Title: Gender%20and%20Videogames
1Gender and Videogames Dr Ewan Kirkland BCUC
2Videogames are an extremely masculine medium
3sexualised representation of female characters
male heroes rescuing helpless females
overwhelming masculinity of the implied game
player
4Soul Calibre
5Dead or Alive
6Catwoman
7Tomb Raider heroine Lara Croft
8Donkey Kong
9Shadow of Colossus
10Vewtiful Joe
11Cold Fear
12SH4
13Mario
14Sonic
15Dante
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25Grand Theft Auto
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27Canis Canem Edit
28Gameplay
29Beating the prostitute, as with other aspects of
the game, ties into dominant notions of
masculinity and its representation, an aspect of
the game that cant be denied- even if it is
contextualised in terms of a supposedly bygone
retro-masculinity. The 70s drug culture/gangster
underworld context operates to sanction the
player (of whatever gender) into doing what would
be, in reality, for most, unconscionable.
30In what ways does GTA, CEE, or any other
videogame presume the player is a heterosexual
male?
How does this potentially impact of female
gamers, and the female gaming experience?
Can you think of any game titles which presume a
female or more feminine gamer?
31Active-male-rescue-helpless-female structure
Maximo
32What are the limitations of focusing only on the
visual and narrative aspects of gaming?
What aspects of the gaming experience are not
considered in concentrating on such aspects?
How relevant are issues such as narrative or
visual design when you play a videogame?
33Gender Representation
Gender Construction
Context
Gameplay
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35Justine Cassell Henry Jenkins (eds) (1999) From
Barbie to Mortal Kombat Gender and Computer
Games Cambridge, Massachusetts London The MIT
Press
Barry Atkins (2003) More than a game The
computer game as fictional form Manchester NY
Manchester UP
Noah Wardrip-Fruin Pat Harrigan (eds) (2004)
First Person New Media as Story, Performance,
and Game Cambridge, Massachusetts, London The
MIT Press
Diane Carr, David Buckingham, Andrew Burn
Gareth Schott (2006) Computer Games Text,
Narrative, Play Cambridge Malden (USA) Polity
Press
Geoff King Tanya Krzywinska (2006) Tomb Raiders
and Space Invaders Videogame Forms Contexts
London, New York IB Tauris
36media analysts
social scientists
game designers
37Narratology / Ludology
38Narratologists
narrative or storytelling aspects
media texts
traditional forms of audiovisual and narrative
media
Geoff King Tania Krywinska (eds) (2002)
Screenplay cinema/videogames/interfaces London
New York Wallflower Press
39Ludologists
games chess, tag, hide and seek
rules, structure, formalism
criticising the assumptions, arguments and
methods of narratologists
40Ludologists v Narratologists
Narratologists dont understand games
Narratologists want to reduce games to films
Narratologist, in emphasising videogames
similarity to film, television, literature,
ignore what makes games games
41Representation
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45representation
identification
46Lara Croft (Tomb Raider)
cinematic
character
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55Does Lara Croft provide voyeuristic pleasure for
heterosexual males
56Does Lara Croft provide voyeuristic pleasure for
heterosexual males
Or does the male videogame player playing Lara
Croft become feminised through playing as a
female character?
57Does Lara Croft provide voyeuristic pleasure for
heterosexual males?
Or does the male videogame player playing Lara
Croft become feminised through playing as a
female character?
Is Lara Croft something to be looked at, or is
she someone to become?
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62Andrew Darley (2000) Visual Digital Culture
Surface Play and Spectacle in New Media Genres
London New York Routledge
63James Newman (2004) Videogames London New York
Routledge
64Henry Jenkins The character is little more than
a cursor which mediates the players relationship
to the story world
65Helen Kennedy (2002) Lara Croft Feminist Icon
or Cyberbimbo? On the Limits of Textual Analysis
in GameStudies Vol 2, Issue 2, December
66Espen Aarseth (2004) the dimensions of Lara
Crofts body, already analyzed to death by film
theorists, are irrelevant to me as a player,
because a different-looking body would not make
me play differently When I play I dont even see
her body, but see through it and past it.
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68Gameplay
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70ludologists
narratologists
narratives
games
remediation, convergence, intertextuality
social, cultural, historical meanings of play
audiovisual media texts
rule-based systems
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