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Towards Realistic Models for Evolution of Cooperation

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Many theories each explaining one or a few aspects of cooperation ... Learning theory can be used to study evolution of cooperation. Systems ... – PowerPoint PPT presentation

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Title: Towards Realistic Models for Evolution of Cooperation


1
Towards Realistic Models for Evolution of
Cooperation
  • LIK MUI

2
about procedure
  • Briefly go over the paper
  • Clarify major points
  • Describe simulations (not in paper)

3
RoadMap
  • Introduction
  • Cooperation Models
  • Simulations
  • Conclusion

?
4
Evolution of Cooperation
  • Animals cooperate
  • Two questions
  • How does cooperation as a strategy becomes stable
    evolutionarily?
  • How does cooperation arise in the first place?

5
Darwinian Natural Selection
  • Survival of the fittest
  • If evolution is all about individual survival,
    how can cooperation be explained?
  • Fittest what?

6
Fittest what ?
  • Individual
  • Rational agency theory (Kreps, 1990)
  • Group
  • Group selection theory (Wilson, 1980)
  • Gene
  • Selfish gene hypothesis (Dawkins, 1979)
  • Organization
  • Classic organizational theory (Simon, 1969)

7
RoadMap
  • Introduction
  • Cooperation Models
  • Group Selection
  • Kinship Theory
  • Direct Reciprocity
  • Indirect Reciprocity
  • Social Learning
  • Simulations
  • Conclusion

?
8
Group Selection
  • Intuition we ban cannibalism but not
    carnivorousness
  • Population/species basic unit of natural
    selection
  • Problem explain war, family feud, competition,
    etc.

9
Kinship Theory I
  • Intuition nepotism
  • Hamiltons Rule
  • Individuals show less aggression and more
    cooperation towards closer kin if rule is
    satisfied
  • Basis for most work on kinship theory
  • Wrights Coefficient of Related r
  • Self r1
  • Siblings r0.5
  • Grandparent-grandchild r0.25

10
Kinship Theory II
  • Cannot explain
  • Competition in viscuous population
  • Symbioses
  • Dynamics of cooperation

11
Direct Reciprocity
  • Intuition being nice to others who are nice
  • Reciprocal Altruism
  • Trivers (1971)
  • Tit-for-tat and PD tournament
  • Axelrod and Hamilton (1981)
  • Cannot explain
  • We cooperate not only with people who cooperate
    with us

12
Indirect Reciprocity
  • Intuition respect one who is famous
  • Social-biological justifications
  • Biology generalized altruism (Trivers, 1971,
    1985)
  • Sociobiology Alexandar (1986)
  • Sociology Ostrom (1998)
  • 3 types of indirect reciprocity
  • Looped
  • Observer-based
  • Image-based

13
Indirect Reciprocity Looped
  • Looped Indirect Reciprocity
  • Boyd and Richerson (1989)

14
Indirect Reciprocity Observers
  • Observer-based Reciprocity
  • Pollock and Dugatkin (1992)

15
Indirect Reciprocity Image
  • Image (reputation) based Reciprocity
  • Nowak and Sigmund (1998, 2000)

16
Social Learning
  • Intuition imitate those who are successful
  • Cultural transmission
  • Boyd and Richerson (1982)
  • Docility
  • Simon (1990, 1991)

17
Critiques of Existing Models
  • Many theories each explaining one or a few
    aspects of cooperation
  • Unrealism of model assumptions

18
Unrealism for Existing Models
  • asexual, non-overlapping generations
  • simultaneous play for every interaction
  • c.f., Abell and Reyniers, 2000
  • dyadic interactions
  • mostly predetermined behavior
  • c.f., May, 1987 (lack of modeling stochasticity)
  • discrete actions (cooperate or defect)
  • social structure and cooperation
  • c.f., Simon, 1991 Cohen, et al., 2001
  • extend social learning
  • c.f., Simon, 1990

19
RoadMap
  • Introduction
  • Cooperation Models
  • Simulations
  • Nowak and Sigmund Game
  • Prisoners Dilemma Game
  • Simons Docility Hypothesis
  • Conclusion

?
20
Nowak and Sigmund Game
  • Payoff Matrix
  • C 0.1
  • B 1.0
  • Image Adjustment
  • A 1

Interact Not interact
Donor -C 0
Recipient B 0
Interact Not interact
Donor A -A
Recipient 0 0
21
Using Global Image 1 Run
22
Using Global Image 100 Runs
23
Dynamics using Global Reputation
24
Using 10 Observers/Interactions
25
Evolutionary PD Game
  • Repeated Prisoners Dilemma Game
  • Agent Actions
  • Action cooperate, defect
  • Payoff Matrix

C D
C 3/3 0/5
D 5/0 1/1
26
PD Game Agent Strategies
  • All defecting (AllD)
  • Tit-for-tat (TFT)
  • Reputational Tit-for-tat (RTFT) using various
    notions of reputation

27
Base Case PD Game
28
Simple Groups social structures
  • Group structure affects members
  • Interactions, observations, and knowledge
  • Persistent structure
  • Groups actions
  • Observed indirectly through member's actions

29
Group Membership
  • Member agents
  • Have public group identity
  • Directly associated with one environment
  • Group Structure is a Tree
  • Least common ancestral node (LCAN)
  • Events occur with respect to a shared environment

30
Shared Environment Example
  • Agents Group
  • A1,A2 G1
  • A3,A4 G2
  • A5,A2 G1
  • A1,A3 G0
  • A5,A3 G0

31
PD Game with Group Reputation(varying encounters
per generation EPG)
32
PD Game with Group Reputation (100 EPG varying
Inter-group interaction probability)
33
Groups/Organizations bounded rationality
explanation
  • Docility
  • Cooperation (altruism) as an explanation for the
    formation of groups/organizations
  • Why individuals identify with a group?
  • boundedly rational individuals
  • increase their survival fitness
  • (Simon, 1969, 1990, 1991)

34
PD Game with Docility(50 cooperators and 50
defectors 100 EPG 1.0 IP)
35
Conclusion
  • Reviewed 5 major approaches to study evolution of
    cooperation
  • Provided 2 main critiques for existing models
  • Constructed model extensions addressing the
    critiques

36
Implications for Computer Science
  • Artificial intelligence
  • Benevolent agents are not good enough
  • (c.f., multi-agents systems)
  • Learning theory can be used to study evolution of
    cooperation
  • Systems
  • Improve system design by understanding the
    dynamics of agents
  • Accountability substrate needed for distributed
    systems

37
Future Plan
  • Extend the simple group social structure
  • Overlapping generations
  • Sexual reproduction
  • Extend social learning using realistic/robust
    learning model

38
Modeling Diploid Organisms
39
Modeling Diploid Organisms
40
Modeling Diploid Organisms
One of 2 Child Chromosomes
Parental Chromosomes
41
Simulation Demo
C D
C R/R S/T
D T/S P/P
  • Recall PD payoff matrix
  • PD strategies viewed as a probability vectors
  • Strategy ltPI, PT, PR, PP, PSgt
  • TFT lt 1, 1, 1, 0, 0 gt
  • AllD lt 0, 0, 0, 0, 0 gt
  • AllC lt 1, 1, 1, 1, 1 gt
  • STFT lt 0, 1, 1, 0, 0 gt

42
Simulation a search problem
  • Search Optimal PD Strategy
  • Search space I, T, R, P, S probabilities
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