The Vice-Chancellor - PowerPoint PPT Presentation

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The Vice-Chancellor

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New Playing Style. No product currently combine the two card game playing style except our ... AR game playing style interests arcade game manufacturer. Summary ... – PowerPoint PPT presentation

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Title: The Vice-Chancellor


1
The Vice-Chancellors Cup of Student Innovation
2005UI/06Augmented Reality Table for
Interactive Card Games
  • Supervisor Prof Michael Lyu
  • Presented by Kevin Chow, Albert Lam

2
Introduction
  • What is Augmented Reality?
  • Mixed Reality combines the content from the real
    world with virtual imaginary
  • Augmented Reality is a subset of this where
    virtual content is overlaid into real objects of
    the world

3
Introduction
  • An AR system has the following three main
    characteristics
  • Combines real and virtual objects in a real
    environment
  • Runs interactively, and in real time
  • Registers virtual objects onto the real world

4
Introduction
  • ART stands for Augmented Reality Table
  • User can play Card Games on the ART.
  • ART can enhance the visual effect during the
    playing of the card game.

5
Traditional Card Gamevs Computer Card Game
  • Traditional Card Game
  • Interact with reason person
  • lack of sound and visual effect
  • Computer Card Game
  • 3D Animation
  • Interact with computer only

6
New Playing Style
  • No product currently combine the two card game
    playing style except our ART system

7
Objective
  • Develop a generic Interactive ART Trading Card
    Game application.
  • Enhance the traditional card games
  • Visual effect
  • Sound effect
  • Complex calculation

8
Trading Card Game
  • Trading Card Games
  • Two players play a match.
  • Players play cards to fight with each other. It
    includes summoning monster, casting magic, or
    setting traps, etc.
  • We choose YU-GI-OHas our implementation

9
Architecture
  • Hardware Setup
  • Plasma monitor
  • Overhead camera
  • System architecture
  • Augmented Reality Perception
  • Game Core
  • Database
  • Game Enhancement

10
Hardware Setup
11
System Architecture (Cont)
12
Theoretical Foundation
  • Image Processing
  • Image Recognition
  • Database
  • Rulebase

13
Image Processing
Binary image difference
Image difference
Edge detection
Contour detection
14
Image Recognition
  • Are they the same?

?
15
Image Recognition
  • Select the best matched card from the candidates
  • Split the captured image into 4 channels
  • Compare only inner image
  • Compare the different channels to the database
    separately
  • Find the pixel difference

16
Rulebase
  • Rulebase as game engine to maintain game logic
  • e.g.







17
Database
  • Contains all game information
  • Image Database
  • Contain all card image
  • Card Database
  • Contain all card information
  • Rule Database
  • Contain all game rule and card rule

18
Demonstration
19
Practical Application Value
  • Image Database
  • Support query an image from low resolution
    distorted image
  • Virtual Button
  • Use monitor and camera to function as a touch
    screen device
  • Much cheaper than buying a touch screen monitor

20
Market opportunity
  • Provide a generic prototype for most card games
  • Attractive to producers of trading card game
  • AR game playing style interests arcade game
    manufacturer

21
Summary
  • We have designed and implemented the prototype of
    ART system
  • We have developed a rule-based game engine which
    is generic and extensible for card games

22
End of Presentation
  • Thank you very much

23
Q A Session
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