Measurement and editing of metallic car paint BRDF - PowerPoint PPT Presentation

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Measurement and editing of metallic car paint BRDF

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Measurement and editing of metallic car paint BRDF – PowerPoint PPT presentation

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Title: Measurement and editing of metallic car paint BRDF


1
Measurement and editing of metallic car paint BRDF
Martin Rump Computer Graphics GroupUniversity
of Bonn, Germany
2
Outline
  • Motivation
  • Car paint composition and resulting visual
    effects
  • Previous work
  • Our approach
  • Results

3
Motivation
  • Measurement costly
  • Sometimes only nice images interesting
  • Design process want to try different paints

Measured
New
Editing
4
Outline
  • Motivation
  • Car paint composition and resulting visual
    effects
  • Previous work
  • Our approach
  • Results

5
Car Paint Composition
Binder
Pearlescent/flip-flop paint
Simple paint
Metallic paint
Finish
Coating
Direction dependent color shift
Base paint
Primer surfacer
Electro- coat
Substrat
Car
Color pigments (30-100 nm)
Base color
Glittering
6
Outline
  • Motivation
  • Car paint composition and resulting visual
    effects
  • Previous work
  • Our approach
  • Results

7
Previous Work (Simulation)
  • Ershov et al. Rendering Pearlescent Appearance
    Based On Paint-Composition Modelling (2001)
  • Multilayer model
  • Calculate operators for sublayers
  • Combine operators ? BRDF
  • Choose colors for components

  • Limitations
  • many parameters
  • no guarantee for physical correctness

8
Previous Work (Measurement)
  • Günther et al. Efficient Acquisition and
    Realistic Rendering of Car Paint (2005)
  • BRDF measurement
  • Cook-Torrance model
  • Realtime raytracing
  • Editing by changing CT-parameters
  • Limitations
  • cannot model all colors flops
  • no flakes

9
Previous Work (Measurement)
  • Matusik et al. Efficient Isotropic BRDF
    Measurement (2003)
  • Matusik et al. A Data-Driven Reflectance Model
    (2003)
  • Limitations
  • - no physical correctness
  • no flakes

10
Previous Work (Measurement)
  • Bidirectional Texture Function (BTF)

Limitation no straightforward editing possible
11
Summary
  • Simulation of layers
  • Too many (unknown) parameters
  • No flakes
  • BRDF measurement and fitting
  • simple Cook-Torrance cannot model all effects
  • No flakes
  • BTF rendering
  • Representation not suitable for editing

12
Outline
  • Motivation
  • Car paint composition and resulting visual
    effects
  • Previous work
  • Our approach
  • Results

13
Hybrid approach
  • Image-based representation of sparkles



BTF
Flake BTF
BRDF
  • Model-based reflection with direction dependent
    colors


Direction dependent color
BRDF
Intensity BRDF
14
Our BRDF model
  • Split color intensity
  • Store color in direction dependent table
  • Low-frequent ? coarse sampling sufficient
  • 200KB table
  • No restriction to mechanism of color shift
  • Basic model

Sphere painted with color table
15
Separation of BTF
  • Split BRDF and BTF part
  • Take light/view direction for every single pixel
  • Subtract fitted BRDF model
  • Synthesize BTF part

-

16
Rendering
  • Add together BRDF synthesised BTF
  • Path Tracing (mentalray)
  • High quality
  • Tonemapping Use responsecurve from camera
  • GPU shader (cgFX, nVidia 8800 GTX)
  • Only simple and few light sources
  • Environment mapping
  • Tonemapping Reinhard et al. (2005)

17
Editing (1)
  • Exchange color table
  • Exchange flake BTF

18
Editing (2)
  • Affine mapping of color plane
  • Drag, scale, rotate points projected onto plane
  • Preview color flop on sphere

Mxt
19
Editing (3)
DEMO
20
Outline
  • Motivation
  • Car paint composition and resulting visual
    effects
  • Previous work
  • Our approach
  • Results

21
Results (path tracing)
  • Painted sphere (BRDF only)
  • Painted sphere (BRDFBTF)

22
Result Color edited
23
Result Color edited
24
Result Colorflakes changed
25
Conclusion
  • Hybrid rendering approach combining BRDF BTF
  • Direction dependent color table for arbitrary
    color shift
  • Editing by affine transformation of color table
  • Transformation in shader possible
  • Editing by exchange of flake BTF

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