Title: GC: Palestine First step towards next generation of educational games?
1GC Palestine First step towards next generation
of educational games?
PhD Simon Egenfeldt-Nielsen CEO Serious Games
Interactive 10. November 2007, Roskilde
develop games which contain advanced content,
operate according to sound pedagogical
principles, enable classroom customisation, and
create real excitement within the core game
market - Henry Jenkins
2Our company
Background and team
SGI was founded in 2006 in Copenhagen,
Denmark The company focuses on developing
serious games for educational institutions We
develop high-quality games that contain an
inseparable combination of playing, learning
and story-telling. This is done by a unique
cross-disciplinary team with strong roots in
research SGI has been steadily growing and
employs 10 people today (CEO, Commercial
Director, Producer, Game Director, Lead
Programmer, Programmer, Lead 3D animator, 3D
artist, Character artist, Tester)
3Our company
Background and team
Commercial titles Global Conflicts Palestine
(complete) Global Conflicts Latin America
(concept) Client projects Bolivia Brænder
(complete) Mayas Eventyr (complete) Darwin
(concept)
4Educational Games
Questions
How many play computer games? How many play
educational computer games?
In UK, Canada US - 70 want to, only 30 do
it. WHY? Low quality in existing titles few
to choose from.
5Educational Games
History of learning games...
Educational media and computer-assisted-instructio
n shape edutainment. Simulations lives in its own
niche. The Oregon Trail (1973) Where in the
world is Carmen San Diego (1985) Hidden Agenda
(1987) Mathblaster (1985) Crystal Rain Forrest
(1992) Innovative titles lies some time back.
6Educational Games
Current educational games
- Making History The Calm The Storm (WW2)
- Global Conflicts Palestine (Middle east
conflict) - Bolivia Brænder (oprør gældsslaver)
- Food Force (World hunger crisis)
There is a real need for titles with potential.
Making History
Food Force
Global Conflicts Palestine
Bolivia Brænder
Trailer Latin
7Educational Games
This is not about edutainment
Little intrinsic motivation Extrinsic motivation
through rewards, rather than intrinsic
motivation. No integrated learning experience
Lacks integration of the learning experience with
playing experience - learning subordinated play
experience. Drill-and-practice learning
principles Rely on drill-and-practice rather
than understanding training above learning.
No teacher presence No demands on teachers or
parents. Simple gameplay Built on a simple
gameplay from classic titles. Small budgets
Produced on limited budgets with limited
technology.
8Educational Games
Edutainment has problems
Most of what goes under the name "edutainment"
reminds me of George Bernard Shaw's response to a
famous beauty who speculated on the marvelous
child they could have together "With your brains
and my looks ..." He retorted, "But what if the
child had my looks and your brains?" (Papert,
1998 88)
9Educational Games
Same topic different kind of game
French revolution Quiz show The player must get
all the answers right and compete with other
students. Treasure hunt The player must explore
different web-sites and sources in competition
with students to answer the most
questions. Virtual explorer The player explores
a virtual universe with different sources, people
and methods for solving different missions by
understanding what going on.
Edutainment
Next-gen (Serious Games)
10Educational Games
What are we talking about...
Educational games are fundamentally different
than the prevalent instructional paradigm. They
are based on challenge, reward, learning through
doing and guided discovery, in contrast to tell
and test methods of traditional
instruction. -Report of the Federation of
American Scientiest, Educational Games 2006
11 I learned more history from this game in one
day than I have learned from the teaching the
last 6 months
Oliver Hansen, Student, 16 years
12What is the product
Primary target group
Global Conflicts Palestine target students of
13-19 years
Subjects
- Primary Citizensship History
- Secondary Media, religion, ethics, geography
communication
Danish 8th graders using the game early 2006.
(Small TV2 movie)
13What is the product
Seconday target group
Global Conflicts Palestine target mature people
with an interest and engagement in current issues
- Watch documentaries debate programs
- Consider themselves knowledgable
- Often females above 30 years
- Have an above average education
- Have an above average income
- Use IT but not necessarily gamers
Serious gamers taking on the challenge.
14f
Welcome to the reality
Material from Global Conflicts Palestine online
learning resource.
15Welcome to Global Conflicts Palestine
In-game shots from the game Global Conflicts
Palestine
16Checkpoint!
Feel and understand the tense atmosphere and
problems of the conflict of Palestine
17Build trust by understanding and exploring
different perspectives to get peoples personal
story
18Breath-taking engagement with people, you, the
journalist, makes your mark on the media coverage
19 Students explore and learn from detailed and
scary environment - they see the inside of the
conflict
Trailer Palestine
20What is Global Conflicts Palestine
Gameplay
Freelance journalist Get the best article Find
informants Gain their trust Get their story Dig
out best quotes Put together article Highest
journalist level
You Goal Means Winning
21What is the product
Teaching form
Teacher talks
Play Game
Group discussions
Plenum
- Read topic overview
- Overview of theme
- Teachers manual
- Topics overview
- Curriculum mapping
- Explore perspectives
- Experience issues
-
- Mission sheets
- Discuss experiences
- Write article
-
- Worksheets
- Online companion
http//learning.seriousgames.dk/
22d
Topics overview
Teacher manual
Mission sheets
Worksheets
23ddd simple tests
Background for students Timeline, documents,
encyclopedia links
Specific themes Work questions, small tests,
links, video pictures
Meet and discuss with other students Forum
newsletter
In-depth online learning companion w. integrated
webshop for digital distribution
24Empirical study
Educational layers
Israeli-Palestinian conflict (Content)
Experience everyday life in the conflict through
real personal accounts on the conflicts core
issues. Human rights, terrorism medias role
(Themes) In the game there will be regular
references to human rights, terrorism, and the
media. Source criticism writing article
(Skills/Methods) Students have to be aware of
the right angle, the agenda of sources, and
article writing. Perspective-taking, critical
thinking bias awareness (Competences) A
variety of perspectives on the same events and
issues, which force students to shift between
perspectives while thinking critically of bias.
25What is Global Conflicts Palestine
Blended learning experience
- Experiential The games provides a virtual tour
to the conflict with concrete experiences that
provide a strong starting point for learning
about the topic. - Learning styles Dynamic feedback, interaction
that makes a difference, multimodal encoding,
mistakes are safe to make you are presented
with challneges.
26Empirical study
Different rooms for learning styles
- Kolbs cycle covered with different teaching
forms in the course. - The teacher is crucial to facilitate a full
learning experience.
27Empirical study
Qualitative feedback (students)
Global Conflicts Palestine is a fun and
different way to receive learning (Female
student, 18 years) You had a greater desire to
learn about the topic from Global Conflicts
Palestine (Male student, 16 years) You learn
a lot about how Israelis and Palestinians
respectively look at the conflict, because you
talk to different persons... I think it is good
that the stories derive from reality, providing
the stories with a realistic tone. (Female
student, 18 years)
28Customers
Qualitative feedback (teachers)
"By playing the game, the students reached a
higher level of understanding on the issues of
the conflict, than I could have accomplished in a
traditional way, so it has my highest
recommendations.(Danish 8th grade
teacher) "They are VERY interested and are
highly motivated to it themselves.The parents
say Wish we had that form of teaching in
school! (Danish high school teacher "I used the
game with our 11th grade World Cultures students
- I have never seen the computer lab so quiet!
All of the students were seriously engaged and
many expressed that they really enjoyed it (US
high school teacher
29Empirical study
Students want more...
- 90 students find it to be an interesting course
- 88 students find it to be an interesting
educational material - 59 students find they learned more
- 90 students wants to try a similar course again
Sample 51 Danish High school low-middle class
students after a one-week course (similar results
for 8th graders).
30Other support for effiency
Most research say you learn from games - at least
the same as other teaching methods. Below
overview of studies that support learning from
games
Yes Maybe No
20 1 2
- More motivated engaged
- Activity perceived as more challenging
- Rention is often better
31Media coverage
32Closing
- ... Global Conflicts er en pioner, der forkaster
computerspillets rigide krav om lutter
underholdning for øjnene og erstatter dem med et
lærerigt engagement for hjernen. Spilmediet er
blevet skolemodent, for Global Conflicts viser,
at spil har potentialet til at være dette
århundredes lærebog, fordi de i kraft af deres
interaktivitet kan levendegøre verdens
problemstillinger som intet andet medie. - - Review Politiken
Trailer GCLA
33Closing
- Buy the private or educational package online at
www.globalconflicts.eu
Contact sen_at_seriousgames.dk Company www.seriousg
ames.dk
Trailer GCLA