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NASA Glenn Research Center

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... running on the Web to an immersive RAVE environment. ... x Application Programmer for RAVE. 25.5K. 25.5K. x Java 3D Developer & Instructional Specialist ... – PowerPoint PPT presentation

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Title: NASA Glenn Research Center


1
  • Presented by
  • NASA Glenn Research Center
  • LTP Team

2
Development Team
  • 2 Software Programmers developers of 5 NASA
    simulations for grades 5-12 audience
  • 2 Educators Masters in Physics, Masters in
    Education
  • 1 Flash/Web Developer, User Interface Designer
  • 3 Editors (grammar, scientific accuracy,
    technical content)

3
Development and In-kind Partners
  • Glenn Research and Technology Directorate
  • Glenn Engineering and Technical Services
    Directorate
  • Glenn Space Directorate
  • Glenn Summer Student Internship Program
  • Center of Science and Industry (COSI) Toledo
  • Science Olympiad Coaches
  • RSIS/NCI Information Systems, Inc.

4
2003 Proposal Immersive Interactive Wind Tunnel
Simulator
  • Remote connection from a small user-controlled
    wind tunnel running on the Web to an immersive
    RAVE environment.
  • Project accepted and funded for FY03.

5
Immersive Interactive Wind Tunnel Simulator
Alignment with LTP Objectives
  • One user system.
  • Not portable to schools.
  • Web-based only not compatible with ExP.

6
2003 Proposal ReworkNovember December 2002
  • Consulted with partners, educators, LT Project
    Office representative, and NASA scientists and
    engineers.
  • Simulations considered 3D BaseballSim, 3D
    Kites, and 3D Rockets.

7
2003 Proposal Rework (cont.)Recommendation
  • Virtual Aeronautics Exploration with new Water
    Rocket package (student activities and simulator)
    was recommended by educators and Science Olympiad
    coaches as the most usable learning package.

8
2003 Proposal Rework (cont.)Increased Use of
Bottle Rockets
  • In the past, Estes model rockets, as well as
    bottle rockets, were used extensively to teach
    principles such as acceleration, thrust, and
    drag.
  • Recent Federal legislation regulating transport
    of explosive materials has made obtaining the
    small solid-fuel engines for such rockets
    problematic.
  • Therefore, educators are using bottle rockets
    more and more in their classrooms/laboratories.
  • Bottle rockets are safer, cheaper, and more
    available than model rockets.

9
2003 Proposal Rework (cont.)Potential Immediate
Audience
  • Grades 5-8 students from NASA Explorer Schools
    (NES).
  • The Science, Engineering, Mathematics and
    Aerospace Academy (SEMAA) sites via the
    Aeronautics Education Laboratory (AEL)
    Curriculum.
  • NASA Student Involvement Program (NSIP),
    Aerospace Technology Engineering Challenge
    participants.
  • Dropping in a Microgravity Environment (DIME)
    Aerospace Technology Engineering Challenge
    participants.
  • Science Olympiad participants.
  • Boy Scouts and Girl Scouts.
  • Aerospace Clubs.

10
2003 Proposal Rework (cont.)Physical Science
Teaching Tool
  • Educators say, Two-liter pop bottle rockets may
    well be the greatest physical science teaching
    tool ever created!!
  • Middle grades students can manipulate and control
    variables, see their hypotheses verified or
    refuted, and graph their findings.
  • High school students experience the nature of
    science at its best. They can document their
    abilities with the following concepts inertia,
    gravity, air resistance, Newton's laws of motion,
    acceleration, relationships between work and
    energy or impulse and momentum, projectile
    motion, freefall calculations, internal and
    external ballistics, and the practice of true
    engineering.

11
2003 Proposal Rework (cont.)December 2002
  • Recommendation presented to LT Project Office.
  • Product Data Sheet written and approved.

12
Virtual Aeronautics Exploration Alignment with
LT Objectives
  • Multi user.
  • Not solely Web-based available on CD, but can
    also reside on Web for greater distribution.
  • Self running with educator and learner
    materials.
  • Uses Java 3D technology - 3D graphics easily
    integrated with 2D Java functionality.
  • Meets National Science, Mathematics, and
    Technology Standards.
  • In support of the No Child Left Behind Act,
    provides educator guidelines for developing
    inquiry-based lessons incorporating 3D
    simulations.

13
Development Timeline
November - February Water rocket research and info gathering. Science Olympiad Coachs Handbook for Bottle Rockets and thrust and flight equations from Brigham Young University Web site. Comments and ideas collected. Lesson plans and outlines started.
March May Application specs and requirements developed. Application GUI designs created.
June August Student activities (including Flash animations) developed, reviewed, and edited. Educator guidelines developed and edited. 3D simulator developed.
September 3D simulator alpha tested and edited. Prepared for LT review and Phase 2 Proposal.
14
Objectives
?
  1. Develop a 3D application that helps students
    visualize and internalize aeronautics concepts,
    with hook in place to scale to immersive CAVE
    hardware/software equipment.
  2. Develop three to five comprehensive and
    high-quality lesson plans that lead the user
    through a basic understanding of selected
    aeronautics principles through interaction with
    3D visualization.
  3. Provide guidance and principles for incorporating
    a 3D application in inquiry-based
    science/mathematics lesson plans.

?
?
15
Deliverables
  • WaterRocketSim Prototype completed and alpha
    tested.
  • Three lessons, Rocket Research 101, 102, and 103,
    developed and alpha tested.
  • Educator Section includes
  • Alignment with National Science, Mathematics, and
    Technology Standards.
  • Explanation of inquiry-based, problem-based, and
    project based learning.
  • Chart outlining alignment with 5Es instructional
    model for inquiry-based learning.
  • Online form for submittal of additional
    inquiry-based lesson plans using WaterRocketSim.

16
Milestones for Phase 1 - 100 Complete
When What Confidence
1 Feb 03 Lesson plan topics and outlines Complete
1 Mar 03 3D application specs and requirements Complete
1 Jul 03 3D aeronautics visualization application Complete
1 Aug 03 Final lesson plans Complete
1 Sep 03 Lesson plan guidelines Complete
17
Phase 2
  • October 03 December 03
  • Add scientist voice-overs and movie clips to key
    points in lessons to improve accessibility to
    handicapped.
  • Enhance launch background graphic.
  • Enhance launch graphic by rotating bottle rocket
    image to fall nose down.
  • Add certificate of completion for each lesson.
  • December 03 January 04
  • Add bottle burst animation for excessive
    pressure/water.
  • Add wobble to the bottle flight to show the
    effects of drag and a more realistic launch.
  • Add wind component to launch.

18
Phase 2 (cont.)
  • January 04 September 04
  • Beta test Virtual Aeronautics Exploration through
    COSI Toledo educator focus group, 5 Glenn-served
    NASA Explorer Schools, and 13 SEMAA sites via the
    AEL Curriculum.
  • Modify simulation.
  • Add input box for user to input drag data from
    their own testing.
  • Add atmospheric pressure input box so user can
    input their locations data.
  • Add temperature input box so user can input their
    locations daily temperature.
  • Add environment presets Mt. Everest, Cleveland,
    Denver, Mars, the Moon.
  • Show Center of Gravity and Center of Pressure
    points in launch graphic.

19
Phase 2 (cont.)
  • January 04 September 04
  • Add 3-5 lessons with student activities.
  • Add Drag hands-on activity Drop 2 liter bottle
    from fixed height and record times.
  • Possibly add extension activity Collaborate with
    DIME Competition so that students can test their
    experiments in the GRC Drop Tower.
  • Add ability to graph two flights and incorporate
    the JSC Math Description Engine, which allows
    accessibility to handicapped by generating
    descriptive text, visual graphics, and/or
    sonification of mathematical graphs.

20
Phase 2 (cont.)
  • FY05
  • Add 3-5 lessons with student activities.
  • Collaborate with Tom Gaskins of the LT Project
    Office to port Virtual Aeronautics Exploration to
    handheld PCs.
  • Transport data into CAVE to allow users to become
    the center of gravity on the rocket and
    experience the launch in an immersive environment
    through videoconferencing and 3D goggles/glasses.

21
Phase 1 Funding
FY03
Educational and Technology Coordinators Civil Servants Support 173.5K
Travel and Training 5.0K
¼ x Java 3D Developer 7.5K
1/8 x Instructional Specialist In-kind Contribution from Space Directorate
2.5 ODIN Seats 5.0K
TOTAL 191.0K
22
Phase 2 Funding Requested
FY04 FY05
Educational and Technology Coordinators Civil Servant Support 178.6K 183.9K
Travel and Training 20.0K 20.0K
¼ x Java 3D Developer Instructional Specialist 25.5K 25.5K
¼ x Application Programmer for RAVE 18.2K 18.2K
2.5 ODIN Seats 5.0K 5.0K
TOTAL 247.3K 252.6K
23
Code N Education Review Process
  • We evaluated the Virtual Aeronautics Exploration
    using the exemplary NASA educational product
    criteria created by Dr. Adena Loston, and the
    following slides show how we rated by category.

24
Review Process (cont.)
  • Customer Focused Designed to respond to a need
    identified by the education community.
  • Educator Section supports the No Child Left
    Behind Act through alignment with National
    standards, an explanation of inquiry-based and
    project based learning, and an online form for
    educators to submit inquiry-based lesson plans.
  • Helps teachers integrate technology into the
    subjects they teach.
  • Age and grade-level appropriate educational
    content was developed by a high school Physics
    teacher (former aerospace senior research
    scientist) and reviewed by a NASA aeronautical
    engineer for scientific accuracy.
  • Helps students develop essential mathematics and
    science skills using technology in a challenging,
    motivating way.

25
Review Process (cont.)
  • Content Tied to and makes direct use of NASA
    content. Makes comparison of bottle rocket to
    NASA rocket.
  • Links to NASAs contributions to the history of
    rocketry, rocket educational materials, and
    rocket propulsion research.
  • Informative learning in support of student
    proficiency in Science, Technology, Engineering,
    and Mathematics. (Laws of Motion Thrust
    Acceleration Center of Gravity Stability Drag
    Area Calculations Prediction Center of
    Pressure).
  • Promotes careers by providing a true engineering
    experience and encourages participation in the
    NSIP Aerospace Technology Engineering Challenge.
  • To be added to the Aeronautics Education
    Laboratory (AEL).
  • To be promoted to the Educator Astronaut Earth
    Crews.

26
Review Process (cont.)
  • Pipeline Designed to attract a diverse
    population to careers in science, mathematics,
    engineering, and technology by providing a true
    engineering experience.
  • Allows NES, SEMAA, and EA students and others to
    design an experiment, test it through a 3D
    computer application, and compare their online
    results with an actual test in the field.
  • In collaboration with the National Center for
    Microgravity Research DIME Competition, Phase 2
    will provide an opportunity for conducting a
    student-designed experiment on measuring drag in
    the GRC drop tower.
  • Users are encouraged to extend their learning by
    participating in the NSIP Aerospace Technology
    Engineering Challenge.
  • Utilized Glenn Summer Student Internship Program
    to obtain Java 3D programmer.

27
Review Process (cont.)
  • Diversity Designed to reach underrepresented
    minorities and/or people with disabilities.
  • Supports closing the gap in science and
    mathematics proficiency among diverse populations
    through NASA Explorer Schools and the Science,
    Mathematics, Engineering and Aerospace Academies
    (SEMAA).
  • Will target in-service populations through NASA
    Explorer Schools professional development
    opportunities.
  • Additional voice-overs will improve accessibility
    to handicapped.
  • To incorporate the JSC Math Description Engine,
    which generates descriptive text, visual
    graphics, and/or sonification of mathematical
    graphs.

28
Review Process (cont.)
  • Evaluation Positive evaluations will be
    collected from at least 25 of the users
    indicating that the learning objectives were met.
  • Product to be evaluated continually via
    NEEIS/EDCATS and email feedback and appropriately
    adjusted.
  • Product is tied to Beginners Guide to
    Aeronautics, GRCs most viewed Website, receiving
    an average of 1.8 million hits per month.
  • Student learning will be assessed via a
    comparison of pre- and post-test results.
  • Students work will be evaluated through a
    comparison of computer simulation results and
    actual field results.

29
Review Process (cont.)
  • Partnerships/Sustainability Product will be
    introduced to NASA centers, NASA Explorer
    Schools, and educators at two annual
    conferences/seminars after beta testing and
    revisions. Product is replicable for use in a
    majority of all geographic and economic locations
    via the Web and CD.
  • External partners are Science Olympiad coaches
    and COSI Toledo.
  • External partnerships to be developed in Phase 2
    are For3D (stereographic displays to online and
    videoconference users) and Fakespace (immersive
    visualization through lower end, cost effective
    equipment).
  • Internal partnerships include the Ames LT Project
    Office GRC Information Systems Division and GRC
    Research and Technology, Engineering and
    Technical Services, and Space Directorates.
  • Internal partnerships to be developed in Phase 2
    are JSC LT Project, GRC GRUVE Lab, National
    Microgravity Center for Research, Glenn NES
    schools, SEMMA sites, EA Earth Crews, and LaRC
    RAVE facility.

30
Review Process (cont.) Total Score
  • 92 of a possible 96 points

31
Reviewers Feedback
  • Kids need to know about problem
    solvingresearching a problem, proposing an
    answer, testing the answer, and analyzing the
    data produced by the test to figure out if they
    have the answer or not. When students have the
    tools, including math, science, and history, then
    they can attack a problem. Thats what engineers
    do!
  • Tom Benson, NASA Aeronautical Engineer

32
Reviewers Feedback
  • From my vantage point, these types of
    interactive tools are definitely the key to
    improving education. I am excited about the
    final product and the continued development of
    WaterRocketSim.

Scott Carson, Science Olympiad Coach
33
Unique Bottle Rocket Simulator
  • Students can view the rocket during its design.
  • 3D graphics provide a view of the rocket from all
    angles.
  • The launch screen shows the final design as it
    ascendsnot just a graph of the rockets
    trajectory.
  • The user interface was developed to appeal to
    middle grades students rather than to working
    engineers.

34
Now, on with the show!
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