Title: The Knowledge Technology of I-MASS (EC IST Research) Communication, Computing and Interactive Networks
1The Knowledge Technology of I-MASS (EC IST
Research) Communication, Computing and
Interactive Networks
- Peter J. Braspenning
- p.braspenning_at_CRS.unimaas.nl
- Local I-MASS group
- Peter-Paul Kruijsen, Gabriel Hopmans Peter J.
Braspenning - Communications Research Semiotics
- University of Maastricht
2Signs Meanings
3Content
- Introduction
- What is (Computational) Semiotics?
- Semiotic Framework
- Logo of CRS
- Communication Process among People
- Perceive-Act Pathways
- Multi-Modal User Interface
- Semiotic Engineering
- Cognitive Engineering
- Agent-Oriented Modeling
- Systems Modeling via Multi-Agent Societies
- Computational Semiotics for Agent Technology
- Knowledge Landscape VRR
- Conclusions
4What is Semiotics?
- Semiotics discipline of combining the theory of
signs (representa-tions), symbols (categories),
and meaning extraction. It is an in-clusive
discipline which incorporates all aspects of
dealing with symbols and symbolic systems,
starting with encoding and ending with the
extraction of meaning. - Mathematical tools of semiotics include those
used in control scien-ces, pattern recognition,
neural networks, artificial intelligence, and
cybernetics. Unified use within a computational
semiotic framework leads to better treatments of
the complexities (com-munication and computation)
inherent in advanced intelligent systems.
Semiotics is a strongly emerging
multi-disciplinary field of study around a new
paradigm for surpassing the classical mind-body
dichotomy by focussing on all processes in which
the triad object-sign-interpreter plays an
essential role. - The pervasive use of icons in the interaction
with communicative virtual environments (CVEs),
is also part of Semiotics. A lot of different
kinds of signs are exchanged while communication
takes place.
5What is Semiotics? (continued)
- Semiotics is devoted to studying COM-MUNICATION
representations, their interpretation and usage - It investigates SIGNS and the processes by which
we take them to mean something to us and expect
them to mean something to others - It investigates the resolution of meanings in
conversations, collective discourse and culture
in general - Semiotics also covers non-human commu-nication
processes such as that of animals and
machines/artificial systems
6Semiotic framework
- Peirce sign something standing for something
else for somebody in one or more respects - interpretant
- sign object
- Components of Symbol System
- Schuyt
- interpretation system
- groups acts events
7Logo of CRS
8Communication Process among People
interpretant
Unlimited semiosis
interpretant
interpretant
decoding
coding
I like guys with dark hair
message (signs)
medium
9Perceive-Act Pathways
10Semiotic Engineering perspective of HCI
- design intention
- interaction principles
11Cognitive Engineering
usage model
interaction
system image
user
designer
12Cognitive Engineering xSemiotic Engineering
Cognitive Engineering
Semiotic Engineering
context
medium
user
designer
13Semiotic Engineering and Interface Evaluation
- Communicability Concept
- Communicability is the property of software that
efficiently and effectively conveys to users its
underlying design intent and interactive
principles - The communicability evaluation method allows
designers to appreciate how well users are
getting the intended messages across the
interface and to identify communication
breakdowns that may take place during interaction
14Assessing Communicability
15Agent-Oriented Modeling (issues)
- Intelligent Agent an assistant that takes care
of many gory details of many mundane tasks - Additional properties are autonomy, sociability,
and a human-like communication - Often able to adapt to user's interests, habits
and preferences - Enabled to communicate with other agents it is
potentially entering role-taking behavior and
social commitments with other agents that allow
it to function in a society of agents
- Multi-Agent System bring such agents together in
a kind of abstract society, wherein coordination,
cooperation and/or collaboration are of paramount
importance in order to solve problems that no
single agent could handle on its own - FIPA specifications represent a collection of
standards, which are intended to promote the
interoperation of heterogeneous agents and the
services that they can represent.
16Systems Modelingvia Multi-Agent Societies
- One has to decide how to provide efficient
inter-agent communication support, what language
should the agents talk, should the agents be
stationary or mobile, and what technology should
be used to build the architecture - At present, there are not much experience reports
- Architecture of a multi-agent system can
naturally be viewed as a computational
organization - Additional organizational concepts
- organizational rules,
- organizational structures, and
- organizational patterns
17Systems Modelingvia Multi-Agent Societies
(continued)
- I-MASS uses MASs perspective not just as a
framework for inter-action, but more as forming
abstract societies consisting of agencies
(comparable to societal institutions), complex
agents (in the sense of consisting of simpler
agents), and agents (roughly comparable to
individuals in a societal context). - We try to deal with content inter-operability
issues at different abstraction layers of
syntactics, semantics, pragmatics and social
world. These layers fit into a coherent semiotics
framework.
18Computational Semiotics for Agent Technology
- Coordination is cen-tral to building MASs
- Coordinating behav-iors in MASs are often
realized by forming groups in which both control
and data are distri-buted.
- Therefore, agents have to have some auto-nomy in
performing their actions. - However, this autono-my may lead to
un-coordinated activities due to uncertainty
about the actions of each of the agents.
19The relationship between uncertainty and the
situation that the agents have to handle
- The uncertainty lowers as the familiarity of the
situation that needs to be handled increases! - Therefore, it makes sense to develop a framework
in which agents know how to handle routine,
familiar, and unfamiliar situations
20Co-ordination among agents guiding principles
- Coordination among agents is easier to esta-blish
in routine than in unfamiliar situations - In general, communi-cation between agents will be
more needed in unfamiliar situations than in
routine situations.
21Needed an agent-architecturein which three
kinds of interaction are adressed
- Conceptual models J. Rasmussen, Information
Processing and Human-Machine Interaction An
Approach to Cognitive Engineering, 1986 - skills
- rules
- knowledge
- The knowledge representation should be adapted to
these kinds of interactions.
22Computational scenario
- First, perceived information from the environment
leads the agent to execute an action if the
correspond-ing situation is perceived in terms of
action. - If this is not the case, the agent tries to
recognize the situation. It can recognize the
considered situation in terms of an action or in
terms of a goal. In the first case, it tries to
execute the corresponding action, and in the
second case it invokes the planning module. - Finally, if the agent faces an ambiguity and
cannot come to a decision, or faces many
alternatives, then it invokes the decisionmaking
module (based on a Cognitive Map) to make a
decision in order to commit to achieve a goal or
an action. A goal leads an agent to plan, that is
to produce a sequence of actions that achieve the
chosen goal.
23Three levels of control of human behavior
perception recognition decision planning
execution perception recognition decision
execution perception recognition planning a
execution
perception recognition planning b
execution perception recognition execution
Rules
Skills
perception execution
B. Chaib-draa P. Levesque, Hierarchical Model
and Communication by Signs, Signals and Symbols
in Multiagent Environments, 1998
a the planning process adapts old cases to the
new situation, and the adaptation is significant
b the planning process adapts old cases to the
new situation, and the adaptation is generally
minor
24Signals, Signs, and Symbols
- Signals can be viewed as data representing
timespace variables from a dynamic, spatial
configuration in the environment and they can be
processed directly by the agents as continuous
varia-bles. In communication by signals, the
signal delivered by an agent i has the end of
simply being a releaser for the receiving agent j
-- of simply eliciting a reaction by j. That is,
the signal generally invokes a stimulus or a
reaction, without passing through the memory (a
data base in this model).
- Signs indicate a state in the environ-ment with
reference to certain norms for acts. In the case
of communication by signs, the sender makes a
sign which refers to some state of environment
and which has the end of signifying, of letting
the receiver knows the same reference. Of course,
the sender and the receiver should share a set of
signs with their references in order to
communi-cate efficiently. For instance in urban
traffic, communication between a driver and a
policeman at a crossroad is generally done by
signs. The policeman makes a specific sign which
refers to a certain action and which is addressed
to certain driver(s). The addressee(s)
recognize(s) the reference of this sign and
activate(s) stored patterns of behaviors.
25Signals, Signs, and Symbols
- Finally, agents can also communi-cate by symbols.
Symbols repre-sent variables, relations and
properties and can be formally processed. They
are abstract con-structs related to and defined
by a formal structure of relations and processes,
which according to convention can be related to
features of the external world. - In urban traffic for instance, a dialogue between
a policeman and a driver in natural language
reflects a symbolbased communication. Another
example of symbolic communication is honk the
car horn'', etc.
- Information at knowledge and rule levels can act
as symbols depending on the situation and the
language used for com-munication. In familiar
situa-tions corresponding to the rule level,
agents can use a specific language (derived or
not from a natural language). This lang-uage is
generally constructed from repeated activities.
When unfamiliar situations occur, agents do not
dispose of any operative knowledge nor of any
specialized language. They must then make use of
a non specialized language (for example natural
language), which is less concise but more
flexible than their oper-ative language used in
familiar situation.
26Coordination in summary
- With signals and signs, agents do not force their
cognitive control to a higher level (i.e. the
knowledge level) than the demands of the
situation requires. - In contrast, agents have a propensity for
behaviors based on skills and rules. These
behaviors are gene-rally fast, effortless and
propitious to a better co-ordination between
agents.
27Recap
- Communication and Semiosis are two sides of the
same coin - Knowledge Representation has tradition-ally only
be treated in the context of solip-sistic
systems. However, communication is constitutive
for Knowledge (Represent-ation) Reasoning
Reflection - Agent Technology as a modeling metho-dology
allows us to treat rather complex systems.
Moreover, the semiotics perspec-tive sheds new
light on issues concerning User Interfaces,
Exploration Narratives, and all emerging kinds of
New Media
28Knowledge Landscape VRR
- A systemic approach via Agent-Oriented Modeling
the development of agent-based tools, and - An operational elaboration of the new concept of
the Virtual Reference Room, by means of which
contextualized access to heterogeneous objects
can be realized, and more knowledge-based
navigation by means of these contexts becomes
feasible.
29Virtual Reference Room
- Explanations about how to explore the
collections, pro-ducts and services of the
institution - Delivery of information about actual services of
the Reference Room that are in force - Pointers to where bibliographical services may be
found - Pointers to relevant exhibitions and other
relevant events in connection with their search
questions and associated references - Orientation maps to more autonomously explore the
facilities of the Reference Room and around the
particular institutional collections maintained
30Virtual Reference Room (cont.)
31Virtual Reference Room (cont.)
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35The big picture
36Conclusions w.r.t. I-MASS
- Short term research will address the precise
kinds of enabling technologies (e.g., from
information retrieval, ontological engineering
and knowledge engineering) that the I-MASS system
should incorporate to synthesize (configuring and
presenting) pieces of information that seem to
fulfill an apparently existing need for
information at the side of the users - Also research about semantical (and pragmatical)
inter-operability will require much effort,
especially as it contributes quite a lot to the
systems ability to provide good answers - Longer-term research must address how the
cultural domain may be modeled by means of
process models that capture the relevant insights
of cultural processes (e.g., the rise and fall of
the Roman Empire, or the Renais-sance).
37Conclusions
- Leibniz (1646-1716) ambition was to awake the
sleeping child in us all - I-MASS forces us to use Knowledge Tech-nology to
the utmost and to use societal metaphors as much
as possible!