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Please Turn Off Your Phones Do NOT write on sheets being passed out

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Mechanics 1/29 Totman Gym Room 153 _at_ 7PM. Scrimmage 2/1 Totman _at_ 11:45AM (out by 2pm) ... Continues until airborne shooter returns to ground ... – PowerPoint PPT presentation

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Title: Please Turn Off Your Phones Do NOT write on sheets being passed out


1
Please Turn Off Your Phones! Do NOT write on
sheets being passed out!
  • Mechanics 1/29 Totman Gym Room 153 _at_ 7PM
  • Scrimmage 2/1 Totman _at_ 1145AM (out by 2pm)
  • Season Begins 2/2!
  • Mandatory Meetings on Sundays 2/8 and 3/1
  • Playoffs Begin 3/3!

2
  • Basketball Rules Clinic

University of Massachusetts Campus
Recreation Intramural Sports
3
The Job
  • Flexible hours (6-10 per week)
  • Interpersonal Leadership Skills
  • Communication
  • Conflict Resolution
  • You will be Challenged!
  • Advancement
  • Intramural Sport Supervisors
  • Relationships
  • Being part of the UMass Campus Recreation Team
  • Fun

4
Intramural Policies/Expectations
  • Professionalism
  • Dress
  • Communication with Patrons/Co-workers
  • Verbal and non-verbal (body language)
  • Facebook/Myspace etc.
  • If youre not early to a shift or meeting,
  • YOU ARE LATE.
  • Arrive at least 15 minutes prior to start of
    game.
  • You will only be asked to do three things
  • Give good availability
  • Show up on time
  • Try your best

5
Hiring and Payroll
  • DO NOT WRITE on Sheets going around until I tell
    you!
  • Leave sheets stapled together
  • Tax forms
  • Conditions of employment form
  • Info sheet
  • Availability
  • Previously worked on Campus with the exception
    Mullins?

6
State Tax Form
  • Personal data
  • 0, 1 or exempt
  • Sign and date

7
Federal W-4
  • Dont fill out the middle section
  • Fill out the bottom section
  • Permanent (home address)
  • Full name (no nicknames/abbreviations)
  • 0,1, exempt must be the same as the previous
    sheet
  • Sign and date

8
I-9 Form
  • Section 1 only
  • Fill out as much as possible
  • Full name and home address
  • If the I-9 is not finished, you wont get paid.

9
Work Study
  • If work study
  • Go to student employment office (Whitmore next to
    financial aid) and release hours to campus
    recreation
  • We need proof of work study

10
UMass Student Officials Association
  • Flag Football
  • Cornell University
  • University of Maryland
  • National Championships in Dallas, TX
  • Basketball
  • Oakland University in MI
  • Boston University
  • Possibly this year
  • Universities listed above and
  • Arizona State University
  • Ohio State
  • University of Florida
  • University of Georgia
  • And more!

11
So Why Travel?
  • Paid to officiate contests
  • Free meals during tournament
  • Free lodging during tournament
  • See other campuses
  • Network with other students and professionals
  • Expert instruction and feedback
  • Bring back knowledge to campus
  • Possibility of bids to Nationals

12
Other Student Development Opportunities
  • High School Officiating in Basketball, Soccer,
    Baseball, etc.
  • Officiate games for town leagues, UMass Sport
    Clubs, etc.
  • Why?
  • 50 dollars a game for basketball/baseball
  • Will improve your knowledge of rules, mechanics,
    etc.
  • Assist raising funds for the UMSOA
  • Why is that important?

13
Some of UMSOAs Goals
  • Send more students to regional tournaments
  • Improve awareness of graduate assistantships
    through NIRSA in intramural sports
  • Send more students to conferences to apply for
    Graduate Assistantships
  • What is this?
  • Rewards? Waived/reduced tuition, first hand
    experience in the field, fun job, Masters degree
    (in some cases doesnt have to be in anything
    sports related)
  • Gear for UMSOA members
  • Annual Banquet/Award Ceremony for UMSOA members
  • Eventually Host Regional Basketball or Flag
    Football Tournament
  • Have fun doing something you enjoy

14
How to Get Involved
  • Remain in good standing with Campus Rec
  • Attend SOA meetings
  • To voice opinions
  • Vote
  • Learn more about student development
    opportunities
  • Assist with fundraising opportunities
  • Take advantage of opportunities to officiate
    outside of UMass Intramurals
  • Contact Josh in person or via email
  • jnadreau_at_student.umass.edu

15
The Game
  • Teams consist of 5 players
  • May start with 3
  • Cannot finish below 3 players if he/she cannot
    finish due to injury or fouling out of the game
  • There is NO such thing as coaches
  • Substitutes
  • MUST check in at scorers table and be beckoned
    on the floor by running officials or cannot enter
    the game

16
Players and Substitutes
  • What happens if there are 6 players on the floor
    for one team?
  • What should you do if a player is not checked in?
  • What should you do with an ejected player?

17
Jewelry
  • No jewelry this includes rubber bands and hair
    ties around wrists
  • Only exception Medical Alert bracelet taped
  • Should always remind players of this rule during
    captains meeting
  • No hats, bandanas or skull caps (no knots)
  • Knee braces made of hard, unyielding material
    must be covered by ½ inch of slow recovery rubber
    or similar material
  • Headbands must be no more than 2 inches wide
    (example, cant use a bandana as a headband).
  • Penalty?

18
Jerseys
  • All teammates must wear the same shade of color
  • Each teammate must wear a different numbered
    jersey
  • Numbers greater than 2-digits are not allowed
  • Jersey numbers can only contain s 1-5
  • ex. Acceptable 32, 21, 15, etc.
  • Unacceptable 74, 88
  • The number must be at least 3 inches
  • Numbers must be written or painted
  • No duct/masking tape

19
Length of Game Timing
  • Two 20 minute halves
  • Clock runs continuously
  • Stops for time-outs, officials time-outs, and
    injuries
  • Exception clock will stop in the last two
    minutes of the second half and last two minutes
    of overtime
  • Two minute intermission between halves

20
Time Outs
  • UMass Intramurals allows each team
  • Two Timeouts per game
  • Each T.O. is for 1 Minute
  • These do not carry into Overtime Periods
  • Each team receives 1 T.O. for overtime
  • TIME OUTS CAN BE GRANTED WHEN
  • A team is in possession of the ball (player with
    the ball)
  • Any DEAD BALL situation (either team may request
    one)
  • THE GRANTING OFFICIAL WILL REPORT TO THE SCORER
    THE TEAM WHICH ASKED FOR THE TIME OUT.

21
Time-outs
  • Who can call a time-out?
  • When can a time-out be called?
  • Update teams of how many time outs they have left
    during one of their used time outs
  • Excessive time-outs
  • Grant any extra time outs a team wants along with
    a penalty

22
Live Ball/Dead Ball
  • Is the clock always running in the first 38
    minutes of the game while the ball is live?
  • No
  • When is the ball live, when is it dead?
  • Dead when ball goes through the hoop and before
    it is at the disposal of the team inbounding the
    ball. Dead before the free thrower has the ball.
    Dead during timeouts.
  • What does at the disposal of, mean?
  • They are holding the ball waiting to inbound it
    or the free throw shooter has the ball
  • How does this relate to timeouts?
  • A player may request time outs when they have
    control of the ball during a live ball situation
    inbounds and during any dead ball situations
  • Example when the ball is being bounced and on
    the way to the free throw shooter the timeout may
    be called, but once it reaches him/her, it may not

23
Overtime The Mercy Rule
  • Overtime
  • 5 minute period
  • Clock stops on all whistles under 2 min
  • Only one overtime period during regular season
  • Each team will be granted one additional
  • 60-sec time-out, but timeouts not used during
    regular game are NOT to be carried over
  • Mercy rule
  • As soon as a team is winning by 20 points or more
    in the final five minutes of the game the game
    will be called

24
Jump Ball
  • Clock starts when?
  • How many taps?
  • When is there a jump ball?
  • When can the toss be touched?
  • How high should the toss be?

25
Jump Ball Violations
  • Ball is re-jumped if
  • Referee makes a bad toss
  • What is a bad toss?
  • Teams commit simultaneous violations
  • If one team commits any violation the ball is
    given out of bounds to the opposing team.
  • Team committing violation will receive the
    possession arrow.
  • If ball is knocked out of bounds on the jump,
    opposing team gains possession.
  • Possession arrow goes to the team who knocked the
    ball out of bounds.

26
Jump Ball continued
  • Players jumping will position themselves facing
    their basket and will have both feet within their
    half of the center circle.
  • All other players will take a position outside of
    the center circle and must be set at the time of
    the jump.
  • Teammates may not have adjacent positions if the
    opposing team indicates the desire to fill that
    spot.
  • The tossed ball cannot be touched until it
    reaches its highest point, but must be touched
    before returning to the ground.
  • The jumper may not
  • Catch the jump ball
  • Touch the ball more than twice
  • Leave the center circle before the ball is
    secured
  • Control the ball before a non-jumper has had the
    opportunity
  • Break the plane (invisible wall) when jumping

27
The Possession Arrow
  • Possession Occurs for
  • Jump Balls
  • Held Balls
  • Out of bounds off both teams
  • Official cannot determine correct possession
  • Simultaneous free-throw violations
  • Ball stuck between backboard and hoop
  • Double Foul (Double Personal or Double Technical
    and no team control)

28
Violations
  • Kicking striking the ball with any part of the
    leg. Only when it is an intentional act is it a
    violation
  • Backcourt when a team with control in the front
    court throws the ball into the backcourt that was
    last touched by their team.
  • Traveling moving a foot or feet in any
    direction in excess of prescribed limits while
    holding the ball
  • Example of jump stop
  • 3 seconds a player may not be in the free throw
    lane for more than 3 seconds
  • Closely Guarded a player may not hold/dribble
    the ball for more than 5 seconds while in his/her
    frontcourt when a defender is closely guarding
    within 6 feet
  • (length from top of key to FT line)

29
Closely Guarded
  • Closely guarded is when a defensive player is
    actively guarding a player and is within six
    feet.
  • 6 Ft is the Magic Distance
  • 5 seconds is the Magic Count
  • Closely guarded only applies to when the ball is
    in the frontcourt.
  • Frontcourt vs. Backcourt?

The 5 count resets every time there is a change
in the ball handlers status a player can hold
the ball for 4 seconds, then dribble for 4
seconds, then hold the ball for 4 seconds before
they have to get rid of the ball. when the count
ends or is reset, switch arms every time
30
Not Closely Guarded
  • THE COUNT ENDS
  • if the defense is not within 6 ft.
  • anytime an offensive player gets their head and
    shoulders past the defense
  • anytime the defense is not between the player
    with the ball and the basket
  • The defensive player may switch with another
    defender
  • the count will continue as long as the 6 ft
    barrier is not broken

31
Out of Bounds
  • Ball is out of bounds when it touches
  • A player who is out of bounds, the floor past the
    boundary, any object on or outside the boundary,
    the backboard supports, the boundary line itself
  • Not necessarily the top of the backboard
  • Ceiling, overhead equipment, or supports
  • The ball is considered to be caused to go out of
    bounds by the last player that had contact with
    the ball.
  • If the ball is touched by a player on or outside
    the boundary they are considered to have caused
    it to go out of bounds.

32
Throw-Ins
  • Player gets (3 feet) one step laterally in either
    direction from the originally issued spot. There
    are no depth restrictions
  • Illegal steps too large or too many, not a
    pivot
  • Exception After a made basket the team may run
    the baseline to throw the ball in
  • If a timeout follows a made basket, then the team
    may still run the baseline

33
Throw-In Violations
  • Touching the ball -- the thrower must inbound the
    ball so that it touches another player if a
    defender breaks the in bounds plane and touches
    or attempts to dislodge the ball while in
    possession of the thrower the result is a
    technical foul
  • Touching an opponent -- if the defender reaches
    through the throw-in boundary line plane and
    fouls the thrower the result is in an intentional
    foul
  • If the inbounder breaks the plane with the ball
    the defender may attempt to steal with no penalty
    assessed

34
Throw-In Violations
  • Line Violations -- if the thrower steps
    completely over the line
  • Stepping on the line is legal (o.o.b.)
  • Delay of Game -- violation of a defender for
    breaking the plane of the throw-in boundary line
  • Second delay technical foul
  • 5 seconds -- ball has to be released on a pass
    directly into the court before 5 seconds have
    elapsed
  • Running the baseline when not after made basket

35
Goaltending
  • Goaltending occurs when a player touches the
    ball during a field goal try or tap while
  • The ball is in downward flight
  • The entire ball is above the level of the basket
    ring
  • Result?

36
Basket Interference
  • Occurs when a player
  • touches the ball, basket, or net when the ball is
    ON or within the basket
  • touches the ball while it is on the cylinder
  • touches the ball outside the cylinder while
    reaching through the basket from below.

If committed by the Defense ? award the
points If committed by the Offense ? disallow
the points and grant possession to the defensive
team
37
Five Minute Break!
  • Be back and ready to go in 5 minutes

38
Priniciples
  • Incidental Contact
  • Advantage/Disadvantage

39
Legal Guarding
  • GUARDING it is the act of legally placing a body
    in the path of an offensive opponent. Every
    player is entitled to a spot on the floor
    provided such player gets there first without
    illegally contacting an opponent. A player who
    extends an arm, shoulder, hip, or leg into the
    path of an opponent is NOT considered to have a
    legal position if contact occurs.
  • Obtaining a legal guarding position
  • The guard must have both feet touching the floor
  • The front of the guards torso must be facing the
    opponent.
  • Once obtained, the defensive player is permitted
    to move!

40
Principle of Verticality
  • Applies to being in a legal guarding position.
  • Player must remain in their vertical plane
  • Arms must be STRAIGHT UP
  • Player can jump vertically, but not out of the
    vertical plane
  • Player must avoid contact with their lower body
    outside of their vertical plane
  • Offensive player may not intrude a defensive
    players vertical plane in an attempt to clear
    them out.
  • A player that sticks out an arm, shoulder, hip or
    leg, into the path of an opponent is NOT
    considered to be in legal guarding position and
    is responsible for that contact.

41
Pushing
  • Every player is entitled to a spot on the floor,
    provided the space was obtained without previous
    illegal contact to an opponent.
  • To obtain or maintain a legal rebounding
    position a player may not
  • Displace, push or charge an opponent
  • Bend their body in an abnormal way to
  • hold or displace an opponent
  • Violate the Principle of Verticality.
  • There is no such thing as over-the-back
    there must be contact it must be either a
    pushing or holding foul

42
Screens
  • Screen a legal action by a player who, without
    causing contact, delays or prevents an opponent
    from reaching a desired position.
  • Establishing a legal screening position
  • The screener may face any direction
  • Time and distance are relevant
  • The screener must be stationary, except when both
    are moving in the same path and the same
    direction.
  • Players setting a screen may not
  • Move to maintain the position of a screen once
    they have established initial position.
  • This includes leaning into the screen.
  • Watch the legs and arms being stuck out
  • When outside a persons field of vision take a
    position closer than one normal step from
    opponent

43
Screens
  • Illegal Screens are not player control fouls, but
    could be a team control foul
  • Free throws will be shot when applicable
    (example a foul on a throw-in)
  • Once screener takes proper position,










































    it is the defensive players
    responsibility to avoid contact.
  • If defense does not see the screen there will be
    contact. This is considered accidental.
  • If defense tries to force their way through the
    screen, you have a foul on the defense.
  • If the screener is giving ground (leaning back)
    as contact occurs, foul is on the defense.

44
Team Control vs. Player Control
  • Player Control iswhen he/she is holding or
    dribbling a live ball inbounds
  • No player control when, during a jump ball a
    jumper catches the ball prior to the ball
    touching the floor or a non-jumper
  • Also no player control during an interrupted
    dribble
  • No shots if a foul by a player in control of the
    ball
  • Continues until airborne shooter returns to
    ground
  • Team Control iswhen a player of the team is in
    control, while a live ball is being passed among
    teammates and during an interrupted dribble
  • Team control continues until
  • The ball is in flight during a try or tap for
    goal
  • An opponent secures control
  • The ball becomes dead

45
Team Control vs. Player Control
  • A player is dribbling the ball, passes off to a
    defender, but in doing so continues forward and
    crashes into an opponent.
  • A player is dribbling the ball, releases the ball
    for a shot and crashes into their opponent before
    landing/after landing back on the ground
  • A player shoots the ball and returns to the
    floor. While the ball is in flight A2 fouls B2
    or B2 fouls A2. The ball goes through the hoop
    or the ball doesnt go through the hoop. Whats
    the call in all four cases? What if one or both
    teams are in the bonus?
  • After an alternating possession jump! call, and
    during the throw-in A2 fouls B2, or B3
    intentionally kicks the ball. Whats the call,
    whose ball, and which way does the possession
    arrow point and why in both cases?

46
Fouls
  • Technical Fouls - fouls by nonplayers, a
    noncontact foul
  • Ex taunting, language, delay of game acts,
    hanging on the rim
  • Result two points and possession of the ball
  • Illegal Screens a player who uses contact to
    delay or prevent a player from reaching a desired
    position
  • Fouling Out on a players fifth foul, the team
    has 20 seconds to replace that player
  • What counts as a personal foul? Illegal contact
    during a live ball

47
Fouls
  • Block - blocking is illegal personal contact
    which impedes the progress of an opponent with or
    without the ball
  • Charge (Player Control)- charging is illegal
    personal contact caused by pushing or moving into
    an opponent's torso
  • No points can be scored on a player control foul
  • Shooting Fouls the try starts when the player
    begins the motion which habitually precedes the
    release of the ball
  • Dunking hanging on the rim will result in a
    technical foul
  • Exception attempting to prevent injury

48
Fouls
  • Intentional Fouls - contact away from the ball or
    when not playing the ball excessive contact a
    foul designed to keep the clock from starting
  • Result?
  • Points on Player Control - a common foul
    committed by a player while he/she is in control
    of the ball or by an airborne shooter the points
    will be waived
  • Ex charge
  • Ejections two technical fouls will result in an
    automatic ejection flagrant fouls will result in
    an automatic ejection two ejections will result
    in a forfeit

49
Flagrant Fouls
  • This is an ejection
  • Is violent and savage in nature
  • Includes but is not limited to
  • Striking
  • Kicking
  • Kneeing

Penalty ? Player is ejected and 2 points and
possession is awarded to other team.
50
More Technical Fouls
  • Delay of game
  • Any flagrant foul (automatic ejection)
  • Slapping the backboard to redirect a shot
  • Example a player shoots on the right side of
    the hoop and a defensive player on the left side
    smacks the backboard to make the ball rattle out
    of the cylinder (basket interference).

51
Free-Throw Violations
  • Offense Lane Violation ten seconds to shoot
    must hit the rim before players can enter
  • Ball becomes dead immediately
  • If Defensive violation repeat attempt
  • Shooter Violations stepping on the line must
    wait until the ball hits the rim
  • Other free throw violations players not in the
    lane spaces must stay beyond the free-throw line
    extended and the three-point line
  • Players cannot disconcert the shooter

52
Lane Spaces
  • Max of 4 defensive players and 2 offensive
    players
  • The two spaces after the blocks MUST be occupied
    by defensive players
  • Players can NOT step on the block
  • Players do not have to alternate spots

53
Co-rec
  • 5 players start with 3
  • 3 women, 2 men or 2 and 2
  • Men may NEVER go inside the paint
  • A man cannot run out of bounds around the paint
    to receive the ball. This is still breaking the
    plane.
  • Male players shall not step in or break the plane
    of the entire free throw lane area from the free
    throw line to the baseline at anytime on either
    end of the court. This holds true on offense and
    defense.
  • Exception if ball is inbounded to a male in his
    backcourt

54
CO-REC LANE REGULATIONS
  • A violation of this regulation shall be treated
    as follows
  • a. If the encroachment is in the violators
    offensive court, the ball shall be awarded to the
    other team out of bounds at the free throw line
    extended.
  • b. If the encroachment is in the violators
    defensive court, it shall be treated as basket
    interference (whether a shot was attempted or
    not) and two points shall be awarded to the other
    team. The subsequent actions are the same as if
    the ball had actually gone through the basket,
    except that the referee must hand the ball to the
    inbounding team at the end line.

55
LANE REGULATIONS CONT.
  • c. If the interference is in the violators
    defensive court (a man breaking the plane of the
    key to prevent a woman from shooting), three (3)
    points shall be awarded to the shooters team.
    The subsequent actions are the same as if the
    ball had actually gone through the basket, except
    that the referee must hand the ball to the
    inbounding team at the end line.
  • d. Male players are permitted to break the
    plane of the key area only in their backcourt
    while playing offense, such as after a throw-in
    following a made basket and the team is
    attempting to move the ball to their frontcourt.

56
Correctable Errors vs. Table Mistakes vs.
Protests
  • Correctable errors error, live ball, dead ball,
    before live again
  • Failure to award a free throw
  • If they grant a free throw that should not have
    be awarded
  • It a FT is attempted at the wrong basket
  • Incorrectly count or cancel a basket
  • Allow the wrong player to shoot a FT
  • Table mistakes always fix
  • Awarding a 2 when it should have been a 3
  • Scoring mishap, etc.
  • Protest hear protest, always stop the clock
  • Must be a rule interpretation and not a judgment
    call
  • Must happen prior to the ball next becoming live
  • Example, they cant protest something in the 2nd
    half that happened in the first
  • No matter what though, if someone says the magic
    word protest, even if wrong, then you must stop
    the clock and get a supervisor

57
Dates Info
  • Mechanics 1/29 Totman Gym Room 153 _at_ 7PM Bring
    1.00, sneakers!
  • Scrimmage 2/1 Boyden Gym _at_ 1145am (out by 2pm)
  • Season Begins 2/2!
  • Mandatory Meetings on Sundays 2/8 and 3/1
  • Playoffs Begin 3/3
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