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How to facilitate problem gamblers to manage common cognitive biases

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Title: How to facilitate problem gamblers to manage common cognitive biases


1
How to facilitate problem gamblers to manage
common cognitive biases
  • Polly Lam
  • Clinical Psychologist
  • The Resilience Centre
  • (Macau Social Welfare Bureau)

2
Gambling and Reasoning
  • All forms of gambling involve decision making
  • Such decision making processes are conducted in
    uncertain situations
  • Three categories of decision-making that bear
    particular relevance to gambling includes
    risk-taking, behavioral persistence and
    self-control

3
Problem Gambling as Problem Reasoning
  • Gamblers are motivated by a way of reasoning, not
    by defects of personality, education or social
    environment. (Wagenaar, 1988)
  • Several irrational beliefs were identified among
    gamblers the illusion of control, manipulation
    of luck, misunderstanding of randomness, chasing,
    and selective attention to winning experience
    (Toneatto, 1999)
  • Deficits in decision making and feedback
    processing were found among PG (larger decision
    making deficits in pathological slot machine
    gamblers than in pathological casino gamblers)
    (Goudriaan et al., 2005)

4
Problem Gambling as Problem Reasoning
  • Research has shown that PGs demonstrate
    irrational beliefs or thinking patterns,
    therefore
  • 1) It is assumed that these irrational beliefs
    cause gambling problems
  • 2) It is assumed that by correcting these
    irrational beliefs, gamblers could reduce their
    gambling behaviors. This is the theoretical
    foundation of cognitive therapy in problem
    gambling

5
Problem Gambling as Problem Reasoning
  • The second assumption was supported by
    meta-analysis (Petry, 2005) concerning the
    treatment effectiveness of cognitive therapy and
    cognitive behavioral therapy for problem gambling
  • However, the first assumption (the causal
    relationship between irrational beliefs and
    gambling behavior) has been questioned by recent
    research (May et al., 2005, Delfabbro, 2006,
    Steenbergh, 2000, 2001). These findings suggest
    that gambling beliefs may not be related to the
    generation of gambling behaviors among
    non-problem gamblers

6
Possible Explanations
  • Irrational beliefs may be generated or reinforced
    during excessive gambling behaviors rather than
    causing PGs to gamble
  • Ladouceurs (2001) concept of the distinction
    between objective knowledge vs. personally
    relevant knowledge (PGs may have objective
    knowledge about gambling but may utilize and
    evaluate it differently. During the process of
    gambling, irrational beliefs may override
    objective beliefs)

7
Possible Explanations
  • Thompson et al., (1998) suggested that peoples
    susceptibility to this illusion appears to vary,
    depending on their motivational and emotional
    states (People who have greater desires toward
    winning may rate their chances of success higher,
    and beliefs in winning skills or future
    success could give PGs the confidence to manage
    their senses of failure or anxiety.)

8
Clinical Implications
  • Cognitive processes such as cognitive appraisal,
    monitoring and regulation, maybe more significant
    than the cognitive contents of individual
    thoughts and beliefs (Millar, 2003)
  • An individuals emotions and motivations play an
    important role in influencing cognitive processes
    (Thompson, 1998, Langer, 1975)
  • Treatment at the meta-cognitive level maybe more
    effective than merely at the cognitive level

9
What is Metacognition?
  • A theoretical framework describing individuals
    awareness of their own mental state (Millar,
    2003)
  • Two dimensions Metacognitive knowledge
    (awareness and understanding of thoughts) and
    metacognitive control strategies (efforts to
    regulate thoughts, emotions and behaviors in
    order to achieve long-term , practical and
    meaningful success)

10
Metacognition and Therapy
  • From the model of metacognition, clinicians can
    help clients understand how their emotions could
    distort their thinking processes, help them
    monitor their thought processes, and teach them
    how to regulate their emotions and behaviors,
    rather than just teaching them the correct
    information about gambling

11
The Information Process Biases That Relate to The
Creation of Irrational Gambling Beliefs
  • Using induction to analyze a random situation
  • Using intuitive reasoning to judge or control a
    random situation (the basis of superstitious
    beliefs)
  • Establishing a singular/linear causality
  • Confusing possibility with probability
  • Using selective attention
  • Adhering to availability heuristic
  • Arbitrary inference (jumping to conclusions)

12
Other Illusion of Control Found Among Problem
Gamblers in Playing Casino Table Games (Sundali,
2006)
  • Hot Hand (the belief that a particular
    person is hot, and betting with the numbers
    that the person has chosen)
  • Stock of Luck (the belief that one has a
    stock, or fixed amount of luck and, once it's
    spent, the probability of winning decreases)
  • (What are the underlying meanings of these
    beliefs?)

13
Using Induction to Analyze Random Situations
  • Commonly called the Gambler Fallacy
  • Within the context of gambling, it manifests as
    follows
  • 1) In a random situation, the probability of the
    occurrence of a particular outcome is higher when
    this outcome has not occurred for a long time
  • 2) In a random situation, the probability of the
    occurrence of a particular outcome is lower when
    this outcome has not occurred for a long time

14
Gambler Fallacy
  • The Gambler Fallacy is related to not
    understanding the following
  • The nature of randomness
  • The definition of an independent event

15
The Nature of Randomness
  • Random situation is unpredictable, due to the
    interplay of multiple causal factors which all
    partially contribute to the outcomes. Observers
    cannot know which factors contribute more to the
    outcome in every event within a certain period of
    time (e.g. throwing a coin or a dice)
  • Random situation unpredictable due to the
    involvement of the observers and/or participants
    (quantum physic)

16
The Nature of Randomness
  • There are four dimensions of causal
    relationships
  • Natural Randomness The movement of electrons
  • Human-Manipulated Randomness Casino table games,
    slot machines, lottery and other forms of
    gambling (the generation of every outcome is
    designed to be independent and not related to
    previous outcomes)
  • Natural Causal Relationships Natural phenomena
  • Human Manipulated Causal Relationships
    Scientific inventions, social establishments, art
    creations and human relationships

17
The Nature of Randomness
  • Only with the first, third and fourth dimensions,
    can we use induction to analyze the underlying
    causal relationships and apply them to generate
    favorable outcomes
  • We can never analyze human manipulated
    randomness due to limited time, limited
    resources and the rules of the games (the
    asymmetric warfare between gaming organization
    and gamblers). It is simply a waste of time,
    money and effort.
  • If gamblers invest their time, money and effort
    in dimension 1, 3 or 4, the chance of success is
    much higher (They could be prominent scientists,
    artists, businessmen, politicians, or
    professionals, and enjoy lovely family
    relationships.)

18
The Asymmetric Warfare between Gaming
Organizations and Gamblers
  • Asymmetry in money and capital
  • Asymmetry in information
  • Asymmetry in organization
  • Asymmetry in power
  • Question What is the main difference between
    social gambling and commercial gaming?

19
Independent Events
  • Clinicians found that the concept of independent
    events is the most difficult concept for PGs to
    understand.
  • Clinicians can ask PGs to collect all the
    information that could contribute to the outcome
    of throwing a dice and analyze the possible
    results within one second (the process of
    throwing a dice takes about one second)
  • In the next throw, the whole process of
    information collection has to be repeated because
    the previous information cannot be applied again

20
Independent Events
  • When clients refer back to previous records,
    clinicians have to inform them that all the
    contributing factors have changed already, it is
    no use to analyze the past outcomes
  • When clients guess the outcome randomly (meaning
    they play the same game with the gaming
    organization), clinicians have to remind them
    that the pay off ratios set by the gaming
    organization always favor the organization. (the
    asymmetric warfare between gaming organization
    and gamblers)

21
Using Intuitive Reasoning to Judge or Control a
Random Situation (the Basis of Superstitious
Beliefs)
  • The underlying belief that one can use intuitive
    reasoning and superstitious beliefs to judge a
    random situation is known as the uniqueness of
    discovery and the manipulation of intuitions,
    luck or divine powers
  • Belief in intuitions, luck or divine powers is
    not the problem. The real problem is that people
    believe they are the only one in the world who
    can discover and manipulate these powers and use
    them in gambling situations

22
Different Approaches of Clinicians
  • Some clinicians will challenge these beliefs
    based on their treatment approaches and models
  • Personally, I seldom challenge these beliefs. I
    would rather question the uniqueness of the
    beliefs and ask clients to acknowledge the
    possibility that others may also have the
    ability to recognize and apply intuition, luck
    and divine power to gambling. I ask them to
    imagine what would happen if every one (including
    clients, other players and gaming organizations)
    used the same power at the same time.
  • Such questioning helps clients review their
    belief systems from a non-egocentric perspective,
    and helps them move away from a world view of a
    personalized and privatized Natural Law/God

23
Beware of Clients Personal Meanings
  • Usually, if clients deeply believe in the
    abovementioned intuitive reasoning, clinicians
    have to clarify how the clients personal
    meanings are being projected onto such beliefs
    before they can restructure these beliefs

24
Singular/Linear Causality
  • Belief in a simple/ singular, linear causality
    that contributes to the outcomes of gambling
    events
  • Usually found in gamblers who play sport-betting,
    horse racing or other competition style gaming
    activities

25
Singular/Linear Causality
  • PGs fail to recognize the following
  • Multiple and interactive factors that contribute
    to the result of a game or competition
  • Betting behaviors also become part of the
    interactive factors
  • Human manipulation of the game results
  • The setting of pay-off ratios always benefits the
    gaming organizations

26
Singular/Linear Causality
  • Clinicians could help clients understand the
    above-mentioned points
  • Clinicians could ask clients to list out the
    possible ways to manipulate game/competition
    results
  • Clinicians could work with clients to play with
    the multiple and interactive factors that
    contribute to the game/competition results
  • Clinicians could help clients understand the
    disadvantages of investing time, money and effort
    in a human manipulated game without much
    transparency

27
Confusing Possibility with Probability
  • Possibility Whether or not X will happen
  • Three types of possibilities
  • Technically possible means it is technically
    possible to let X happen
  • Empirically possible means although it is
    technically impossible to let X happen at the
    moment, based on empirical evidence, it is
    possible to let X happen in the future
  • Logically possible means anything can happen
    provided it is not illogical

28
Confusing Possibility with Probability
  • Probability means How likely it is that X will
    happen
  • Confusing possibility with probability leads to
    the delusion that chance is 50/50.
  • When people are making decisions under
    uncertainty, they are more likely to consider
    possibility than probability (neglect of
    probability bias) (Baron, 2000). This is
    especially true when a decision must be made
    regarding one possible outcome that has a much
    lower or higher utility but a has small
    probability of occurring.

29
Confusing Possibility with Probability
  • Rather than challenging the over-estimation of
    the probability of the occurrence of favorable
    outcomes in gambling situations, it is better for
    clinicians to show empathy toward clients
    anxious emotions which predispose them to make
    irrational decisions. It is more effective to
    help clients understand that gambling places
    oneself in emotionally vulnerable situations, and
    in such situations, people are unlikely to make
    rational decisions.

30
Selective Attention
  • Research shows that problem gamblers selectively
    recall experiences of winning rather than losing
  • What is the meaning of winning? (Discussion)

31
Selective Attention
  • To win can be perceived as a sign that ones
    luck is about to turn, a confirmation that good
    things do happen in life, or that one might
    receive things for free in a world where one is
    expected to give in order to receive. Luck in
    this sense is a secular counterpart to the
    religious concept of graceThe Big Win inspires
    imagery of wealth and happiness freely bestowed
    upon the chosen by so high a power that it is
    above and outside all systems of reciprocity.
    (Binde, 2005)

32
Selective Attention
  • Apart from objectively revealing the losses
    resulting from gambling, clinicians can also
    facilitate clients in understanding the emotional
    meanings of winning and help them discover ways
    other than gambling to pursue these meanings

33
Availability Heuristic and Arbitrary Inference
  • Availability Heuristic Overestimating the
    probability of the occurrence of an outcome due
    to imagining about it before hand (Tversky
    Kahneman, 1973)
  • Arbitrary Inference Jumping to conclusions
    without examining the situation with logic and
    empirical evidence

34
Availability Heuristic and Arbitrary Inference
  • Clinicians could show interest in clients
    beliefs and ask them to clarify the origins of
    such beliefs
  • Clinicians could provide correct information to
    clients without making them feel foolish

35
General Principles of Managing Problem Gamblers
Cognitive Biases
  • Understanding the underlying emotional and
    personal meanings of the beliefs
  • Helping clients understand that they are
    misusing their intelligence rather than making
    them feel they think stupidly
  • Showing empathy toward the emotional
    vulnerabilities that contribute to making
    irrational judgments
  • Showing concern that gambling can impair the
    clients ability to make rational judgments (but
    not victimizing the client)
  • Facilitating clients in monitoring their emotions
    and thoughts
  • Facilitating clients in developing internal
    dialogues that not only respond to their
    cognitive biases, but also respond to their
    emotions

36
Question Discussion
  • Thank You!
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