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CMPUT 301: Lecture 12 The Human

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Title: CMPUT 301: Lecture 12 The Human


1
CMPUT 301 Lecture 12The Human
  • Lecturer Martin Jagersand
  • Department of Computing Science
  • University of Alberta
  • Notes based on previous courses by
  • Ken Wong, Eleni Stroulia
  • Zach Dodds, Martin Jagersand

2
What Next?
  • So far, mostly computer and program developers
    perspective on design.
  • For usable systems, we need to better understand
    the human user.
  • HCI
  • studying people, computer technology, and ways
    these influence each other
  • designing, implementing, and evaluating
    interactive computing systems for human use

3
Studying People
  • Humans are limited in their capacity
  • Sensory properties limit what information can be
    inputted. Seeing, hearing, touching smelling etc.
  • Cognitive capacities limit what can be perceived,
    processed and stored
  • This has important implications for design.

4
Cognitive Models
  • Knowing how people think, learn, reason, and
    communicate is critical to designing systems to
    ease cognitive tasks.
  • Cognitive models provide a method of predicting
    user behavior and performance.

5
Cognitive Model
  • Model Human Processor
  • perceptual subsystem
  • handle sensory stimulus
  • input
  • motor subsystem
  • controls actions
  • output
  • cognitive subsystem
  • does the processing to connect the above
  • compute

6
Cognitive Model
  • MHP basics
  • interacting subsystems, each with processors and
    memory
  • sometimes serial, sometimes parallel

7
Input-Output Channels
  • Focus on
  • vision (visual channel)
  • hearing (auditory channel)
  • touch (haptic channel)
  • movement

8
Visual Processing elements and Pathways
  • Eye transforms light into nerve impulses
  • Optic chiasm splits left and right visual fields
  • LGN Exact function unknown. May have to do with
    stereo.
  • V1 (Striate cortex) performs spatial filtering /
    coordinate transforms

9
The EyeThe Biological Camera
  • Lens, cornea and fluids focus light.
  • Six eye muscles orient the eye
  • Iris adjusts light
  • Retina captures images

10
RetinaConverts light to nerve impulses
  • Photoreceptor converts light
  • Other cell layers perform image processing

11
PhotoreceptorsRods and cones
  • Rods Night vision, but no color.
  • 125 million, none in fovea,
  • outnumber cones 201
  • Cones Color sensitive, but poor light
    sensitivity
  • 6.4 million, peak density in fovea

12
PhotopigmentLarge molecule with two energy levels
  • Cis retinal has low energy
  • Trans slightly higher energy
  • Incoming light photon adds energy gt changes cis
    to trans state.

13
Interneurons and Ganglion cells
  • Center-surround organization
  • Light hyperpolarizes the rod and excites the
    bipolar cell below it
  • But inhibitory connections through horizontal
    cells suppress signals
  • Best response to localized dot
  • While stimulating surround only lowers firing
    rate
  • What is this???
  • Convolution!!! Im-1 2 1


-
-
14
Disappearing figure?
  • Focus steadily on first the left then the right
    black dot

15
Visual Perception
  • Brightness
  • visual acuity increases with luminance
  • perception of flicker also increases with
    luminance
  • issue
  • flickering bright, large monitors?

16
Visual Perception
  • Color
  • hue
  • wavelength of light (470640 nm)
  • 150 distinguishable
  • lightness
  • 240 luminance levels
  • saturation
  • 20 purity levels
  • issue
  • how many colors?

17
Visual Perception
  • Color wheel
  • additive primaries(light)
  • subtractive primaries(pigments, dyes)
  • shade(adding black)
  • tint(adding white)
  • relationships(harmonizing, contrasting,
    clashing)

18
Visual Perception
  • Perceiving color
  • photopigments of cones
  • red (558 nm peak), 64, actually yellow
  • green (531 nm peak), 32
  • blue (420 nm peak), 4

19
Visual Perception
  • Perceiving color
  • converted to opponent channels
  • ratio of red to green
  • ratio of blue to yellow
  • ratio of black to white
  • from red and green levels

20
Visual Perception
  • Color
  • acuity
  • high to yellow, green, and orange
  • low to deep blue
  • issues
  • color blindness(red/green deficiency most common)

21
Visual Perception
  • Color blindness test

22
Visual Perception
  • Color blindness test

23
Visual Perception
  • Focus
  • different hues focus at (physically) different
    points (e.g., red versus blue)
  • Attention focus
  • can cause fatigue from refocusing

24
Visual Perception
  • Color guidelines
  • colors are effective maximally when they are used
    minimally

25
Visual Perception
  • Color guidelines
  • use color consistently with user expectations
  • stop
  • go
  • caution
  • cold

26
Visual Perception
  • Color guidelines
  • use foreground and background colors that
    contrast well
  • e.g., highway signs
  • color theory
  • clashing colors
  • opponent color channels
  • red/green?
  • blue/yellow
  • black/white

27
Visual Perception
  • Color guidelines
  • avoid blue text, fine lines, small shapes
  • lens absorbs blue
  • saturated blue cannot be made to focus
  • only 4 of cones are blue-sensitive

28
Visual Perception
  • Color guidelines
  • avoid saturated colors
  • angry fruit salad, circus
  • visual fatigue
  • allow users to focus on their content

29
Visual Perception
  • Color guidelines
  • use color redundantly
  • with brightness, shape, texture, etc.
  • color blindness
  • monochrome monitors

30
Visual Processing
  • Processing
  • Scan
  • Filter
  • Interpret
  • 2D to 3D
  • fill in missing information

31
Dorsal and Ventral PathwaysWhere/What or
Action/Perception?
32
Visual Processing
  • Reading
  • saccades, fixations, regressions
  • issues
  • type size
  • line length
  • leading
  • word shape (varying or NON-VARYING)
  • typeface (serif type, sans serif type)
  • contrast (black on white or white on black)

33
Hearing
  • Sound
  • characteristics
  • pitch (20 Hz to 20 kHz)
  • loudness
  • timbre
  • processing
  • cocktail party effect
  • issue
  • could be used more effectively in user interfaces

34
Touch
  • Sensory receptors
  • thermoreceptors
  • heat and cold
  • nociceptors
  • intense pressure, heat, and pain
  • mechanoreceptors
  • pressure (force feedback)

35
Touch
  • Mechanoreceptors
  • rapidly adapting
  • responds to immediate pressure, but stops
    responding with continuous pressure
  • slowly adapting
  • responds to continuous pressure
  • acuity
  • two-point threshold test

36
Motor and Sensory areas
  • Central sulcus Where sensory and motor
    information (somehow) is unified.

37
Short and long control loops
38
Sensory-motor alignment
  • Somatosensory and primary motor areas aligned
    across central sulcus

39
Pareital associationIntegration of sensory
information
  • Exaple Reaching to a visual goal

40
Movement
  • Reacting
  • stimulus sensed
  • brain processes and produces response
  • brain signals appropriate muscles to move
  • time taken involves reaction and movement time

41
Movement
  • Speed and accuracy
  • tradeoff?
  • Fitts law
  • time taken to hit a target (e.g., menu item)
    depends on the size of the target and the
    distance to be moved
  • e.g., menus, pie menus, linear menus

42
Human Memory
  • Humans remember substance and meaning over
    details.
  • Humans tend to remember the unexpected over the
    expected.
  • Humans recognize patterns and form associations.

43
Human Memory
  • Types of memory
  • sensory buffers
  • short-term or working memory
  • via attention (selective focus, interest)
  • long-term memory
  • via rehearsal

44
Sensory Memory
  • Sensory memory
  • iconic, echoic, and haptic memories
  • constantly overwritten by incoming information

45
Short-Term Memory
  • Short-term memory
  • scratch pad for temporary recall of information
  • rapid access (70 ms), but rapid decay
  • limited capacity

46
Short-Term Memory
  • Memorize5358979323846

47
Short-Term Memory
  • Recall.

48
Short-Term Memory
  • Average performance7 ? 2 digits in order

49
Short-Term Memory
  • Memorize780 492 5202

50
Short-Term Memory
  • MemorizeHEC ATR ANU PTH ETR EET

51
Short-Term Memory
  • Exploit chunking and pattern abstraction.
  • Recency effect (word recall)
  • most recently presented wordsversus words
    presented in the middle versus words presented
    earlier
  • Recency effect affects short-term memory.

52
Short-Term Memory
  • Characteristics
  • letters or words that rhyme are difficult to
    distinguish
  • rate of forgetting increases with task complexity
    and amount of information
  • even small amounts of information can be quickly
    lost if there is distracting new information
  • recall of names of items is usually better when
    presented as pictures rather than words

53
Long-Term Memory
  • Long-term memory
  • stores everything we know
  • huge capacity
  • relatively slow access (100 ms)
  • slow decay
  • issue
  • do we really forget ordo we just find it harder
    to recall some things?

54
Long-Term Memory
  • Types of long-term memory
  • episodic memory
  • events and experience represented in serial form
  • semantic memory
  • structured record of facts, skills, and
    concepts(derived from episodic memories)

55
Long-Term Memory
  • Semantic memory model
  • semantic network
  • entities, relationships, attributes

56
Long-Term Memory
57
Long-Term Memory
  • Long-term memory processes
  • storing information
  • forgetting information
  • retrieving information

58
Long-Term Memory
  • Storing information
  • total time hypothesis
  • time spent learning is directly proportional to
    the amount learnt
  • distribution of practice effect
  • learning time is most effective if distributed

59
Long-Term Memory
  • Memorize
  • list AFaith Age Cold Tenet Quiet Logic Idea
  • list BBoat Tree Cat Child Rug Plate Church
  • list CJava Swing Class Object Interface
    Constructor Method

60
Long-Term Memory
  • Memorize
  • list DThe Midterm Exam Will Be on Oct 22

61
Long-Term Memory
  • Interesting and meaningful information is easier
    to remember.

62
Long-Term Memory
  • Why do we forget?
  • decay
  • information held degrades over time until it is
    forgotten
  • interference
  • new information causes old information to be lost

63
Long-Term Memory
  • Interference
  • retroactive
  • new information replaces old
  • e.g., new phone number
  • proactive
  • old memory interferes with new
  • e.g., still thinking of the old phone number

64
Long-Term Memory
  • Retrieving information
  • recall
  • information is reproduced from memory
  • recognition
  • information presented indicates that the
    information has been seen before

65
Long-Term Memory
  • Memorize
  • child
  • red
  • plane
  • dog
  • friend
  • blood
  • cold
  • bread
  • big
  • angry
  • Peg list
  • 1 bun
  • 2 shoe
  • 3 tree
  • 4 door
  • 5 hive
  • 6 sticks
  • 7 heaven
  • 8 skate
  • 9 wine
  • 10 hen

66
Long-Term Memory
  • Peg list
  • 1 bun
  • 2 shoe
  • 3 tree
  • 4 door
  • 5 hive
  • 6 sticks
  • 7 heaven
  • 8 skate
  • 9 wine
  • 10 hen
  • Recall vivid imagery.

67
Long-Term Memory
  • VisualizeThe engines roared above the noise of
    the crowd. Even in the blistering heat people
    rose to their feet and waved their hands in
    excitement. The flag fell and they were off.
    Within seconds the car had pulled away from the
    pack and was cornering round the bend at a
    desperate pace. Coming down the straight the sun
    glinted on its shimmering paint. The driver
    gripped the wheel with fierce concentration.
    Sweat lay in fine drops on his brow.

68
Long-Term Memory
  • What color was the car?

69
Thinking
  • Two categories of thinking
  • reasoning
  • process by which we use knowledge to infer
    something new
  • problem solving
  • process of finding a solution to an unfamiliar
    task, using knowledge we have

70
Reasoning
  • Deductive reasoning
  • deriving the logically valid necessary conclusion
    from the given premises
  • e.g.,If it is raining, the ground is dry.It is
    raining.Therefore, the ground is dry.
  • e.g.,Some people are babies.Some babies
    cry.Some people cry?

71
Reasoning
  • Inductive reasoning
  • generalizing from cases we have seen to infer
    information about cases we have not seen
  • e.g.,all elephants are gray?
  • positive versus negative evidence

72
Reasoning
  • Exercise
  • each card has a number on one side and a letter
    on the other (guaranteed)
  • verify the statement
  • if a card has a vowel on one side, it has an even
    number on the other

73
Reasoning
  • Abductive reasoning
  • reasoning from a fact to the action or state that
    caused it

74
Problem Solving
  • Gestalt theory
  • beyond only reproducing known responses or using
    trial and error
  • involves insight and restructuring the problem

75
Problem Solving
  • Problem space theory
  • problem state space, with initial and goal states
  • apply transition operators
  • select operators using heuristics such as
    means-end analysis
  • e.g., moving an office

76
Problem Solving
  • Analogy
  • mapping knowledge relating to a similar known
    domain to the new problem

77
Problem Solving
  • StoryA doctor is treating a malignant tumor. To
    destroy it, he needs to blast it with
    high-intensity rays. However, these will also
    destroy the healthy tissue surrounding the tumor.
    If he lessens the intensity of the rays, the
    tumor will remain.How does he destroy the tumor?

78
Problem Solving
  • Analogous storyA general is attacking a
    fortress. He cant send all his men in together
    as the roads are mined to explode if large
    numbers of men cross them. He therefore splits
    his men into small groups and sends them in along
    separate roads.

79
End
  • What did I learn today?
  • What questions do I still have?
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