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Slotted FAMA: A MAC Protocol for Underwater Acoustic Networks

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Slotted FAMA: A MAC Protocol for Underwater Acoustic Networks ... MACAW. RTS/CTS/DATA with ARQ. Backoff algorithm. FAMA. RTS/CTS/DATA with ARQ. Backoff algorithm ... – PowerPoint PPT presentation

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Title: Slotted FAMA: A MAC Protocol for Underwater Acoustic Networks


1
Slotted FAMA A MAC Protocol for Underwater
Acoustic Networks
  • Marcal Molins and Milica Stojanovic

2
MAC Protocols for UWA
  • Characteristics of an underwater acoustic network
  • Low bit rate
  • Low Propagation Speed
  • Goals of MAC protocols
  • To prevent collisions
  • To save energy

3
Problems for Medium Access
  • Hidden terminal problem
  • Exposed terminal problem

4
Existing Approaches
  • MACA
  • RTS/CTS/DATA
  • MACAW
  • RTS/CTS/DATA with ARQ
  • Backoff algorithm
  • FAMA
  • RTS/CTS/DATA with ARQ
  • Backoff algorithm
  • Carrier sensing

5
Problem with RTS/CTS
6
Conditions for Collision Avoidance
  • RTS length is greater than the maximum
    propagation delay
  • CTS length should be greater than RTS length plus
    twice the maximum propagation delay plus the
    hardware transmit-to-receive transmission time
  • .Too expensive in UWA

7
Slotted FAMA
  • RTS/CTS/CSMA/DATA
  • Time is divided into slots
  • Each packet is transmitted at the beginning of
    one slot
  • The length of a slot is ??
  • ? maximum transmission delay
  • ? transmission time of CTS

8
Slotted FAMA (contd)
9
Slotted FAMA (contd)
  • Receiving state
  • If a node detects carrier on channel, it goes
    into receiving state
  • RTS 2 slots
  • CTS wait until end of the transmission
  • Data wait until ACK
  • ACK 1 slot
  • Interference same as CTS
  • Trade off between ARQ and exposed terminal
    problem
  • Backoff algorithm
  • No CTS for RTS, node is in backoff algorithm
  • Do not reset backoff timer

10
Slotted FAMA (contd)
  • Transmission priority for node that just received
    a packet
  • Trains of packets

11
Throughput
  • Throughput per node
  • U time while useful data is being sent
  • I idle time
  • B busy time

12
Simulation
  • Simulation settings
  • Packet size 3000 bits
  • Control packet size 100 bits
  • Bitrate1000bps
  • Packet rate 1 packet/3000 seconds
  • AUVs 2.5m/s
  • Networks layout

13
Simulation networks
14
Simulation Results
15
Simulation Results
16
Simulation results
17
Simulation Results
18
Simulation Results
19
Discussions
  • Cost of synchronization ?
  • Energy efficiency?
  • Is it worth avoiding collision?
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