Title: Cutting IT on the Edge with New Media the Deakin Way: engaging student learning in contemporary high
1Cutting IT on the Edge with New Media the Deakin
Way engaging student learning in contemporary
higher education settings
- Stephen Segrave, Ian Smissen Dale Holt,
Institute of Teaching and Learning - Deakin University
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3Pay attention to our eras significant
TRANSFORMATIONS and challenges.
4Future Focus
- Deakins Review of Teaching and Learning
- . . . emphasises the link between the quality
of teaching and what the reviewers describe as
the total student experience which embraces
everything from classroom instruction to student
support services. It follows that a whole of
University response to this Review is necessary.
- The reviewers have concluded that a five to ten
year integrated strategy of change is required.
They have presented what they describe as a
watershed plan involving a major shift in
strategic vision and an overhaul of
organisational arrangements.
5Future Focus
- The Federal Government's 5 billion perpetual
endowment fund. - Labor Partys Education Revolution.Whats
happening to the digital and internet revolutions
in the context of an education revolution?
6Overview
- Our world at Deakin
- Beliefs, values principles
- Our students
- Deakins bias towards action
- E-simulations in the professions
- Multimedia repositories
- Social networking synchronous communications
- From Social Software to Second Life
- New learning, new experiences, more questions,
ideas to move forward
7Our world at Deakin
- Parallel worlds of e-learning technologies
(corporate/inside/top down emergent/outside/bott
om up) - Flux and transformation in learning, teaching and
technologies - Inventing new directions in classroom, online,
distance and flexible education - On-campus/school leaver students will be
off-campus/mature aged students
off-campus/mature aged will be on-campus/school
leaver - Or is that
-
8The Kinks
- Girls will be boys and boys will be girls Its
a mixed up muddled up shook up world except for
lola Lo-lo-lo-lo lola - http//en.wikipedia.org/wiki/The_Kinks
9Our beliefs and values engaging student in
learning is
- Experiential
- Active
- Productive
- Searching / Enquiring
- Reflective
- Collaborative
- About teacherly influence
- About relationships
10Our students?
- Less time for everything
- Less attention (to authority?)
- Less persistence, endurance
- Less need for deep knowledge
- Less fear of failure - always open options
- New wealth buys results - Customers
- Critical rating of benefit for effort
- Consistent valuing of friends and networks
11Principles quoting Chickering and Gamson
(1987)good practice
- Encourages contacts with between students and
faculty - Develops reciprocity and cooperation among
students - Uses active learning techniques
- Gives prompt feedback
- Emphasizes time on task
- Communicates high expectations
- Respects diverse talents and ways of learning
12Fire, aim, ready Deakins bias for action
- Do stuff
- Do evaluation on the stuff we do
- Do some research on the stuff
- Keep doing stuff even when we are stuffed!
- Hopefully along the way create some great stuff
with staff, and with/for students!!
13The world of e-simulations for professional
practice
- Simulations attempt to approximate but not
necessarily replicate real-world situations in
order to develop desired capacities. - We believe that good simulations establish new
learning relationships with students, inviting
engagement in roles and situated professional
knowledge-building rather than abstract content
learning. - Students use cognitive and practical technology
skills to identify and solve dilemmas that
challenge their knowledge, values and emotions. - Good simulations, therefore, consciously operate
on a personal level.
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24Challenge of User-created Content and Rapid
Courseware Development
- YouTube, Flickr . . . . . . . . Web 2.0
- . . . Web 3.0 ?
- How are universities responding as they continue
to perfect their corporate eLearning digital
infrastructures?
25Demonstration
26Back-end Digital Servicesfor a new era
- Digital repositories (closed and open)
- Media casting (e.g. Streaming, iLecture)
- Student management (e.g. tracking)
- Rapid personal publishing and participation
- Corporate Technologies
- Web 2.0, Simulations Games
27The world of social networking IT Practicelets
start with Blackboard
28IT Practice online classroomstaying with
Blackboard
29Module IT communicationBlackboard still eLive
30To social software world of United
EnterprisesDrupal 06
31United Enterprises senior staff
32United Enterprises CareersDrupal 06 iLecture
33United Enterprisesgaining employment/skills
requiredlink to iLecture
34United EnterprisesIntranet group forumsJoomla 07
35United EnterprisesProject documentationJoomla 07
36Talking directly through synchronous
communications
37The world of social networking to Arts
38Simulations Serious Games
- LiveSim
- HOTcopy
- V-Lab etc.
- Virtual Patient
- MMOGs Second Life
- Social games, Role-playing games, Real-time
strategies, First-person shooters, Manager games,
etc. - Game Engines (Unity 3D, Vortex, etc.)
39The world beyond in Second Life
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44What do our students and staff think? Sources
- Look at ITL recorded seminars
- Look at our DSO evaluations
- Look at external expert assessment of
e-simulations - Look at our STALGS projects
- Look at our published work on extended wholly
online environments - Look at lessons learnt through evaluation on ICT
over 15 years - Look at our exemplary cases
- Look at our online PD modules
45What do our students and staff think?
Findingssorry more questions!
- But what about different generations of learners?
- But do younger students really want us to
appropriate their social media for educational
purposes? - But are students really as technologically savvy
as we might think they are? - But what pedagogies are really needed to create
such learning?
46Key ideas in cutting IT on the edge of new media
- Easy quick
- Self-creating/self-publishing understandings of
ones and others ideas - Various media in creative amalgam
- Self-controlled, identity projection
- Communities of interest
- With subscription aggregation facility
- Multiple attentions, rapid critiquing
47References
- Chickering, A. W. Gamson, Z.F. (1987). Seven
Principles for Good Practice In Undergraduate
Education. AAHE Bulletin.
48Websites
- DSO evaluations http//www.deakin.edu.au/itl/rese
arch-eval/reports.php - Evaluation reports http//www.deakin.edu.au/itl/r
esearch-eval/reports.php - Expert e-sim evaluation report
http//www.deakin.edu.au/itl/research-eval/reports
.php - ITL Seminars http//www.deakin.edu.au/itl/worksho
ps/past-presentations.php - ITL online PD modules http//www.deakin.edu.au/it
l/pd/tl-modules/online/index.php - ITL cases http//www.deakin.edu.au/itl/teach-lear
n/cases/index.htm - ITL lessons learnt in evaluating educational
technology http//www.deakin.edu.au/itl/research-
eval/evaluation/eval-tech.php - STALGS projects http//www.deakin.edu.au/itl/gran
ts/stalgs.php