Maker
4
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5
Rules of Conduct
  • The goal of the game is to gain victory-points by
    conquering and controlling other territory using
    a combination of military might and diplomacy.
  • Can contain from 2 to 20 players.
  • 21 different types of military units broken into
    three categories land, sea, and air.
  • Each player has 6 types of resources (food, fuel,
    heavy-metal, light-metal, credits, and production
    units).
  • Diplomacy can be officially accomplished by
    declaring alliances, by declaring wars, and by
    declaring neutrality.

6
  • Battles occur whenever two enemy countries have
    military units in the same map area.
  • The outcome of each battle is determined
    probabilistically based on each unit type in the
    area and the target unit type.
  • There are "to-hit" tables in the rules that give
    probabilities that a given unit-type can hit
    another unit-type.
  • There are restrictions about where airplanes are
    launched from and land as well as where naval
    units can be.
  • ..
  • About 40-50 pages describing rules of conduct

7
Sources of Uncertainty
  • Outcome of battles fought
  • Uncertain/partial intelligence of opponents
  • Damage being done to ports/forts/airbases when
    attacking an area
  • Amount of resources left after an area is
    conquered
  • Enemy/ally's reliability
  • When the game will end

8
Player
Player
Player
Centralized Computer
Player
Player
Decision Maker
Decision-Aid
9
Centralized Computer
Player
Player
Player
Decision Maker
Situation Model
Interface
Causal Queries
Inference Engine
Player
Decision-Aid
10
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11
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12
Three Levels of Decision-Making Support
  • Compute a full (conditional) plan
  • Compute a single decision
  • Compute answers to queries which are needed to
    make informed decision

13
Requires Integration of Techniques for..
  • Representing uncertain, incomplete information
  • Fusing uncertain information of different kinds
  • Evaluating and ranking courses of actions
  • Providing real-time incremental responses to
    user queries
  • Interacting with users in cognitively grounded
    manner

14
Elements of Research Program
  • Probability theory
  • Knowledge representation and reasoning
  • Algorithms
  • Natural language processing
  • Machine learning
  • Cognitive Science/Psychology

15
Key Commitments
  • Probability theory as the foundation for managing
    uncertain information
  • Bayesian belief networks as the mechanism for
    realizing computer implementations of uncertainty
    methods
  • Mix of planned theoretical developments and
    practical implementations

16
Project Tasks
  • Task A Representation and Integration of
    Uncertain Information
  • Task B Course-of-Action Evaluation
  • Task C Advanced Inference Techniques
  • Task D User Interaction
  • Task E Building an Integrated Decision-Aid

17
Task A Representation and Integration of
Uncertain Information
  • Objective Develop basic methods for constructing
    a situation model that integrates diverse pieces
    of information, which can be quite dynamic and
    fraught with uncertainty and incompleteness.
  • Elements Probability theory, knowledge
    representation and reasoning, machine learning.

18
Task A Representation and Integration of
Uncertain Information
  • Challenges Coherent and efficient extension of
    Bayesian networks to accommodate diverse types of
    information.
  • Subtasks
  • Temporal information
  • Constraint-based information
  • Incomplete information

19
Task B Course-of-Action Evaluation
  • Objective Develop a causal query language to be
    used by decision makers in inquiring about the
    relative merits of alternative courses of actions
    (COAs) in light of uncertain and incomplete
    information.
  • Elements Probability theory, KR, philosophy,
    psychology.

20
Task B Course-of-Action Evaluation
  • Challenges Designing the query language,
    equipping it with the appropriate semantics so it
    can be used to phrase novel queries which can
    bring new insights into COAs and their embedding
    situations.
  • Subtasks
  • Production and sustenance
  • Actual causation
  • Plan metrics

21
Task C Advanced Inference Techniques
  • Objective Provide a computational engine for
    processing queries of Task B efficiently.
  • Elements Mostly algorithmic computer science,
    although it does intersect with cognitive
    science/psychology

22
Task C Advanced Inference Techniques
  • Challenges Dynamic Bayesian networks, meaningful
    notions of approximation, on-line computations
  • Subtasks
  • Any-time/approximate inference
  • Real-time inference
  • Incremental/robust inference

23
Task D User Interaction
  • Objective Enhance situation awareness through
    the manner in which information is presented to a
    decision maker---row processed information from
    Tasks A-C.
  • Elements Natural language processing, cognitive
    science, learning theory, and psychology

24
Task D User Interaction
  • Subtasks
  • Free-style adaptive interface requesting
    in-depth information in a more sophisticated,
    less restricted style.
  • Cognitively grounded interface interface design
    based on studies from cognitive science
  • Cognitive illusions
  • Perceptual learning

25
Task E Building an Integrated Decision-Aid
  • Objective
  • Develop an integrated decision-aid based on the
    methods of Tasks A-D
  • Illustrate its effectiveness in aiding a
    decision-maker in the context of engaging a
    selected class of commercially available computer
    games
  • Challenges Choice of computer games, development
    of an experimental methodology

26
Computer Games as Simulation Environments
  • Published APIs, text-based interfaces
  • Many game genres varying levels of complexity,
    different emphasis on issues
  • Precise scoring models
  • Accessible to researchers
  • Semi-realistic domains

27
Concluding Remarks
  • Decision-Aid not a decision maker, not a
    planner.
  • Two elements to bringing insights into a
    situation
  • Reasoning about subtle aspects of a situation
  • Appropriate user interfaces to available
    information
  • Emphasis on integration
  • Applicability to commercial domains medical
    applications, nuclear reactor air traffic
    control

28
Team Briefings
  • Pearl, Causal reasoning for decision aiding
    systems
  • Darwiche, Scaling up inference in uncertainty
    models
  • Dechter, Integrating probabilistic and
    deterministic information
  • Irani, On line algorithms for incremental and
    robust inferences
  • Karplus, Toward more effective multi-media
    interfaces for human interaction with
    computer/communication systems
  • Kellman, Optimizing interfaces and training in
    rich information situations
  • Roth, Robust natural language based
    human-computer interaction A learning centered
    approach
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