Blogging, podcasting and beyond: from real life to second life - PowerPoint PPT Presentation

Loading...

PPT – Blogging, podcasting and beyond: from real life to second life PowerPoint presentation | free to download - id: bdeb3-ZDc1Z



Loading


The Adobe Flash plugin is needed to view this content

Get the plugin now

View by Category
About This Presentation
Title:

Blogging, podcasting and beyond: from real life to second life

Description:

Blogging, podcasting and beyond: from real life to second life – PowerPoint PPT presentation

Number of Views:60
Avg rating:3.0/5.0
Slides: 65
Provided by: paulm1
Learn more at: http://zeugma.typepad.com
Category:

less

Write a Comment
User Comments (0)
Transcript and Presenter's Notes

Title: Blogging, podcasting and beyond: from real life to second life


1
Blogging, podcasting and beyond from real life
to second life
Professor Paul Maharg Glasgow Graduate School of
Law
2
(No Transcript)
3
Social software
4
Online games sims
Social software
5
Mobile learning
Online games sims
Social software
6
Augmented reality
Mobile learning
Online games sims
Social software
7
social software?
  • Emphasises
  • networks of meaning
  • Distributed learning across the internet and
    other forms of knowledge representation
  • Collaborative learning at all levels

8
Communications, c.1996-2006
  • Still focused on
  • Organisations, ie LMSs, silos of knowledge
  • Products, ie handbooks, CDs, closely-guarded
    downloads
  • Content, ie modules, lock-step instruction
  • Snapshot assessment of taught content

9
how does social learning shift thinking?
  • Focus shifts to
  • Organisation has weak boundaries, strong presence
    through resource-based, integrated learning
    networks, with open access, eg MIT OU open
    courseware
  • Focus not on static content but on web-based,
    aggregated content
  • E-comms as understanding conversation,
    just-in-time learning
  • Assessment of situated learning

10
(No Transcript)
11
RSS blogs?
  • Online knowledge journals, largely chronological
    documents
  • Useful for a resource that ties together dynamic
    comms with static documents, eg journal entries,
    files, syndications from other blogs
    newsreaders
  • Can be public or private

12
(No Transcript)
13
(No Transcript)
14
(No Transcript)
15
(No Transcript)
16
(No Transcript)
17
wikis?
  • Think of an online, dynamic encyclopaedia
    Wikipedia, eg, or a developing set of definitions
    documents
  • Useful for developing projects, developing
    knowledge, sharing knowledge in-house or via
    extranets
  • Can be edited, shared among a community of
    readers / clients -- private or public

18
(No Transcript)
19
(No Transcript)
20
e-portfolios
  • Personal digital collection of information,
    reflection on learning and future plans
  • Records and demonstrates a person's learning,
    career, experience and achievements.
  • Belong to the learner - not the organisation
  • Populated by learner
  • Primarily concerned with supporting learning
  • Lifelong and lifewide learning

21
(No Transcript)
22
(No Transcript)
23
(No Transcript)
24
Online games sims
Social software
25
online role-playing games
  • use avatar technologies
  • games simulations are continuous in time,
    whether you are playing or not
  • fun
  • learning experiences
  • massive 14.5M users worldwide

26
MMO data
Data courtesy of Bruce Sterling,
http//www.mmogchart.com/
27
(No Transcript)
28
(No Transcript)
29
(No Transcript)
30
(No Transcript)
31
(No Transcript)
32
(No Transcript)
33
Second Life..
34
(No Transcript)
35
(No Transcript)
36
(No Transcript)
37
Democracy Island
SL blogs
SL events
38
Harvard Law School online course
http//blogs. law.harvard.edu /cyberone/
39
simulations in legal learning
  • Are close to the world of practice, but safe from
    the (possible) realities of malpractice and
    negligent representation.
  • Enable learners to practise legal transactions,
    discuss the transactions with other fee-earners,
    PSLs, and use a variety of instruments or tools,
    online or textual, to help them understand the
    nature and consequences of their actions
  • Facilitate a wide variety of assessment, from
    high-stakes assignments with automatic fail
    points, to coursework that can double as a
    learning zone and an assessment assignment
  • Encourage collaborative learning. The guilds and
    groups of hunters in multi-player online games
    can be replicated for very different purposes in
    legal education.
  • Learners begin to see the potential for the C in
    ICT and that technology is not merely a matter
    of word-processed essays quizzes, but a form of
    learning that changes quite fundamentally what
    and how they learn.

40
(No Transcript)
41
(No Transcript)
42
personal injury negotiation project
  • Administration
  • 280 students, 70 firms, 7 anonymous information
    sources
  • 70 document sets, 35 transactions
  • students have 12 weeks to achieve settlement
  • introductory feedback lectures
  • discussion forums
  • FAQs transaction guideline flowcharts
  • voluntary face-to-face surgeries with a PI
    solicitor

43
PI project assessment criteria
  • We require from each student firm a body of
    evidence consisting of
  • fact-finding from information sources in the
    virtual community)
  • professional legal research using WestLaw
    paperworld sources
  • formation of negotiation strategy extending
    range of Foundation Course learning
  • performance of strategy correspondence
    optional f2f meeting, recorded

44
(No Transcript)
45
(No Transcript)
46
(No Transcript)
47
statistics
48
statistics
49
PI project (some of) what students learned
  • extended team working
  • real legal fact-finding
  • real legal research
  • process thinking in the project
  • setting out negotiation strategies in the context
    of (un)known information
  • writing to specific audiences
  • handling project alongside other work commitments
  • structuring the argument of a case from start to
    finish
  • keeping cool in face-to-face negotiations
  • more effective delegation
  • keeping files
  • taking notes on the process...

50
Mobile learning
Online games sims
Social software
51
mobile learning phones iPods
  • Now, 3G broadband for phones
  • Now over 40 functions in phones, eg
  • Shoot video
  • Play music
  • Listen to podcasts / vodcasts
  • Pay for yr lunch
  • M-learning
  • 4G will be global by 2010, giving us
  • Seamless access to wireless technologies
  • Projection facilities
  • 5G?
  • Holograph keyboards
  • Sophisticated avatar control
  • Context-aware technologies see
    http//www.andreas-p-schmidt.de/publications/abis0
    5_aschmidt.pdf

52
podcasts
John Mayer, CALI http//caliopolis.classcaster.or
g/blog/
53
video lecture environment
Main page
Text information panel
54
webcast research
http//www.ggsl.strath.ac.uk/ltdu/research/default
.htm
55
Information from http//blog.compete.com
56
Augmented reality
Mobile learning
Online games sims
Social software
57
Examples of AR
  • Liver surgery planning using AR
  • http//www.computer.org/portal/cms_docs_cga/cga/c
    ontent/Promo/promo3.pdf

58
future tool
applications
  • Ambient, pervasive, intelligent devices

59
eg Social Network Analysis interaction patterns
Maarten de Laat, http//e-learning.surf.nl/ e-
learning/english/3481
60
professional comms learning post-2010
  • Personalised learning spaces within organisations
  • Integration of knowledge management, learning
    self-development
  • Blurring of real virtual
  • Knowledge and skills will be distributed across
    webs

61
portrait of the PSL as designer
  • If
  • Knowledge and skills are distributed across webs
  • Then
  • User-created content will increase hugely in two
    areas
  • collaborative gathering of information, eg
    Katrinalist.net
  • Personalised media, eg MySpace, YouTube.
  • Then
  • Shift in traditional role of KM and web
    dissemination
  • Staff will spend more time designing social
    networks targeted at client groups, using
  • re-usable, aggregated resources
  • blended pure online comms
  • just-in-time information learning
  • salon masterclass models of group learning

62
models of KM
63
what havent we covered?
  • Adapted content agent-generated content
  • animations creative activities
  • cybercartography e-books
  • exhibits libraries
  • live presentations PBL
  • work-flow learning multi-channel learning
  • video-conferencing tools
  • and much more!

64
contact details
  • Email paul.maharg_at_strath.ac.uk
  • Blog http//zeugma.typepad.com
  • Presentation url http//zeugma.typepad.com/DSW.pp
    t
  • Address Glasgow Graduate School of Law
  • Lord Hope Building
  • University of Strathclyde
  • 141 St James Road
  • Glasgow G4 0LU
About PowerShow.com