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Diapositive 1

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Title: Diapositive 1


1
COACHES COURSE
DUBLIN 29th JULY 2006
Presentation Pierre Villepreux
2
The hardest thing is to begin with the head
Warning! Player construction in progress
3
TACTICAL ASPECT
MENTAL ASPECT
PLAYER
PHYSICAL ASPECT
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Which style of rugby one wishes to
play?
6
  • 1-Teams which
  • Attempt to keep possession of the ball using a
    collective system of play, allowing the movement
    of the attackers, (designated positioning and
    relevant repositioning) to whatever the situation
    requires on the pitch.

This collective organisation aims, by means of
running, passing and the exploitation of gaps
and open spaces to avoid the incidents of rucks
and maul situations or if this is not possible,
to deliver the ball at the right time to stop
the defence effectively reorganising. ,
7
- in case of a turnover, attempt to use the ball
immediately - when the situation requires it,
attempt to use kicking strategies
ADAPTATIVE STYLE
8
  • 2-Teams which
  • -try to maintain the possession of the ball by
    making
  • the defense move back without disorganising it.
  • -adopt as a priority, individual physical
    confrontation, increasing the incidents of
    tackles where a large number of players are
    involved
  • use kicking but not as a last option
  • - dont take advantage of turnovers situations

The Planned Game
9
THE LEARNING PROCESS


10
The ultimate aim of coaching is to develop the
capacities for adaptation
to train creative players while allowing them
the freedom to play an adaptative game in
which they are responsible and willing to take
initiative
11
How to deal with the game and this process to
allow the players -to be trained , giving
them the appropriate tools to develop both
individual and a collective game? -to build
the game, with the help of the coach, based on
the potential of the individual player and the
group.?
12
Training method
Learn using the game
from the child to
the adult from the beginner
to elite level
To set-up in an ongoing learning process
13
There is no difference in the learning process
between the elite level and beginner
BUT..
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There is a difference - in their
knowledge of the game - in the number of
skills available - in their knowledge of the
laws of the game
18
For the beginner and for the elite player the
same problems in relation to the game -
beginner fewer rules - elite more rules
and more intricate
19
The different methods
1/ Technical approach analytical way
2/ Free play no restriction
3/ learning using the game -competitions
prescribed exercises
20
IN RUGBY
The game is made up of -various,
changing situations - set
situations

21
NO to rugby robots!
22
Ways to present rugby
Scrum/ Line out
Learning process
Ruck/maul
Open Play
23
General Play Attacking players and defensive
players the ball are moving
ruck and maul situations are integrated into
GP,
if. quick ball

Statics Phases (ScrumLine-out) are not part of
GP
24
General play
Moving phases changing, evolving
situations
Adaptative game Relationship A-D is unbalanced
A - acts D - reacts A adaptapts
to D
Ruck et maul (quick ball)
Static phases
Ruck- Maul (slow ball)
Game is set, organised Relation A-D is balanced
Scrums Lineout
25
characteristics of game phases
GAME SEQUENCES
Analyse Quantitative
1 phase
3 phase
2 phase
Balance A- D
analyse qualitative
unfavourable
favorable
Exploitation correct ou non
26
How to develop the ability of players to adapt?

27

1/ use games siuations 2/ provide functional
constraints (Give actions principles to the
players)

Leave the initiative for decision making to the
players But do not let them just do anything
28
  • The reactions of team- mates are adapted to the
    decision of the ball carrier (same understanding)
  • and
  • in relation to
  • reaction of the defence
  • and also in relation to
  • the fundamental principles of the game

29
The player in action makes a choice, decides
  • Respect for fundamental basics
  • -go forwards
  • principles of effectiveness
  • -support

In the Game situations The balance of power
between A D
are the result of The decisions of the players

30
  • same reading of the game
  • (vision and identical understanding of the
    situation)
  • Absolutely essential to have
  • reference points for the players

31
3 models of game situations
A gt D references to give to the
players A D A lt D
32
In a game situation built by the coach His
ability to manage and understand the game
context, is essential The coach is managing
what - the behaviours of the players -the
situation( when to stop and explain- when to
allow game continuity , even with errors) -
the contents to make the exercice easier or more
complexe
33
ANALYSE THE GAME? WHAT IT MEANS ?
34
The coach
35
1game situation 1 problem to be solve by the
players
Keys factors for the coach ( define
priorities)
EXAMPLE Attack Adapting the form of play to
the defencive organisation He observes  going
forward  in relation with AL
Players adaptation
Play outwide when defence is regrouped
Play in the intervals ( penetration) when the
defence is spread
36
The reaction of the defence will slow down or
block the  going forward  Need to observe
well this slowing down or this blockage ( break
down situation) and identify the reasons for the
slowing down or blockage in order to help the
players to perceive and understand the situation
of support

37
The notion of SUPPORT is essential to maintain
game continuity
  • Around the ball carrier it is very important to
    have
  • some players near the ball and availaible to help
    him
  • to maintain the possession ( group life of the
    ball)
  • Either to continue directely the  going
    forward  with a pass.
  • ( ball carrier nearer or best option of
    support)
  • 2. Either to intervene on the ball carrier to
    maintain the possession
  • with the aim to have a  quick ball  allowing
    the reuse of the ball
  • by an other group of players

38
CONTINUITY PROVIDED BY AN OTHER GROUP OF
PLAYERS aims to maintain or to create or
to recreate the  going forward 
39
Choice of the groups 1- Life of the ball
players 2-Early Players 3-Deep players 4-Late
players and
game forms -wide game
-penetrating game - Kicking according to
the  going forward 
- AL - and of the timing of the
release of the ball - quick/slow ball

40
Ireland U21
SEQ 15 SEQ 16SEQ 8 SEQ 13 SEQ 7
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How to develop the tactical capacities of
attacking players / in the game situation/ ball
carrier decision making
X X X X
X X X X
0

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Players arriving late
Players arrived out side the ball ( early players)
Player(s)in Deep axes
47
How to work (principles)
1- Using opposition
2- Giving the priority to the handling game
3- Showing and analysing the reasons of success
or errors in the actions of the attack and the
reactions of the defence Its the temporary
positioning of the defence which conditions
the decision of the
attackers and vice versa
NB IMPORTANT- create before playing on the
defence all the conditions - to go forward
having in the same time the relevant support with
the aim to avoid as far as possible the breakdown
situation
48
Principle to attack a defence
  • GO TO Play where its easy to play
  • Role of ball carrier
  • Role of the support near the ball
  • Role of the support more distant from the ball

49
Unbalanced defence
  • Defencing team
  • Positionned in group
  • Pressure group
  • Cover groups

Attacking team Spread on the width
Goals for attack maintain with lateral passing
the going forwards Reacting to the lateral
movement of the cover defence
50
According to the reaction of the defence ,create
al the condition to penetrate on the vulnerable
spot of the defense
Unbalanced defence
51
Defense organised
Attack on the edge if you have no solution wider
52
Attack wide when you have time to move the ball
where the wall is thin
53
1 Ball Carrier direction of running to open the
door 2 penetrating player 3 support in the
same gap
3
2
1
Decision zone 2 has to find solution before to
be in trouble with the new defence 3- react to 2
decision to maintain the going forward
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1 Ball Carrier direction of running to open the
door 2 door closed pass to 3 3 penetrets
3
2
1
Decision zone 3 has to find solution before to
be in trouble with the new defence 11and 2- react
to 3 decision to maintain the going forward
57
TO WORK ON THE TACTICAL UNDERSTANDING OF THE
PLAYER
The why before the how (But the why with
the how)
Individual Understanding
Read the game in the same way
Give the players the same cues and reference
points
Collective Understanding

58
THE PLAYER IN THE DECISION MAKING PROCESS
1 Emotional factors
TACTICAL READ ASSESS DECIDE ACT ASSESS
4 Physical factors
Perceptive factors
2
3 TECHNICAL FACTORS
59
Why start the learning process with general play?
  • Allows players to be confronted with all the
    situations
  • from the general ( team against team)
  • to the individual (1V1)
  • Allows players to work from the simple to the
    more complex.
  • By changing the elements
  • - time
  • - space
  • - numbers of players
  • - distribution of players in attack and defence

60
In the General Play we look for -
adaptability - creativity and variety of
actions - accuracy and efficiency in skill



61
When you create disorder, its easier to play
using the weaknesses of defence
The most difficult is to Play against an
organised or reorganised defence
62
Tactical Problems in Rugby today
How to beat the flat defensive line ?
63
  • Too much individual confrontation!
  • -Team is organised to utilise the individual
    player who can penetrate the defence (line
    breaker)
  • -playing against the  wall 
  • go forward by keeping possession without
    disorganising the defence (from one phase to
    another, trying to reach the goal line or to get
    a penalty (rugby league game).

64
Questions? How can we (by collective positioning
and actions of attacking lines) make it more
difficult for the defence to stop the attack?
How can we develop this in training sessions?
65
UNDERSTAND the USEFULNESS PRINCIPLE
  • Involvement as players
  • Life of the ball
  • Early players
  • Deep players
  • Late players

66
0X
1
D
2
3
Line taken by the ball
67

D
X O
68
Early players
A
D
4 A-pl
9
Deep support
Life of the ball
Late support
69
early players
A
D
4 A-pl
9
Deep support
Late support
70
early players
A
D
4 A-pl
9
Deep support
Late support
71
early players
A
D
4 A-pl
9
Deep support
Late support
72
early players
A
D
4 A-pl
9
Deep support
Late support
73
early players
A
D
4 A-pl
9
Deep support
Late support
74
early players
Kick
A
D
4 A-pl
9
Deep support
Late support
75
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1/ Which game do you want to play?
2 / What type of players are required to play
it?
3 / What training for these players?
77
TO MORROWS PLAYERS
78
  • - in order to break down organised defences,
  • the player will have
  • to learn to play at a higher pace
  • to read the game quicker
  • to have a greater variety of skills.
  • Very important to see and understand the
    immediate action
  • and anticipate the most effective option
    before the opposition can respond that means ,
    he is able to read
  • in what groups of players he will be involved


79
  • - to choose the appropriate skill
  • - to utilise good technique
  • - to change the option if necessary

80
And to raise this tactical- technical aspect
the player will also have to
simultaneously -
develop fitness levels
-master emotional pressure
- develop
mental strength
81
in the moving game the players
specialist role becomes less relevant SO
Its important to give to youth players The
tools to do all the rugby tactical tasks
82
The hardest thingis to begin with the head
Warning! Player construction in progress
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